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Salvage, Hrta milsim game, Monday the 3rd of May.

  • 22-04-2010 10:17pm
    #1
    Registered Users, Registered Users 2 Posts: 869 ✭✭✭


    Salvage:

    The Last War has blown itself out; survivors of the apocalypse scavenge the carcass of the old world to live.
    Resources are scarce and life cheap, so a recently-destroyed convoy is a prize worth fighting for - both for the inhabitants of the nearby town of Salvage and for The Priest's wasteland acolytes. But there's more going on around Salvage than meets the eye. Why wasn't the convoy picked clean already? What deadly secret do the survivors hold? And who's watching?

    A post-apocalyptic milsim game with multiple objectives to consider, optional role-playing motivations and an evolving storyline.
    Ammo limits and mortality rules will be in effect.
    Mid cap's only, Non-winding magazines.
    The game will run all day, so carry lunch in!

    Big thanks, to evilrobotshane, for putting it all togetter, thanks Shane.


«1345

Comments

  • Registered Users, Registered Users 2 Posts: 1,893 ✭✭✭Dread-Lock


    I think you mean 3rd of May ;).

    And sounds awesome, I'll be there.
    P.S. Nice one Shane!


  • Registered Users, Registered Users 2 Posts: 1,132 ✭✭✭Stonewolf


    Yeah, good job Shane, and thanks Paul for hosting.


  • Closed Accounts Posts: 609 ✭✭✭JonnyTwoCombs


    Where would one sign up for this post-apocalyptic nightmare scenario, and when does it start?


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭evilrobotshane


    Where would one sign up for this post-apocalyptic nightmare scenario, and when does it start?
    Sign up on the day at HRTA! Briefings at 1030 and game on at 1100, so I'd say try to be there by 1000 at the latest. You know how long loading all those magazines can take, after all...


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    Sounds interesting very stalker-esk look forward to seeing some more information, great opertunity for anyone to put together an interesting loadout


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  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭evilrobotshane


    Here's some information on the two player factions in the game.
    THE VILLAGERS: People of all walks of life who've managed to scrounge together enough to keep the town now called Salvage alive, based mainly on its stockpile of medicine jealously guarded within the pharmaceutical factory. The team has one medic but has access to a clinic which functions as a MASH per the game rules. One player is designated as The Councillor, head of the team, which is a semi-LARP role. Optionally, players should dress in civilian clothing.


    THE ACOLYTES: Survivors who have been forced to adopt a nomadic lifestyle under the leadership of the charismatic Priest. Recent victims of an outbreak of disease, they are desperate for medical supplies but Salvage refuses to trade, so they are resigned to use of force. The team has up to three medics. One player is designated as The Priest, head of the team, which is a semi-LARP role. Optionally, players should dress in rag-tag military clothing and equipment.
    Appropriate clothing would be appreciated but won't be enforced. Still, I hereby reserve the right to look at you funny if you turn up in full historically correct Operation TELIC kit or a computer game character costume (unless it's a dude from the Fallout games).

    The game will use a slightly stripped-down version of the Rules of Engagement rule set, available here. Many thanks to the Rules of Engagement guys for making these rules available for use. The main elements that might be different to what you're used to:
    • Real-capacity ammo loads. If your gun's real-life equivalent takes 30 rounds in a mag, you load 30 rounds in a mag. Pick your shots, use that single-shot setting, and practise your reloading drills!
    • 10-minute bleed time, 15-minute respawn. Getting hit is something to be avoided if possible, but allows for interesting tactical problems trying to get medics to the wounded. It gives you time to grab some food and reload your mags though.
    • Medics can bring you back up by tying a bandage around your arm, and after that, around your other arm. Third hit is instant death. Enemy medics can do this too, and take you prisoner!
    • As well as magazine capacities, magazine load-outs are restricted by role. Take a look at the rules, but for a rifleman it's maximum of 10 primary mags and 4 side-arm. We won't be using the ammunition weights rules.
    • You can drag injured people about in a simulated carry, although that requires two people to do the carrying. Short drags into cover can be done by literally dragging; if you don't want someone trying to haul your fat ass by your el cheapo eBayBanned Multicam rig, you're permitted to say "Keep your damn hands offa me!", the one time you're allowed say anything other than calling for a medic while in bleed time.

    Booking isn't required, but I've set up a pre-registration thing so you can get your name in for a faction ahead of time, and so we can see what the balance is like and everything. It's a nice facility, it allows people to offer and request lifts and stuff.

    http://airsoft-booking.com/viewtopic.php?f=25&t=681


  • Registered Users, Registered Users 2 Posts: 171 ✭✭captaindanwaldo


    Sounds ace im intrested, il try put a suitable rag tag loadout together, is there a cap player on this


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭evilrobotshane


    Sounds ace im intrested, il try put a suitable rag tag loadout together, is there a cap player on this
    Nice one, that'll be great! Nope, no player cap, up to what the site can actually physically take so we should be fine.


  • Registered Users, Registered Users 2 Posts: 6,414 ✭✭✭kdouglas


    Sounds good, I always like a good post-apocalyptic story myself :)

    How are you deciding on team leads? Have you picked someone already who will be briefed on the story line to keep the roleplay going? Or will you picking/briefing them on the day?


  • Closed Accounts Posts: 797 ✭✭✭Spetzcong


    Me and my gas mask are there, time to rock out the wasteland raider load out. Sawn off shot guns and foul language here we come


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  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭evilrobotshane


    kdouglas wrote: »
    Sounds good, I always like a good post-apocalyptic story myself :)
    I'm glad this is getting a good response actually, I wasn't sure if people'd be interested in a trip to Club Post-Apocalypso. Salvage will be the first game in the Aftermath setting. I have another, much more complicated one, mostly-written which might happen later in the summer if this goes well.
    How are you deciding on team leads? Have you picked someone already who will be briefed on the story line to keep the roleplay going? Or will you picking/briefing them on the day?
    Teams will be divided down the middle from the player pool on the day, with costumes and preferences catered for as best as possible. Non-player characters and the like will be portrayed by folks from my own group (ACOG, an acronym so lame it's almost cool).

    I don't want to ram LARPing down throats that don't want it, so optionally any player may draw a motivation and goal randomly from a deck, which'll give them something else to be working on, possibly at the expense of the greater good of their team. I won't give examples here to keep from giving away what the shady guy on your team might be up to, but they'll be available for anyone who'd like to throw a little ham acting in with their airsoft, a bit more immersion in the setting.

    The team leaders is something I'll ask for submissions for ahead of time once I've drawn up a decent description of what it'd involve, and they'll get the required information ahead of time. Basically, their first loyalty is to the story and their character, second to their team. A bit of scenery-chewing and fist-shaking at the dastardly opposition would be ideal.


  • Registered Users, Registered Users 2 Posts: 834 ✭✭✭jeawan


    this really looks like allot of fun very Stalkerish i'll diffidently be coming to this now just to get a proper loadout sorted


  • Registered Users, Registered Users 2 Posts: 23,140 ✭✭✭✭TheDoc


    I'll be there, sounds fantastic :D

    Bit confusing if teams are split on day but I guess its the best way, jsut bring two outfits?

    O JESUS WHAT AM I GONNA WEAR?!?!?!?!


  • Registered Users, Registered Users 2 Posts: 8,758 ✭✭✭Stercus Accidit


    Post apocalyptic looking rags?

    I'd just wear my old student clothes :P


  • Registered Users, Registered Users 2 Posts: 2,397 ✭✭✭MerryDespot


    I'm there too Shane! Sweet... Now to perfect the ideal fallout loadout!


  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    Added to calendar, thank you.


  • Registered Users, Registered Users 2 Posts: 816 ✭✭✭gungun


    ill try my best to make it to this, would be my first milsim game so ill try get a decent redneck loadout :D


  • Registered Users, Registered Users 2 Posts: 7,561 ✭✭✭andy_g


    i'll be there


  • Registered Users, Registered Users 2 Posts: 5,021 ✭✭✭Hivemind187


    Here's some information on the two player factions in the game.
    THE VILLAGERS: People of all walks of life who've managed to scrounge together enough to keep the town now called Salvage alive, based mainly on its stockpile of medicine jealously guarded within the pharmaceutical factory. The team has one medic but has access to a clinic which functions as a MASH per the game rules. One player is designated as The Councillor, head of the team, which is a semi-LARP role. Optionally, players should dress in civilian clothing.


    THE ACOLYTES: Survivors who have been forced to adopt a nomadic lifestyle under the leadership of the charismatic Priest. Recent victims of an outbreak of disease, they are desperate for medical supplies but Salvage refuses to trade, so they are resigned to use of force. The team has up to three medics. One player is designated as The Priest, head of the team, which is a semi-LARP role. Optionally, players should dress in rag-tag military clothing and equipment.
    Appropriate clothing would be appreciated but won't be enforced. Still, I hereby reserve the right to look at you funny if you turn up in full historically correct Operation TELIC kit or a computer game character costume (unless it's a dude from the Fallout games).

    The game will use a slightly stripped-down version of the Rules of Engagement rule set, available here. Many thanks to the Rules of Engagement guys for making these rules available for use. The main elements that might be different to what you're used to:
    • Real-capacity ammo loads. If your gun's real-life equivalent takes 30 rounds in a mag, you load 30 rounds in a mag. Pick your shots, use that single-shot setting, and practise your reloading drills!
    • 10-minute bleed time, 15-minute respawn. Getting hit is something to be avoided if possible, but allows for interesting tactical problems trying to get medics to the wounded. It gives you time to grab some food and reload your mags though.
    • Medics can bring you back up by tying a bandage around your arm, and after that, around your other arm. Third hit is instant death. Enemy medics can do this too, and take you prisoner!
    • As well as magazine capacities, magazine load-outs are restricted by role. Take a look at the rules, but for a rifleman it's maximum of 10 primary mags and 4 side-arm. We won't be using the ammunition weights rules.
    • You can drag injured people about in a simulated carry, although that requires two people to do the carrying. Short drags into cover can be done by literally dragging; if you don't want someone trying to haul your fat ass by your el cheapo eBayBanned Multicam rig, you're permitted to say "Keep your damn hands offa me!", the one time you're allowed say anything other than calling for a medic while in bleed time.

    Looks pretty dang good to me.

    Furious I wont be able to make it. :(


  • Closed Accounts Posts: 609 ✭✭✭JonnyTwoCombs


    Sign up on the day at HRTA! Briefings at 1030 and game on at 1100, so I'd say try to be there by 1000 at the latest. You know how long loading all those magazines can take, after all...

    Yes Shane :D I well remember how long it takes to load ALL those mags :eek:

    I will try my best to make it up, now Mmmmmmmmmmmm how to explain this to the boss :rolleyes:


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  • Registered Users, Registered Users 2 Posts: 13,440 ✭✭✭✭thermo


    ill be up, if my m4 is all better, its the only gun iv mids for! :mad:


  • Registered Users, Registered Users 2 Posts: 6,902 ✭✭✭MagicIRL


    Post apocalyptic looking rags?

    I'd just wear my old student clothes :P
    I'd recommend Blacks/Grays.

    Perhaps Urban Camo bottoms, Black T-Shirt with some Kneed Pads/Elbow Pads and a Balclava.


  • Registered Users, Registered Users 2 Posts: 1,132 ✭✭✭Stonewolf


    thermo wrote: »
    ill be up, if my m4 is all better, its the only gun iv mids for! :mad:

    I'm sure you can find someone to borrow an AEG off if not, it's not as if stanags are some kind of rare low compatibility magazine or anything.


  • Closed Accounts Posts: 224 ✭✭citizenken


    Can you book me and about 6 others from Aon .Looking forward to it.:)

    Cheers
    http://img405.imageshack.us/img405/1987/aonlogo.jpg


  • Registered Users, Registered Users 2 Posts: 367 ✭✭FunkBlaster87


    Any cap on the amount of 40mm grenades you can bring( please say no :D)?
    How about claymores?


  • Registered Users, Registered Users 2 Posts: 109 ✭✭G.I Joseph


    Awww man I just found the perfect leather jacket for this Ill look like a real wastelander!! Cant wait for this. Great idea Shane really different , I cant wait.
    :cool:


  • Registered Users, Registered Users 2 Posts: 7,561 ✭✭✭andy_g


    G.I Joseph wrote: »
    Awww man I just found the perfect leather jacket for this Ill look like a real wastelander!! Cant wait for this. Great idea Shane really different , I cant wait.
    :cool:

    oh god no joe your going for the mad max look. although it'l be mad joe :p


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭evilrobotshane


    Any cap on the amount of 40mm grenades you can bring( please say no :D)?
    How about claymores?
    Maximum of 6 40mm grenades, I'm afraid (along with 8 mags for the primary gun and 4 for a sidearm). No limits on claymores though! I mean, how many have you got? :)

    http://www.rulesofengagement.ie/rules_roles.php


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭evilrobotshane


    Okay, although booking isn't required, I found a handy facility for pre-registering, so if you'd like to get your name in ahead of time for a particular faction, head along to this. It also allows people to offer or request lifts, and things like that.

    http://airsoft-booking.com/viewtopic.php?f=25&t=681


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  • Registered Users, Registered Users 2 Posts: 13,440 ✭✭✭✭thermo


    thermo wrote: »
    ill be up, if my m4 is all better, its the only gun iv mids for! :mad:

    Problem solved, iv been offered the loan of a gun!


  • Registered Users, Registered Users 2 Posts: 13,440 ✭✭✭✭thermo


    now iv to decide on a faction!what way are people leaning towards?


  • Registered Users, Registered Users 2 Posts: 706 ✭✭✭Drachnien


    *insert string of swear words here!* why the hell do i have to be over in england that weekend doing a swords and magic LARP!

    I really hope this does well enough to happen again !


  • Registered Users, Registered Users 2 Posts: 458 ✭✭tadcan


    Can I bring my larp dagger and stab people in the back;););)

    Seriously, I plan on coming along. I have cloths to play a villager, but have no gun and never done airsoft before. So I'd appreciate some kind of role to keep me occupied for the day.


  • Registered Users, Registered Users 2 Posts: 913 ✭✭✭fayer


    TheDoc wrote: »
    O JESUS WHAT AM I GONNA WEAR?!?!?!?!

    Just dress normally Doc, you'l look the part.


  • Registered Users, Registered Users 2 Posts: 13,440 ✭✭✭✭thermo


    how many hand grenades you allowed carry?


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  • Registered Users, Registered Users 2 Posts: 1,132 ✭✭✭Stonewolf


    "Players are permitted to carry any combination of up to 8 hand grenades of any type in any combination"


  • Registered Users, Registered Users 2 Posts: 1,893 ✭✭✭Dread-Lock


    I need 6 more Thunder B's. :p


  • Registered Users, Registered Users 2 Posts: 7,561 ✭✭✭andy_g


    Dread-Lock wrote: »
    I need 6 more Thunder B's. :p

    i'll give ya a lend of my unopenned ones if your on what ever faction i go for :P


  • Closed Accounts Posts: 39 docinabox


    Sound brilliant would love to go if I find a lift down.


  • Registered Users, Registered Users 2 Posts: 7,561 ✭✭✭andy_g


    docinabox wrote: »
    Sound brilliant would love to go if I find a lift down.

    where abouts are ya based. someone coming from your way may give ya a lift


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  • Closed Accounts Posts: 39 docinabox


    andy_g wrote: »
    where abouts are ya based. someone coming from your way may give ya a lift


    In Castlebar, Mayo. Still waiting on gear in the post though so im not 100% if i'll be going yet.


  • Closed Accounts Posts: 1,460 ✭✭✭demonspawn


    Anyone know if there's a bus from Swords that heads out that way? Seems to be only about 6 km but not sure how long that would take to walk. If anyone else is going who doesn't have a lift maybe we can meet in Swords and share a taxi?

    Also, the only mag I have for my M14 is a high-cap. I'm gonna see if Hobby Airsoft have any in stock but if they don't does anyone know where I can get some before the game? It's a Cybergun M14 SOCOM and I think the mags are compatible with TM.


  • Registered Users, Registered Users 2 Posts: 1,132 ✭✭✭Stonewolf


    bus ... airsoft ... does not compute.

    I think there's a bus eireann that leaves you a fair auld walk from the site, mind you, we saw some kids making that walk last weekend.


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭evilrobotshane


    tadcan wrote: »
    Can I bring my larp dagger and stab people in the back;););)

    Seriously, I plan on coming along. I have cloths to play a villager, but have no gun and never done airsoft before. So I'd appreciate some kind of role to keep me occupied for the day.
    Hiya Tad! Great to see someone from the gamer community's hoping on joining in.

    I'm afraid that imitation knives are completely out, which is the norm in airsoft in Ireland. The potential for complication is just too damn big so it's a blanket policy in this case, sorry. You can poke people with your fingers and say "knife kill!" though. :) (in a world of accurate fully automatic ranged weapons, this makes you an immense hardass)

    I've run this over in my head, and although there'll be some LARP elements the game is 90% wargame and 10% LARP, or not even that - there just isn't room in this one for a first-timer who's unarmed. However, we'd be delighted to have you along, and will sort you out with a spare gun one way or another, if you're okay with getting down with the line infantry. You can have a personal motivation, which'll be available for all the players, but bear in mind most of these folks have never LARPed, so go easy on 'em. :)


  • Closed Accounts Posts: 1,460 ✭✭✭demonspawn


    I don't mind a hike, just don't want to miss the 10:30 start. I guess a taxi wouldn't be too expensive, no more than Bus Eireann anyway.


  • Registered Users, Registered Users 2 Posts: 988 ✭✭✭evilrobotshane


    Drachnien wrote: »
    *insert string of swear words here!* why the hell do i have to be over in england that weekend doing a swords and magic LARP!

    I really hope this does well enough to happen again !
    magic+8+ball+yes.jpg

    Have fun over there! Random encounters and experience points. And drunken singing.


  • Registered Users, Registered Users 2 Posts: 1,132 ✭✭✭Stonewolf


    demonspawn wrote: »
    I don't mind a hike, just don't want to miss the 10:30 start. I guess a taxi wouldn't be too expensive, no more than Bus Eireann anyway.

    According to RedBarns website this is the bus you want:
    http://www.buseireann.ie/pdf/1263393896-101.pdf

    It goes from town through the tunnel and you'll have to request to be let off. I'm not sure about your prospects for getting back on when you're going home if any or indeed how convenient it is (you're looking at going into the city for it).

    The walk is three and a half kilometers and google says it'll take you three quarters of an hour. I reckon you're better off just hoofing it up from Swords. On which note Google (http://maps.google.com/maps?f=d&source=s_d&saddr=Main+St&daddr=Unknown+road&hl=en&geocode=FQy3LwMdCBah_w%3BFeN8MAMd69ag_w&mra=dme&mrcr=0&mrsp=0&sz=17&dirflg=w&sll=53.459942,-6.219152&sspn=0.004682,0.009645&ie=UTF8&ll=53.460549,-6.217425&spn=0.009364,0.01929&t=h&z=16) gives us this route being six and a half kilometers and an hour and a quarter unburdened. You'll need to leave longer than that if you're carrying much kit and even longer if you think you'll want a sit down after. The good news is I rode this route on my motorbike and it shouldn't pose too many issues to a sensible walkist.

    My personal recommendation is that you just cave in and buy a car.


  • Closed Accounts Posts: 1,460 ✭✭✭demonspawn


    Stonewolf wrote: »

    My personal recommendation is that you just cave in and buy a car.

    NEVA!! I grew up in the U.S., I'll never pay the ridiculous prices for petrol and insurance in this country! lol Thanks for the info though, 3 km isn't too far. Legs haven't failed me so far! xD


  • Registered Users, Registered Users 2 Posts: 1,893 ✭✭✭Dread-Lock


    andy_g wrote: »
    i'll give ya a lend of my unopenned ones if your on what ever faction i go for :P

    You have unopened Thunder B's? That's just cruel.....
    And I guess I'm joining whichever faction you do :p.


  • Registered Users, Registered Users 2 Posts: 1,381 ✭✭✭Br4tPr1nc3


    demonspawn wrote: »
    NEVA!! I grew up in the U.S., I'll never pay the ridiculous prices for petrol and insurance in this country! lol Thanks for the info though, 3 km isn't too far. Legs haven't failed me so far! xD

    where are you comin from mate?
    im headin on moday so i could prob pick ya up on the way and give ya a lift.


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