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Nice to see an OpFlash board

  • 01-05-2002 9:00am
    #1
    Closed Accounts Posts: 7,563 ✭✭✭


    OpFlash is a cool game, ... about time it had a board!


    Some of us think that we'd be better off driving out to Moycullen, grabbing a random sheep (other than one of Johns girls ;) ) and plonking it infront of a PC might be a better way to go! But I have to say John (Mr. OpFlash) has D/L'ed every Ukranian made virus-ridden mod/addon for the game available, so John may be the man.

    Sssshh, quiet you fool, Bethany isn't to find out about that night with Sandra till after the wedding


Comments

  • Registered Users, Registered Users 2 Posts: 1,997 ✭✭✭The_Bullman


    errr what?!?


  • Registered Users, Registered Users 2 Posts: 3,005 ✭✭✭strat


    why does this board exist
    :confused::confused::confused::confused::confused:


  • Registered Users, Registered Users 2 Posts: 15,817 ✭✭✭✭po0k


    because it was requested several times and alot of people like OP|Flash.
    It's to be a showground for anyone who has a nice new mission for us to try, to organise LAN-type events, to discuss tactics, add-ons, weapons and so-on.
    With the impending xDSL penetration (UNNNNFFF!) it should really take off as an online game too.

    I won't debase it by saying "If there's a bubbles board...." because I did not engage in any such acts to get this board ;)


  • Registered Users, Registered Users 2 Posts: 3,005 ✭✭✭strat


    Originally posted by SyxPak

    With the impending xDSL penetration (UNNNNFFF!) it should really take off as an online game too.



    hahahahhahaha
    does that mean theres not enough bandwidt to play it over 56k/isdn ?


  • Registered Users, Registered Users 2 Posts: 15,817 ✭✭✭✭po0k


    Never said that. It's actually quite playable over a good 56k (actual connection @ 48kbps+), and single channel ISDN makes it even sweeter (which most hardcore gamers wouldhave anyways). The larger games can take an hour to play, and so would be more suited to an always-on connection, and with 12+ gamers + 100 enemies + sound/ai/positional data/weapon tragectory etc. you'd need a nicer bit of bandwidth.

    But you can play it over 56K, just like you can play quake3/UT/Tribes2/CS over 56k. Obviously more bandwidth + lower ping is nicer, and DSL should open the doors to more people being able to host they're own servers etc.


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  • Registered Users, Registered Users 2 Posts: 1,709 ✭✭✭Balfa


    you can't host a server over a 128k connection. especially not an opflash server. that's good for about 2 clients, and even then, it'd be a bit slow. even if people get the more expensive upload rates, it'll still be slow.


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