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MAME 0.156 with High Score support

  • 28-12-2014 11:26pm
    #1
    Registered Users, Registered Users 2 Posts: 2,406 ✭✭✭


    Anyone know a good mame (with UI) that has high score support ?

    I've just gotten mameui64 but I can;t get it to save high scores in pacman for some reason.


Comments

  • Registered Users, Registered Users 2 Posts: 2,922 ✭✭✭TechnoFreek


    Hey Brian.

    Stupid question. Are the buuilds you have supposed to be hi score enabled?

    I use this site for mame builds and news.

    http://insertmorecoins.wordpress.com/category/emuladores/mame/


  • Registered Users, Registered Users 2 Posts: 2,406 ✭✭✭brianon


    Yeah. Hi Score builds. Tried the MAME UI 64 from the link you sent and still no high score saved. I am baffled.

    *I've even dropped in the hiscore.dat file.


  • Registered Users, Registered Users 2 Posts: 2,406 ✭✭✭brianon


    Still cant get any of the MameUI versions to save but MAME Plus from that site is working. Thanks.


  • Registered Users, Registered Users 2 Posts: 2,922 ✭✭✭TechnoFreek


    Where do you have the hi score dat file stored?

    I moved to mame 155 recently from 150.

    I had the dat stored in mame root but had to move it to the hi score folder for it to work in 155.

    The builds in that link I sent you are normally very reliable.


  • Registered Users, Registered Users 2 Posts: 2,406 ✭✭✭brianon


    I had the hiscore.dat in mame root.

    I moved it from there to ./hi and for Mame Plus! 0.156 (the one I got working) it stopped working.

    I tried it in root and ./hi for MameUI and hi scores not working either way.


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  • Registered Users, Registered Users 2 Posts: 2,406 ✭✭✭brianon


    http://mame32fx.altervista.org/forum/viewtopic.php?f=1&t=6

    Moved hiscore.dat to the ./DATS folder and all good :D


  • Registered Users, Registered Users 2 Posts: 2,922 ✭✭✭TechnoFreek


    There's obviously some change in newer versions of mame in relation to hi scores.

    For the record I'm using groovymame 155.

    Glad you're sorted anyway.


  • Moderators, Computer Games Moderators Posts: 3,186 Mod ✭✭✭✭Dr Bob


    Mame is funny in that the developers seem to want to keep it 'pure' ie its not for playing the games , just emulating them precisely.
    so you find that updates actually REMOVE features.
    Nice rant from a few years back about it here
    http://worldofstuart.excellentcontent.com/mameover.htm


  • Registered Users, Registered Users 2 Posts: 205 ✭✭ts_editor


    Dr Bob wrote: »
    Nice rant from a few years back about it here
    ***URL removed (low postcount)***
    :P
    .... ruined mainstream videogaming, snatching defeat from the jaws of victory around the middle of the PS1 era and lumbering the rest of us with a crushing weight of dull, plodding, endless fantasy RPGs or dry, joyless sports sims ....


  • Registered Users, Registered Users 2 Posts: 135 ✭✭PaulPriest


    Dr Bob wrote: »
    Mame is funny in that the developers seem to want to keep it 'pure' ie its not for playing the games , just emulating them precisely.
    so you find that updates actually REMOVE features.
    Nice rant from a few years back about it here

    For the record, the hiscore.dat was removed because it was an endless source of false bug reports - it is just a list of chunks of memory to backup (which wouldn't have been so bad), and watch/trigger addresses. If mamedev/we (I was an active dev around 2001-2004) had maintained it it wouldn't have been so bad, but noone wanted to and it was left to the community. We also had 2 viable alternatives at that point - eeprom, nvram, hd changes could be preserved, and then later we had (auto) savestates - removing the highscores lead to a much greater support for the savestates (though I must confess to not knowing the percentage coverage now - I'd hope it's pretty good proportion.
    Savestates are much more reliable, it's just like leaving the pcb running...

    Nearly a couple of decades later - I think most people would agree that the original ethos behind MAME had held us in good stead - not a day goes by where I don't read sone article about a project that has used MAME technical documentation, dissassemblers or emulation to reverse some protection and restore dead pcbs, or write new games, or reimplement games on fpgas ( or emulation of classics on modern consoles/Steam with heavily 'inspired' code).


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