- Hornet's height and speed define substantially the game's world size, complexity and intelligence of enemies. Hollow Knight could take having a simple, Goomba-style enemy, even if at the beginning; Silksong goes a step beyond that.
- You spend more time either at full health or almost dead, and the gameplay is kind of snapping between those two states. Healing in battle becomes more like a "beat in the dance", letting players to take the decision instead of having the enemies doubling over for an obvious chance in healing.
- The journey doesn't end at the Citadel; comparing Silksong's pacing to Castlevania: Lords of Shadow, the developers note that there will be a variety of other lands to go.
- There's a variety of quest types: a 'Hunter' quest will have you go and fight someone; a 'Wayfarer' quest implies a secret location somewhere that waits to be found.
- Hornet's Tools, analogous to the Knight's Charms, are Hornet's version of various useful stuff seen around the world.
- Silksong will match Hollow Knight's difficulty, but it's aiming to be accessible to newcomers as well.
- The fact that Hornet is a talking character alters the way the story and her intentions are exposed. "The player will really quickly [...] get a basic idea of who Hornet is, her attitude and her starting goals".
- 'Fleas' are what 'Grubs' were in the first game; with the difference that 'Fleas' have more variety in the kind of trouble they get into.
- The game's cartographer, 'Shakra', will leave behind trails of golden rings, like Cornifer and his trail of papers.
- Hornet spending time in that cage at the beginning makes her lose her traditional powers, having to restore them through the course of the game.
- Team Cherry's next game after Silksong will be unrelated to Hollow Knight. It looks like they are already working on it on an initial stage.
Hornet can travel faster and is more acrobatic than Knight
Can mantle or clamber onto ledges as well
Caves around Hornet have expanded to accommodate her height
Team Cherry approached the enemy design differently since Hornet is a fast and competent fighter
Cancel out of mantling animations to gain height faster
Enemies are more complex
One enemy disguises itself as a discarded skull
Another enemy is like the Moss Charger, but has more legs and accelerates as it goes with more complex patterns
Magic isn’t as prominent in Pharloom, but there are strange things happening like pilgrims involved with cult-like behavior
Hollow Knight: Silksong starts out by getting players acclimated to old and new systems
More varied areas to start out with, beginning in Moss Grotto and then going into the lava-moated ‘boneforest’ area, which was cut from the first game
This plays host to the hub town of Bonebottom and the bell-lined tunnel known as The Marrow
Many early enemies and falling hazards now give out two hits to the health bar
Hornet can heal with Bind, an ability that uses the silk she gathers by hitting enemies to bandage wounds
Three masks instead of one
Team Cherry’s Ari Gibson: “… you spend more time either at full health or almost dead, and the gameplay is kind of snapping between those two states”
You’ll come across strings of beads, and they can be broken at any point to use as currency
While strung, you’ll keep the beads if you die; they’re like a banking system
Some vendors will string beads up for you so that you can pay them a small amount and get them to put back onto strings
There are around 100 different benches that come out of the floor when approached that act as save spots
Difficulty intended to be around the same as the first Hollow Knight
Those that haven’t played the first game can jump in here easily
Hornet has tools that can be crafted or replenished at benches by using Shell Shards from enemies
Pimpillo Bomb: area-of-effect blast
Sting Shards: extend spikes in mid-air or when struck with a weapon
Straight Pins: can be thrown like kunai
Straight Pins can be modified to become Tri-Pins to throw three at once
Hornet learns these tools and their modifications from Pharloom residents
Hornet is a strong personality with a clear role, and she speaks
Players will be able to see “a variety of strange places”
Initial goal is to get to the Citadel, which is at the top of the world
Hornet’s Crests: customizable, themed loadouts
Hornet can take on different tasks for NPCs
Keep track of tasks with noticeboards scattered throughout the world such as Bonebottom
Tasks go along with the organically unfolding quest lines of the first game
Tasks seem to involve combat challenges, finding secret locations, and more
One task, “Gather” has players rounding up Mossberries and bringing them to the Druid of the Moss Temple
Hollow Knight composer Christopher Larkin is back
Hornet lost her traditional strength after time being bound in a cage, and is now sort of restoring it; the Weavers are helping her
Silk Spear: get a superpowered forward lunge and cut through sticky web barriers; uses part of Hornet’s silk supply
Last Judge: foe that fires rings of flame
2 years later, we get another trailer, though still no release date.
Some time in the next 12 months is as good as it gets for now... Excited for it still, though.
Hopefully PS5 gets it, i should really go finish HK now, but the Colosseum broke me.
Goddamnit. Tweet from a rep for the developer confirms this has been delayed. The wording has the worrying smell of scope creep, rather than obsessive polish.
Bah. At least we won't have to get our hopes up of seeing it during the summer showcase period.
I cleared Hollow Knight last week, just arrived at the White Palace yesterday. Absolutely ready for Silksong whenever it releases but easy for me to say, haven't been waiting as long as ye :)
They can take their time, It's been a busy release period for great games.
Thing is, that tweet read a little like Team Cherry had indulged in scope creep and had been adding content, rather than massaging what they had. Less taking their time and more an inability, perhaps, to know when to polish what they have. "development is still continuing ... it's gotten quite big". I see that phrasing and always worry.
Seems to be their modus operandi. Hollow Knight was seriously delayed as well. They have the funding to make sure the game is as polished as possible.
Breath of fresh air to hear devs saying they're delaying a game because it is increasing in scope. Only get to release a game once and especially if an indie gets a big lump of investment cash, they can use that to add to the game instead of polish. Esports Boxing did the same, ready to release a small game, got a big investment and delayed for a year or 2 to make a more fully fledged game.
Oh I'd say my driving emotion is more selfish disappointment I won't get to play Silksong any time soon... but also can't escape the instant cynicism towards developments that indulge in scope creep. Between infamous examples like DNF, or just my own career in web development where "scope creep" is the bane of my working existence.
Yeah, I get that as well, sometimes a perfectionist can always make something better when the product is good and ready as is, especially with other people working on the project that might just want to release. Like I said, as a HK noob, I feel I'm being spoiled with a new game so soon while still finishing up the first :)