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Enemy Territory 2: Quake wars....

  • 16-05-2005 8:12pm
    #1
    Closed Accounts Posts: 20,346 ✭✭✭✭


    Enemy Territory: Quake Wars Announced [May 16, 2005, 2:30 pm EDT] - 26 Comments
    id Software and Activision announce Enemy Territory: Quake Wars, a class-based multiplayer shooter in the works at Splash Damage to debut at E3. The game will be built on a new technology from id called MegaTexture™ "that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon" (though the Splash Damage Website clarifies this is on top of the DOOM 3 engine). Accompanying the announcement is a (massive) first screenshot, and here's word, which does not include a release date or target platforms:

    Santa Monica, CA – May 16, 2005 – id Software™ and Activision, Inc. (Nasdaq: ATVI) today announced the development of ENEMY TERRITORY: QUAKE WARS™. Developed by Splash Damage and built on id Software’s new MegaTexture™ rendering technology, ENEMY TERRITORY: QUAKE WARS pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe’s most powerful weapons and vehicles, ENEMY TERRITORY: QUAKE WARS transports players to the front lines of an epic new war for Earth.

    “For years, fans have enjoyed incredible battles on the Strogg home planet; but with ENEMY TERRITORY: QUAKE WARS, we’re taking players back to the war that started it all – the Strogg invasion of Earth – where the choice is to fight with the humans or the alien Strogg in a massive campaign for survival,” said Todd Hollenshead, CEO, id Software. “Like all great id Software games, ENEMY TERRITORY: QUAKE WARS unites bleeding-edge technology, a fantastic universe, and meticulously balanced gameplay to deliver an engrossing and futuristic gaming experience.”

    “We have been so proud of Wolfenstein: Enemy Territory’s™ rave reviews, ‘Game of the Year’ awards, and massive fan-base, so to work with id again in developing ENEMY TERRITORY: QUAKE WARS is an amazing opportunity.” states Paul Wedgwood, Lead Game Designer and Owner of Splash Damage Ltd. “The stories of the Strogg invasion of Earth have always fascinated me, and now through ENEMY TERRITORY: QUAKE WARS, we’re able to bring this incredible war to life with an uncompromising level of detail and realism.”

    As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force – humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.

    With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.

    Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game’s context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals. ENEMY TERRITORY: QUAKE WARS will debut at this year’s Electronic Entertainment Expo in Activision’s booth #1224 in the South Hall.




    Excellent announcment same dev team who made ET, should be a decent game if their mapping and modding skills from days gone by are anything to go by. Was heavily rumoured they also working on RTCW2 with Doom 3 engine too.


    kdjac


Comments

  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    If it's free these guys are kick ass!


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    imageomatic.x.jpg


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    Good god that looks amazeing


  • Registered Users, Registered Users 2 Posts: 2,945 ✭✭✭D-Generate


    That can't be in-game shot can it?!?


  • Closed Accounts Posts: 626 ✭✭✭Kazaanova


    Holy ****! ET was probably the best FPS I've ever played.


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  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    The DoomIII engine sucks, way too dark rite?


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    Giblet wrote:
    The DoomIII engine sucks, way too dark rite?

    It cant simulate duct tape though :p


  • Registered Users, Registered Users 2 Posts: 15,817 ✭✭✭✭po0k


    where'd I leave my duct-tape....

    /me scratches balls, picks nose


  • Registered Users, Registered Users 2 Posts: 15,817 ✭✭✭✭po0k


    Damn yous bizmark!


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    SyxPak wrote:
    Damn yous bizmark!

    \o/ ;) to slow old man


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  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    They're holding a version of the Doom III machine gun. :D


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    Cool futuristic aberhams Main battle tank as well, looks like it could be a fun game tbh.


  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing


    Ah man this is a great announcement and also a pretty crap one.
    I LOVE enemy territory..one of the best multiplayer fps's ever. But im worried about this for a couple of reasons:

    1: The setting. How come its suddenly set in quake 2?? Isnt enemy territory about axis V allies?? Where the hell did the strogg come into things? It might work well i guess..but i cant help but think im really gonna miss hopping on a MG42 and mowing down some nazis.
    2: Doom 3 engine in a multiplayer fps? If anyones played doom 3 online youll know that it unbelievably sucks BALLS. The engine just doesnt work well with charging around a mile a minute, which is why the most you can get is 8 player deathmatch. Hows the D3 engine gonna handle a 32 man game of ET??

    Enough whining tho, that screenshot really does look nice and i hope this is even half as good as ET, if it is, itll be great.


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    Deadwing wrote:
    Ah man this is a great announcement and also a pretty crap one.
    I LOVE enemy territory..one of the best multiplayer fps's ever. But im worried about this for a couple of reasons:

    1: The setting. How come its suddenly set in quake 2?? Isnt enemy territory about axis V allies?? Where the hell did the strogg come into things? It might work well i guess..but i cant help but think im really gonna miss hopping on a MG42 and mowing down some nazis.
    2: Doom 3 engine in a multiplayer fps? If anyones played doom 3 online youll know that it unbelievably sucks BALLS. The engine just doesnt work well with charging around a mile a minute, which is why the most you can get is 8 player deathmatch. Hows the D3 engine gonna handle a 32 man game of ET??

    Enough whining tho, that screenshot really does look nice and i hope this is even half as good as ET, if it is, itll be great.


    The answers for all these questions are, "because they coded it better"

    The ET thing seems to be a free game they make based off the current game that is being made.


  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing


    Oh, it is actually free? Has that been confirmed?? Man..itd be a huge download but fookin well worth it :D god bless splash damage!


  • Registered Users, Registered Users 2 Posts: 6,892 ✭✭✭bizmark


    Why would that make a game that looks like that for free?


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    The same reason they made the last ET free.


  • Closed Accounts Posts: 229 ✭✭PcP


    Doubtful that would be free. It looks well nice but aliens in Enemy Territory just seems kinda wrong. Having said that, there's a severe lack of multiplayer games that focus on objectives and teamplay like ET does so if they get the balance right then it'll be well worth a few quid.


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    Last Et was free because Activision didnt think it was a viable seller ie SP sucked.

    This a retail game.


    kdjac


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet




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  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    Giblet wrote:


    link broke

    kdjac


  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    Giblet wrote:
    The DoomIII engine sucks, way too dark rite?
    Only cos it was meant to be a hellish place. Hell ain't bright and happy, ya know?
    Deadwing wrote:
    Where the hell did the strogg come into things?
    Its going to come with Quake 4, proberly. Just as ET1 was meant to come out with some other SP game, I'd say.
    Deadwing wrote:
    which is why the most you can get is 8 player deathmatch
    Compatibiliy with the Xbox, imo. There was a 64 player patch available online. Needed a beast of a server to run it, tho frown.gif
    KdjaC wrote:
    link broke

    kdjac
    No it ain't! Proof:
    http://i4.photobucket.com/albums/y111/the_syco/quakewars_dl.jpg

    /edit

    Just saw the clip. No sound, but nice quality. TBH, it looks like Doom (the guys look) meets HL2 (amazing graphics) meets BF2 (some of the idea's, such as the medic reviving a guy) meets Quake. Looks friggin AWESOME!!!


  • Moderators, Sports Moderators Posts: 8,679 Mod ✭✭✭✭Rew


    the_syco wrote:
    No it ain't! Proof:

    When I click it I get:
    'gordu108' - It seems as though you're trying to download a file you're not in line for.


  • Registered Users, Registered Users 2 Posts: 12,895 ✭✭✭✭Sand


    1: The setting. How come its suddenly set in quake 2?? Isnt enemy territory about axis V allies?? Where the hell did the strogg come into things? It might work well i guess..but i cant help but think im really gonna miss hopping on a MG42 and mowing down some nazis.

    I think its utterly refreshing that a game is coming out that doesnt involving Normandy for the 131,576,967,372nd time. Probably the fact the market is soaked to the point of sheer fricking annoyance with WW2 shooters motivated the change of setting.

    If anything, the move to a sci-fi setting removes the need to be "realistic" and allows for them to make gameplay decisions based on whats best for the game rather than whats historically accurate.


  • Closed Accounts Posts: 52 ✭✭Lexmark.Printer


    Perpare to have your socks blown off! :eek:

    Enemy Territory : Quake Wars Trailer

    I can't wait for the demo!! :D

    Read all about it!!


  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing


    i take back everything i said :D bring it on!


  • Closed Accounts Posts: 64 ✭✭pablo321


    as long as they dont do some sort of stupid ID activation and there are tons of servers running it, I would probably buy it..


  • Registered Users, Registered Users 2 Posts: 11,446 ✭✭✭✭amp


    Giblet wrote:
    The DoomIII engine sucks, way too dark rite?

    Indeed, and also X-BOX IS HUGE LOL.


  • Closed Accounts Posts: 2,227 ✭✭✭gamer


    I think its gonna be a standard game ,sold in shops ,like quake 4,not a free download,complete game like a futuristic version of enemy territory.


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