Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

PS Move Irish Pricing, cheaper than you might think

«1

Comments

  • Registered Users, Registered Users 2 Posts: 5,785 ✭✭✭eddhorse


    Quite cheap is right, thought it would be around the €100 mark


  • Registered Users, Registered Users 2 Posts: 2,955 ✭✭✭rizzla


    Yeah around €100, but that doesn't even have a pack in game. Maybe on second thought it's not that cheap.


  • Closed Accounts Posts: 22,565 ✭✭✭✭Tallon


    eddhorse wrote: »
    Quite cheap is right, thought it would be around the €100 mark

    That's what I heard originally, so this is good news
    rizzla wrote: »
    Yeah around €100, but that doesn't even have a pack in game. Maybe on second thought it's not that cheap.

    €100 with the game and the bundle above wouldn't be that bad tbh

    I was planning on picking up a wii for that price but I might hold off now

    i'm looking forward to this

    Image7.jpg

    light gun on an LCD, Yay :D


  • Registered Users, Registered Users 2 Posts: 2,955 ✭✭✭rizzla


    Tallon wrote: »
    €100 with the game and the bundle above wouldn't be that bad tbh

    I was planning on picking up a wii for that price but I might hold off now

    You don't get a game with it for €100. just a demo disc of a few Move titles.

    I say shops might do a deal though.

    The Move Bundle (Camera + Move + Demo Disc), Nav Controller and a proper move game for €150-€160.


  • Closed Accounts Posts: 22,565 ✭✭✭✭Tallon


    rizzla wrote: »
    You don't get a game with it for €100. just a demo disc of a few Move titles.

    I never said you did, Did you read the OP?

    Edit: sorry, that sounded very rude, I mean did you read what you typed and what I typed? I meant it would be nice to get a game with the bundle if you payed the extra €40 bringing it up to €100


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 4,067 ✭✭✭Gunmonkey


    rizzla wrote: »
    You don't get a game with it for €100. just a demo disc of a few Move titles.

    I say shops might do a deal though.

    The Move Bundle (Camera + Move + Demo Disc), Nav Controller and a proper move game for €150-€160.

    And thats just for 1 player, add an extra €70 on top for each extra player then. Methinks I will pass on this until there is a true killer app I want that uses it, the current lineup I have seen isn't too good.


  • Closed Accounts Posts: 22,565 ✭✭✭✭Tallon


    posted over in BA

    Playstation Move: Starter Pack (includes Motion Controller + Eye Camera) €65 @ Play
    http://www.play.com/Games/PlayStation3/4-/15572355/Playstation-Move-Starter-Pack/Product.html?P36=NHRKQ9

    15572355%20Large.jpg

    Due for release on 19/09/2010. Seems good value, and easy enough to cancel an order from play if it pops up cheaper elsewhere
    Playstation Move: Starter Pack Includes:
    Playstation Move: Motion Controller
    Playstation Eye Camera
    Starter Disc


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Gunmonkey wrote: »
    And thats just for 1 player, add an extra €70 on top for each extra player then. Methinks I will pass on this until there is a true killer app I want that uses it, the current lineup I have seen isn't too good.
    Not to mention those games which will require two Move controllers knocking the price up even more. :(


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    Pricing is a bit of a joke imo.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    Better than the 100 euro rumour, but still costly until said killer app arrives! Kinect is likely going to be much more expensive though, so we'll see which one is more successful.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 29,963 ✭✭✭✭Zero-Cool


    What the FU*K are those blue balls on the end of a wii remote????!!!!

    Sorry, I havn't been keeping up to date with this whole Move thing.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Better than the 100 euro rumour, but still costly until said killer app arrives! Kinect is likely going to be much more expensive though, so we'll see which one is more successful.
    Well the $99 bundle which was announced at E3 by Sony has translated to €65 from Play.

    If one takes the Gamestop leaked price of $150 as correct then, hypothetically speaking, we should see prices of €99 for Kinect which, bearing in mind, is for two players.

    Given that, I can't see how you'd consider it being much more expensive?


  • Registered Users, Registered Users 2 Posts: 4,067 ✭✭✭Gunmonkey


    gizmo wrote: »
    Well the $99 bundle which was announced at E3 by Sony has translated to €65 from Play.

    If one takes the Gamestop leaked price of $150 as correct then, hypothetically speaking, we should see prices of €99 for Kinect which, bearing in mind, is for two players.

    Given that, I can't see how you'd consider it being much more expensive?

    Yeah, Kinect has the advantage of price on its side. Plus, there could be capacity for up to 4 players, time will tell as devs get to grips with it. Also odd there are no bundles of the main move controller and the sub-controller together since the big, showoff games like SOCOM 4 and Killzone 3 will HAVE to use both.


    Still, doesnt even come close to the cost to play the PS3 in 3D, cheapest 3D TV from Harvey Norman is €1,300 with 1 pair of glasses with each extra pair being €129 :eek: Kinetic seems like a steal at €99 now. I smell "people will get a second job to buy a PS3" levels of bull spewing out of Sony's mouth as far as paying for the full PS3 experience goes.


  • Registered Users, Registered Users 2 Posts: 2,955 ✭✭✭rizzla


    Gunmonkey wrote: »
    Yeah, Kinect has the advantage of price on its side. Plus, there could be capacity for up to 4 players, time will tell as devs get to grips with it. Also odd there are no bundles of the main move controller and the sub-controller together since the big, showoff games like SOCOM 4 and Killzone 3 will HAVE to use both.

    Before they announced the Nav controller Sony were using a standard Dualshock in one hand and the Move in the other. Wonder if they kept that functionality, it would be incredibly awkward though.


  • Registered Users, Registered Users 2 Posts: 97 ✭✭atat23


    Gunmonkey wrote: »
    Yeah, Kinect has the advantage of price on its side.

    yeah it's a bargain :rolleyes:, it's supposed be something like €130 when the Kinect is basically 2 cameras and a mic, bit of a joke if you ask me. I'd much prefer the tactile feedback you get with either the Wii remote or the move controller. Plus with the accelerometers in the remotes/controllers you have the advantage of more accurate rotation. The Kinect is supposedly able to detect where your fingers are but none of the motion control solutions are ever truly 1:1 100% of the time and if you have to flail about like the idiots I've seen in the Kinect trailers then there's no chance it will be able to pick up the minute movement of a wrist or finger.

    rizzla wrote: »
    Before they announced the Nav controller Sony were using a standard Dualshock in one hand and the Move in the other. Wonder if they kept that functionality, it would be incredibly awkward though.

    From what I hear that's still an option for simple menu navigation and the like but for playing an actual game you're probably going to want the nav controller because it would be awkward as hell trying to play anything with a dual shock in one hand while trying to swing with the move controller with the other.


  • Registered Users, Registered Users 2 Posts: 6,430 ✭✭✭positron


    Couldn't Sony improve their Move offering in future to also do what Kinect is doing, by upgrading just the software (and may be using two cameras)? For instance, Sony already does Kinect like things, probably with less accuracy, with the standard camera and EyePet. Can they not improve that with more software, and with Move controllers for added precision / shooting etc?

    I have a feeling that Microsoft Kinect enabled games, shooters etc will eventually require the player to press a button or to in the controller now and again, and the players will end up holding the controller - which would be slightly awkward, but will work like Sony's solution at the end.

    To me, both Sony and Microsoft are trying to do the same, just getting there in two different ways.


  • Registered Users, Registered Users 2 Posts: 2,955 ✭✭✭rizzla


    http://ie.ps3.ign.com/articles/109/1099402p1.html

    Yeah you don't really need the nav controller. Most games will only require the use of L1, L2 and the analogue. So you can use the Dulashock no problem.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    atat23 wrote: »
    yeah it's a bargain :rolleyes:, it's supposed be something like €130 when the Kinect is basically 2 cameras and a mic, bit of a joke if you ask me.
    He didn't say it was a bargain, he said it was cheaper than Move when all peripherals and/or two player was taken into consideration, which it is.

    As for what Kinect is, it's not "basically" two cameras and is, in fact, more advanced than the Playstation Eye. For instance, the Eye simply has a CMOS-style webcam whereas the Kinect not only has the camera but an infrared sensor which is used to measure depth in the scene.

    If you don't understand how these work then fair enough but ripping into it needlessly is silly.
    positron wrote: »
    Couldn't Sony improve their Move offering in future to also do what Kinect is doing, by upgrading just the software (and may be using two cameras)? For instance, Sony already does Kinect like things, probably with less accuracy, with the standard camera and EyePet. Can they not improve that with more software, and with Move controllers for added precision / shooting etc?
    See above.
    positron wrote: »
    I have a feeling that Microsoft Kinect enabled games, shooters etc will eventually require the player to press a button or to in the controller now and again, and the players will end up holding the controller - which would be slightly awkward, but will work like Sony's solution at the end.
    This is quite possible. On the other hand they could simply have on screen buttons which, as shown in some of the trailers, just need to be hovered over to activate. If faster response is required they could have areas of the screen which detect forward motion to "press down" thus speeding the process up.

    As for more immediate feedback à la button pressing, well that's not really what Kinect was designed for.


  • Registered Users, Registered Users 2 Posts: 14,347 ✭✭✭✭Grayditch


    They both look stupid. Kinect looks more stupid with less options.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 30,019 CMod ✭✭✭✭johnny_ultimate


    gizmo wrote: »
    He didn't say it was a bargain, he said it was cheaper than Move when all peripherals and/or two player was taken into consideration, which it is.

    As for what Kinect is, it's not "basically" two cameras and is, in fact, more advanced than the Playstation Eye. For instance, the Eye simply has a CMOS-style webcam whereas the Kinect not only has the camera but an infrared sensor which is used to measure depth in the scene.

    If you don't understand how these work then fair enough but ripping into it needlessly is silly.

    Didn't really consider the two player thing, that does make it seem more reasonable. I was thinking more along the lines of 130 euro which is what I had heard (probably dollars), which I thought was a wee bit pricey in any case just in terms of paying for a new controller with a mini-games collection. If it's closer to a hundred, it's definitely more reasonable.

    As of now, I'm just not won over by either. I think Kinetic has a lot of potential, if it is indeed more advanced than Move. The features that were promised when it was initially revealed - stuff like being able to recognise simple emotions! - have enormous potential in the right hands. Sadly, E3 didn't do anything to win me over to either side with their glorified Wii Sports rip-off compilations. And did you see that Star Wars video? Holy crap that looks awful. I've had a Wii for years, and bar a few exceptions (like Dead Space Extraction) motion control has only benefited from good game design. Most stuff is limited to quick swipes etc... (like Mario Galaxy) and pointing at the screen. Bar the likes of Wii Sports, very few utilise the controls all that effectively, and far fewer more 'hardcore' (and I hate that word, but you know what I mean) games have made much use out of it.

    However, the early move and Kinetic games are probably just treading the water, those that can be rushed out before the more promising stuff starts getting released.

    Oh, and Child of Eden looks fricking fantastic :D If anything is going to win me over to motion control, that is the game.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 6,430 ✭✭✭positron


    I can imagine, some 20 years from now, we will be comparing PS7's new game suit and floor, with real-time game feedback - where you can actually feel (although without the pain) the opponent's fist landing on your, bullets hitting you etc, and where you would feel real weight when you try and lift a lift a virtual dumbbell! :D


  • Registered Users, Registered Users 2 Posts: 12,561 ✭✭✭✭Varik


    dualshock-nav-controller-1.jpg

    Turns out you can use a dualshock 3 if your odd or want to save some money



    http://www.engadget.com/2010/06/17/dualshock-can-be-used-in-lieu-navigation-controller/


  • Registered Users, Registered Users 2 Posts: 26,727 ✭✭✭✭noodler


    Anyone else have absolutely no interest in this?

    I'll be controller-ing it up all the way for the forseeable future.


  • Registered Users, Registered Users 2 Posts: 4,317 ✭✭✭CombatCow


    The price point appeals to me, but I dunno if id really use it tbh :confused:


  • Registered Users, Registered Users 2 Posts: 8,084 ✭✭✭Grumpypants


    noodler wrote: »
    Anyone else have absolutely no interest in this?

    I'll be controller-ing it up all the way for the forseeable future.

    Im a little interested Ill prob get the main move controller and use the dual shock and i have the camera so it isnt an awful lot. If it comes bundles with socom ill get that pack.


  • Closed Accounts Posts: 1,409 ✭✭✭Butch Cassidy


    Tallon wrote: »
    light gun on an LCD, Yay :D

    Just gotta wait for them Time Crisis Hd remakes!

    sheehy83 wrote: »
    What the FU*K are those blue balls on the end of a wii remote????!!!!

    They're horrible looking yokes all the same aren't they?

    The thing looks like a vibrator.
    positron wrote: »
    I can imagine, some 20 years from now, we will be comparing PS7's new game suit and floor, with real-time game feedback - where you can actually feel (although without the pain) the opponent's fist landing on your, bullets hitting you etc, and where you would feel real weight when you try and lift a lift a virtual dumbbell! :D

    34-powerglove.jpg


  • Registered Users, Registered Users 2 Posts: 3,982 ✭✭✭Polar101


    noodler wrote: »
    Anyone else have absolutely no interest in this?

    I'll be controller-ing it up all the way for the forseeable future.

    I'm kind of interested in Move, but if I can play a game using the regular controller, that's what I'll do. Move might be fun in some games specifically made for it, but I'd have to say I don't see anything interesting in the upcoming games list.


  • Registered Users, Registered Users 2 Posts: 5,578 ✭✭✭WarZoneBrother


    Is it also true that we get this before it hits shelves elsewhere? :p

    I hope demo disc has a demo of The Fight: Lights Out...That game is going to kick some ass...

    I think it would be cheaper just to pick up the Eye camera before hand as it seems to be fairly cheap these days especially when you pick it up with a game..I may just import all of this and see if I can save some money... Will they still work on an EU PS3? I am sure they will just making sure though..


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    eddhorse wrote: »
    Quite cheap is right, thought it would be around the €100 mark

    the bundle doesnt come with the navigation controller tho, so that needs to be added in


  • Advertisement
  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    rizzla wrote: »
    http://ie.ps3.ign.com/articles/109/1099402p1.html

    Yeah you don't really need the nav controller. Most games will only require the use of L1, L2 and the analogue. So you can use the Dulashock no problem.

    itll be horribly awkward though, since its not built ergonomically for that purpose


  • Registered Users, Registered Users 2 Posts: 2,509 ✭✭✭NotorietyH


    Helix wrote: »
    itll be horribly awkward though, since its not built ergonomically for that purpose

    It should be alright if it's just L1, L2 and the left analog stick you're using. The weight balance will be off slightly, but I think it'll work fine.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    wont be a patch on the actual nav controller though


  • Registered Users, Registered Users 2 Posts: 6,721 ✭✭✭Otacon


    Question: Is there a trigger button at the back of the Nav controller?


  • Registered Users, Registered Users 2 Posts: 2,509 ✭✭✭NotorietyH


    Helix wrote: »
    wont be a patch on the actual nav controller though

    Ah yeah, I'd imagine so, but at least it means that it's not unplayable without one. I may wait a while for the nav controller if I do get a Move just to see if I actually play enough Move games to warrant the purchase.
    Otacon wrote: »
    Question: Is there a trigger button at the back of the Nav controller?

    As far as I know yeah, there's an L1 and L2 button.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    NotorietyH wrote: »
    Ah yeah, I'd imagine so, but at least it means that it's not unplayable without one. I may wait a while for the nav controller if I do get a Move just to see if I actually play enough Move games to warrant the purchase.


    its the perfect FPS controller to be fair


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Helix wrote: »
    its the perfect FPS controller to be fair
    That'd be called a keyboard and mouse mate :D


  • Closed Accounts Posts: 10 Mega-offaly


    gizmo wrote: »
    That'd be called a keyboard and mouse mate :D

    Seconded :), although I'm very interested to see if the move can make a dent in the wii market (this coming from a playstation fan)...


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    gizmo wrote: »
    That'd be called a keyboard and mouse mate :D


    nah, its better than keyboard and mouse by a long shot

    far more intuitive


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Helix wrote: »
    nah, its better than keyboard and mouse by a long shot

    far more intuitive
    facepalm_implied.jpg


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    moving something on a flat surface to simulate 3d motion is nowhere close to being as intuitive and natural as 1:1 3d movement


  • Advertisement
  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    Played quite a few FPS games on the Wii and while it's better than twin analog and doesn't rely on auto aim it really isn't anywhere near as good as keyboard and mouse. Aiming is a little flaky and turning will always be slower with this control setup. There's no point arguing that move is better than the wii controller for detecting 3D movement because for FPS games this isn;t a factor and both controllers work the exact same.


  • Registered Users, Registered Users 2 Posts: 4,317 ✭✭✭CombatCow


    Retr0gamer wrote: »
    Played quite a few FPS games on the Wii and while it's better than twin analog and doesn't rely on auto aim it really isn't anywhere near as good as keyboard and mouse. Aiming is a little flaky and turning will always be slower with this control setup. There's no point arguing that move is better than the wii controller for detecting 3D movement because for FPS games this isn;t a factor and both controllers work the exact same.

    Except for the fact that the move won't throw a bitch fit when you point off the edge of the tv... I imagine the tracking on the move will be a lot better than the wii's LED sensor bar :p


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    yeah the major difference is that the move actually works properly, the wiimote is iffy


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    Well I certainly wouldn't argue that the Move isn't better than the Wii but the point remains, aiming in an FPS is a 2D process, not 3D. Therefore using the mouse would result in far better accuracy in games of this nature.

    You also have the problem of needing to keep your arm raised with the Move in order to keep your reticule centered which, for prolonged gaming sessions would be a massive pain in the ass. :(


  • Registered Users, Registered Users 2 Posts: 2,509 ✭✭✭NotorietyH


    gizmo wrote: »
    You also have the problem of needing to keep your arm raised with the Move in order to keep your reticule centered which, for prolonged gaming sessions would be a massive pain in the ass. :(

    I think you're using the controller wrong.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,406 CMod ✭✭✭✭Retr0gamer


    Helix wrote: »
    yeah the major difference is that the move actually works properly, the wiimote is iffy

    I find the Wii is fine when you have it set up properly. Once the sensitivity is up and there's no lights behind the TV then there's no jumping around. Anyway Move works on the same principle except on the Wii the camera is in the wiimote and tracks the LEDs while the PS3 has a camera at the TV tracking the eh... bulb thing. Not seeing how that could a big improvement.
    gizmo wrote: »
    You also have the problem of needing to keep your arm raised with the Move in order to keep your reticule centered which, for prolonged gaming sessions would be a massive pain in the ass. :(

    Never been a problem on the wii. I find the wiimote ends upsitting on my lap and slight movements are enough.


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    Retr0gamer wrote: »
    Not seeing how that could a big improvement.

    it is tho

    a massive, massive improvement


  • Closed Accounts Posts: 17,661 ✭✭✭✭Helix


    gizmo wrote: »
    You also have the problem of needing to keep your arm raised with the Move in order to keep your reticule centered which, for prolonged gaming sessions would be a massive pain in the ass. :(

    the trick is not to calibrate it with your arm extended


  • Registered Users, Registered Users 2 Posts: 12,561 ✭✭✭✭Varik


    Retr0gamer wrote: »
    I find the Wii is fine when you have it set up properly. Once the sensitivity is up and there's no lights behind the TV then there's no jumping around. Anyway Move works on the same principle except on the Wii the camera is in the wiimote and tracks the LEDs while the PS3 has a camera at the TV tracking the eh... bulb thing. Not seeing how that could a big improvement.

    The Wiimote therefore knows where it is aiming but the wii doe not know where the Wiimore is, Move is the other way around but with the additional sensors in the controller it can figure out where it's aiming and the eye knows where it is in 3d space.


  • Registered Users, Registered Users 2 Posts: 8,405 ✭✭✭gizmo


    NotorietyH wrote: »
    I think you're using the controller wrong.
    Hah! :D
    Retr0gamer wrote: »
    Never been a problem on the wii. I find the wiimote ends upsitting on my lap and slight movements are enough.
    I'm speaking specifically in the context of FPS games though so I'm not sure that'd be an option.
    Helix wrote: »
    the trick is not to calibrate it with your arm extended
    I'm not sure I get what you mean, the only way to alleviate the issues I'm talking about would be to have the controller in a position similar to what Retr0gamer mentions. That, however, wouldn't really be suitable for a fast paced FPS title as you would loose accuracy when aiming.

    Which brings me right back to my original point, while the Move will be great with some games, I really don't think it'll be much use as a controller for an FPS, never mind claiming it's better than the keyboard and mouse.


  • Advertisement
Advertisement