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Ogre problems, and WTF re: ASSERT(0)?

  • 14-11-2002 2:45pm
    #1
    Closed Accounts Posts: 2,525 ✭✭✭


    Right, I've gotten Ogre (http://ogre.sourceforge.net/) to compile some demos for me, and they work under DX7. They don't work with DX8 because of driver problems (the driver only supports DX7).

    OpenGL more is popping up the crap attached (gif).

    Is this likely a driver issue?

    Here's the code relevant to that line.

    [php]static void APIENTRY InitActiveTextureARB (GLenum texture)
    {
    void *extproc;

    extproc = (void *) wglGetProcAddress("glActiveTextureARB");

    if (extproc == NULL) {
    _ASSERT(0);
    return;
    }

    glActiveTextureARB = extproc;

    glActiveTextureARB(texture);
    }[/php]


Comments

  • Closed Accounts Posts: 2,525 ✭✭✭JustHalf


    Problem solved. The i810 doesn't support certain ARB extensions required by Ogre.

    Why can't all Intel just do the right thing and send me a decent PCI card to replace this P.O.S?


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