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Detroit: Become Human

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Comments

  • Registered Users Posts: 7,681 ✭✭✭SureYWouldntYa


    I didn't always play "good", I just sort of either did what I would do and what I would have wanted the character to do if it was a movie or whatever

    At least the choices actually branch off and matter, unlike say the Telltale games where everyone quickly ends up where they're supposed to


  • Registered Users Posts: 2,307 ✭✭✭The Phantom Pain


    The manor sequence :eek: Don't know how I survived that. In Heavy Rain, a similar situation happens
    with the journalist but in that scenario the game allowed us to use our common sense and leave before anything could happen. Whereas here you have to go through with it regardless of obvious red flags.

    I think I may have screwed up the Marcus story line... on the one hand, public perception of androids seems to be on the up. On the other hand
    I left Simon behind. He got shot because I spared the guy who ran away and he rang the alarm. I couldn't take the risk that Marcus would die too. Now I'm worried they'll probe SImon and find Marcus that way...
    or hopefully David Cage's plot hole ridden writing comes into play and our pursuers don't even think of that. :D

    This game is too stressful for me at times. I find I have to take breaks with a palette cleanser activity. :eek: You gotta give Cage credit - he knows how to make you actually care for the characters!


  • Registered Users Posts: 2,307 ✭✭✭The Phantom Pain


    Completed and platinumed the game. Got a good ending on my first playthrough but not the best ending - all the important characters survived apart from Simon and Luthor.
    When they both got shot during their escapes I abandoned both of them. The game was sympathetic to those choices though with both victims telling me to go on, and characters' reactions to those decisions being understanding. When I kept them alive for the ‘Survivors’ trophy I found Simon to be incredibly useless, and Luthor actually made the decision at the checkpoint more difficult due to him pressuring Kara. The only reason why Kara survived it is because I made the right decision when he wasn't there so knew what path to take.

    I had Markus sing during his peaceful march at the end and public opinion was already very supportive at that point which resulted in peace for androids. Kara sacrificed a Jerry I rescued earlier when trying to cross the border but I later realised when I was playing for the ‘Survivors’ trophy that this wasn’t necessary because Markus' peaceful protest made the security guard sympathetic enough to let Kara and Alice through. :(

    I answered Frank's questions correctly about his son and dog, having snooped around his office and home earlier, which unlocked those dialogue options. Frank was ‘warm’ with Connor by the end and gave him a hug after the credits. :) I had taken the fact that Connor would always come back from death for granted but then when he was told he was on his last chance at the end it was the first time I felt real fear for him. He was definitely my favourite character and his relationship with Hank was the best aspect of the game because it provided some much needed levity. :D

    Speaking of Connor dying, I did the 'I'll Be Back' trophy as a separate playthrough so I could kill Markus and Kara early on and make the playthrough much quicker(hard to watch but had to be done). I think it was a mistake to make that a trophy requirement, instead it should have been kill 2 or 3 times as opposed to every time before the end. It made Connor look like a dumb machine and became more and more implausible that Cyberlife wouldn't take him apart to find out why he kept failing. One thing I did notice: even though Connor can come back after each death it does cause problems with his relationship with Frank so depending on how much you care about Frank, playing as Connor isn’t as free as one might think.

    The platinum overall is very easy but (needlessly) long, requiring you to play through some sections multiple times which became annoying. The earlier sections of the game have the most padding and I had to play through them a few times as, depending on decisions made, different magazines spawn further down the line. I also had to play through the ending about 3 or 4 times for the magazines and other trophies. Thankfully a lot of trophies can be obtained simultaneously based on your decisions which saves some replaying. For instance, in one of my playthroughs I managed to get ‘Happy Family’, ‘Escape Death’, ‘Liberation’ and ‘Mission Complete’ trophy all at once by having Kara, Alice and Luthor captured at Jericho but by having Markos reach the camps during his revolution to rescue them and then deliberately having Connor fail to find the exit route in his program so he could kill Markus at the end.

    Markus’ sections are perhaps the most ‘video gamey’ of the three – everything from puzzles to quick time action scenes. The camp rescue was pretty badass with you having to make a battle strategy on the fly. The section where you have to decide who charges and who provides covering fire was clever because of course North's team being the one to charge was the right option seeing as she is the only one amongst that group the player would care about. :D

    Markus is also the most difficult character to kill – you can’t even kill him until Freedom March. Even when you make a bad decision with him he is often given the opportunity to fight his way out of it (unlike Kara) and if you’re taking the 100% peaceful route it’s even harder to kill him unless you behave selfishly with him in the smaller moments. This is probably because his arc affects all the other characters and so an early death cuts out some of the best moments in the game. :D

    Overall, a great game. The attention to detail and various outcomes are insane. Even the Chloe concept in the menus was a very clever idea. Cage really outdid himself here and should be immensely proud. This is his best work IMO. As mentioned in another thread, on a pure story telling level Detroit is well acted, directed and presented with the stakes always being high because you actually care about the characters. The Civil Rights/Jesus allegory was very heavy handed and insulting to the real life people who actually suffered through that but other than that the story was well written.


    p.s. Anyone notice Cage’s fetish for naked women strangling men? Even one of the endings allows the player to act this out. :D


  • Registered Users Posts: 12,876 ✭✭✭✭Hello 2D Person Below


    Finished this yesterday, really enjoyed it.
    Everyone died haha.


  • Registered Users Posts: 29,001 ✭✭✭✭Zero-Cool


    So, for a thread I created in 2018, I finally decide to give this a proper go after just completing 3 or 4 chapters previously and I ****ing love it.

    Just finished Stormy Knight with Kara and I'm all in.


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  • Registered Users Posts: 11,032 ✭✭✭✭B.A._Baracus


    Zero-Cool wrote: »
    So, for a thread I created in 2018, I finally decide to give this a proper go after just completing 3 or 4 chapters previously and I ****ing love it.

    Just finished Stormy Knight with Kara and I'm all in.

    Been meaning to play this myself. Have it sitting there on the shelf.

    Would it be the best of David cage's games for far?


  • Registered Users Posts: 7,681 ✭✭✭SureYWouldntYa


    Been meaning to play this myself. Have it sitting there on the shelf.

    Would it be the best of David cage's games for far?

    It’s a good bit better than Heavy Rain anyway which is all of his I’ve played, plus I love the way in Detroit after each chapter it shows a character tree of the choices made and what % of people took that choice which is class


  • Registered Users Posts: 13,398 ✭✭✭✭gimli2112


    Zero-Cool wrote: »
    So, for a thread I created in 2018, I finally decide to give this a proper go after just completing 3 or 4 chapters previously and I ****ing love it.

    Just finished Stormy Knight with Kara and I'm all in.

    I hate games like this except this. This is wonderful although my favourite characters got a bad ending which gutted me for weeks.
    Until Dawn which is similar in terms of being story driven is also a favourite of mine.


  • Registered Users Posts: 8,444 ✭✭✭brianregan09


    I played through it twice and it was wildy different each time , absolutely loved it


  • Registered Users Posts: 6,283 ✭✭✭fixXxer


    I keep meaning to go back and have a murder bot play through after the pacifist ending last time. All my guys got home alive so would be fun to see how much carnage you can get away with.


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  • Registered Users Posts: 3,631 ✭✭✭brainboru1104


    A bit late to the party here but just finished it tonight, what an amazing game. It's crazy how different the story could have been if I just decided to do things slightly differently.


  • Registered Users Posts: 1,012 ✭✭✭brady12


    A bit late to the party here but just finished it tonight, what an amazing game. It's crazy how different the story could have been if I just decided to do things slightly differently.

    Ya was unreal 10/10 for me . Don't know will I play it through again maybe in future .


  • Registered Users Posts: 3,631 ✭✭✭brainboru1104


    brady12 wrote: »
    Ya was unreal 10/10 for me . Don't know will I play it through again maybe in future .

    Yeah I'll leave it a few months maybe.


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