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Call Of Duty: Advanced Warfare | News/Info/Speculation

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  • Registered Users, Registered Users 2 Posts: 10,768 ✭✭✭✭degrassinoel


    still have a boxed version of it here :P

    I think that was actually the last game i bought from a brick and mortar shop too, that or age of conan :D


  • Registered Users, Registered Users 2 Posts: 856 ✭✭✭Battleflag


    Bring out a next gen copy of cod 4 and Modern Warfare 2 bundled together, that would be sweet.

    From the reaction of this thread, COD must be on the decline. Threads used to be full of enthusiasm instead of hate!
    I'm done with COD, didn't get the last two as I got bored with the gameplay. I did pick up BF4 for the PS4 and gotta say, it blows COD out of the waters. If others are still hatin COD, give bf4 a shot.


  • Registered Users, Registered Users 2 Posts: 4,101 ✭✭✭NUTZZ


    305px-Call_of_Duty_Sledgehammer_Games.jpg

    Call Of Duty: Advanced Warfare
    Call of Duty: Advanced Warfare is a new installment of the Call of Duty series and will be developed by Sledgehammer Games. It is set to be released in November 2014 on Xbox One, PlayStation 4, PlayStation 3, Xbox 360, and PC.

    Call of Duty: Advanced Warfare is set in the year 2054. The ATLAS, a Private Military Company, is being led by Jonathan Irons.

    And the Shakespearean reference in the opening line is not merely a flourish: the game will feature Kevin Spacey, artistic director of the Old Vic, as its lead antagonist. It is not the respected actor's first video game appearance – he also starred in the Xbox 360 and PlayStation 2 tie-in with the movie Superman Returns.

    Set in the future, Advanced Warfare will feature Spacey as the head of a private military contractor (PMC) which goes rogue and picks a fight with the US government – with no doubt explosive consequences.
    Microsoft announced on May 2, 2014 that DLC for Call of Duty: Advanced Warfare is coming to Xbox 360 and Xbox One first.


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    Call of duty 4 <3


  • Registered Users, Registered Users 2 Posts: 1,801 ✭✭✭Gandalph


    Frank J Underwood's persona has followed Spacey into the gaming industry, haha I only thought to myself the other day that he should do a voice over for one of the main characters.


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  • Registered Users, Registered Users 2 Posts: 14,013 ✭✭✭✭Cuddlesworth


    still have a boxed version of it here :P

    I think that was actually the last game i bought from a brick and mortar shop too, that or age of conan :D

    Ahhhhh, age of Conan. I remember that failure of a game distinctly.


  • Registered Users, Registered Users 2 Posts: 10,768 ✭✭✭✭degrassinoel


    yeah back at the launch it had very few quests and things to do beyond level 20, and considering the cap was 75 or something, it was a massive bore to try get anything but levelling done after 20. Shame really because it had massive potential and the combat was kind of fun too


  • Registered Users, Registered Users 2 Posts: 22,924 ✭✭✭✭ShadowHearth


    still have a boxed version of it here :P

    I think that was actually the last game i bought from a brick and mortar shop too, that or age of conan :D


    Please.... :pac::D

    Just found all those on my PC game shelf. And I am not an COD player. The MW3 I got for 8eu and Black ops 2 for 18 on Littlewoods for 18eu back then, when they had some price **** up.

    DSC_0242_zps4q0qxa8w.jpg


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Can't believe COD2's SP is being overlooked. I loved that game and it's still the best of the COD's for me with COD 4 a close second with that being the last i've enjoyed.

    This one just looks like more boring ****e that we've had the last few years.


  • Registered Users, Registered Users 2 Posts: 2,656 ✭✭✭C14N


    TheDoc wrote: »
    MW2 was the pinnacle, and only because it built on a perfect framework from MW.

    I couldn't disagree more. MW2 is genuinely one of my least favourite games I've ever owned. I was sort of into the series with CoD4 (I did think it was overhyped but that's probably because my friends were teenaged Xbox players so I heard more hype than most), I though World at War was alright too and then MW2 turned me off it again completely. Poor and nonsenical single player game and, as someone who was never that good, the multiplayer felt hideously unbalanced. I would have usually had a kill:death ration of maybe 0.8 on the previous games but the killstreak rewards on MW2 turned that to around 0.3 for me, despite the fact that the gameplay was almost identical.
    still have a boxed version of it here :P

    I have boxed of all 3 COD games I own, back from the days when the internet was too slow for me to download them.

    We'll see how this iteration turns out. I'd like to think the if they can hire Kevin Spacey, they can maybe hire a decent scriptwriter too but I'm not getting my hopes up until we see more.

    Regarding the series generally, it's worth looking at a chart of it's progress this gen.

    Year | Game | Sales (m) | Metascore
    2007 | Modern Warfare | 17.6 | 93
    2008 | World at War | 16.8 | 84
    2009 | Modern Warfare 2 | 24.4 | 91
    2010 | Black Ops | 25.1 | 85
    2011 | Modern Warfare 3 | 29.6 | 85
    2012 | Black Ops 2 | 25.2 | 80
    2013 | Ghosts | 20.7 | 71
    [note: Metascore was taken as an average of PC, 360 and PS3 scores for each game]

    If we take World at War out as an anomaly, the series has been consistently dropping in terms of critical acclaim since COD4, to the point where it finally reached Metacritic's "mixed reviews" section with Ghosts. At the same time, sales kept going up until MW3, when they peaked. They've been dropping at a rate that I'm sure Activision would call "alarmingly fast" since then. At 20m sales though, it's still definitely profitable to keep putting these out, and we know Activision aren't going to go the high route and cut the series short out of some sense of honour when they can still sell this many copies. I'd say we'd have to be looking at sales of less than 5m before they would even consider that so we're guaranteed a few more even if the current trends do stick.

    If I was making predictions, I'd say it will start Simpsoning hard this generation. It won't be the critical and commercial hit it was in its heyday but there should still be enough interest either from people who are just morbidly curious on how its doing or who totally lack any awareness about the series (and really enjoy it even when it's just mediocre retreads of old ideas) to sustain it for years to come. I don't think these usually cost a ton to make (as people have pointed out, they still use the same old engine and they can easily cut back on big special effects and nobody would care) so I think the sales would have to get a lot lower before it starts going anywhere.


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  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    I'm willing to give AW a chance. But I'm sure it'll be released for €80 euro with some exclusive map packs ****e and more over priced DLC. Hard to get excited about it.


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    Amen.





    COD4 > BLOPS1 > MW2

    Everything else since BLOPS 1 has been utter tripe :(

    COD4 MP was almost perfect imo. Killstreaks were the same for everyone and there were quite a few good maps. If they released new DLC for that game and refreshed the coding to remove the hackers/glitchers I'd gladly pay for it. Always preferred BLOPS 1 to MW2 which surprised me as I'd always been an Infinity Ward fan and didn't like Treyarch COD games. Now a Treyarch game ranks as my second favourite in the series! Never thought I'd see the day, :pac:

    Can't disagree with you there. I was just talking from a MW series standpoint. Overall I preferred BOPS to MW2 as well. MW2 was frustrating a lot of the time, but if not for the squabbling within Activision and West and Zampella, who knows if they would have patched the broken stuff within the game. If only they did..
    dreamers75 wrote: »
    COD4 is easily the best in the series MP and SP.

    twas a decent game then.

    Was a great game that just needed tweaking. One or two perks removed (martyrdom and 3 frag) and the blast radius reduced, that's it. Most of the maps were great too. Maps in the games following COD4 were more miss than hit.

    It's frustrating how close they were to perfection and effectively since then just taking a huge dump on the franchise. Part of the course with Activision I suppose though.


  • Registered Users, Registered Users 2 Posts: 4,101 ✭✭✭NUTZZ


    More details;
    An Advanced World:
    Call of Duty: Advanced Warfare takes place in a plausible future in which technological progress and today’s military practices have converged with powerful consequences.
    In this carefully researched and crafted vision of the future, Private Military Corporations (PMCs) have become the dominant armed forces for countless nations outsourcing their military needs, redrawing borders and rewriting the rules of war.
    And Jonathan Irons, the founder and president of the world’s largest PMC - Atlas Corporation - is at the center of it all.

    An Advanced Soldier:
    Powerful exoskeletons evolve every aspect of a soldier’s battle readiness, enabling combatants to deploy with an advanced lethality and eliminating the need for specialization.
    The introduction of this gameplay mechanic delivers enhanced player movement and verticality through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed.
    With the advent of the exoskeleton and newly advanced armor and weaponry, every soldier commands tactical freedom in any terrain unlike ever before, fundamentally changing the way gamers play Call of Duty across all modes.

    An Advanced Arsenal:
    Harnessing the power of next-gen platforms, Call of Duty: Advanced Warfare brings players into the battlegrounds of the future by boasting a new hi-tech, advanced arsenal and ability set, arming players with all-new equipment, technology, perks, and vehicles like hoverbikes and highly specialized drones.
    Players can also choose between standard ammunition and an all-new class of directed-energy weaponry that enables totally new gameplay dynamics.
    And with exoskeletons delivering a massive force multiplier and unprecedented tactical freedom, Call of Duty: Advanced Warfare evolves every firefight.


  • Registered Users, Registered Users 2 Posts: 86,725 ✭✭✭✭Overheal


    Quadrapedal tank, neat, but unoriginal (if you're a mech-head like me and have owned a pencil in the last 10 years, you've baked the concept before too)

    Oh look, a wall-climbing exosuit. Guess someone in the office was worried about their parkour competitor.

    Not being very original, in all fairness.


  • Moderators, Computer Games Moderators Posts: 14,786 Mod ✭✭✭✭Dcully


    Since COD4 pretty much everything in the series has been utter trash.


  • Closed Accounts Posts: 11,835 ✭✭✭✭cloud493


    I don't think thats quite true. Diminishing in quality sure. But not truly awful, like say I dunno, too human or something.


  • Registered Users, Registered Users 2 Posts: 456 ✭✭The Little Fella


    NUTZZ wrote: »
    More details;

    An Advanced Soldier:
    Powerful exoskeletons evolve every aspect of a soldier’s battle readiness, enabling combatants to deploy with an advanced lethality and eliminating the need for specialization.
    The introduction of this gameplay mechanic delivers enhanced player movement and verticality through boost jumps and grappling, covert cloaking abilities, and biomechanics that provide unparalleled strength, awareness, endurance, and speed.
    With the advent of the exoskeleton and newly advanced armor and weaponry, every soldier commands tactical freedom in any terrain unlike ever before, fundamentally changing the way gamers play Call of Duty across all modes.


    I already have titanfall


  • Closed Accounts Posts: 3,575 ✭✭✭NTMK


    Nuri Sahin wrote: »
    It's frustrating how close they were to perfection and effectively since then just taking a huge dump on the franchise. Part of the course with Activision I suppose though.

    it wasnt until after 4 did activision become a **** bag company COD4 saved them to a certain extent and were later bought by vivendi and merged with blizzard one that was complete we saw the **** storm of guitar/dj hero getting 7 releases in one year and we havent seen a new cod engine yet (ill need to see AW first) and the engine theyre using is a derivative of a 15 year old engine now

    Maybe we'll see a change in Acti now they're control themselves now (the moving from a 2 year dev cycle to 3 year is a plus) but it wont be this year


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    I've always been perplexed by the whole engine debate with the CoD series. Say for instance, Activision announce that the next iteration in the series was to have a brand new engine, completely built from the ground up. What major differences would people actually expect to see compared to that Advanced Warfare trailer?


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    gizmo wrote: »
    I've always been perplexed by the whole engine debate with the CoD series. Say for instance, Activision announce that the next iteration in the series was to have a brand new engine, completely built from the ground up. What major differences would people actually expect to see compared to that Advanced Warfare trailer?

    Shinier graphics, I guess. I've always heard people giving out about CoD's engine, but I never saw any problems with it. It feels good and looks good. I'm not a PC head, so I'm always blown away by just how well Call of Duty games look. If it's not broken, yadda, yadda, yadda...


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  • Registered Users, Registered Users 2 Posts: 2,656 ✭✭✭C14N


    NTMK wrote: »
    it wasnt until after 4 did activision become a **** bag company COD4 saved them to a certain extent and were later bought by vivendi and merged with blizzard one that was complete we saw the **** storm of guitar/dj hero getting 7 releases in one year and we havent seen a new cod engine yet (ill need to see AW first) and the engine theyre using is a derivative of a 15 year old engine now

    Maybe we'll see a change in Acti now they're control themselves now (the moving from a 2 year dev cycle to 3 year is a plus) but it wont be this year

    I think it had something to do with the fact that both Guitar Hero and CoD were huge successes for them at the same time. Both GH3 and COD4 came out at the same time and each sold over 15 million copies which was huge so they basically decided to milk them both dry and make almost no other games.


  • Registered Users, Registered Users 2 Posts: 2,625 ✭✭✭fergus1001


    I don't give one **** about this game


  • Site Banned Posts: 26,456 ✭✭✭✭Nuri Sahin


    C14N wrote: »
    I think it had something to do with the fact that both Guitar Hero and CoD were huge successes for them at the same time. Both GH3 and COD4 came out at the same time and each sold over 15 million copies which was huge so they basically decided to milk them both dry and make almost no other games.

    Tony Hawk series as well.


  • Registered Users, Registered Users 2 Posts: 2,625 ✭✭✭fergus1001


    deathrider wrote: »
    Shinier graphics, I guess. I've always heard people giving out about CoD's engine, but I never saw any problems with it. It feels good and looks good. I'm not a PC head, so I'm always blown away by just how well Call of Duty games look. If it's not broken, yadda, yadda, yadda...

    A story fitting the title "call of duty" and have it grounded in reality and not some hyper splosion per minute epileptic seizure fest that it currently is


    And stop the campers

    Reduce the size of the maps relative to the amount of players in them its basic level design !


  • Registered Users, Registered Users 2 Posts: 3,699 ✭✭✭deathrider


    fergus1001 wrote: »
    A story fitting the title "call of duty" and have it grounded in reality and not some hyper splosion per minute epileptic seizure fest that it currently is


    And stop the campers

    Reduce the size of the maps relative to the amount of players in them its basic level design !

    I don't think the engine would have any effect on the story what so ever. Reducing level size and campers doesn't sound like anything a new engine would be needed for either.


  • Registered Users, Registered Users 2 Posts: 2,625 ✭✭✭fergus1001


    deathrider wrote: »
    I don't think the engine would have any effect on the story what so ever. Reducing level size and campers doesn't sound like anything a new engine would be needed for either.

    I wasn't talking about the engine

    But what a new engine would bring is better graphics and a new look and feel to the game

    Spice things up a little


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    fergus1001 wrote: »


    And stop the campers

    Someone I know made a mod for MOHAA that killed you if you stayed still for 15 seconds. Campers annoyed him also.

    Dont see the problem with campers myself (play BF) you have to camp to defend the objective just whiney little kids cry about it.

    Whats wrong with staying in the same spot(kill cam off) ?


  • Closed Accounts Posts: 1,844 ✭✭✭Snake


    Why do they insist on making one every year... If they spent some time and didn't rush to make a new one every single year it'd be a better series... Stop just stop it right now


  • Registered Users, Registered Users 2 Posts: 16,328 ✭✭✭✭Witcher


    Why do they insist on making one every year... If they spent some time and didn't rush to make a new one every single year it'd be a better series... Stop just stop it right now

    Made by 3 different companies in rotation so they have more than a year to do it.


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  • Closed Accounts Posts: 1,844 ✭✭✭Snake


    Blay wrote: »
    Made by 3 different companies in rotation so they have more than a year to do it.

    It's still always rushed an unfinished


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