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Chun Li Ultra

  • 29-09-2010 11:13am
    #1
    Registered Users, Registered Users 2 Posts: 2,943 ✭✭✭


    Interested in everyone's opinions on this one, not just Chun players. She is so popular that everyone has lots of experience with or against her.

    Which is your preferred Ultra for Chun? Hosenka or Kikosho.

    I know Hosenka does more damage, and is great against shoto's, but I think it has less practical applications. U2 is the easiest ultra to land in the game imo, but it is pathetically weak. I know all the setups for both, but the value in cr short x2 xx ex legs > ultra is tough to pass up. Hosenka can only do that if you're relatively close to the corner.

    Thoughts?

    Preferred Ultra 11 votes

    U1 - Hosenka
    0% 0 votes
    U2 - Kikosho
    27% 3 votes
    Option 3 - I don't care
    72% 8 votes


Comments

  • Registered Users, Registered Users 2 Posts: 2,315 ✭✭✭A-Trak


    All Chun players should pick Kikosho (U2) always, no matter what the matchup.
    Always U2, facto.


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    ofcourse U2 is much easier to execute and it connects regardless of position,
    easiest example, catch some one in the air with HP HP, then easily do ultra 2.
    also df.lk to u2

    U1 obviously requires you to charge so you need to act different for dash ultra, or ultra after sbk, where your charge breaks if you go from down to up, AFAIK, not too sure. You also need to be in the corner, even then it doesnt connect with all characters.

    U1 i feel is best against shotos and dalhism
    also hondas, but hondas i play dont headbutt because theyre ****, i mean cause theyre paul


  • Registered Users, Registered Users 2 Posts: 1,288 ✭✭✭unky chop chop


    Playing against Chun as a Shoto, I'm scared of either one.

    Ultra 2 is nasty when your caught by legs, or launcher or her jumping punch which locks down my aerial game.
    And then ultra one stops my fireballs.
    Overall i think Ultra 2 is better. People like Farz should stick to it for EZ mode wins.

    Ohh just found out chuns EX SBK is punishable by Kens U2 on block. Result


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    find out all you want buddy, you'll still get mashed ex legs to the face.

    also this is you blocking
    Chun-Li_SF_EX_Plus_Alpha--article_image.jpg
    missed, did ya?


  • Registered Users, Registered Users 2 Posts: 1,288 ✭✭✭unky chop chop


    I'm gonna safe jump the S**T outa you next time and bait those SBK's.
    Anyway once the seed of doubt is planted in your fragile mind that they are unsafe your fecked:)


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  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    U1 makes any Chun Li match I have a complete pain, but on the whole I still eat far more U2's because of the cheer ease she can link it.
    Definitely U2.


  • Registered Users, Registered Users 2 Posts: 2,943 ✭✭✭Burning Eclipse


    Kikosho is in a commanding lead as I would have predicted. DooM favours the Hosenka IIRC from the last Munster meet though.

    From my perspective, U2 is much easier to land, and while U1 shuts down headbutt, blanka ball and many projectiles, it's still not going to be landed as consistently as U2.

    Once you have U2 and one bar of meter, the opponent knows that if you land a Cr.lk, they they are eating an Ultra. That is worth a lot.

    On a slightly different note, is there a better super in the game than Senretsukyaku?


  • Registered Users, Registered Users 2 Posts: 1,170 ✭✭✭Sagat06


    against Blanka U1 always!!


  • Registered Users, Registered Users 2 Posts: 551 ✭✭✭Monkeyto


    I think Kikosho because it looks cool when you catch people with it.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    The real answer is she's one of the few characters in SSF4 who has 2 viable ultras and it comes down to personal opinion of a match up.

    Personally I use Hosenka much more.


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  • Registered Users, Registered Users 2 Posts: 955 ✭✭✭GorySnake


    Doom said it. Ultra choice is based on matchup. U2 is viable in more matchups than U1.


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    What Doom said.

    It's totally match up specific and can be changed based on the player you're facing.

    In general I pick something along the lines of :
    U1 - Sagat; Blanka; Honda; Boxer; Akuma; Adon; Dictator

    Offhand that would be it for Hosenka, everyone else gets U2.


  • Registered Users, Registered Users 2 Posts: 955 ✭✭✭GorySnake


    Orim wrote: »
    What Doom said.

    It's totally match up specific and can be changed based on the player you're facing.

    In general I pick something along the lines of :
    U1 - Sagat; Blanka; Honda; Boxer; Akuma; Adon; Dictator

    Offhand that would be it for Hosenka, everyone else gets U2.

    Why Adon?


  • Registered Users, Registered Users 2 Posts: 8,070 ✭✭✭Placebo


    The real answer is she's one of the few characters in SSF4 who has 2 viable ultras and it comes down to personal opinion of a match up.

    Personally I use SONIC BOOMS much much much much much more. totally


    fixed your post man, that was a massive typo.
    At least her ultras dont chip that much


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    GorySnake wrote: »
    Why Adon?


    Pretty much punishes all of his specials especially the off the wall. Soon as he hits the wall, bang out a U1 and you'll hit any strength of it with full animation


  • Registered Users, Registered Users 2 Posts: 1,966 ✭✭✭Scavenger XIII


    Orim wrote: »
    Pretty much punishes all of his specials especially the off the wall. Soon as he hits the wall, bang out a U1 and you'll hit any strength of it with full animation

    Whuuuuah? Surely an ultra only has one strength? :pac:


  • Registered Users, Registered Users 2 Posts: 531 ✭✭✭BanjoB


    Orim wrote: »
    Pretty much punishes all of his specials especially the off the wall. Soon as he hits the wall, bang out a U1 and you'll hit any strength of it with full animation

    Yep. I played a chun that caught me everyone I jaguar toothed so def U1 for adon.
    Just realised Hosenka is best too for rose. Cuts her fireballs and reflect out.
    U2 for guile though still unless u can predict a sonic boom and dash ultra it!.


  • Registered Users, Registered Users 2 Posts: 3,333 ✭✭✭Sairus


    BanjoB wrote: »
    Just realised Hosenka is best too for rose. Cuts her fireballs and reflect out.
    Oh God yes. Unless the opponent is bad on reactions she cant do anything from full screen.
    Having said that, I often do all my damage to Chun Li at close range anyway - U1 does let Chun Li set the pace of the match though and does basically take away half of Rose's options.

    At the risk of sounding utterly contradictory though, U2 has directly cost me more matches through pure free damage compared to U1 limiting my options.


  • Registered Users, Registered Users 2 Posts: 2,943 ✭✭✭Burning Eclipse


    Sairus wrote: »
    Oh God yes. Unless the opponent is bad on reactions she cant do anything from full screen.
    Having said that, I often do all my damage to Chun Li at close range anyway - U1 does let Chun Li set the pace of the match though and does basically take away half of Rose's options.

    At the risk of sounding utterly contradictory though, U2 has directly cost me more matches through pure free damage compared to U1 limiting my options.

    See, this is exactly what I mean. Is there really a clear-cut answer? U1 is great for limiting options, but U2 is free. If you get U2 there is probably an 80% chance you'll find a way to land it. I can't say the same for U1.

    The fact that we can have this discussion really answers the question. As a few posters have pointed out, both are viable.


  • Registered Users, Registered Users 2 Posts: 531 ✭✭✭BanjoB


    See, this is exactly what I mean. Is there really a clear-cut answer? U1 is great for limiting options, but U2 is free. If you get U2 there is probably an 80% chance you'll find a way to land it. I can't say the same for U1.

    The fact that we can have this discussion really answers the question. As a few posters have pointed out, both are viable.

    It really comes down to U1 = if.
    U2 = when.


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  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    BanjoB wrote: »
    It really comes down to U1 = if.
    U2 = when.

    I often wonder at this argument, I've heard it made a couple of times about a couple of things. I don't think it's that simple!

    Chun's U1 changes the metagame for several characters. Chun's U2 doesn't at all, you still try to block the same stuff you block anyway.

    Sometimes the threat of a move is it's most important feature. U2 doesn't do enough damage for it to be a good bet in those match ups, IMHO.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    I prefer it when my opponent picks ultra 2. Dash Ultra one is a complete pain and gives me spacing headaches.


  • Moderators Posts: 8,678 ✭✭✭D4RK ONION


    If you're even considering U2 in the Honda match-up, you are completely and utterly mad! Not being allowed to headbutt anymore < losing a bit of health


  • Registered Users, Registered Users 2 Posts: 4,971 ✭✭✭Orim


    D4RK ONION wrote: »
    If you're even considering U2 in the Honda match-up, you are completely and utterly mad! Not being allowed to headbutt anymore < losing a bit of health

    U2 punishes medium and heavy headbutt.

    Still U1 all day.


  • Registered Users, Registered Users 2 Posts: 3,938 ✭✭✭mackg


    how much damage does a half charged u2 do? also cant you get 3 of them in a round?


  • Moderators Posts: 5,580 ✭✭✭Azza


    Chun's Ultra 2 fully charge damage does 330 points.

    A barely charged ultra 2 will neat her about 60%-65% of its damage.

    So your talking about 195-220 damage raw. Just to that into context, the average characters health is 1000 points.

    However ultra's are never landed raw (not outside or random wake up ultra's)so you have to factor in damage scaling both from combo's and on top of that your opponents health which also effects the damage your moves do.

    Chun getting 2 ultra 2 each a round isn't that uncommon. Most likely she will only end up with one, but it would be very rare for her to get 3 of them. She would have to focus attack alot.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Azza wrote: »
    However ultra's are never landed raw (not outside or random wake up ultra's)

    Completely untrue, reaction ultras are common and are neither of the above.

    As for Chun's ultras, they're both good and it's matchup specific imo.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    Bisons ultra 2 is always raw. Just sayin :p. And sims ultra 1. and 2. :p


  • Registered Users, Registered Users 2 Posts: 699 ✭✭✭blag


    Kirby wrote: »
    Bisons ultra 2 is always raw. Just sayin :p. And sims ultra 1. and 2. :p

    Bisons U2 isn't always raw, can combo from jumping mp. But anyway, Dreddy is right, loads of ultras have situational reactionary uses, like between the hits of Guiles sweep, unsafe jumps, a blocked Ryu sweep etc etc etc...


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  • Registered Users, Registered Users 2 Posts: 2,943 ✭✭✭Burning Eclipse


    Dreddybajs wrote: »
    Completely untrue, reaction ultras are common and are neither of the above.

    As for Chun's ultras, they're both good and it's matchup specific imo.

    Indeed, whiffed shoryuken punish ftw.

    U2 can punish a lot of stuff on reaction.


  • Moderators Posts: 5,580 ✭✭✭Azza


    Never was too strong a word. Some are landed raw like those belonging to the grapplers. For most though its far more common to land them with some sort of set up. They are reactionary ultra's and they can be used as punisher's but they are not as common as actual set ups.


    Sims ultra one isn't normally raw. Normally there is a high low mix up that will scale it to at least 80%.


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