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3DS MAX Question

  • 17-01-2001 2:38pm
    #1
    Closed Accounts Posts: 218 ✭✭


    Quick question for any MAX people out there.

    I have a small low-poly model of a spaceship. I want to texture the damn thing. How do I go about doing this? I read somewhere that MAX can do an "unwrap" on the model, and generate an image map to be used as a template for the texture? Does this sound right?? How the hell do I do this?!


Comments

  • Closed Accounts Posts: 192 ✭✭Clamor


    Kinda of right. I'm having the same problem myself. There are a number of plugins available that you can use to do a unwrap. I still havn't mastered it though. You should try the After hours'/art animation forum as well tho.


  • Closed Accounts Posts: 218 ✭✭Void


    Yeah you're right Clamor. It's just that I know Sico and Havok, among others, read this board. And they studied MAX in college. I'll ask on the Arts board. Clamor, if you'ld like to see your models in a game/demo that I'm coding (non-commercial atm) have a look at http://hosted.quake.ie/void.
    Cheers.


  • Closed Accounts Posts: 192 ✭✭Clamor


    What sort of model's would you be looking for.


  • Closed Accounts Posts: 218 ✭✭Void


    At the moment, some low-poly space ship models. Small ships like fighters etc, or large ones like capital ships or freighters. Preferably, a bunch of models with a common theme for factions etc. I'm working on putting proper shadowing into the engine, I'd love to see huge cruisers moving along, casting shadows over an entire battle. In games, most models are low-poly as I understand (place-holder fighters I use are 200 polys). The detail comes from their texture, which I have coded into the engine, but can't generate the uv texture coordinates in MAX properly. Also, we're putting in space stations soon, for trading etc, station models would be nice.

    Annnnd also, we've vaguely got turrets coded up (well, the AI for them anyway), and the engine supports hierarchical modeling, so bear that in mind for capital ships/stations smile.gif

    Thanks for the help!



  • Moderators, Education Moderators Posts: 1,863 Mod ✭✭✭✭Slaanesh


    Brian has done a few sketchs of ships Peter, we just need something to model them in now *hint* *hint*. Has a nice little fighter thingy and a big ugly transport vessel yoke.
    Will I scan in the sketchs and mail them to you ?


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  • Registered Users, Registered Users 2 Posts: 5,335 ✭✭✭Cake Fiend


    Urgh, I know I keep saying I'll give you a hand with some models and stuff, but I'm a lot busier than I thought lately... I'm planning on moving out and getting a new PC and all sorts of ****e, but as soon as it's all settled down I will do something! smile.gif

    Put 'em in your mouth and suck 'em
    Clan Acid


  • Registered Users, Registered Users 2 Posts: 2,660 ✭✭✭Baz_


    it'll never settle down sico, just get it done woodya.

    ya know id help if i could but I can't even even do a straight line with a ruler so you aint gettin no sketches nor nothing like it from me. hey hey a triple or quadruple negative cool

    just kiddin by the way, i would help if i could but art aint my strong point.


  • Closed Accounts Posts: 218 ✭✭Void


    I know what you mean Baz. Art isn't my strong point either. I've got far too much to do anyways, nevermind modelling spaceships and the like. Ronan, send me the sketches. I'm working on getting a MAX cd together. Dom doesn't even have enough hard disk space for it, for the love of jesus. Listen lads, it's grand, if you want to do some models for me, I thank you. If you don't have enough time or whatever, then don't worry about it. It's just that if any of you "budding artists" would like to see your stuff in a "game" (yes, inverted commas) then send 'em to me and I'll see what I can do.

    New screenshot for ye: http://hosted.quake.ie/void/pics/testexplosion.jpg.

    [This message has been edited by Void (edited 26-01-2001).]


  • Registered Users, Registered Users 2 Posts: 424 ✭✭Landoflemon


    Hmmm...the link's not working :-/


  • Registered Users, Registered Users 2 Posts: 179 ✭✭Neodymium


    Hmmm...the link's not working :-/

    Probably because the thread is 10 years old


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  • Closed Accounts Posts: 5,482 ✭✭✭Kidchameleon


    Void wrote: »
    Yeah you're right Clamor. It's just that I know Sico and Havok, among others, read this board. And they studied MAX in college. I'll ask on the Arts board. Clamor, if you'ld like to see your models in a game/demo that I'm coding (non-commercial atm) have a look at http://hosted.quake.ie/void.
    Cheers.

    I know Havok, he's still doing Max!


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