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Godfall

Comments

  • Registered Users Posts: 33,197 ✭✭✭✭Penn


    I do like the look of it and the gameplay, but it's a definite wait for me until reviews come in.


  • Registered Users Posts: 11,747 ✭✭✭✭wes


    Looks interesting and it one of the PS5 launch games that is under the radar. Could be a surprise.


  • Registered Users Posts: 4,127 ✭✭✭_CreeD_


    Looks pretty decent, though the voice acting in the trailers is pretty weak (they sound bored). But I do like the idea of a melee looter.


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    it looks to me like a live service games :confused:

    As in it will have daily weekly missions new additions etc.

    Or am i confused as to what a live service is


  • Registered Users Posts: 2,456 ✭✭✭Niska


    dreamers75 wrote: »
    it looks to me like a live service games :confused:

    As in it will have daily weekly missions new additions etc.

    Or am i confused as to what a live service is

    Guess it's one of those definitions that may be fluid. I'd take live service to be MMO-lite (like say Destiny) - while this (from previews) would be closer to Diablo 3 (there is at least one planned expansion, based on the description of the different versions). But, guess it is a wibbly-wobbly area.

    It's main problem at launch (on PS5) is that there are three other 3rd person melee / hacker also available at launch (Demons' Souls, AC: Valhalla and DMC 5 special edition) so may get lost a little.

    And for PS5 its a six month console exclusivity - https://www.eurogamer.net/articles/2020-11-06-godfall-is-a-six-month-timed-ps5-console-exclusive-sony-confirms


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  • Registered Users Posts: 13,798 ✭✭✭✭Potential-Monke


    I'll be getting it, but probably not until the 25th (payday). I seems right up my street, but I'll have more than enough to be playing until I get it. I got God of War combat vibes from what I've watched, and that's a good thing. As long as it's not a die-repeat simulator, I'm confident I'll enjoy it.


  • Registered Users Posts: 8,885 ✭✭✭EoinMcLovin




  • Registered Users Posts: 11,747 ✭✭✭✭wes




  • Registered Users Posts: 2,456 ✭✭✭Niska


    wes wrote: »

    takeaways - looks beautiful, fun combat (if a not too deep), repetitive enemies, good bosses, end game loot not meaningful. Repetitive, and poor story).

    Averaging 6's -so probably one I'll get on sale.

    Not great, not terrible.


  • Registered Users Posts: 2,983 ✭✭✭KilOit


    Niska wrote: »
    takeaways - looks beautiful, fun combat (if a not too deep), repetitive enemies, good bosses, end game loot not meaningful. Repetitive, and poor story).

    Averaging 6's -so probably one I'll get on sale.

    Not great, not terrible.
    So Anthem again?


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  • Registered Users Posts: 7,631 ✭✭✭Doctor Jimbob


    KilOit wrote: »
    So Anthem again?

    Sounds like it. Not getting burnt like that again, this one can wait until its on sale or free with plus.


  • Registered Users Posts: 4,127 ✭✭✭_CreeD_


    I just picked it up on PC - yes I know I may regret it but I'm just really in the mood for something light and action oriented this weekend, as long as the combat is solid (which it appears to be) it should do the job.


  • Registered Users Posts: 13,798 ✭✭✭✭Potential-Monke


    KilOit wrote: »
    So Anthem again?

    From what I've been reading, it's Anthem without the GaaS stuff, but still has loot and MT's.

    As said above, with those reviews I'm gonna hold off a while (plenty else to be playing), but I'm still going to pick it up at some stage. Sometimes, simple easy fun is welcome.


  • Registered Users Posts: 4,127 ✭✭✭_CreeD_


    So is 'Anthem' the new overly used 'Demon souls of...' but for semi-suck? After a couple of hours this evening I can say it's nothing like Anthem at release, much more polished and cohesive and combat is not the only thing it has going for it. It looks gorgeous with some beautiful design backed up by excellent lighting and high resolution textures, performance is good for what's on display - On Epic I'd say 3/4 running at my 60hz cap @4k, the rest probably dropping down into the 40s. Audio wise the soundtrack is good but not memorable, sound effects similar, the voice acting is solid but again not great enough to really move you, the main character does often sound bored. Combat is great with a lot of options for different attack types and combos mixed in with the usual fast attack/heavy attack/parry/dodge mechanisms (though looking at the skill tree some of the later combos look to over-complicate things with the amount of sequencing needed to trigger them, more of a problem on a keyboard I think than controller as from the layout of a controller the sequence might make sense but not logically when you pair the keys you may have mapped for some functions you never thought would tie into a combat key-combo). The biggest weakness I found so far was the tutorial levels went on too long. The initial expected one ends and you are sent to the first real world but that is basically empty save for some resources you can scour for, so if you don't immediately follow the quest marker you'll be bored ****less as there's almost nothing to fight. Kill the first boss though and then it opens up properly, so don't judge until then at least.
    I'm still just getting used to it and have enjoyed what I've played so far, with hopes that as I get more used to the combat it will improve even more. My main gripe is that there's nothing really drawing you into the story or the world, even something as story sparse as Dark Souls had a way of making you feel like you were part of a unique and doomed world (and not just walking through a map) here there are story beats but no emotional anchors. It very much is just a game where you are at best having fun beating things to death in the hopes they're a good loot pinata.

    Oh and for fun you change gender with your Armour....seriously...some of those plates that look feminine? Put them on and now you're a chick, voice acting and all. One of the weirdest design decisions I've ever seen.


  • Moderators, Computer Games Moderators Posts: 14,682 Mod ✭✭✭✭Dcully


    Its basically a 3rd person arpg loot grind , its focus is endgame and not story just like diablo or any other arpg its al about the loot grind at endgame.
    I havent played it yet but some friends i played arpg`s with are enjoying it a lot but do say it needs more endgame content which the devs say is coming but for a new release its looking good.

    If it brings seasons like diablo3 and path of exile etc i will buy it when i am not neck deep in other games.


  • Registered Users Posts: 4,127 ✭✭✭_CreeD_


    I've given this a week and in that time probably put in about 7 or 8 hours. It really is a missed opportunity, so disappointing that with such excellent visuals, performance and super-tuned combat it's just boring. It's like the gameplay designers (as in those writing the story and the game events to express it) were handed a Lambourghini and figured it should just be used for 2-minute milk-runs to Tesco. If I was in any of the technical teams assigned to this I'd want to murder them for wasting what they were given with trivial/random/forgettable combat bubbles. It's more of a tech-demo than fleshed out game imho. Every time I think of going back to it and exploring some cool maps or enjoying the evolving and satisfying combat it always comes back to 'Why', zero motivation to beyond popping a few pretty pixels.


  • Registered Users Posts: 1 ThanatosElNyx


    Watched Day9 play a little of it and it didn't not look good (pretty but not fun).
    Should have been called Godawful ;p


  • Registered Users Posts: 11,505 ✭✭✭✭Xenji


    Going straight to CEX on Monday, it's an insult to generic games.


  • Registered Users Posts: 13,798 ✭✭✭✭Potential-Monke


    Finally picked this up and have a couple of hours played. Seems alright so far, stunning looking game. Getting used to the combat now, because it throws a hape of information at you via the Codex for stuff you haven't unlocked yet, so it confused me a bit for a while. Not finding it easy or terribly difficult either, but can't remember if I picked a difficulty level or not. Combat reminds me of a simpler version of God of War 2018, but still learning it so might change. Can see why some people would think it's simplistic though, can't imagine there'll be much more to what I already know.

    Haven't got very far so not fair to say that I'm enjoying it or not yet, but it's not like other games where I was instantly hooked. I'll keep at it anyway, will be able to give it a proper go tonight. There's a couple of small things annoying me, but maybe that's just me. Aside from the breakable jars, etc, it annoys me that they walk through foliage. It doesn't move out of the way, they just go through the characters. Small thing, but unexpected in a "next gen" game tbh. And I got the disc version, and I'm experiencing some lag, usually after a half hour of playing, or after resuming if I stopped for a few minutes to do something. Just a little half a second of a lag every 30 seconds or so. Closing and restarting fixes it, but kinda annoying tbh.


  • Registered Users Posts: 13,798 ✭✭✭✭Potential-Monke


    Played a good bit more of this, and I'm starting to enjoy it. There's a lot to the combat with multiple different power up options. I still don't have my head fully around it, but it gives you ample options as to how to approach combat, and sometimes things happen and I'm not sure why as I try to replicate but can't. Think it has something to do with the Rampage.

    It is very much a 3rd person Diablo but with only 2 ranged attacks (and both with a crazy long reload period). Plenty o'loot and enough upgrade collectibles to allow you to keep weapons you like for longer. Good distinction between the 5 types, find myself sticking to a combo of Greatsword and Longsword. Enemies are a bit repetitive, but give plenty of challenge if you wanted to up the difficulty. Reminds me of God of War at times, and at other times when I combo too long and get hit and see my life bar nearly disappear, it reminds me of the few times I tried the Souls games, but far more forgiving.

    Story is, well, there. Don't think it's spurring me on, but more something to do if I get bored of general looting and slashing. Also required to get to the other realms, so will probably power through it just to unlock them all and then see if it can hold my attention after that. The Tower of Trials seems interesting, but I tried it at level 17 and it took me a good half hour to get to (and die at) floor 9. No idea how far it goes, but I think I saw that a trophy is level 50 on a harder version of the tower, so seems like it could take a good long session to finish.

    Saying that, there are some things that are really annoying me. No map, and paths look way too similar to be able to figure out where you're actually going. On top of this is sometimes the map failing to load the end reward or the "vision" type thingy not showing where the 3rd hidden chest is. The loading in and out is very basic, while some events, ie: you pick a hunt, and it shows a cool cinematic of the targets, and then goes back to the hub and black screen to a loading screen. Just seems rushed. Even finishing an area and deciding to go back, it just black screens. Maybe I just expected too much, but a simple disappearing animation or something would have been nice. Would mind if the cut to black made things quicker, but it doesn't seem to. Plus being able to literally jump walls twice your height, but only if the game says you can, while other times you can't get over a knee high obstacle. The warp jumps in the arenas can be picky, you need to have the in game aim dot on it for it to work and is finnicky.

    Small niggles too keep annoying me, such as the ground foliage. Some of it moves when you walk through it, usually the small leaves, but anything that is higher than your shin doesn't move when walked through, especially anything that has a part of the plant sticking into the air. Inconsistent and unexpected in a "next gen" game. And the Valour armour not being customisable is a bit much, can't even change colours, so I can see that coming down the line.

    They're small issues, but together detract from the game overall. No idea what it would be like as a party though. Only playing single player.


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  • Registered Users Posts: 13,798 ✭✭✭✭Potential-Monke


    Ok, so forced myself to finish this. There's a good game there, but it's ruined with bad writing, a lack of decent story and repetative gameplay with no real push to keep going. That and all the bugs. When you finish a mission, you can stay in the world and do extra missions. You're supposed to be able to do multiple ones, but every single time once I finished the first one the rest wouldn't pop and you'd have to go back to the main hub. Add in lag after a while playing requiring a restart of the game.

    So yeah, good combat and visuals, but everything else lets it down. It will need a massive overhaul to make it better, and I don't see any movement on that front. Granted, there was a big list of fixes in the Dec 17th patch, but nothing since and I can't imagine how bad it was before then if it's still like this after it. I reckon it'll be a free Plus game soon, but without further improvements it's a game I can't recommend right now. Might be worth €20. Might.


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