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Need a DEV team

  • 17-04-2012 4:25pm
    #1
    Registered Users, Registered Users 2 Posts: 846 ✭✭✭


    Preventing Fail


«1

Comments

  • Registered Users, Registered Users 2 Posts: 1,899 ✭✭✭megaten


    This is a joke right?

    Anyways ideas are cheap. If your serious try to put in the ground work yourself. The more work you do yourself the more people will be inclined to work with you.


  • Registered Users, Registered Users 2 Posts: 8,659 ✭✭✭CrazyRabbit


    So you want a dev team/person to do all the work and get SOME of the profit...assuming it even sells?


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    i too am looking for a dev team.

    i need a 100 strong core team of experienced programmers, 20 AAA level art designers, a couple of sound experts, 15 of the world's best character modellers, a couple of oscar winning script writers and a few other bits and pieces

    ill pay each person some of the profits if the game sells a certain amount


  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭Big Knox


    :pac::pac::pac:


  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    Checks date on startbar...., it's not April fools.....confused :S


    On a sidenote,

    I am looking for a team of Engineers and scientists to build a car/jet/rocket prototype.
    I am also looking for several owners of scrapyards, production facilities to provide the needed parts for said prototype.
    IF the prototype actually works, I will let you have a shot for 15 minutes...but then you have to give it back .


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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Digy123 wrote: »
    Okay guys so My friend and I have some GREAT ideas for MOD it will use the Source engine from Valve we would need A full Dev team this is what we need...
    4 Voice actors
    A Programmer to programe Game modes
    and somebody who could make it able to play Online
    The Ideas we have for this mod are really Great and we really think we could get this mod On Steam im afraid to post the Ideas here as i think somebody would steal them.If you think you would be interested please message me.Also if this got on Steam and we could sell it you would of course get some of the profit.I know its a bit much to say that it will be on steam but the ideas we have really could make a full game we are really looking forward to seeing it When its done
    And i think alot of people would enjoy it.:)
    Okay, I'll humour you. Why do you want to use the Source engine?


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    in all seriousness, i do identify with the guy. ive had an idea for an xbla/psn game for a few years now that im fairly positive would be reasonably successful. i just lack the ability to actually build the thing, and the resources to pull a team together. one day though... one da


  • Registered Users, Registered Users 2 Posts: 18,514 ✭✭✭✭VinLieger


    Do you have any experience with the tools neccessary to do something like this or is it like it sounds and you have "a great idea" and want someone to make it for you


  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Preventing fail


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    Digy123 wrote: »
    Guys come in this isnt a joke and no the team wont do all the work notice how i didnt ask for a Map maker me and my friend will be doing these

    is the money going to be split up reflecting who did the most work? since you've got the programmer down to basically most of it, and you and your friend are only building the maps, its safe to assume you two will be making the least, yeah?


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  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Preventing Fail


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    Digy123 wrote: »
    Oh Btw i emailed Gabe newell.....He said he would look into the idea

    hahahahahahahahahahahahaha


  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Preventing Fail


  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Preventing Fail


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Helix wrote: »
    i too am looking for a dev team.

    i need a 100 strong core team of experienced programmers, 20 AAA level art designers, a couple of sound experts, 15 of the world's best character modellers, a couple of oscar winning script writers and a few other bits and pieces

    ill pay each person some of the profits if the game sells a certain amount

    I know you're only joking, but this is exactly what a producer in the film industry does.
    Digy123 wrote: »
    Guys come in this isnt a joke and no the team wont do all the work notice how i didnt ask for a Map maker me and my friend will be doing these

    It's a really good thing that you are eager to do something like this, and you should, but you are highly unlikely to meet with any success just posting on a forum like this. If you were a programmer and had the core of the mod made and you needed some secondary programmers to help with the workload or provide some speciality you don't have maybe you'd get a response. Games/mods get made by two types of group: Talented individuals that do it because they love it and want to learn more about programming, and people/companies with money that pay the first type to make the game they want. You can't provide neither of these and hope some how people will just give you their time and talents.


  • Registered Users, Registered Users 2 Posts: 22,929 ✭✭✭✭ShadowHearth


    Digy123 wrote: »
    Anyway i have taken photos of our idea and have the time and date so its harder for people to steal it anyway here is our idea ...Ps Its mainly for the Sci-fi Community
    here it is

    Backstory: Aliens drop spores to terraform earth but end up making the infected humans primal and cannibalistic, the aliens discover this and redevelop the spore so it can be transferred from an infected through a bite like a virus.
    Location: A small town on the east coast of America dubbed Purgatory by the survivors that relocated there.
    Gametypes:
    Sandbox: Explore Purgatory, fight zombies, find antivirus, team up with survivors and set up your own safe houses.
    Clean Up: You and three other soldiers have to clear a town of infected.
    Grab the antivirus: Like capture the flag but with a twist, you and three other survivors venture into a town to find a syringe of the antivirus, the thing is there's not enough antivirus so one person won't get it each round (or night) the person that doesn't get the antivirus after each round becomes a super zombie and has to kill the other players and has the infected as allies.
    Purge: Fight to the centre of an infected town and plant a neutron bomb to eliminate the infected.
    Capture the alien: You and three other survivors must capture an alien for the military to interrogate, when you do it will call down other aliens to rescue it.
    Supremacy: Four survivors must battle against four player controlled zombies who are backed up by AI controlled zombies.
    Horde Survival: Your vehicle breaks down on the road and you must defend it from zombies while one of your teammates repairs it.
    Base Defense: Player controlled aliens attempt to steal intelligence from a military base which is defended by Player controlled soldiers.
    Sabotage: Player controlled soldiers must fight to destroy an alien mothership defended by player controlled aliens from within to prevent it from co-ordinating their forces.
    Abduction: You and two other players have been abducted and must bring the saucer back to earth.

    Thats the VERY basic main story along with a few of the Gamemodes we taught of

    so its a zombie game.


  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Preventing Fail


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    Zillah wrote: »
    I know you're only joking, but this is exactly what a producer in the film industry does.

    except they usually have some form of budget, and don't base staff wages off the possibility of the product selling


  • Closed Accounts Posts: 41 Pabzzz


    Digy123 wrote: »
    Anyway i have taken photos of our idea and have the time and date so its harder for people to steal it anyway here is our idea ...Ps Its mainly for the Sci-fi Community
    here it is

    Backstory: Aliens drop spores to terraform earth but end up making the infected humans primal and cannibalistic, the aliens discover this and redevelop the spore so it can be transferred from an infected through a bite like a virus.
    Location: A small town on the east coast of America dubbed Purgatory by the survivors that relocated there.
    Gametypes:
    Sandbox: Explore Purgatory, fight zombies, find antivirus, team up with survivors and set up your own safe houses.
    Clean Up: You and three other soldiers have to clear a town of infected.
    Grab the antivirus: Like capture the flag but with a twist, you and three other survivors venture into a town to find a syringe of the antivirus, the thing is there's not enough antivirus so one person won't get it each round (or night) the person that doesn't get the antivirus after each round becomes a super zombie and has to kill the other players and has the infected as allies.
    Purge: Fight to the centre of an infected town and plant a neutron bomb to eliminate the infected.
    Capture the alien: You and three other survivors must capture an alien for the military to interrogate, when you do it will call down other aliens to rescue it.
    Supremacy: Four survivors must battle against four player controlled zombies who are backed up by AI controlled zombies.
    Horde Survival: Your vehicle breaks down on the road and you must defend it from zombies while one of your teammates repairs it.
    Base Defense: Player controlled aliens attempt to steal intelligence from a military base which is defended by Player controlled soldiers.
    Sabotage: Player controlled soldiers must fight to destroy an alien mothership defended by player controlled aliens from within to prevent it from co-ordinating their forces.
    Abduction: You and two other players have been abducted and must bring the saucer back to earth.

    Thats the VERY basic main story along with a few of the Gamemodes we taught of

    Yoink...I'm gona be rich!!!


  • Registered Users, Registered Users 2 Posts: 6,912 ✭✭✭SeantheMan


    Best of luck man in all honesty.
    If you want something hard enough and work hard enough at it no doubt you'll achieve it in some form.
    Might be a longer and harder road than you expect.
    Unforntunately I have no skills that you require other than my excellent vocal impression of a man from Dublin, though what he'd be doing in rural American amongst a zombie/alien apocolypse I don't know.
    Let me know when it's finished or you need Beta testers...you'll have more luck here with that aspect.


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  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Lol


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Digy123 wrote: »
    We want the source engine because it has Good graphics and requires very little resource to run,Aswell as it is fairly easy to build with.I just dont know anything about making stuff except maps.Oh Btw i emailed Gabe newell.....He said he would look into the idea
    It may be fairly easy to get maps imported into but outside of that it's far from straight forward to work with. If I were you I'd also re-evaluate that team plan...

    For instance, at the very minimum you'll need:
    More than one programmer for the project.
    Artists, environment and character, and an animator or two.
    A guy on board who knows the mapping tools quite well to help you and your mate out. I say this because judging by the rest of the plan I'm not sure you know what you're doing.
    An audio guy unless you want to use stock sounds within the engine.

    Overall though I'll be honest, it sounds like you haven't got a clue of what it takes to bring a mod from idea to completion and as such, you'll be pressed to get anyone on board who really knows what they're doing.

    As for the general idea, it basically sounds like Left 4 Dead with a couple of twists in the different game modes.


  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Preventing Fail


  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Preventing Fail


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    maybe look at you and your friend learning some XNA basics and building a prototype of it as a top down shooter. you'd be able to get most of the ideas in there, and you'd learn quite a bit about the procedures involved. if it turned out okay, you'd be able to get better people on board to help bring it to the next level where you might be able to release it over XBLA.

    if that worked, and it went reasonably well, you'd have a released IP with all your ideas there, so porting it to an FPS engine would be a little easier to push

    that's mostly on my own assumptions though, im sure gizmo could clear up whether that's a viable route or not. im only a journo, that side of things is still way beyond me


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    Digy123 wrote: »
    I admire your honesty but its nothing like L4D as this would show you the effects that an outbreak could have on famlies and stuff
    none of your game modes demonstrate anything like that though, you need to flesh that bit out quite a bit


  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Preventing Fail


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    then youll need to add in some scriptwriters too


  • Registered Users, Registered Users 2 Posts: 17,371 ✭✭✭✭Zillah


    Helix wrote: »
    then youll need to add in some scriptwriters too

    r there ne scriptwriters here that want 2 work on my mod?


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  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Digy123 wrote: »
    I admire your honesty but its nothing like L4D as this would show you the effects that an outbreak could have on famlies and stuff
    Then what you're describing isn't a mod, it's a full game with a story and seemingly expansive online mode. The only reason you're calling it a mod is because you're using an engine but at the end of the day it's no different than what any studio does when they licence something like Unreal.

    At this point let me be clear. This project is not going to happen.

    I don't want to be negative but the scope is just FAR too wide to get it off the ground running. What you could do is pick ONE game mode which best shows off the core mechanics and style of your project and get that implemented with a small team of people. Once you have that done and polished you can begin to build up your team and move onto either another game mode or the single player aspect.

    This would be a far more doable idea than what you have in mind but do remember, you're going to need far more people than you original had in mind to get even a fraction of what you wanted to accomplish done. If you're happy to do that then best of luck. :)
    Helix wrote: »
    maybe look at you and your friend learning some XNA basics and building a prototype of it as a top down shooter. you'd be able to get most of the ideas in there, and you'd learn quite a bit about the procedures involved. if it turned out okay, you'd be able to get better people on board to help bring it to the next level where you might be able to release it over XBLA.
    This is what I'd recommend for someone with an interest in actual game development. The OP seems to just want to get his idea out there but has little to no idea how to go about doing it or what area they'd like to specialise in.

    On that note, in the meantime OP, if you want to attract people to your project then get a decent website set up and show off some of your own work (i.e. maps you've made) in order to entice others on board.


  • Registered Users, Registered Users 2 Posts: 2,528 ✭✭✭TomCo


    I <3 this thread.

    I envisage night terrors where Im the sole programmer on this car crash.


  • Registered Users, Registered Users 2 Posts: 18,514 ✭✭✭✭VinLieger


    Im gonna be honest with you OP, you have little to no idea what your doing.
    You say you want to use the source engine because its got good graphics?
    You want 4 voice actors but only need 1 coder for a game that is gonna have god knows how many different mechanics as well as an online component?

    I admire your zeal but the simple truth is this is not gonna happen. However if you are interested in game development theres loads of other stuff you can do to get started.
    Try playing with the Unreal development kit which is free to download and is a great way to learn about level design http://udk.com/.
    Unity is also a great free engine which is alot more open to mess with than udk and has tons of tutorials and help forums for getting started http://unity3d.com/

    I honestly wish you the best of luck as im an aspiring game developer myself but you really need to get a bit more focus and understanding of what its all about.

    Oh and btw if you are a troll GJ


  • Registered Users, Registered Users 2 Posts: 24 shinto29


    Shaun, as a friend, and as a person that has vast knowledge of the Source Engine.







    STOP EMBARRASSING YOURSELF ON THE INTERNET.

    Shaun, this might be the most retarded and funny thread I have ever seen, please cancel your plans. This really isn't going to happen. You emailed Gabe? I really think he would think this a generic idea. Seriously, get over this.

    Besides, you don't know how to program, map, engineer networking code, write a ****ing script, got Evan (other friend) to design everything.


    Let me be clear Shaun, as the other guy said, this isn't going to happen.

    Mod, please shut down this thread. Prevent fail.

    Sorry.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    ouch


  • Closed Accounts Posts: 4,940 ✭✭✭Corkfeen


    Helix wrote: »
    ouch

    I'm not sure if I dislike his friend who ridiculed him on the internet far more tbh..... Hate people who do that. :mad:


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  • Registered Users, Registered Users 2 Posts: 18,514 ✭✭✭✭VinLieger


    Corkfeen wrote: »
    I'm not sure if I dislike his friend who ridiculed him on the internet far more tbh..... Hate people who do that. :mad:

    Yeah that might have gone a bit far, pretty sure all that could have been said via pm


  • Registered Users, Registered Users 2 Posts: 5,732 ✭✭✭Magill


    LOL, interesting read !


    Actually i guess this would be a good place to ask a question about this... Where would I beable to get involved in a mod/community driven game (Not the OP's guys mod) ? Gonna be finished 3rd year on my degree (Software Engineering) in a few weeks with a long 4 month summer, would love to get involved in some game development... Good way of learning a new language and getting some experience i'd imagine...


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    I love this thread so much.

    It's like a train wreck and a car crash had a beautiful baby.


  • Registered Users, Registered Users 2 Posts: 1,481 ✭✭✭satchmo


    Alright lads, take it easy. I remember when I was younger and had mind-blowingly great ideas... which in retrospect were nothing of the kind. But the best part was having the ideas themselves, fleshing them out, and dreaming of what could be. Nothing ever happened with them of course, because they were mostly face-palmingly bad, but that doesn't really matter.

    The OP had one of these. Granted, what he wants to do is completely unrealistic, which some people have pointed out in a helpful and constructive way. The rest of you... let's leave the guy dream in peace, ok?


  • Closed Accounts Posts: 2,207 ✭✭✭longhalloween


    If you wanted a chance to get this off the ground you need more than an idea.

    Write a script, act out the opening scene and put it on youtube, if its good you MIGHT get a bit of support from someone willing to make it into a small mobile game.


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  • Registered Users, Registered Users 2 Posts: 8,659 ✭✭✭CrazyRabbit


    May I suggest a thread asking how to go about creating a game/mod, seeking help from those with experience in the area? Then, when you have a better idea of how to get the project off the ground, you could look for actually programmers, graphic/sound artists etc.

    Also, I'm fairly sure there is a software development forum here in boards. Might be an idea to drop in for a visit.


  • Closed Accounts Posts: 903 ✭✭✭Herrick


    Count me in for the voice acting! ;)


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Wonder if the CS lads got the same ****e when they posted on the internet about their idea? or any modder with an idea ?


    Some amount of cúnts on this forum.

    To the OP

    The source engine is well documented, every thing you need is online. I would suggest you as a team lead learn how to programme in it and work upwards from there.

    Map making is the easiest part of the task you are going to try.


    good luck.


  • Registered Users, Registered Users 2 Posts: 6,421 ✭✭✭Doodee


    May I suggest a thread asking how to go about creating a game/mod, seeking help from those with experience in the area? Then, when you have a better idea of how to get the project off the ground, you could look for actually programmers, graphic/sound artists etc.

    Also, I'm fairly sure there is a software development forum here in boards. Might be an idea to drop in for a visit.

    There is a sub forum on gamevdev and modding.

    tbh, modding requires a passion and determination that few ppl have. Investing your free time (and others!) in an unpaid project.

    there are plenty of communities out there for the various engines, I would suggest doing a bit more researching into those first and find out what role you could fill in a team.
    Also practise your pitch, as the rough outline you gave is not enough to sell the idea fully. Look into design and writing a brief and answering some of the core questions. Also have people read your brief and see if their vision afterwards matches yours, in most cases it won't so you will have to go back and re word it so it does.
    The more you put in the more you will get back.

    also, the xna suggestion is a very good one. Even consider making it a table top game first as any mechanics that work on the table can be translated to code.


  • Registered Users, Registered Users 2 Posts: 846 ✭✭✭Digy123


    Project Scrapped :(


  • Registered Users, Registered Users 2 Posts: 19,976 ✭✭✭✭humanji


    Digy123 wrote: »
    Project Scrapped :(
    It's for the best if you give up that easily.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,383 CMod ✭✭✭✭Retr0gamer


    dreamers75 wrote: »
    Wonder if the CS lads got the same ****e when they posted on the internet about their idea? or any modder with an idea ?

    I'm pretty sure the CS lads didn't because they didn't just go on a random forum with an idea and actually had some programming and modding experience behind them and were prepared to do the work instead of looking for some one to boss around with the promise of imaginary royalties.

    My suggestion to the OP is to learn some programming and do it himself if he is actually serious because at the moment he's impressing no one with his rampant unprofessionalism.


  • Registered Users, Registered Users 2 Posts: 8,659 ✭✭✭CrazyRabbit


    dreamers75 wrote: »
    Wonder if the CS lads got the same ****e when they posted on the internet about their idea? or any modder with an idea ?


    Some amount of cúnts on this forum.

    To the OP

    The source engine is well documented, every thing you need is online. I would suggest you as a team lead learn how to programme in it and work upwards from there.

    Map making is the easiest part of the task you are going to try.


    good luck.
    That is a little unfair...and borderline personal abuse.
    Nobody has a problem with the guy creating a mod/game, but there were serious questions about what he was expecting to get, how much work was involved, how little of that work was to be done by himself and how the potential profits were to be shared. It was very unrealistic.
    I'm a software developer myself (business applications only), and I believe my opinion is quite valid on the subject.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Retr0gamer wrote: »
    I'm pretty sure the CS lads didn't because they didn't just go on a random forum with an idea and actually had some programming and modding experience behind them and were prepared to do the work instead of looking for some one to boss around with the promise of imaginary royalties.
    Indeed. Minh Le, the original developer of Counter Strike, started out by getting the Quake SDK and learning how to use that before moving onto the original Half Life engine (which was based on Quake) for his CS design. There was an interview with him on Gamasutra awhile back which is pretty interesting.
    Retr0gamer wrote: »
    My suggestion to the OP is to learn some programming and do it himself if he is actually serious because at the moment he's impressing no one with his rampant unprofessionalism.
    This. Either learn how to code or if mapping is his preference, concentrate on that. As I said previously, get a website together, show off your work, join another mod team, see how the process works and what's involved and when you've built up your skillset, start your own project.


  • Registered Users, Registered Users 2 Posts: 321 ✭✭Ian7


    Poor Digy123, One day my son you will be a fierce games exec, earning money from your product from our children........ One day. I once had an "excellent" idea for a game but that was a long time ago. :o. Don't give up so easily Digy, if you want to do this then start from scratch, go to college or self teach yourself how to programme, get all the background experience you can before diving in head first to something as big as this.

    But for now...if Shinto really is in fact your friend...may I suggest you delete him from your facebook account, or whatever way social relationships work in the real world these days.


    go forth Digy123. May we one day experience Digy123.v2


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