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Hollow Knight: Silksong

  • 31-12-2020 7:18pm
    Registered Users Posts: 22,761 ✭✭✭✭ J. Marston

    Edge Magazine have done an exclusive on it and some info has been released. Release date is still TBA...
    - Hornet's height and speed define substantially the game's world size, complexity and intelligence of enemies. Hollow Knight could take having a simple, Goomba-style enemy, even if at the beginning; Silksong goes a step beyond that.

    - You spend more time either at full health or almost dead, and the gameplay is kind of snapping between those two states. Healing in battle becomes more like a "beat in the dance", letting players to take the decision instead of having the enemies doubling over for an obvious chance in healing.

    - The journey doesn't end at the Citadel; comparing Silksong's pacing to Castlevania: Lords of Shadow, the developers note that there will be a variety of other lands to go.

    - There's a variety of quest types: a 'Hunter' quest will have you go and fight someone; a 'Wayfarer' quest implies a secret location somewhere that waits to be found.

    - Hornet's Tools, analogous to the Knight's Charms, are Hornet's version of various useful stuff seen around the world.

    - Silksong will match Hollow Knight's difficulty, but it's aiming to be accessible to newcomers as well.

    - The fact that Hornet is a talking character alters the way the story and her intentions are exposed. "The player will really quickly [...] get a basic idea of who Hornet is, her attitude and her starting goals".

    - 'Fleas' are what 'Grubs' were in the first game; with the difference that 'Fleas' have more variety in the kind of trouble they get into.

    - The game's cartographer, 'Shakra', will leave behind trails of golden rings, like Cornifer and his trail of papers.

    - Hornet spending time in that cage at the beginning makes her lose her traditional powers, having to restore them through the course of the game.

    - Team Cherry's next game after Silksong will be unrelated to Hollow Knight. It looks like they are already working on it on an initial stage.

    I can't remember the last gaming magazine I bought, it must be close to 20 years ago (Christ...), but I'd actually love to get this one. The cover is amazing...



  • You're not wrong there, it's a fantastic cover. Reminds me I still need to dig Hollow Knight out of my backlog.

  • Registered Users Posts: 7,499 ✭✭✭ Sabre0001

    Was late to the party with hollow knight but it was great (despite the stress - I'm not a souls player so that risk of losing everything takes a toll! :D).

    Would definitely check this out though. And that is a lovely cover!


  • Closed Accounts Posts: 94 ✭✭ nextgengamer

    EDGE magazine is one of a kind.
    Now I wonder how long we have to wait for a BOTW2 cover :)

  • Moderators, Computer Games Moderators Posts: 22,372 Mod ✭✭✭✭ Kiith

    More details from a reddit post i just read.
    Reddit wrote:
    • Hornet can travel faster and is more acrobatic than Knight
    • Can mantle or clamber onto ledges as well
    • Caves around Hornet have expanded to accommodate her height
    • Team Cherry approached the enemy design differently since Hornet is a fast and competent fighter
    • Cancel out of mantling animations to gain height faster
    • Enemies are more complex
    • One enemy disguises itself as a discarded skull
    • Another enemy is like the Moss Charger, but has more legs and accelerates as it goes with more complex patterns
    • Magic isn’t as prominent in Pharloom, but there are strange things happening like pilgrims involved with cult-like behavior
    • Hollow Knight: Silksong starts out by getting players acclimated to old and new systems
    • More varied areas to start out with, beginning in Moss Grotto and then going into the lava-moated ‘boneforest’ area, which was cut from the first game
    • This plays host to the hub town of Bonebottom and the bell-lined tunnel known as The Marrow
    • Many early enemies and falling hazards now give out two hits to the health bar
    • Hornet can heal with Bind, an ability that uses the silk she gathers by hitting enemies to bandage wounds
    • Three masks instead of one
    • Team Cherry’s Ari Gibson: “… you spend more time either at full health or almost dead, and the gameplay is kind of snapping between those two states”
    • You’ll come across strings of beads, and they can be broken at any point to use as currency
    • While strung, you’ll keep the beads if you die; they’re like a banking system
    • Some vendors will string beads up for you so that you can pay them a small amount and get them to put back onto strings
    • There are around 100 different benches that come out of the floor when approached that act as save spots
    • Difficulty intended to be around the same as the first Hollow Knight
    • Those that haven’t played the first game can jump in here easily
    • Hornet has tools that can be crafted or replenished at benches by using Shell Shards from enemies
    • Pimpillo Bomb: area-of-effect blast
    • Sting Shards: extend spikes in mid-air or when struck with a weapon
    • Straight Pins: can be thrown like kunai
    • Straight Pins can be modified to become Tri-Pins to throw three at once
    • Hornet learns these tools and their modifications from Pharloom residents
    • Hornet is a strong personality with a clear role, and she speaks
    • Players will be able to see “a variety of strange places”
    • Initial goal is to get to the Citadel, which is at the top of the world
    • Hornet’s Crests: customizable, themed loadouts
    • Hornet can take on different tasks for NPCs
    • Keep track of tasks with noticeboards scattered throughout the world such as Bonebottom
    • Tasks go along with the organically unfolding quest lines of the first game
    • Tasks seem to involve combat challenges, finding secret locations, and more
    • One task, “Gather” has players rounding up Mossberries and bringing them to the Druid of the Moss Temple
    • Hollow Knight composer Christopher Larkin is back
    • Hornet lost her traditional strength after time being bound in a cage, and is now sort of restoring it; the Weavers are helping her
    • Silk Spear: get a superpowered forward lunge and cut through sticky web barriers; uses part of Hornet’s silk supply
    • Last Judge: foe that fires rings of flame

  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 28,023 CMod ✭✭✭✭ johnny_ultimate

    Just FYI that’s the subscriber only cover, you’ll find a slightly less pretty version in the shops :)

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  • Moderators, Category Moderators, Entertainment Moderators Posts: 30,666 CMod ✭✭✭✭ pixelburp

    All that magnificent detail yet missing the biggest, most important one. A release date damnit. The enigmatic "when it's done" is too much the tease

  • Closed Accounts Posts: 94 ✭✭ nextgengamer

    Think I spent a tenner getting Hollow Knight on Switch. Could not get into it. Too much back tracking and it's terribly downbeat. And it's unforgiving. BUT I must get back to it and get over the starting hump. Time to study some getting started guides

  • Moderators, Category Moderators, Entertainment Moderators Posts: 30,666 CMod ✭✭✭✭ pixelburp

    2 years later, we get another trailer, though still no release date.

  • Registered Users Posts: 6,917 ✭✭✭ Mr Crispy

    Some time in the next 12 months is as good as it gets for now... Excited for it still, though.

  • Registered Users Posts: 14,656 ✭✭✭✭ Vicxas

    Hopefully PS5 gets it, i should really go finish HK now, but the Colosseum broke me.

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  • Moderators, Category Moderators, Entertainment Moderators Posts: 30,666 CMod ✭✭✭✭ pixelburp

    Goddamnit. Tweet from a rep for the developer confirms this has been delayed. The wording has the worrying smell of scope creep, rather than obsessive polish.

  • Registered Users Posts: 6,917 ✭✭✭ Mr Crispy

    Bah. At least we won't have to get our hopes up of seeing it during the summer showcase period.

  • Registered Users Posts: 28,684 ✭✭✭✭ Zero-Cool

    I cleared Hollow Knight last week, just arrived at the White Palace yesterday. Absolutely ready for Silksong whenever it releases but easy for me to say, haven't been waiting as long as ye :)

    Post edited by Zero-Cool on

  • Moderators, Category Moderators, Computer Games Moderators Posts: 48,870 CMod ✭✭✭✭ Retr0gamer

    They can take their time, It's been a busy release period for great games.

  • Moderators, Category Moderators, Entertainment Moderators Posts: 30,666 CMod ✭✭✭✭ pixelburp

    Thing is, that tweet read a little like Team Cherry had indulged in scope creep and had been adding content, rather than massaging what they had. Less taking their time and more an inability, perhaps, to know when to polish what they have. "development is still continuing ... it's gotten quite big". I see that phrasing and always worry.

  • Moderators, Category Moderators, Computer Games Moderators Posts: 48,870 CMod ✭✭✭✭ Retr0gamer

    Seems to be their modus operandi. Hollow Knight was seriously delayed as well. They have the funding to make sure the game is as polished as possible.

  • Registered Users Posts: 28,684 ✭✭✭✭ Zero-Cool

    Breath of fresh air to hear devs saying they're delaying a game because it is increasing in scope. Only get to release a game once and especially if an indie gets a big lump of investment cash, they can use that to add to the game instead of polish. Esports Boxing did the same, ready to release a small game, got a big investment and delayed for a year or 2 to make a more fully fledged game.

  • Moderators, Category Moderators, Entertainment Moderators Posts: 30,666 CMod ✭✭✭✭ pixelburp

    Oh I'd say my driving emotion is more selfish disappointment I won't get to play Silksong any time soon... but also can't escape the instant cynicism towards developments that indulge in scope creep. Between infamous examples like DNF, or just my own career in web development where "scope creep" is the bane of my working existence.

  • Registered Users Posts: 28,684 ✭✭✭✭ Zero-Cool

    Yeah, I get that as well, sometimes a perfectionist can always make something better when the product is good and ready as is, especially with other people working on the project that might just want to release. Like I said, as a HK noob, I feel I'm being spoiled with a new game so soon while still finishing up the first :)