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Tekken Tag Tournament 2 Discussion Thread

  • 21-05-2012 3:17pm
    #1
    Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭


    ttt2.jpg


    Release Date - 14th September

    Character List - Here

    Official Forums - Here

    Get Hype!


«13456747

Comments

  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_




    Video on the DLC characters (Angel, Kunimitsu, Ogre and Michelle)

    Personally, I'm hype for Michelle as I always wanted her to return since T2.


  • Registered Users, Registered Users 2 Posts: 238 ✭✭Cobelcog


    wer alex


  • Registered Users, Registered Users 2 Posts: 966 ✭✭✭Jun_DP101


    No game is complete without Jun!!


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Cobelcog wrote: »
    wer alex
    This gameplay video for Tekken Tag Tournament 2 features the first four characters featured in the DLC pack: Michelle, Angel, Ancient Ogre, and Kunimitsu.
    Sounds like there's more on the way. Can only think of Alex/Roger/Tiger/Dr.B/Miharu/Gon/Tetsujin/Forrest Law/

    That's excluding all the Jacks, old King/Kuma and Violet


    Tbh game needs Miharu but besides that, all the characters I like are in :)


  • Registered Users, Registered Users 2 Posts: 238 ✭✭Cobelcog


    thx gus


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  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Cobelcog wrote: »
    thx gus

    Np ;)


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Oh apparently Violet is the instructor for the Fight Lab and there's rumours of Gon being a minigame in Fight Lab as well, where you have to hit him off the ground and keep him up until he pops like a balloon.

    And Miharu can apparently be seen in the schoolyard stage, think she only appears when Xiaoyu is being played but again, this is just rumours. The girl does resemble Miharu a bit though so this might rule her out.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    The thumbnail for that video makes it look like ogre is singing on X-Factor.


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    hype get


  • Registered Users, Registered Users 2 Posts: 1,510 ✭✭✭batman_oh


    Anybody intending playing this?
    I'm thinking of making a semi Tekken comeback for it. T6 wasnt my favourite game ever but the movement being back helps and this looks potetnially fun


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  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    Yes and Yes


  • Registered Users, Registered Users 2 Posts: 1,510 ✭✭✭batman_oh


    double mishimas ftw :D


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    I'll prob play Jin and Jun like I did back in the day...


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Asuka/Miharu (If she makes it)

    Or Asuka/Jun


  • Registered Users, Registered Users 2 Posts: 800 ✭✭✭The Hound


    I'd probably play Top & Tier if I play this


  • Registered Users, Registered Users 2 Posts: 1,919 ✭✭✭1man3letters


    will prob give it a bash on release, enjoy tag


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Release date has been confirmed - September 14th for EU and probably 11th for USA.

    A special edition of TTT2 is also announced, includes a metal box, original soundtrack, artbook and a behind the scenes DVD.

    www.eventhubs.com/news/2012/may/22/tekken-tag-tournament-2-europe-release-date-announced/

    And Michelle's model is also revealed.

    http://www.xboxygen.com/IMG/jpg/tekken-tag-tournament-2-new-perso_3_.jpg


  • Closed Accounts Posts: 4,987 ✭✭✭JohnMc1


    Fergus_ wrote: »
    Release date has been confirmed - September 14th for EU and probably 11th for USA.

    A special edition of TTT2 is also announced, includes a metal box, original soundtrack, artbook and a behind the scenes DVD.

    www.eventhubs.com/news/2012/may/22/tekken-tag-tournament-2-europe-release-date-announced/

    And Michelle's model is also revealed.

    http://www.xboxygen.com/IMG/jpg/tekken-tag-tournament-2-new-perso_3_.jpg

    Looks like I'll be pre-ordering after all. Michelle looks exactly like she did in T2. I wonder how they'll explain how she and Kunimitsu didn't age [or got younger]


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    JohnMc1 wrote: »
    Fergus_ wrote: »
    Release date has been confirmed - September 14th for EU and probably 11th for USA.

    A special edition of TTT2 is also announced, includes a metal box, original soundtrack, artbook and a behind the scenes DVD.

    www.eventhubs.com/news/2012/may/22/tekken-tag-tournament-2-europe-release-date-announced/

    And Michelle's model is also revealed.

    http://www.xboxygen.com/IMG/jpg/tekken-tag-tournament-2-new-perso_3_.jpg

    Looks like I'll be pre-ordering after all. Michelle looks exactly like she did in T2. I wonder how they'll explain how she and Kunimitsu didn't age [or got younger]


    They don't need to, tekken tag is out of continuity with the main games.


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    http://www.youtube.com/user/Boss27Eur?feature=watch

    Some good footage on this channel for TTT2 matches.


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  • Registered Users, Registered Users 2 Posts: 899 ✭✭✭BigStupidGuy


    http://www.youtube.com/watch?feature=player_embedded&v=eEN_Ahdt8Tk

    Snoop Dog to the rescue of Tekken :D

    Whatever gets more people playing I guess!


  • Registered Users, Registered Users 2 Posts: 966 ✭✭✭Jun_DP101


    @bigstupidguy (:pac:)

    are you guys still playing tekken? A few of us still play it in casuals if yous wanna come in and have a few games, try to get the t6 scene going again


  • Registered Users, Registered Users 2 Posts: 876 ✭✭✭Aurongroove


    We had something of a renaissance of t6 after a nice couple of months of SCV.
    It might be nice to pop in. I'd love to see If I'm a match for any of you. I've improved marginally.


  • Registered Users, Registered Users 2 Posts: 1,510 ✭✭✭batman_oh


    I havent turned on t6 since the last tournament but wouldnt mind a few games before this comes out. Been giving Hybrid a shot there using Devil Kaz and Jin and it's a little messy but still decent fun. The juggles are going a bit too far methinks. Plus at least the movement is back to T5DR type so that's better


  • Registered Users, Registered Users 2 Posts: 899 ✭✭✭BigStupidGuy


    Yeah we have still been playing it alright, but to be honest I think it's impossible to revive the tekken scene right now, everyone is just waiting for TTT2.

    But it's cool that you guys are playing it now, I have a good feeling for September! but hey in the mean time if any of the tekken players want to go in during the summer to a casual session please let me know and I'll be there :)


  • Registered Users, Registered Users 2 Posts: 966 ✭✭✭Jun_DP101


    I think it's impossible to revive the tekken scene right now

    It's really not, all you guys have to do is come in there are usually 4-5 people who would play it with you. =] iirc there were about 4-5 players guys who used to do the old ranbats. Before you know it we could have 9-10 players for tekken ranbats/casuals

    Glad to see you all interested again, every wednesday and saturday there's a good few of us in xgc. Hope to see you all there!


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    Sweet, because if there's anything that will improve the game it's random appearances by has-been rappers. :pac:


  • Registered Users, Registered Users 2 Posts: 3,239 ✭✭✭UberPrinny_Baal


    Sweet, because if there's anything that will improve the game it's random appearances by has-been rappers. :pac:

    This statement is never untrue!



  • Registered Users, Registered Users 2 Posts: 966 ✭✭✭Jun_DP101


    http://www.youtube.com/user/79978867547864536877/videos

    This guy uploaded the new character themes for tag 2 worth checking out. A lot of them are remastered versions of their old ones like Kaz, bruce from t2


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  • Closed Accounts Posts: 632 ✭✭✭Forest Demon


    Jun_DP101 wrote: »
    @bigstupidguy (:pac:)

    are you guys still playing tekken? A few of us still play it in casuals if yous wanna come in and have a few games, try to get the t6 scene going again

    PS3 or XBOX?


  • Registered Users, Registered Users 2 Posts: 966 ✭✭✭Jun_DP101


    PS3 or XBOX?

    both


  • Registered Users, Registered Users 2 Posts: 22 Nickco


    Hell yeah, looking forward to the new devil jin/kazuya. I loved the old tekken 3 style but this new one isn't looking bad. You guys should try and watch blood vengance online, the animated movie, pretty damn good.


  • Registered Users, Registered Users 2 Posts: 876 ✭✭✭Aurongroove


    For me it keeps coming back to how much of a crying ****ing shame it is about those juggle combos, it's like they've taken an aspect of Tekken that was made too important and tripled the importance of it again. and they think they're making the game better. you can't make everyone rich by printing more money, your just reducing the value of things. And you can't make tekken good by giving everyone 13 frame launchers and giving even more importance into a system where hours or practice results in knowing a series of "phone numbers" that give 100 damage that is unavoidable upon inception.


    launchers and the juggling system are now the only thing that matter in Tekken, with almost nothing else getting a word in (besides spacing, but that's mostly to avoid being launched) the usefulness of a move now is solely dependant on wither it's a launcher, a counter hit launcher or not, and wither it is or is not punishable by a launcher or vulnerable to being crushed by another launcher or not.

    Juggles use to be the final frontier in tekken; the extra bit that made the difference between being good, and being really good, for TTT2 even having a good punishing game say something like a 30 for 10frame, 40 for 11/12 frame and 50 for 13 (I would class that as good punishing), will pale into insignificance if your looking at 80/110 damage for crushing, counter hit launching, or launch punishing. why block and punish a low or parry it when you could've crushed it with a hop kick for appropriately 2.5 times more damage?

    I cannot understand why they don't set up a system for teching out of binding and wall splatting: the attacking player gets a free ride on the max damage train and here I am looking at creative follow ups after landing a 1+2 throw, to which 5 minute later I think, "what a ****ing waste of time, there an opportunity to tech which will leave me vulnerable to launch".

    grab combos have escapes, chain attacks have escapes, throws have escapes, ground hitting has escapes. but juggling with a bind and a wall splat, your just sitting there.

    In fact if tekken is going to go the way of huge combos that have no means of escape then they should also do the following:

    Make all chain grabs (king, nina, etc) inescapable combos and wither or not you get hit by the entire thing depends on wither the attacking player remembers and inputs the combo correctly or not, just like juggle combos. The initial grapple for these combos are far more cumbersome then many launchers (compare any of the start up moves for kings grabs to his uf4 then compare the damage)

    Make all low attacks in 10 hit combos unparryable make the entire combo jail on block, and make it a natural combo all the way through from the 2nd or 3rd hit just like juggle combos. for most characters the first hit or two of a 10 hit combo are slow, cumbersome attacks with **** range, **** tracking and poor crushing properties unlike some of their launchers.

    then carry on to double the damage of ground hitting moves and lengthen the time to have to guarantee they connect after spiking, if your spiked instead of bound.
    then make all mid high combos jail on block, make all unblockable attacks track both ways, and take at least 100 to 160 health. etc etc etc. and then throw away the build becasue you've completely ruined the game

    (woah long rant)


  • Registered Users, Registered Users 2 Posts: 899 ✭✭✭BigStupidGuy


    you can't make tekken good by giving everyone 13 frame launchers

    This I agree with, the more balanced the game becomes the more boring it will be.

    hours or practice results in knowing a series of "phone numbers" that give 100 damage that is unavoidable upon inception.

    In fairness people always have to vary combos on wall stages, and people screw up the execution of combos all the time. However on non wall stages this is almost true.

    the usefulness of a move now is solely dependant on wither it's a launcher, a counter hit launcher or not, and wither it is or is not punishable by a launcher or vulnerable to being crushed by another launcher or not.

    It is true that a safe counter hitting mid launcher (eg Lili df+3) is a lot better than a poke, but Tekken is all about controlling frames to set up a launch which you mostly get with pokes. However I do agree that it's always worth throwing out a hopkick randomly, which is kinda sad, and the tag regen system for health almost makes them safe.

    Why block and punish a low or parry it when you could've crushed it with a hop kick for appropriately 2.5 times more damage?

    Because you might have read the low wrong, your opponent may block the hopkick, and you will be punished.

    grab combos have escapes, chain attacks have escapes, throws have escapes, ground hitting has escapes. but juggling with a bind and a wall splat, your just sitting there.

    Make all chain grabs (king, nina, etc) inescapable combos and wither or not you get hit by the entire thing depends on wither the attacking player remembers and inputs the combo correctly or not, just like juggle combos. The initial grapple for these combos are far more cumbersome then many launchers (compare any of the start up moves for kings grabs to his uf4 then compare the damage)

    Make all low attacks in 10 hit combos unparryable make the entire combo jail on block, and make it a natural combo all the way through from the 2nd or 3rd hit just like juggle combos. for most characters the first hit or two of a 10 hit combo are slow, cumbersome attacks with **** range, **** tracking and poor crushing properties unlike some of their launchers.


    In fairness 10 hits and grabs exist to punish people not very knowledgeable at the game, or unable to throwbreak, it's just supposed to

    (a) Make a steeper learning curve in the game.
    (b) Make it more fun at an "intermediate level"

    I still think it's going to be a great game! :)


  • Registered Users, Registered Users 2 Posts: 3,006 ✭✭✭Ramza


    the usefulness of a move now is solely dependant on wither it's a launcher, a counter hit launcher or not, and wither it is or is not punishable by a launcher or vulnerable to being crushed by another launcher or not.

    And?

    I don't think there's anything wrong with juggles. The ****ing wall combos are ridiculous though esp in TTT2 by the looks of things. There's a lot more to tekken than launching/juggling. It's just how things are punished. Spacing, movement, zoning and knowing your characters frames were always very important in 3d games esp Tekken. I think there's nothing wrong with getting in a solid damage punish

    My opinion anyway :)


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  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_




  • Registered Users, Registered Users 2 Posts: 22 Nickco


    Yeah nice video, i played the demo its pretty awesome :D


  • Registered Users, Registered Users 2 Posts: 75 ✭✭recnib


    Teken was one of my all time favourite game series while i played ps2, Tag Tournament was one of the best IMO. Ill always remember it fondly :) Cant wait to play this game !!


  • Registered Users, Registered Users 2 Posts: 1,762 ✭✭✭Yreval


    Surely I can't be the only one who noticed this? (about 2:18)

    zIFRk.jpg

    qPZ6i.jpg


  • Closed Accounts Posts: 289 ✭✭SirAuronDX


    Yreval wrote: »
    Surely I can't be the only one who noticed this? (about 2:18)

    zIFRk.jpg

    qPZ6i.jpg

    He punched off her clothes...that is a good skill to have


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  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    SirAuronDX wrote: »
    He punched off her clothes...that is a good skill to have

    USE ALL OF THE SKILL POINTS :pac:


  • Registered Users, Registered Users 2 Posts: 1,762 ✭✭✭Yreval




  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    Prototype Jack is back? I can have two Jacks on one team?

    Game of the Year.


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    That's got to be everybody accounted for besides Dr.B himself.

    Nice to see Alex back, I've never really cared for joke characters but if you're going to be silly and have a couple bears and a kangaroo you might well go the whole hog and give the boxing dinosaur some love.


  • Registered Users, Registered Users 2 Posts: 899 ✭✭✭BigStupidGuy


    They need only like... 3 more to have everyone ever plus new characters....


  • Registered Users, Registered Users 2 Posts: 2,888 ✭✭✭Fergus_


    Still awaiting Miharu.


  • Registered Users, Registered Users 2 Posts: 899 ✭✭✭BigStupidGuy




  • Registered Users, Registered Users 2 Posts: 18,818 ✭✭✭✭K.O.Kiki



    2:54
    I don't think Tecmo are worried... yet.


  • Registered Users, Registered Users 2 Posts: 899 ✭✭✭BigStupidGuy


    Ah all I really want is a character customise option around as good as SCV. But Tekken seems more reluctant to let you mess around with their beloved characters


  • Registered Users, Registered Users 2 Posts: 876 ✭✭✭Aurongroove


    except for those really fake looking stupid haircuts.


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