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Death Stranding

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Comments

  • Posts: 0 Kaysen Late Ledge


    Bull**** Game-play in MGS4 is brilliant.

    When you find it!


  • Registered Users, Registered Users 2 Posts: 34,433 ✭✭✭✭Penn


    Bull**** Game-play in MGS4 is brilliant.

    When you find it!

    I agree, I really enjoyed the gameplay, especially the variety of weapons and tools you could get as you progressed. The Octocamo was great too. But pretty much all of it was improved upon with MGSV imo.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,046 CMod ✭✭✭✭Retr0gamer


    The first two chapters were good but they are absolutely tiny when you consider how much actual game there was. Felt the game was a step backwards from 3 as well. Octocamo was a nice way to streamline the camo from 4 but other than that there were a lot less options to the player compared to 3. And the massive amount of guns at the expense of fun gadgets baffled me as if you play the game properly you won't be using most of the guns. Then there was the faction system that just plain didn't work and the awful boss battles.

    And worse yet it put me off trying the fantastic Peace Walker for months.


  • Moderators, Computer Games Moderators Posts: 10,492 Mod ✭✭✭✭F1ngers


    Not to derail the MGS love/hate fest, Death Stranding is ready for pre download. 48GB.


  • Posts: 0 Kaysen Late Ledge


    The gadget list is longer than that of MGS3.
    And the ones in MGS3 bar the death and sleep pills are all included.
    If you chose to use guns that was the choice of the player. Same as MGS3.


  • Posts: 0 Kaysen Late Ledge


    F1ngers wrote: »
    Not to derail the MGS love/hate fest, Death Stranding is ready for pre download. 48GB.

    Can probably move some of the off-topic posts to the Heated Gaming thread :D:pac:


  • Registered Users, Registered Users 2 Posts: 26,543 ✭✭✭✭noodler


    Penn wrote: »
    Have to agree. Both are flawed games in different ways, but the core gameplay in MGSV was fantastic, and many of the story beats were great (Shining Lights mission in particular). The pared-back story was a benefit in a lot of ways too. I like MGS4 a lot, but I'd definitely put MGSV above it.

    For me (haven't played Peace Walker):
    MGS3
    MGS1
    MGS5
    MGS2
    MGS4

    Yeah, the few isolated story beats there were were great.


  • Registered Users, Registered Users 2 Posts: 34,433 ✭✭✭✭Penn


    noodler wrote: »
    Yeah, the few isolated story beats there were were great.

    And while I was skeptical at first, going with Kiefer Sutherland was a great move. It meant they did have to reduce the dialogue a lot, making for tighter scripts and making the dialogue more effective. Hayter was iconic in the role, but when you see what Kiefer did with some of the scenes, there's no way Hayter could have come close.


  • Registered Users, Registered Users 2 Posts: 1,651 ✭✭✭JimBurnley


    All this has got me wanting to dive back into MGS. But I'm gonna be busy delivering boxes for the next while...


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  • Registered Users, Registered Users 2 Posts: 34,433 ✭✭✭✭Penn


    JimBurnley wrote: »
    All this has got me wanting to dive back into MGS. But I'm gonna be busy delivering boxes for the next while...

    Ha, reminiscing about MGS is making me want to get Death Stranding :D


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,046 CMod ✭✭✭✭Retr0gamer


    There's always Metal Gear Survive?


  • Registered Users, Registered Users 2 Posts: 34,433 ✭✭✭✭Penn


    Retr0gamer wrote: »
    There's always Metal Gear Survive?

    There's never Metal Gear Survive...


  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool


    Penn wrote: »
    There's never Metal Gear Survive...

    Played the beta, what an absolute mess.


  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool


    Getting back to DS, interesting setting shows that other people can spoil the story with their signs. No idea how. Grumpy, did you see signs that were spoilers?

    6s16hlfx42x31.png


  • Registered Users, Registered Users 2 Posts: 23,237 ✭✭✭✭J. Marston


    That's kinda funny and good thinking ahead, in fairness.

    Kojima talking about wanting to build connections between people but knowing full well that Xx_R0d3URMA_xX will spoil the game for people given the chance.


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  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool


    Absolutely but I'd love to know what content the signs can show. Like is it a sequence of emojis that someone display a message that "BB=BigBoss clone". And if you turn it off, what might you be missing.


  • Registered Users, Registered Users 2 Posts: 34,433 ✭✭✭✭Penn


    Zero-Cool wrote: »
    Absolutely but I'd love to know what content the signs can show. Like is it a sequence of emojis that someone display a message that "BB=BigBoss clone". And if you turn it off, what might you be missing.

    Yeah I'd wonder how it can determine which signs are spoilers or not


  • Registered Users, Registered Users 2 Posts: 26,543 ✭✭✭✭noodler


    Penn wrote: »
    And while I was skeptical at first, going with Kiefer Sutherland was a great move. It meant they did have to reduce the dialogue a lot, making for tighter scripts and making the dialogue more effective. Hayter was iconic in the role, but when you see what Kiefer did with some of the scenes, there's no way Hayter could have come close.

    Hmmm...I loved the few lines he did but I have to say it mainly worked in my head because of what we find out at the end of the game.

    https://youtu.be/rjDAxXj9H8k

    Challenge anyone to say Hatter wasn't great in that PW ending!


  • Registered Users, Registered Users 2 Posts: 7,967 ✭✭✭Grumpypants


    Zero-Cool wrote: »
    Absolutely but I'd love to know what content the signs can show. Like is it a sequence of emojis that someone display a message that "BB=BigBoss clone". And if you turn it off, what might you be missing.

    Never underestimate player's ability to be dicks :)

    The signs are limited to a few preset ones. They serve as help or a warning, so I guess you could get a warning sign that says ghosts ahead and then you don't get that shock. Or ones that say go this way, climb up here that could maybe be a spoiler but it's kinda the idea of the game.

    I generally built ones that say Shelter/ladder/rope -->, then have a few more arrows that will bring you to a cave or ladder or bridge etc.

    I guess they could get a bit annoying once the player base gets in there and starts spamming them with fake news ! so you might want to just turn them off.


  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool


    Thanks! Ah basically Dark Souls so and yes, can only imagine the 'leap of faith' type messages getting you to jump off a cliff. I think in a game this long, I'd be keeping them on and following advice to find things that help. Sounds like what Kojima wants as well.


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  • Registered Users Posts: 31 R3_Regera


    It's starting to download now! Not sure if I' even excited about it any more though


  • Registered Users, Registered Users 2 Posts: 9,172 ✭✭✭EoinMcLovin


    So they opened the case, inside was the limited edition Death Stranding PS4 pro and controller, the game, Sony wireless noise cancelling headphones, Cupid necklace that Sam wears in-game and usb with soundtrack on it.


  • Registered Users Posts: 1,437 ✭✭✭biggebruv


    Demios wrote: »
    Hi,

    I’m not sure if it’s been asked already but has anyone heard about midnight launches for it around the country?

    Might not have the casual gamer audience to justify it but it is a Kojima game so I wasn’t sure if there would be openings.

    Thanks

    Is that still a thing nowadays midnight launches ?
    Especially now with digital giving instant access

    The only thing I can imagine will have a huge impact that would have a midnight launch would be GTA6


  • Registered Users, Registered Users 2 Posts: 14,339 ✭✭✭✭Potential-Monke


    It reminds me a bit of journey in how it makes you want to help people.

    Excellent! Thank you. I've been waiting for someone to give us an idea of what it's like, and now having read that, I know wholeheartedly that it's not for me!
    Zero-Cool wrote: »
    Absolutely but I'd love to know what content the signs can show. Like is it a sequence of emojis that someone display a message that "BB=BigBoss clone". And if you turn it off, what might you be missing.

    If the game can't be completed without the help of other players, it's badly designed imo.
    So they opened the case, inside was the limited edition Death Stranding PS4 pro and controller, the game, Sony wireless noise cancelling headphones, Cupid necklace that Sam wears in-game and usb with soundtrack on it.

    And the rich continue to get everything for free!


  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool


    Excellent! Thank you. I've been waiting for someone to give us an idea of what it's like, and now having read that, I know wholeheartedly that it's not for me!

    If the game can't be completed without the help of other players, it's badly designed imo.

    And the rich continue to get everything for free!

    I'd say absolutely can be completed with no signs but if I'm looking at a very long game, I'd definitely accept a short cut/hint to cut down on some time.


  • Registered Users, Registered Users 2 Posts: 23,237 ✭✭✭✭J. Marston


    So they opened the case, inside was the limited edition Death Stranding PS4 pro and controller, the game, Sony wireless noise cancelling headphones, Cupid necklace that Sam wears in-game and usb with soundtrack on it.

    Free shít. Now say the game is amazing.


  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool


    J. Marston wrote: »
    Free shít. Now say the game is amazing.

    I'd love to think they'd donate them to a kids hospital or hold a competition to give them to fans. Saying that, if i was a super cool 'influencer', I'd be keeping all that free **** :)


  • Registered Users, Registered Users 2 Posts: 14,339 ✭✭✭✭Potential-Monke


    Slightly OT, but I'm edging ever closer and closer to finally making a game, and obviously I'm thinking years into the future when I'm rich and popular, but I wouldn't send free games to anyone but end-user fans. I'd offer special editions specifically for reviewers to purchase, not available to the general public, but I think this gifting lark is wrong, because there's an expectation to give a good review then. If anyone wants to post a TL;DR version of the reviews from those 4, i'd like to see what they say (but not enough to bother checking myself). If anything, these 'personalities' can afford to buy it more than anyone else.


  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool


    I'm not sure if they are actual reviewers?? Just influencers so people with a ton of followers who hang on their every word. So instead of a biased review, they would just create a video about 'you won't believe what i just got??!!" Fans see it and also want what they have. I think that's how it works.

    Apologies if i get that wrong about any of them.

    Best of luck with the game Potential!


  • Registered Users, Registered Users 2 Posts: 14,339 ✭✭✭✭Potential-Monke


    I'm not sure myself either, and absolutely no problem if that's all it is, free advertising. My problem is if said personalities then started to tell people to buy the game because of x, y and z, even if x, y and z are lies/incorrect. Maybe I'm getting that wrong, i'm not all up to date with streamers and their carry on.
    Zero-Cool wrote: »
    Best of luck with the game Potential!

    Oh it's a far, far way away from anything, need to learn how to make a game first! :pac: :D Curently trying to figure out which engine/program to use, but before I can do that I need to settle on a style, which I think will be 2D side scrolling. Would love to use the same engine as Dust, but I think that's an in-house MS one.


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  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    "influencers" are reviewers now and can kill or make anything.

    OT 100% srsly needs its own thread fair few people on here live off the word of some sap on youtube.

    100% OT tho, best of luck with the game.


  • Registered Users, Registered Users 2 Posts: 9,172 ✭✭✭EoinMcLovin


    I'm not sure myself either, and absolutely no problem if that's all it is, free advertising. My problem is if said personalities then started to tell people to buy the game because of x, y and z, even if x, y and z are lies/incorrect. Maybe I'm getting that wrong, i'm not all up to date with streamers and their carry on.



    Oh it's a far, far way away from anything, need to learn how to make a game first! :pac: :D Curently trying to figure out which engine/program to use, but before I can do that I need to settle on a style, which I think will be 2D side scrolling. Would love to use the same engine as Dust, but I think that's an in-house MS one.

    Pearce and Septiceye would be the two main gamer influencers, the other two are more actors who are also gamers. I think the whole point was to get the community together to solve a puzzle and just generate some extra buzz. Alanah does the occasional stream on her own Youtube channel along with content on Funhaus and I’ve never seen her outright tell people to buy a specific game.

    In relation to developing a game, take a look at Unity engine


  • Registered Users, Registered Users 2 Posts: 9,172 ✭✭✭EoinMcLovin


    For those planning to get this digital and have a US or Canadian PSN it actually works out at around 56 euro. Getting a bit tempted myself but not sure if I’m better off waiting for Jedi Fallen Order next week instead


  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool


    For those planning to get this digital and have a US or Canadian PSN it actually works out at around 56 euro. Getting a bit tempted myself but not sure if I’m better off waiting for Jedi Fallen Order next week instead

    Definitely going physical to trade in for either need for speed or Jedi if it doesn't turn out to be my cuppa tea.


  • Registered Users, Registered Users 2 Posts: 3,700 ✭✭✭quokula


    Zero-Cool wrote: »
    I'm not sure if they are actual reviewers?? Just influencers so people with a ton of followers who hang on their every word. So instead of a biased review, they would just create a video about 'you won't believe what i just got??!!" Fans see it and also want what they have. I think that's how it works.

    Apologies if i get that wrong about any of them.

    Best of luck with the game Potential!

    Yeah influencers are in no way reputable reviewers in the way gaming websites and magazines are (or should be)

    A few hundred quids worth of freebies is really nothing compared to their normal fees for talking about products. Top influencers don’t talk about anything for free.

    I’ve worked with companies trying to get products in the hands of influencers and these sort of gimmicks are a common way to try and get them talking about something far more cheaply than their usual fees.

    I’d never trust a word one of these people says about anything.


  • Registered Users Posts: 5,436 ✭✭✭FAILSAFE 00


    Sony doing a cool thing at the moment on Instagram . Alanah Pearce, Jacksepticeye, Ron Funches and Janina Gavankar were each sent locked Death Stranding cases and need to work together with the public to unlock them.

    Alanah Pearce
    Jacksepticeye
    Ron Funches

    That's probably far more exciting and entertaining than the game itself.


  • Registered Users, Registered Users 2 Posts: 7,967 ✭✭✭Grumpypants



    If the game can't be completed without the help of other players, it's badly designed imo.
    !

    That's not true. 1. This can be played offline so the help is never needed. 2. If you make a game that makes gamers want to be nice then it's a genius design.

    Good luck with your future game, i'd love to see in a few years how trying to make a game shapes how you look at and really appreciate games. Others look at this and says it's a boring walking sim. I look at it and wonder how he built a mechanic that makes walking so rewarding, how did he get the footwork so natural in an open world, how does the engine render so nicely and so quickly at scale. How did he build a mechanic that makes me want to spend hours collecting resources to make others have a better experience with the game. How did they manage to make this huge game and keep the quality so high.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,046 CMod ✭✭✭✭Retr0gamer


    That's not true. 1. This can be played offline so the help is never needed. 2. If you make a game that makes gamers want to be nice then it's a genius design.

    Good luck with your future game, i'd love to see in a few years how trying to make a game shapes how you look at and really appreciate games. Others look at this and says it's a boring walking sim. I look at it and wonder how he built a mechanic that makes walking so rewarding, how did he get the footwork so natural in an open world, how does the engine render so nicely and so quickly at scale. How did he build a mechanic that makes me want to spend hours collecting resources to make others have a better experience with the game. How did they manage to make this huge game and keep the quality so high.

    Hours of blood sweat and tears from under paid software engineers working unpaid crunch :pac:


  • Registered Users, Registered Users 2 Posts: 11,212 ✭✭✭✭B.A._Baracus


    The more I learn more about Death Stranding the more I see some of Kojima's previous ideas come to life or expanding on.

    - In original artwork for MGS4, Raiden was shown to be carrying a baby around. The baby was believed to be that of Sunny. The picture is here.
    - The whole online 'connecting' aspect kinda feels like an extension of MGSV. Even in that game there was an event where if everyone disarmed their nuclear weapons a hidden cutscene would happen. Really a theme about coming together as DS seems to do.
    - Probably missing some more. Just thought of it.


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  • Registered Users Posts: 1,312 ✭✭✭blaa85


    My copy came early from gamestop, I'm delighted! There has not been many games lately where I wanted it early, but I'll be ordering from them online again when it comes to The Last of Us and Cyberpunk.


  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool


    Patch 1.04 is live, anyone with it digitally pre-downloaded might want to check for updates today if you plan on playing at midnight. Just over 1gb but better than a surprise update tonight.

    Various performance improvements
    Multiple problems fixed


  • Registered Users, Registered Users 2 Posts: 1,857 ✭✭✭Atlas_IRL


    That's probably far more exciting and entertaining than the game itself.

    I saw Alanah's one, beautiful beautiful box. Great ideas as well with the locking aspect.


  • Registered Users, Registered Users 2 Posts: 29,924 ✭✭✭✭Zero-Cool




  • Registered Users Posts: 1,312 ✭✭✭blaa85


    Zero-Cool wrote: »

    Everyone should watch this. I'm just at this point in the game.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 80,947 Mod ✭✭✭✭Sephiroth_dude


    Preload complete, I caved and brought it!


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  • Registered Users, Registered Users 2 Posts: 7,967 ✭✭✭Grumpypants


    Zero-Cool wrote: »
    Hhmmm

    Pretty solid advice in fairness. I did one or two more missions in Chap 2, that I had already open as it would annoy me to leave them :) Then I moved on. You can fast travel from chapter 3 so can always jump back, I did pop back and did loads more to get some gear unlocks. But nothing critical happens.

    PS: You Fast Travel from the personal area. You can't do it from the map in the open world. I spent ages looking for that as the map shows locations you can fast travel too but not how to fast travel.


  • Registered Users, Registered Users 2 Posts: 11,212 ✭✭✭✭B.A._Baracus


    I wonder if there is any major surprises in this game. Given the nature of MGS which tried to always have good story shockers.

    Or is it we pretty much know the story as is and just see it play out?


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,046 CMod ✭✭✭✭Retr0gamer


    I wonder if there is any major surprises in this game. Given the nature of MGS which tried to always have good story shockers.

    Or is it we pretty much know the story as is and just see it play out?

    Spoilers: Nanomachines did it


  • Registered Users, Registered Users 2 Posts: 11,212 ✭✭✭✭B.A._Baracus


    Retr0gamer wrote: »
    Spoilers: Nanomachines did it

    :pac:


  • Posts: 0 Kaysen Late Ledge


    Been looking at a stream of this, it was literally a cut-scene for 30 minutes :P


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