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Final Fantasy VII Rebirth (Remake pt.2)

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Comments

  • Moderators, Computer Games Moderators Posts: 23,562 Mod ✭✭✭✭Kiith


    Imagine the FF6 soundtrack getting this sort of treatment?

    Also, how long till we get a full remake of 6? Will definitely happen at some stage.



  • Moderators, Business & Finance Moderators, Social & Fun Moderators, Sports Moderators, Paid Member Posts: 58,134 Mod ✭✭✭✭Necro


    I think the rumours are FF9 is next up but a full remake of 6 would be amazing. Probably my second fave FF game ever.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,133 CMod ✭✭✭✭Retr0gamer


    The pixel remaster soundtrack could be counted as remade.

    As far as I'm aware the FF creators are a bit weird about remaking games that they didn't directly have a hand in. It's why there's so many FF4 remakes, the director of that game is still at square. Same with the saga games and ff2 as kawazu is an exec there. The FF4 director has said he wouldn't feel right about FF games he hasn't worked on and the directors of the likes of ff6 have moved on from square.

    Of course that could change if money is to be made.



  • Registered Users, Registered Users 2 Posts: 3,571 ✭✭✭lee_baby_simms


    I finished my first play though of remake last week. Started rebirth today. Pure joy.

    I remember buying FFVII on day one in EB on Dawson St in 1997 and it almost cost me my leaving cert. I haven’t replayed it since

    Square Enix have done a serious job here. The music in particular is stunning.



  • Registered Users, Registered Users 2, Paid Member Posts: 8,363 ✭✭✭El Gato De Negocios


    About 33 hours played and in the middle of Chapter 7. Really enjoying it so far but its not without flaws.

    It really irks me that you automatically jump onto a chocobo rather than having to hit a button to do so. Ive lost count of the number of times Ive hopped off only to hop straight back up again.

    Movement slow down eg when entering a story section or moving away from the direct path when the mission involves following someone.

    The volume of minigames. Ive basically given up playing queensblood and doing the piano pieces. The rewards vs the time required to get them right do not stack up imo.

    The skills tree is pretty crap. Im around level 30 and the bulk of the skills are synergy related which i nearly never use.

    Other than those minor gripes its a super game.



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  • Registered Users, Registered Users 2, Paid Member Posts: 8,559 ✭✭✭RedXIV


    I'm about 85 hours in on chapter 11 and fully getting stuck into all the challenges etc. My brother is playing at the same time and finds himself more like you where he's just trying to plow through the story. He seems to be really enjoying it more since realizing that is the way he wants to play. So by all means embrace it.

    I believe the synergy skills etc are really going to come into their own in hard mode if that's your cup of tea. I found with remake it was similar, the combat really excelled and you got fully into tuning your set up and maximising the use of all your abilities to get through that playthrough, but for the normal playthrough in the beginning, I'll admit the synergy skills have been largely ignored (except on combat missions when you need them)



  • Registered Users, Registered Users 2 Posts: 32 HopingforNewZ


    Finished it this week. Really enjoyed it and its an improvement on Remake. Ending:

    I thought they played it very safe with the ending; a lot of nothing (new) happened and the adventure continues through the multiverse. I wonder were they apprehensive to do anything too extreme.



  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf




  • Registered Users, Registered Users 2 Posts: 2,651 ✭✭✭Underground


    I guess that’s the risk you take when you carve one game up into three. Hype was way higher for Remake and people were stuck at home with lockdown too.



  • Registered Users, Registered Users 2 Posts: 2,629 ✭✭✭DeSelby83


    One platform at launch doesn't help either. I know it'll come to steam eventually but you would imagine that sales won't be as high as they would had they launched day 1



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  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,123 CMod ✭✭✭✭johnny_ultimate


    No lockdown, smaller console install base, busy launch period etc… would all account for lower sales quite easily. But yeah you’re also by the nature of the project not expanding much beyond the audience who played Remake in the first place - and you’ll inevitably have lost some percentage of those (*puts my own hand up*) along the way too.



  • Registered Users, Registered Users 2 Posts: 8,503 ✭✭✭brianregan09


    Finished it the weekend and wow definitely had an effect on me never properly played the og but knew the story beats (the major ones) but wow it had me emotional in a way I haven't been from a game in years , still processing it a few days later amazing game worth every penney I paid for it



  • Registered Users, Registered Users 2 Posts: 2,808 ✭✭✭Dave0301


    About halfway through and just about to head up Mt Corel. Have enjoyed it so far and beat Jules in the sit-up competition last night. So satisfying.

    I get the mini game fatigue issue, although I am happy to give it a pass as I have such nostalgic memories of the original. Combat is decent and I would say dynamic difficulty gives you more of a challenge than normal.

    I do think that the side quest element is weak.



  • Registered Users, Registered Users 2 Posts: 2,651 ✭✭✭Underground


    I do wonder is it worth gaming media (maybe independent media) doing a revisit of this to look at the wider topic of game hype and the media role in it.

    This game was being billed as a masterpiece on release by mainstream (92 on Metacritic, really?) and Youtube reviewers alike. I think it's telling that 6 months after release this seems game seems to have been somewhat forgotten about, whereas an actual modern day masterpiece, something like Bloodborne, has stood the test of time.

    There never seems to be any mea culpa or cold light of day reflection, particularly from the (in theory) independent outlets on Youtube. It's just on to hype the next product and start the cycle all over again.



  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,133 CMod ✭✭✭✭Retr0gamer


    It you go on Twitter the Final Fantasy fans give away that this and FF16 have issues. It's just constant reinforcement with their audience that the games are perfect and masterpieces and it weirdly just comes across as them trying to self vindicate their position of the game. Just from them saying this over and over I get the feeling that both games have major issues.

    There will definitely be essays about it but you'll have to give it time. Took a while for it to happen to BioShock Infinite.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,123 CMod ✭✭✭✭johnny_ultimate


    I listen to several gaming podcasts where the hosts have spent months trying to finish this, and every time they talk about it it generally sounds like they’ve pulling out their own teeth - like getting to the end has been a monumental chore. They tend to say the combat is the main factor that pushes them on, but as someone who already felt the first overstayed its welcome to an extreme extent, absolutely nothing I’ve heard about this inspires confidence that this’ll change my mind. I continue to wait for a deep discount until I even venture a try.



  • Registered Users, Registered Users 2 Posts: 2,808 ✭✭✭Dave0301


    I am really enjoying it but I suspect that without the nostalgia for the original game I would not be as invested. The combat is good, and the use of Dynamic mode was a nice idea. I still think that combat only shines in Hard mode though which is when you really have to engage with it. Until then, you can button mash most of the time.

    A lot of the side content can be skipped, and I think it is harsh to use that as a stick to beat it with. It is a decent game, but has its flaws.



  • Registered Users, Registered Users 2 Posts: 30,555 ✭✭✭✭Zero-Cool


    This has been a really bizarre one for me.i played at launch Ava loved going around chapter 2 cleaning out the map. PSA, i loved Remake so much that i instantly started a 2nd playthrough on hard and got the platinum.

    With this, like a switch flipped and i lost all interest to even finish chapter 2. I played a couple of other things for a few months and finally went back telling myself i wouldn't do why now busy work. Turned out, i was right before the boss so beat him and started chapter 3 and then went playing something else and haven't gone back.

    The original is my favorite game of all time and i couldn't wait for this to see the story retold but it's like i have a mental block with the game.



  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf


    I won't launch into a defense of the Chadley-ificiation of FFVII. But I will say I've listened to a lot of these pods and I'm always kinda surprised by the 'gotta do everything' mentality people take to games like these. There is a huge checklist of stuff in Rebirth, but while playing it I never saw it as an obligation to check it all off. In fact I think the reason the game has a 'dynamic' difficulty setting with level scaling is to indicate that it's all up for grabs whenever you wish to do it, not to complete an area before moving on. The game's narrative has issues with urgency but imo the game design sort of tries to lean into it a bit and justify itself as a game all about hanging out in its world, and I think if players would adjust their habits a bit they might not have this grinding experience with it as much

    The reason I liked this game so much is it had this almost bento box variety to the number of activities you could do in it, something which is completely lacking in a lot of modern titles due to the inordinate expense of their production. But if you try and do all of it then I think you unfortunately just played the game wrong. I recognise this is a sort of ridiculous statement to make, but my energy for the game didn't evaporate until like 150 hours cause I kept changing what I was doing in it. I beat the game around the 75 hour mark, I watched Nextlander beat it and Vinny had slogged for 120 hours before crawling across the finish line.

    IMO, you have to know when to move on from an area and maybe save it for later. My best recommendation to people would be to just do the activities in an area until it begins to feel a bit repetitive, and then move on. This is what I did and it made Rebirth the most diverse feeling RPG I can remember playing since the PS1 era and I say that as someone who generally found Remake profoundly disappointing. I found Remake a drag but loved this game, at least until its extremely stupid and overwritten ending. Even with that ending, it gave me much more what I wanted and hoped for from FFVII Remake

    Again there's some things I really wish they would change, I wish that the materia wasn't something you just buy in a menu for doing checklist stuff. It's just a bit too gamified and inorganic, but the things it does well make up for the things that are rubbish and it's the most I've enjoyed FF since VIII but I really think you have to just know when to move on from the Hinterlands with it, if anyone gets that reference



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,123 CMod ✭✭✭✭johnny_ultimate


    The main concern I have from listening to the podcasts (Remap and Nextlander chief among them) is that the game still sounded like a chore long after the hosts had learned to ignore the Chadley checklist side of things. It just kept dragging on for weeks and weeks, the motivation to carry on clearly fading with each new region. Even progressing through the main quest sounded like it can be quite a slog. I do think there’s also an argument that a game being overflowing with worthless time-wasting checklist stuff is a bit of a failure of game design, even if it is ultimately optional.

    But again, I’m only relaying other opinions here - I can’t express any opinion of my own until I’ve tried it myself. Totally respect your very positive take on it and there’s unquestionably aspects of this game that sound significantly more interesting and varied than its predecessor, hence why I haven’t totally written off trying it at some point. But then I hear another story of someone struggling over weeks to make it to the finish line, even when focusing a lot more on ‘core’ story and quests… and, given my already strong distaste for Remake, I really, really struggle to build up the motivation to pick this up. TBH, there’s a chance I never will.



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  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf


    I don't think the problem is with the checklist stuff really, the problem is the way the UI for it is integrated via Chadley. There's no real sense of discovery there, no sense of friction.

    But I also think the quantity is the quality here as well, personally speaking. There's a Fort Condor RTS game, a tower defense game that reimagines the gambit system from FFXII. A easy, relaxing clone of Mario Kart. A really fun sort of puzzle-based card game. The chocobo world traversal 'puzzles' sort of operate as a necessary 'come down' after the MCU-flavored sugar rush of a main story mission. There's a high degree of kitsch to the presentation that makes it feel like a theme park of the original game, where in the 90s they sort of partitioned development of it in an odd way and kinda integrated it all together in a pastiche of strange minigames and gimmicks.

    IMO, that aspect of the original FFVII is something that contributed to how big it felt at the time, and is something that sort of got optimised out of its numbered sequels, especially across generations. That ability to take a break from the (excellent) materia systems and fighting to just do some choco racing or card games or whatever, then feel refreshed for some of the more combat driven story stuff later

    Speaking personally again, I don't think this game would be as good without the time-wasting stuff cause imo it is sort of supposed to be a game about time wasting. There's a review in EDGE that kinda articulates better what I'm trying to say so if you can read their review I'd recommend it. There's a tweet here also by Kat Bailey, I don't know how she landed on the end of the game but this feeling of 'fullness' is what I'm trying to describe

    https://x.com/The_Katbot/status/1763243994493149410

    It's all fairly subjective, I don't doubt that a lot of what I'm describing is precisely what people don't like about Rebirth. But I just disagree that it's a failure of design when the design is precisely this embracing of excess. Between the diversity in activities, the hugely inventive combat mechanics for each character (Cait Sith in particular), I just think it's in the top 3 for me along with original VII and Zodiac XII



  • Registered Users, Registered Users 2 Posts: 3,794 ✭✭✭McFly85


    Like many, I hit a brick wall with this and had to put it down about mid way through. Picked it back up last weekend and I’m close to the end and enjoying it again.

    There’s so much the game gets right, the combat, the characters, music, mini-games, side quests, locations are all generally great.

    Where the game can fall down are the story missions, and it’s the same major issue as the first, taking sections that aren’t that long and mercilessly padding the shít out of them, and not in an interesting way. When you think you’re near the end there’s more dumpsters to pull, boxes to throw or yellow ledges to climb. When you beat a boss there’s another boss after it. The game frequently splits your party up so that they have separate things to get though making the section longer again.

    Exploration can be checklisty, but still enjoyable and is mostly optional.

    Overall I would still recommend it because the good absolutely outweighs the bad, it’s just not a game that will consume you from start to finish and benefits from taking a break for a while.



  • Registered Users, Registered Users 2 Posts: 3,794 ✭✭✭McFly85


    Finished this over the weekend, some thoughts below

    As others have said, the ending wasn’t changed as extremely as was perhaps expected. Aerith is still dead for all intents and purposes, and they march on to(presumably) the icicle inn.

    The multiverse stuff is complete nonsense though, and just a reason to have Zack back. It sounds like he’s going to be a more permanent fixture in the last game. What that means for Cloud and his rehabilitation and acceptance as himself, who knows. I would hope that they’re not trying to get an ending that manages to have everyone alive.

    Also, just as remake, the final boss is Sephiroth and beating him doesn’t have any affect on him whatsoever. You beat him yet he still continues on with his plan like nothing has happened. Hes not really even a character anymore, just a malevolent force that exists for no other reason than the heroes to defeat him.

    It’ll be interesting again to see what locations come back for the third one, considering most of the planet has been shown already. The northern cave and surrounds and Wutai are certainties, but not so sure about smaller locations like Mideel or Rocket Town. I would presume also that the entire map we have will still be accessible for thr most part.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,123 CMod ✭✭✭✭johnny_ultimate


    The PC release launch discount finally pushed me over the edge on this, despite my strong dislike of Remake. My fondness for the original just overwrites my common sense on this one. I know I'll hate aspects of this, but my curiousity about it has been gnawing away since release.

    Only played through the prologue last night so no in-depth thoughts yet, but I continue to be amazed how amazing the combat feels versus how bad much of the exploration gamefeel is. Everything from opening a door to slowly pushing around a mako vaccum cleaner takes far, far longer than it should, but then the combat is so gloriously OTT and punchy. And there's so much AAA cruft - yellow paint walls, wall gaps etc… - in the way of just getting from fight to fight in that linear opening.

    I will say, the composers went absolutely buckwild here, even relative to the first game. The gloriously epic orchestrations of the familiar themes are pretty magnificent. And thankfully the excellent, charming characterisation of the main crew - by far the best thing about Remake outside the combat - continues here.

    Post edited by johnny_ultimate on


  • Registered Users, Registered Users 2 Posts: 3,794 ✭✭✭McFly85


    The basic additions to some of the areas(like pushing around mako hoovers) are dreadful, pointless additions that are thankfully few and far between.

    Rebirth does a lot of things well - the combat is as satisfying as the original and has some great improvements, the major game areas are phenomenally recreated, and as you say, the music and characterisation are still top notch, including the new characters(although they made one decision I absolutely hated) and queens blood is absolutely fantastic.

    But it still suffers from the same issues as remake. Chiefly, it’s too long. I suffered burnout and needed a break about halfway through for a couple of months before getting back to it. The story update is utter nonsense but thankfully doesn’t deviate as much as I feared it would. The open world is fine but very much an Ubisoft collect-a-thon that I bothered less and less with as the game went on as I wanted to push through the story.

    It’s definitely more good than bad and it’s worth playing, but I can’t see myself going through it more than once.



  • Registered Users, Registered Users 2, Paid Member Posts: 8,559 ✭✭✭RedXIV


    Looking forward to your thoughts on it, in particular once you get past the prologue and into the first main world area. It does feel like a bit of a "remake x2" in a lot of ways, they double down on both good and bad things. The battle system is spectacularly convoluted and as with remake, only in hard mode does it really all come together. But it does embrace the silly side of FF7 well I thought. But even as a thorough fan of the game, I can concede it's a lengthy beast. I think I finished around 110 hours but I wanted to be able to put it away for a good while after I was done. I played a few chapters of hard mode but not finished it yet. Looking forward to going back to finish it though.



  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 31,123 CMod ✭✭✭✭johnny_ultimate


    I've played through the entirety of the first area now (even did all the 'intel' events) and onto Chapter 3. As of now I'm inclined to say it's a BIG improvement overall on FF7 Remake. The open world is pretty bland Ubisoft stuff with little real sense of exploration, but the combat is good enough, the vibes strong enough, and the goofiness dialled up enough that it all feels a lot more like the FF7 I loved than the endless corridor trawls of the first game. It's mostly fun to play through, which is not something I'd have said about the last game, outside of a few setpieces. The difficulty curve is fairly out of whack, but the bosses so far have all been lots of fun, even if I'm still somewhat getting my head around effectively switching between characters.

    It has issues, of course. The linear story parts aren't particularly exciting - going by all the recent FF games, Square Enix must've lost a lot of level designers. It doesn't help that those parts are full of tedious, slow interactions that add nothing to the game and just get in the way of progress. But running around on a chocobo in the open world areas is a lot more enjoyable, and the game's breezy nonsense is a lot more palatable out in the open than it was in the sewers of Midgar.

    So yes: I was an FF7 Remake hater, but consider me a Rebirth enjoyer.



  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf


    Not to backseat, but don't go too crazy on that ubisoft stuff, as soon as I get a bit bored by it I move on cause there's a lot of it. But what I find is it's a perfect comedown from the sugar rush of the main story missions, which I also don't love cause they are very long, linear and feel like some bad Uncharted clone. I wouldn't put Rebirth a million miles above Dirge of Cerberus for its dungeon design

    I love this game in spite of stuff like that and a big part of it is due to its maximalism, the variety of different flavours even if it's all very kitschy theme park stuff at times. It's like a single player FFXIV or something, it's such a weird thing with how wide the quality veers from bad to amazing, or at least super interesting with how mechanically in depth it gets and all the progression. Sometimes it's a really bad game, sometimes it's the best Final Fantasy I've ever played. I wish it told a complete story and wasn't just this thin slice spread out

    I've been really exploring the combat again on PC, a big fan of Aerith in this iteration. Gameplay wise anyway.



  • Registered Users, Registered Users 2 Posts: 940 ✭✭✭one armed dwarf


    I beat the game again the other day and it's amazing how the ending makes it feel like you've gaslit yourself into liking it, if you happen to have been on board until then. The one really great thing about the PSX version is how each pre-rendered screen can look extremely different from the next. Rather than 7 hours of just **** around a grey-green environment doing everything extremely slowly, where each nagging interaction accumulates annoyingly in its slow annoyingness. Don't get me started with how each part of the UI for managing party member's equipment takes just ever so slightly too long to go to the next screen, especially compared with the original game.

    But in the post-game I'm back on board having a good time, but I still just hate the Hobbit-treatment they've given here.



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  • Moderators, Category Moderators, Computer Games Moderators Posts: 54,133 CMod ✭✭✭✭Retr0gamer


    And I'm still going to play it despite knowing it will annoy me.



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