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Leaked 1.8.0 patch notes......maybe

  • 06-09-2005 10:33pm
    #1
    Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭


    dont flame the messenger but :

    World of Warcraft Client Patch 1.8.0 (2005-??-??)

    --Azshara Crater

    A blood war rages between the Quel’dorei Exiles and the Sunstrider Legion as they battle to the death to claim sources of ancient magic buried beneath the vast Azshara Crater. Destroy all opposing strongholds with mighty siege weapons to declare victory in this epic 40v40 battleground!

    --Grubstone Cookoff

    Simmer Grubstone sponsors this savory contest held in the town of Everlook in Winterspring. At the start of each week, participants will be given a series of increasingly difficult recipes to cook and brew. The best chefs in Azeroth will receive a lifetime supply of malt, an official Grubstone mug, and more fabulous prizes!

    --Goblin Gizmo Gauntlet

    Assemble robots to do battle via remote control against other players for engineering glory in this explosive event in Gadgetzan. Sign up for daily tournaments to win new parts to upgrade your invention! No engineering experience necessary.

    --General

    New Auction Houses in Stormwind, Darnassus, Thunderbluff, Undercity, Booty Bay, and Everlook are open and ready for business! Ask the guards in each city for directions. Auction Houses are now shared within a faction – Alliance, Horde, or the Steamwheedle Cartel. Extra heavy security in the form of Goblin Bouncers has been added to Auction Houses in goblin towns to put a stop to any… bidding wars.
    A debuff prioritization system has been put into effect. Certain debuffs will now have priority (e.g. they cannot be overridden) over weaker or triggered debuffs when the number of debuffs on a mob reaches the maximum limit of 16.
    Quickness (Night Elf Racial) – Now increases agility by 5%.
    Escape Artist (Gnome Racial) – Casting time reduced to 0.5 seconds. Now has a 2 minute cooldown.
    System performance when enabling the full screen glow effect improved.
    Buff/debuff tooltips will now be correctly updated from talents.
    Tauren can now ride wolves if they learn the wolfriding ability.
    Attempting to cast a spell on a friendly target below the minimum level of the spell will now automatically cast the highest eligible rank.
    You can no longer communicate with the other faction through mind control.
    The effects of +healing and +spell damage items will now be shown in the tooltips of spells they affect.
    Class buffs such as Arcane Intellect and Mark of the Wild are no longer dispellable.
    Hearthstones can no longer be used while invulnerable.
    Critters can no long resist spells.
    Pets that enter combat will no longer flag their master for combat.
    Talents that provide mana regeneration while casting will no longer fail to function after being logged in for a period of time.
    Shapeshifting will no longer cancel a daze effect.
    Spells that are cast on a target but have no effect due to the target’s death will no longer be reported in the combat log.
    Warlock/Hunter pets can no longer break out of fear.
    Fixed a bug that caused players to sometimes slide when walking.
    Buffs that provide a bonus to resistance now stack with other resistance buffs.
    Enemy spells cast before you die will no longer hit you when you are a ghost.
    Players will no longer be randomly flagged for combat when not participating in combat.
    Fixed a bug where creatures were sometimes able to parry attacks from behind.
    It is no longer possible to break disarm by immediately switching your weapon.

    --Macintosh

    Fixed lag resulting from certain UI mods.

    --PvP

    Honor System
    You will now receive some honor for restoring health to allies during PvP combat.
    Dishonorable Kills will now apply only to the players responsible, rather than to their entire party or raid.
    There is now an option that shows estimated honor points over enemy corpses after an Honorable Kill.
    Battlegrounds
    You can now exit a battleground from an option on the scoreboard at all times.
    Siege weapon combat has been introduced to the Alterac Valley battleground.
    Civilians can no longer fight.
    NPCs in battlegrounds can no longer be mind controlled.
    Feign Death will no longer make the flag graphic disappear for other players in Warsong Gulch.
    Fixed several terrain exploits in Warsong Gulch.
    You can no longer interact with tower banners and flags through walls in Alterac Valley.
    Commander buffs are no longer removed when shapeshifting.
    Fixed an exploit where Mind control and Fear could be used to send opposing players out of a battleground instance.
    Fixed a bug that caused players who died in Frostmane hold in Alterac Valley to be ported to their faction’s entrance.
    You can now enter the queues of multiple battlegrounds simultaneously. Once you become eligible and choose to enter a battleground, you will automatically leave the other battleground queues.
    You can now see the number of players from the other faction in a battleground queue.
    All players can now chat in the WorldDefense channel.
    All debuffs resulting from a duel are now removed immediately after the duel ends.
    Fixed an exploit that allowed players to reach Thrall in Orgrimmar without guard interference.


    Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup.
    The Brushwood Blade item tooltip has been updated to indicate that it is a two-handed sword, not one-handed.
    The Dartol’s Rod of Transformation obtained as a quest reward from the fourth part of Raene’s Cleansing is no longer useable.
    Enchants will now function correctly on weapons that morph into other weapons.
    Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether.
    Corrected art and textures for various items.

    --Professions

    It is now possible to retrain your specialty type for Leatherworking, Blacksmithing, or Engineering for a fee by speaking with a master trainer of your profession.
    Plans for keyrings that hold multiple keys have been added to Blacksmithing.
    Formulae for necklaces, rings, and new trinkets have been added to Enchanting.
    Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher.

    --Quest

    You can no longer accept the other faction’s quests.
    A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade.
    It is no longer possible to receive a Dishonorable Kill from killing Private Merle after completing the Patrol Schedules quest.
    More Gibbering Ghouls have been added to various Scourge strongholds for the Heroes of Darrowshire quest in Eastern Plaguelands.
    The Deep Ocean, Vast Sea quest in Darkshore has been toned down in difficulty.
    Fixed grammatical errors in The Missing Diplomat quest line.


    --Raids & Dungeons

    Mobs around Goraluk Anvilcrack in UBRS will now path correctly.
    It is no longer possible to pull Majordomo Executus’ minions without pulling Majordomo himself.
    Fixed a bug where Jammal’an the Prophet would ignore a mind controlled player after the party wiped in Sunken Temple.
    Keys will no longer dissappear when the keyholder dies and releases his or her spirit in Dire Maul.
    The loot tables in Blackwing Lair have been revised slightly.

    --User Interface

    Meeting stones no longer search for party members. Instead, joining a meeting stone for a dungeon now adds you to a viewable list of players looking for a group. Groups can be formed by contacting players from this list.
    Custom chat channels will now save after logging out.
    There is now a separate tab in the Armor section of the Auction House listings called “Accessories”, which includes trinkets, rings, necklaces, and items held in the off-hand. The Miscellaneous tab has been removed.
    The mouseover UI for Ranged Attack Power will now take into account your total ranged attack power.
    Unique key bindings can now be saved for each class.
    Resolved an issue where certain UI mods caused the honor tab to be aligned incorrectly with text.
    Quest levels now appear in the quest log.
    The ACTIONBAR_UPDATE_COOLDOWN event will no longer cause a lockup when a spell or skill interrupts a school of magic.
    Logging out after joining another zone’s channel will no longer place you in a separate channel that is difficult to leave.

    --World Environment

    Closed several holes in the world.
    Booty Bay is now flagged as outdoors.
    There is now a warning sign that points to the cave where Vagash dwells in Dun Morogh.
    The guards in Lakeshire have received promotions; they are now level 45.
    If you die near a zone you have not discovered yet, you will no longer be ported to graveyards in that zone. Instead, you will be sent to the nearest known graveyard.
    Fixed a bug where players sometimes appear in the incorrect graveyard after death.


Comments

  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    -Druids

    Due to significant talent changes, Druids will have all talent points refunded and can be respent.
    Your base damage in Bear and Cat Form is now determined by the DPS value of your equipped weapon (Note: your attack speed remains static at 1.0 in Cat Form and 2.5 in Bear Form). This change has been deemed necessary to provide Druids with a larger number of viable weapon choices at all levels, and a more straightforward method of improving feral damage beyond the maximum level cap. We believe that the increased damage of Druids in Cat Form (from wielding high DPS weapons) is acceptable, given the form’s damage dealing role. In our testing, however, we felt that Bear Form was dealing too much damage with certain weapons when taking into account its high damage mitigation and survivability. After considering a variety of solutions, we have decided to implement a flat 10% reduction to Bear Form’s base damage – which keeps the form in line with overall game balance, while resulting in greater damage potential.
    You can no longer switch weapons during combat in shapeshift form.
    Cat Form – Ability no longer purchased from a trainer. There is now a quest to obtain Cat Form.
    Travel Form – New icon. Graphic also been replaced to look fiercer and have markings similar to other Druid forms.
    Druids have learned to dance while shapeshifted.
    There is now an animation for skinning and herb gathering in Bear and Cat Form.
    Female Druids in Bear Form no longer sound like males.
    Demoralizing Roar – Tooltip updated to display area of effect (in yards).
    Entangling Roots – Now interrupts spellcasting.
    Feral Charge – This ability will now port you even if the target is immune to the effect.
    Ferocious Bite – Fixed a bug where combo points were lost on miss/dodge/parry/block.
    Maul/Swipe – Tooltips updated to indicate the additional threat caused by these abilities. There have been no changes made to the amount of threat caused.
    Moonfire – Now causes Nature damage instead of Arcane damage; initial damage decreased and damage over time increased.
    Starfire – Now causes Nature damage instead of Arcane damage.
    Nature’s Grasp – Special attacks (e.g. Heroic Strike, Eviscerate, etc…) will now allow the spell to root the target.
    Improved Moonfire – Design changed. Now increases the damage over time of your Moonfire spell by 20/40/60/80/100%.
    Swiftshifting – Design changed. When leaving a shapeshift form, your next spell has its casting time reduced by 0.5/1/1.5 sec.
    Omen of Clarity – Can now proc in shapeshift form. Is now a prerequisite for the Inner Balance talent.
    New Talent (Balance): Improved Faerie Fire – Tier 3 talent; Faerie Fire has a 50/100% chance to reduce your target’s Nature resistance for the duration.
    Improved Thorns – Design changed. Now increases the damage done by your Thorns spell by 50/100/150%.
    Moonfury – Removed and replaced by the new talent Nature’s Fury.
    New Talent (Balance): Nature’s Fury – Increases your spell damage and critical strike chance by 1/2/3%.
    Nature’s Grace – Design changed. Nature’s Grace is now a passive ability that causes all nearby party members to be healed for 10% of any spell damage the Druid deals. Is now a tier 4 talent.
    Weapon Balance – Removed and replaced by the new talent Inner Balance.
    New Talent (Balance): Inner Balance – Increases your maximum mana by 2/4/6/8/10%.
    Veangence – No longer requires the Nature’s Grace talent. It now requires the Nature’s Fury talent.
    Hurricane – Replaced in position by the new talent Dreamstate. Is now a targetable spell and a tier 5 talent.
    New Talent (Balance): Dreamstate – Enter a Dreamstate, increasing your Nature damage by 15%, and increasing your mana regeneration while in shapeshift form by 100%. However, you may not cast healing spells while in this state.
    Improved Demoralizing Roar – Removed and replaced in position by Primal Instinct.
    Improved Prowl – In addition to reducing the chance of detection, this talent will now increase your speed while prowling by 3/6/9/12/15%.
    Blood Frenzy – Is now a 3 point talent that gives your critical strikes from Cat Form abilities that add combo points a 50/75/100% chance to add an additional combo point.
    Primal Fury – Is now a 2 point talent that gives you a 50/100% chance to gain an additional 5 rage anytime you get a critical strike while in Bear and Dire Bear Form.
    Improved Shred – Talent removed.
    Predatory Strikes – Design changed. Predatory Strikes is now a tier 6 talent that gives your Cat Form finishing moves a 50/100% chance to interrupt spellcasting and silence the target for one second per combo point.
    Faerie Fire (Cat) – Talent removed.
    Faerie Fire (Bear) – Talent removed.
    New Talent (Feral Combat): Intimidation – Tier 5 talent; increases your threat while in Bear Form by 15/30%.
    New Talent (Feral Combat): Feral Endurance – Tier 4 talent; increases your total health while in Bear, Dire Bear, or Cat Form by 2/4/6/8/10%.
    Thick Hide – Design changed. Thick Hide now increases your armor value from items in Bear Form by 2/4/6/8/10%. Is now a tier 2 talent.
    Feline Swiftness – This talent no longer increases your movement speed while prowled.
    New Talent (Feral Combat): Alertness – Tier 5 talent; increases your defense skill by 4/7/10 in Bear Form and your chance to hit by 1/2/3% in Cat Form.
    Strength of the Wild – Design changed. Strength of the Wild now increases the strength and agility of all nearby party members by 15% while the Druid is in Bear, Dire Bear, or Cat Form. No longer requires the Predatory Strikes talent. It now requires the Feral Endurance talent.
    Improved Ravage – Removed and replaced by the new talent Fury of the Wild.
    New Talent (Feral Combat): Fury of the Wild – Your next special attack has a 15/30/45% increased critical strike chance when entering Cat Form. In addition, you have a 20/30/40% chance to gain an extra rage point when damage is taken or dealt in Bear Form.
    Improved Pounce – Removed and replaced by the new talent Primal Resilience.
    New Talent (Feral Combat): Primal Resilience – Causes Frenzied Regeneration to covert each point of rage into an additional 0.2/0.3% of your total health and reduces the cooldown by 30/60 sec.
    Primal Instinct – Is now a 5 point talent. The mana cost reduction of shapeshifting has not been changed. Replaced in position by the new talent Shapeshifting Mastery.
    New Talent (Feral Combat): Shapeshifting Mastery – Grants the Druid the ability to shapeshift directly from one form to another at the cost of 25 rage from Bear Form, 50 energy from Cat Form, and the full mana cost of the Druid’s next shapeshift form from Travel and Aquatic Form. When shapeshifting from Bear to Cat Form, each additional 25 rage present adds 1 combo point if a target is selected.
    Combat Endurance – Is now a 1 point talent that allows 25% of the Druid’s health regeneration to work in combat.
    Improved Tranquility – Removed and replaced by the new talent Improved Rebirth.
    New Talent (Restoration): Improved Rebirth – Reduces the cooldown of your Rebirth spell by 5/10 min.

    --Hunter

    Specialized abilities have been added for the following pet types that did not receive them in the previous content patch:
    Bears can learn the Roar ability, which lowers the attack power of all nearby enemies by a flat amount.
    Turtles and Crabs can learn the Tough Shell ability, which gives them a chance to increase their armor value when hit.
    Spiders can learn the Web ability, which immobilizes nearby enemies.
    Distracting Shot – New icon.
    New Pet Ability: Free Master – Causes your pet to free you from any snare or frost-based movement impairing effect.
    Mend Pet – Range increased to 30 yards.
    Pet happiness will be restored correctly to the full amount when resurrecting in a battleground.

    --Mage

    Arcane Missiles – Fixed a bug where occasionally no missiles would appear and no damage would be dealt.
    Blink – Now reports the correct error message when attempted while sapped.
    Blink – Fixed a bug where the spell incorrectly or failed to teleport the player.

    --Paladin

    Judgement of Fury – Design changed. Now forces the target to attack you.
    Blessing of Salvation – Design changed. Now causes a friendly target to generate no additional threat for 10 seconds.
    Consecration – Fixed a bug where the spell sometimes did nothing if cast in rapid succession.
    Sanctity Aura – Design changed. Now increases healing done by 10% for party members within 30 yards.
    Holy Shock – Cooldown reduced to 6 seconds.
    Improved Blessing of Salvation – Design changed. Now increases the duration of your Blessing of Salvation by 2/4 sec.

    --Rogues

    Poisons will remain intact after you teleport, enter/exit an instance, or travel between continents.
    Eviscerate (Rank 8) – Damage increased.

    --Shaman

    Totems are no longer immune to area of effect damage.
    Shamans will no longer lose weapon skills after respeccing talents.
    The tornado graphic from the Windfury Attack will now play consistently.
    Combat Endurance – Now allows 25% of health regeneration to work while in combat.

    --Warlocks

    Improved Drain Mana – This talent can no longer have a critical effect.
    Howl of Terror – This spell is now instant cast.
    Improved Drain Soul – You will now receive the talent buff as long as Drain Soul is channeled when your target dies.
    Shadow Mastery – Fixed a bug where the talent was not providing a bonus to Curse of Doom.


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    --Warriors

    You will now retain up to 15 rage points when changing stances.
    Tactical Mastery – This talent now increases the amount of rage retained when switching stances by 2/4/6/8/10.
    Improved Shield Block – Fixed a bug where this talent was not providing additional block.
    Whirlwind – Cooldown reduced to 4 seconds.
    Death Wish – Fixed a bug where the skill sometimes did not break fear while used under the fear effect.
    Bloodthirst – Tooltip updated.
    Charge/Intercept – These abilities will now port you even if the target is immune to the effect.

    --Items

    Sets
    Equipping more than five pieces of the Felheart set will now correctly give the Warlock’s pet the Demonic Ally buff.
    The Cenarion Raiment set bonus that decreased the cooldown of Tranquility has been removed; a new set bonus has been added in its place that causes the Druid to automatically cast Rejuvenation (Rank 10) for free after casting Healing Touch.
    The Lightforge Armor set has received a texture update.
    The Rogue PvP reward sets have had their Strength removed and Agility increased.
    The Judgement Armor set bonus that increases the radius of the Paladin’s Auras is now working correctly.
    You can no longer lower your stats by equipping and un-equipping set bonus items.
    The Lobotomizer will now proc correctly.
    Tier 2 epic items now have new set bonuses and improved stats. Many of these items also have updated textures.
    Reaching officer rank in the Honor System now grants you access to a new set of superior-quality weapons.
    Judge’s Gavel can no longer be used to force players to drop the flag in Warsong Gulch.
    The Gnomish Death Ray will no longer fail to cast from more than 20 yards away from the target.
    Cruel Barb is now unique.
    Cloak of Warding’s armor has been reduced, but an additional Stamina bonus has been added instead.
    Orb of the Darkmoon now has an additional +9 Intellect bonus.
    Pages from the Green Hills of Stranglethorn novel are now Bind on Pickup.
    The Brushwood Blade item tooltip has been updated to indicate that it is a two-handed sword, not one-handed.
    The Dartol’s Rod of Transformation obtained as a quest reward from the fourth part of Raene’s Cleansing is no longer useable.
    Enchants will now function correctly on weapons that morph into other weapons.
    Fixed a typo in the item tooltip of the Darkmoon Card: Twisting Nether.
    Corrected art and textures for various items.

    --Professions

    It is now possible to retrain your specialty type for Leatherworking, Blacksmithing, or Engineering for a fee by speaking with a master trainer of your profession.
    Plans for keyrings that hold multiple keys have been added to Blacksmithing.
    Formulae for necklaces, rings, and new trinkets have been added to Enchanting.
    Disenchanting now requires Expert Enchanting for rare items, and Artisan Enchanting for items of epic quality or higher.

    --Quest

    You can no longer accept the other faction’s quests.
    A Druid Cat Form quest is now available at level 20 from Dendrite Starblaze in Moonglade.
    It is no longer possible to receive a Dishonorable Kill from killing Private Merle after completing the Patrol Schedules quest.
    More Gibbering Ghouls have been added to various Scourge strongholds for the Heroes of Darrowshire quest in Eastern Plaguelands.
    The Deep Ocean, Vast Sea quest in Darkshore has been toned down in difficulty.
    Fixed grammatical errors in The Missing Diplomat quest line.


  • Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭BKtje


    Hmmmm.

    Wtf are the priest changes?
    Druid changes look good.
    Aoe effecting totems = makes them even more useless in pvp and gives them a big hit in PvE.


    That said i dunno if i believe this...


  • Closed Accounts Posts: 141 ✭✭scorpy


    excellent, I'll be able re-do my talents and actually have an idea of what I'm doing.

    if this is real, that is. but hey, looks genuine enough to me. *shrugs*


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    blessing of salvation is getting nerfed up the arse.

    pretty ****ty tbh


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  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    scorpy wrote:
    excellent, I'll be able re-do my talents and actually have an idea of what I'm doing.

    if this is real, that is. but hey, looks genuine enough to me. *shrugs*

    Druid changes are AMAZING!
    About bloody time that druid items affect damage.
    Some nice new talents and talent changes.

    Totems taking damage from AoE, should be kinda nice for non-shaman :D
    Wonder if this will affect npc shamans' totems as well cos that would be pretty nice.

    I notice they sneak in a rogue eviscerate damage increase there, not sure I like that :/

    All in all, I wouldnt be surprised either way, if this was a correct list or wasnt.
    But man do I hope it is true :D


  • Registered Users, Registered Users 2 Posts: 2,010 ✭✭✭Dr_Teeth


    This are so fake.. the Druids changes are insanity. There are a few other ones in there that are obviously never going to happen, like totems being affected by AOEs.

    Teeth.


  • Registered Users, Registered Users 2 Posts: 1,823 ✭✭✭Horsefumbler


    Are your sources reliable on this? The new druid talent tree seems to be pretty much everything that was on the wishlist.

    If it is true though I'm happy. I like pretty much all the changes to the game about improved meeting stones, new auction houses etc. and the reworked druid talent tree but how could they do this:

    "Shapeshifting will no longer cancel a daze effect."

    Any nerf to druids is just a step in the wrong direction :D


  • Registered Users, Registered Users 2 Posts: 4,838 ✭✭✭DapperGent


    The totems being killed by AOE is a bit of nod towards it being fake.

    At least I hope it is. :)


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    They're fake, the guy admitted it in a post.


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  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    i would rather have 15 minute salvation and totems not affected by AoE's than those notes.

    why did he go to so much bother though?


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    Dunno, probably a disgruntled druid :P


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    They're a fake.

    Saw the 1.9 patch notes aswel (piss take of a piss take) where Shammy's get to wear plate armor and can use stealth.


  • Legal Moderators, Society & Culture Moderators Posts: 5,400 Mod ✭✭✭✭Maximilian


    One of the Blizzard guys posted on forums confirming its a fake. Clever fake though.


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden




  • Registered Users, Registered Users 2 Posts: 1,305 ✭✭✭The Clown Man


    Druid changes make sense.

    With those changes a feral specced druid might be quite effective and make levelling solo a little easier. Caster looks nice too but not entirely sure if it is as strong. Catform will remain pants i'd say. Bear form might be useable. Not sure how it will fit into raids though. If caster is at all good we might be able to take another role other than healer in a raid which would be nice. God we need damage. Support damage would be nice.

    Anyway. Maybe we'll have more option to choose trees other that restoration for the class that is supposed to be multi-purpose.

    I can only see us being a real pain in the ass PvP though. (And I fully endorse this!) :D


  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    Bear form is totally usuable now tbh. You can tank any instance no hassle with the bear pre MC and even tank somewhat in MC with good gear.

    One thing i'd like buffed is some increased threat generation and the ability to hold agro on multiple mobs. So by all means buff us makes us better etc but to imply the bear form is not usuable now is incorrect imo


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    Rogues need healing spells tbh.


  • Registered Users, Registered Users 2 Posts: 2,494 ✭✭✭kayos


    Rogues need healing spells tbh.

    No you just need to stop getting agro...

    And any way you do they are called potions and bandages ;) .

    I would agree with Woden the druid Dire Bear form is well able to tank instances and are very viable in MC.

    Shamans the hybrid my ass Druids heal better, tank better but in saying that their dps sucks...


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    FIX INNER FIRE.

    Attaack power +90 is so pointless for priests :(

    Also fix the holy tree, it's crap.


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  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    OMG but priets have feedback

    Rogues need healing spells tbh.

    5/8 nightslayer gives you an extra 10 energy
    8/8 nightslayer gives you 500 health when you vanish..........

    so thats basically the equivilant of one talent point (assuming you go down to seal fate) and a half a flash heal.

    and i get arcanist...... :rolleyes:


  • Registered Users, Registered Users 2 Posts: 1,823 ✭✭✭Horsefumbler


    is that why you went for the staff of dominance over arcanist pieces? :)


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    saving for netherwind pants off rag


  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    general consenus between our mages is arcanist sucks, think the pvp stuff might be better


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