Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

2nd DLC detailed

  • 11-03-2010 12:07pm
    #1
    Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭


    http://blogs.battlefield.ea.com/

    Cant see it in work but looks like Arica harbour will be a conquest map.

    Someone copy paste? :)


Comments

  • Moderators, Computer Games Moderators, Technology & Internet Moderators, Help & Feedback Category Moderators Posts: 25,758 CMod ✭✭✭✭Spear


    While the core of the dev team here at DICE as well as all the back-end teams at EA are 110% focused on stabilizing the game experience we do have some other, great news to reveal. Today we’re happy to announce the release date of the second VIP map package for Battlefield: Bad Company 2! It will be made available on the 30th of March on all platforms at no extra cost to all of you who’ve got your VIP codes entered in the game. VIP Map Pack 2 contains the following:



    Arica Harbor Conquest mode - US Command launches a break through action directly at the Russian base. Collateral damage is of no consequence. Capture and secure tactical positions in Conquest Mode across the vast Arica Harbor map.



    Laguna Presa Rush mode - The valley and surrounding mountains possess a strategic value in the battle for South America, and an infantry assault supported by light armor vehicles is likely by both armies as US forces defend the nearby Dam.

    VIP members will be able to expand on the deep and ever changing sandbox experience, which in itself provides near endless hours of entertainment, by having new content to keep things fresh. It also plays a vital part in making sure you, the players get proper value for the money you’ve invested in Battlefield: Bad Company 2. This is why these map packs are available at no extra cost, contradicting the industry standard and what our direct competitors are doing. Of course, it also helps avoid segmenting the community, making sure everyone can play together having the same maps available. There will be future paid downloadable content as well but these packs will focus on expanding other parts of the game experience rather than the selection of maps available for the basic game modes. We’re dedicated to taking care of this product for a long time – helping you avoid “mapathy” without getting nickel-and-dimed.

    Finally, a big shout-out to all the fans that are playing Battlefield: Bad Company 2 at the moment. We can see from the logs that you’re spending some crazy hours on the Battlefield – in only the last 24 hours you all logged more than 2.5 million game hours. Impressive!



    Best regards,
    KM Troedsson


  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    Spear wrote: »
    VIP members
    How does one becomes a VIP member in BC2?


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    the_syco wrote: »
    How does one becomes a VIP member in BC2?

    thats for console types they get a cd key that locks the DLC to it. So if the game is traded in the new buyer has to pay for the DLC by buying a cdkey of sorts. To prevent people trading in games or make money of it someway.

    On PC we get the 1st few DLCs free. Cynically speaking its not really new maps we get just old ones with new modes. There will be paid DLC out in the next few months.


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    I await with no surprise the rewash of wake island in some form again (it has shown up in almost all the battlefield games, i think 2142 and bc1 are the only ones its missing from)


  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    BlitzKrieg wrote: »
    I await with no surprise the rewash of wake island in some form again (it has shown up in almost all the battlefield games, i think 2142 and bc1 are the only ones its missing from)
    Lovin' that map!


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    the_syco wrote: »
    Lovin' that map!


    It is the definitive design for conquest design (much how de dust is the definitive cs bomb map design), but it wont work with the rush mode, mostly because the strict multiple fronts required to make it the exicting dynamic map, which is lost on Rush's forward pushing design (though that battlefield 2 map, Krakhand??? wouold be perfect for Rush)


  • Registered Users, Registered Users 2 Posts: 17,473 ✭✭✭✭Blazer


    BlitzKrieg wrote: »
    I await with no surprise the rewash of wake island in some form again (it has shown up in almost all the battlefield games, i think 2142 and bc1 are the only ones its missing from)

    it made it's way into BF2142 as well ...:)
    patch 1.5 i think or maybe 1.4


  • Registered Users, Registered Users 2 Posts: 14,698 ✭✭✭✭BlitzKrieg


    really in 2142?

    might install just to see how it works with big feck off carriers in the air and mechs


  • Registered Users, Registered Users 2 Posts: 37,316 ✭✭✭✭the_syco


    BlitzKrieg wrote: »
    really in 2142?

    might install just to see how it works with big feck off carriers in the air and mechs
    Search for 2142 wake island in youtube and it'll give you an insight, I suppose... Seems it comes with the 1.50 patch.


Advertisement