Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie

Internet Addiction?

1246

Comments

  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    China has specified the definition and diagnostic standard for Internet addiction.
    Internet addiction refers to one exhibiting uncontrollable internet use without being affected by other addictive substances, said the document released by China’s National Health Commission last week.

    The symptoms of Internet addiction include academic, professional and social dysfunction following internet overuse, according to the document.

    The duration of addictive actions is a major criterion in diagnosing such a disorder, with symptoms having to have lasted at least 12 months.

    Link: https://www.thestar.com.my/news/regional/2018/10/05/definition-and-diagnosis-for-internet-addiction-specified/

    The article also mentions that adolescent Internet dependence in China is at 10% as opposed to 6% worldwide.

    A good point raised by one of the authors of the study (and raised in this thread by a few posters) was that Internet addiction is related to other psychological issues like anxiety and depression and its clinical treatment should also conform to the regulations of addressing those issues.

    I think those comments add weight to the claims that addictive behaviours existed prior to the devices and that the Internet label brings very little to the table.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    mzungu wrote: »
    I think those comments add weight to the claims that addictive behaviours existed prior to the devices and that the Internet label brings very little to the table.
    Indeed.


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Fathom wrote: »
    Addictive behavior as a concept. Internet addiction as one variable measuring concept.
    Good point.

    Some more questionable assertions about internet addiction...
    When digital technology stops working, people with a fear of missing out (FOMO) -- the anxiety that you're missing a social experience others might be having while you're not online -- or an internet addiction have more extreme reactions, according to a new study in Heliyon.

    Would this not be the feeling you might get if you did not get tickets to a sold out concert, or had to take a rain check on a night out because of flu etc?


    https://www.sciencedaily.com/releases/2018/11/181101133843.htm


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    Fathom wrote: »
    Sold out concert phobia?
    Thomas Szasz, et al.


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Fathom wrote: »
    Sold out concert phobia?

    Had it once or twice! :D


  • Advertisement
  • Registered Users Posts: 2,767 ✭✭✭SterlingArcher


    You can say the majority if not all people have addictive qualities on some level but with internet addiction, how much is just natural and how much is by design.

    I find it interesting that many of the major social media companies have had huge teams of psychologists and specialists working on the addictive quality of most the social media apps.

    Have noticed many people who invested their lives into building these apps from the ground up, going from being hugely passionate about their work, to being disturbed by the above and distancing themselves from their work entirely. Most citing the extreme level of focus on making the apps purely Predatory in nature.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    I find it interesting that many of the major social media companies have had huge teams of psychologists and specialists working on the addictive quality of most the social media apps.
    Profits rule.


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Black Swan wrote: »
    Profits rule.

    And not to forget that said devices and apps make a lot of money for their creators, a fair number of these people (and silicon valley execs) will not let their children use them. Not because they are addictive but rather because they are an drain on attention.


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Fathom wrote: »
    Internet attention disorder?

    Sure why not! :D

    New study finds difference in the brains of internet addicted men and women.
    CHICAGO - Researchers using functional MRI (fMRI) have found differences in the brains of men and women who are addicted to online gaming, according to a new study presented today at the annual meeting of the Radiological Society of North America (RSNA).

    "Internet use is an integral part of the daily lives of many young adults, and a loss of control over Internet use could lead to various negative effects," said the study's senior author, Yawen Sun, M.D., diagnostic radiologist at the Department of Radiology of Ren Ji Hospital, affiliated with the Shanghai Jiao Tong University School of Medicine in Shanghai, China. "Internet gaming disorder has become a major public health concern worldwide among both adolescents and young adults."

    Internet gaming disorder (IGD) is a condition characterized by compulsive playing of online games to the exclusion of other interests. Individuals with IGD often suffer significant impairment or distress and may experience negative effects at work, in school or in relationships because of the amount of time they spend playing. They also show symptoms of withdrawal when not playing.

    While some evidence exists that IGD is more prevalent among men, there is little existing research on differences in the structure and function of the brains of men and women with the disorder.

    The researchers studied 32 men and 23 women with IGD. They performed resting-state fMRI on the study participants, along with 30 male and 22 female age-matched healthy controls. Resting-state fMRI allows a view of the brain activity when it is not focused on a particular task. The study looked at relationships between brain activity as seen on fMRI and scores on the Barratt Impulsiveness Scale-11, a commonly used test to assess behavioral inhibition.

    The results illuminated key differences between the men and women with IGD. Men with IGD showed alterations in regional- and network-level brain function. In particular, they had lower brain activity in the superior frontal gyrus, an area of the brain's prefrontal lobe that is important to impulse control. The women with IGD did not exhibit any of these brain alterations.

    "Our findings demonstrated that alterations in cerebral activity are observed in men with IGD, but not in women with IGD, and that the lower brain activity in the superior frontal gyrus in men with IGD may be associated with higher impulsivity," Dr. Sun said.

    This and other differences apparent in the study suggest that IGD may interact with gender-specific patterns of brain function in men and women.

    Different rates of maturation in men's and women's brains could also contribute to gender-specific alterations in IGD, Dr. Sun noted. For instance, the prefrontal cortex, which has a central role in executive function and inhibition, matures later in men.

    "Men have shown lower levels of impulse control in comparison with women, and their impulse control also increases more gradually," she said. "Given the role of inhibitory control in the initiation of IGD, young men may tend to experiment with pathological Internet use to a greater degree than young women do."

    A dysfunctional prefrontal cortex specifically in men with IGD may be associated with high impulsivity, a finding partly consistent with those of previous studies of substance addiction. The research adds to a growing body of literature linking the behavioral problems associated with IGD to those found in individuals with substance abuse issues.

    "However, it remains unclear whether the brain functional and structural changes found in IGD are gaming-induced or precursors for vulnerability," Dr. Sun said. "I think future research should focus on using functional MRI to identify brain susceptibility factors relating to the development of IGD."

    Internet, or online, gaming has grown tremendously over the past decades. It includes social gaming, mobile gaming, and multiplayer gaming, which generates billions of dollars in revenue in the U.S. alone. Recent surveys have reported that there are more than 55 million online console gamers in the U.S. According to data measurement company Nielsen, 162 million people, or roughly half the U.S. population, live in a household with a video game console.


    Link: https://www.eurekalert.org/pub_releases/2018-11/rson-oga111418.php

    I would be skeptical that this points to anything related to internet use. Surely differences exist in the brains of both no matter what the addiction?


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    mzungu wrote: »
    Sure why not! :D

    New study finds difference in the brains of internet addicted men and women.

    I would be skeptical that this points to anything related to internet use. Surely differences exist in the brains of both no matter what the addiction?

    "The researchers studied 32 men and 23 women with IGD." This is a tiny sample size, suggesting extreme caution should be exercised when interpreting results, and certainly questioning the representativeness and generalisability.


  • Advertisement
  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Black Swan wrote: »
    "The researchers studied 32 men and 23 women with IGD." This is a tiny sample size, suggesting extreme caution should be exercised when interpreting results, and certainly questioning the representativeness and generalisability.

    This is one that will eventually need to be filed in general addiction disorders pile, instead of an internet/gaming/social media pile. The latter may not make it another decade before it is scrapped and merged with the former.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    Awhile back I recall reading a study that looked at computer gaming by gender suggesting that the once male dominated recreational activity has been shifting by generation, with the youngest girls catching up with the youngest boys in numbers of gamers. Is this yet another long term structural gender shift occurring across-the-pond and elsewhere, and what are the consequences?


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    Fathom wrote: »
    More girl gamers. That's a cool change.
    Gaming demographics are slowly changing, which suggests that a structural change may be occurring in not just gaming but other venues too.


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Black Swan wrote: »
    Awhile back I recall reading a study that looked at computer gaming by gender suggesting that the once male dominated recreational activity has been shifting by generation, with the youngest girls catching up with the youngest boys in numbers of gamers. Is this yet another long term structural gender shift occurring across-the-pond and elsewhere, and what are the consequences?

    AFAIK a more than one study backs this us. The split between gamers is near on 50-50, and depending on the games system, slightly more women than men. Back in the 80s, the figure was at least 80-20, and probably closer to 90-10. Things have come a long way.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth by Rob Cover, international journal of computer game research volume 6 issue 1 December 2006.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    Fathom wrote: »
    "Gamer Addiction Myth?"
    Wonders if the DSM-5 needs revisions to become versed in our rapidly advancing technology age?


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Black Swan wrote: »
    Gaming (Ad)diction: Discourse, Identity, Time and Play in the Production of the Gamer Addiction Myth by Rob Cover, international journal of computer game research volume 6 issue 1 December 2006.
    From that article:
    Thinking about gaming addiction can be productive for thinking about the relationships between new media and sociality only through breaking down the artificial distinction between the real and the virtual that is so pervasive throughout both celebrationist and alarmist discourses of new media.
    I suppose you can learn a lot about the media view of technology and new media via how these things are reported on and used in pop culture. In that sense, the whole internet addiction stuff does allow one to see that there is a still a technology = bad narrative that runs throughout social and even academic commentary. A kind of determinism if you will, even though this deterministic thought process has little to back it up.

    Internet addiction is a people vs machine narrative when you strip it down to the bare essentials.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    mzungu wrote: »

    Internet addiction is a people vs machine narrative when you strip it down to the bare essentials.
    e.g., Philosophy vs psychology?


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Black Swan wrote: »
    e.g., Philosophy vs psychology?

    That too. But as a media narrative, it plays off deterministic riffs that can be found in sci-fi movies. When you dig deep into it.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    mzungu wrote: »
    That too. But as a media narrative, it plays off deterministic riffs that can be found in sci-fi movies. When you did deep into it.
    Sci-fi plots indeed. Spy-fi too.


  • Advertisement
  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    DSM past and present definitions of abnormal behaviour (if Internet addiction is in fact abnormal), suffer from being largely case study based, which is limited to the extent that you cannot generalise the results from the individual case study unit of analysis to the population unit of analysis.


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Black Swan wrote: »
    DSM past and present definitions of abnormal behaviour (if Internet addiction is in fact abnormal), suffer from being largely case study based, which is limited to the extent that you cannot generalise the results from the individual case study unit of analysis to the population unit of analysis.

    Fair point. I believe that within 20 years it will be put under the general addictions banner and not as a separate affliction.


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Fathom wrote: »
    Case study limitations. Part of my science homework. Research methods.
    Exactly. One will only give us one perspective. A lot more examined closely will do a lot more.


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    mzungu wrote: »
    Exactly. One will only give us one perspective. A lot more examined closely will do a lot more.
    Grand research topic.


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    The first NHS internet-addiction clinic due to open this year.

    Might have been better if they just amalgamated it with current addiction services.

    Link: https://www.theguardian.com/lifeandstyle/2019/jan/09/constant-cravings-is-addiction-on-the-rise


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    Internet addiction may be a grand topic to investigate, but how would you collect the data to do so? Are there secondary or big data sources, or would a primary data collection be necessary? What type of research design would be best used? Some may suggest survey research, and they may also suggest online survey, but establishing population parameters, reliability and validity may be problematic with online survey vs other forms of data collection.

    Many online surveys I question if they are convenience samples of those who just happened to complete and return the survey, and consequently may not be representative of the larger population? If specific population parameters are known, and the online survey is sent to all members (i.e., census), the survey return rates I have seen recently tend to be low (below 50%), and such low rates have serious questions as to their reliability and representativeness of the population measured (e.g., see Earl Babbie who claims that return rates of 50% or more may be useful for analysis, but not below).

    Historically (Freud, Jung, psychoanalysis, etc.) have used the case study unit of analysis, which is highly problematic if the researcher attempts to reason from cases to populations (e.g., ecological fallacy).

    I have not tried to access big data regarding this Internet addiction research problem, so I do not know if such exists today.

    Can anyone suggest a research design to study Internet addiction?


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Black Swan wrote: »
    Internet addiction may be a grand topic to investigate, but how would you collect the data to do so? Are there secondary or big data sources, or would a primary data collection be necessary? What type of research design would be best used? Some may suggest survey research, and they may also suggest online survey, but establishing population parameters, reliability and validity may be problematic with online survey vs other forms of data collection.

    Many online surveys I question if they are convenience samples of those who just happened to complete and return the survey, and consequently may not be representative of the larger population? If specific population parameters are known, and the online survey is sent to all members (i.e., census), the survey return rates I have seen recently tend to be low (below 50%), and such low rates have serious questions as to their reliability and representativeness of the population measured (e.g., see Earl Babbie who claims that return rates of 50% or more may be useful for analysis, but not below).

    Historically (Freud, Jung, psychoanalysis, etc.) have used the case study unit of analysis, which is highly problematic if the researcher attempts to reason from cases to populations (e.g., ecological fallacy).

    I have not tried to access big data regarding this Internet addiction research problem, so I do not know if such exists today.

    Can anyone suggest a research design to study Internet addiction?
    To be honest, in a case like this where we are not even sure that it even exists (we know addiction exists, but separate causes may not matter all that much as they might just be how addiction manifests itself). You are correct when you say that surveys would not be beneficial, IMO they come in handy when there is an actual clear cut issue to be researched. A survey would in no way be able to cover all the ground needed here. i second the case study method, not only that but there needs to be hundreds if not thousands of separate case studies that cross many geographic zones and all difference socioeconomic strata. Furthermore, an in-depth review of all those case studies would give a good measure of what is happening, but a few studies here and there (especially if they are not case studies) seems to me like little more than a box ticking exercise. In any that I have read, the feeling I get coming away from it is "how is this different from other addictions and is there anything to be gained from separating it from them?"


  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    Fathom wrote: »
    Census Bureau attempts sample validation due to low returns.
    Main survey by mail. Followup sampling interviews. Z-score between.


  • Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 6,306 Mod ✭✭✭✭mzungu


    Fathom wrote: »
    Census Bureau attempts sample validation due to low returns.
    I thought census questionnaires had to be given back?


  • Advertisement
  • Moderators, Category Moderators, Science, Health & Environment Moderators, Society & Culture Moderators Posts: 47,218 CMod ✭✭✭✭Black Swan


    mzungu wrote: »
    I thought census questionnaires had to be given back?
    Indeed, but not enforced.


Advertisement