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General gaming discussion

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Comments

  • Registered Users, Registered Users 2 Posts: 6,723 ✭✭✭marcbrophy


    Probably one of those fancy American ones, like a Yukon Gold 😂

    My kindred spud 😆

    I'm trying to play some of the indies on GP for some quick gamer score!

    Welsh Hunter has a 90 min 100% guide on this one, so that's probably worth the 1,000G



  • Registered Users, Registered Users 2, Paid Member Posts: 36,643 ✭✭✭✭Penn


    Finished Dispatch last night. Absolutely loved it. The story, the characters, the writing… it was just a really fun time.

    I still think the general 'dispatching' gameplay was great, but there were some frustrations in the final episode. There can sometimes be a mission restriction where you'll fail a mission if you send heroes whose skills exceed a certain value (eg. you fail if your heroes points are more than 8 in Combat), but to succeed in the mission, you also probably need to get your points close enough to that to give you a better spread. The trouble is, when you've been min-maxing your skill points for different heroes along the way and the final stretch of gameplay is so hectic that half your heroes are resting or busy, you end up either easily exceeding it (which would be a definite fail) or being nowhere near it and likely failing. It wasn't so bad in the earlier episodes, but it really hampered me in the final episode.

    Still though, I thoroughly enjoyed it. Far fewer choices than previous Telltale games overall, but the writing is so damn good that it really doesn't matter, you can really just enjoy the ride. And even without the writing and story, I'd love a DLC where you can just do the dispatching, sort of like Inscryption's Kaycee's Mod.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,101 CMod ✭✭✭✭johnny_ultimate


    Actually just played through the first episode of Dispatch last night. Most striking thing is that one of these games has finally hit the level of production quality it really needs to sell the premise. If it wasn't for the QTEs, occassional dialogue choices and '…will remember that' notes in the left hand corner… this wouldn't at all look out of place as an animated show on a streaming platform. Not just the excellent cel-shaded art style, but the cinematography and dialogue framing is cinematic and organic in a way these kinds of games usually aren't. What you gain in style you lose in interactivity, but given a lot of these narrative games were basically interactive films anyway… this smartly locks in and keeps its main gameplay element entirely separate.

    I enjoyed it so far, even though the dispatch gameplay section was just the tutorial. Some of the writing grated a little bit, with occassional moments of modern smarm that didn't hit quite right for me. But for the most part the conversations flow really well and the characters are well established right out of the gate - all helped, of course, that it doesn't suffer from the rigid dialogue direction that plagues many games.



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