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Get these mods

  • 17-01-2010 12:52pm
    #1
    Closed Accounts Posts: 13,874 ✭✭✭✭


    I've been using a mixture of sound mods, Ace ones with Hifi_Air and Hifi_Vehical_Weapons for the A-10 sounds and guns, but this is a definitive set for most vehicles. A-10 sounds even better with this one and tracked and wheeled vehicles and choppers sound so fcuking amazing. Get them all

    http://www.armedassault.info/index.php?cat=news&id=3694&game=1

    I'm still using Hifi_Vehical_Weapons for the gau sounds, get it here


Comments

  • Registered Users, Registered Users 2 Posts: 397 ✭✭cashville


    Will give them a spin. The UAV is so cool, it's pity it's not utilised in any of the missions.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    ACE gun sounds are a bit crap, i was used to tellng what gun was firing now im not sure anymore :(

    I have the HI fi and Hi fi extra from the kellys heroes mirror.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    This solves just what myself and Kdjac were giving out about earlier, not being able to adjust viewdistance in CW Customs missions
    http://www.armaholic.com/page.php?id=7139


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Wow, check this out, can't wait



  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    very handy, getting 60 fps on Duala with 10k view set in Options :D


    this should help bump it up.


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  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    New versions of the HIFi sound mods out, in the Kellys Heros repo


  • Registered Users, Registered Users 2 Posts: 2,252 ✭✭✭Sterling Archer


    ok this is a very noob question, but how do i add mods to arma2 i have the arma2 launcher


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Shane_ef wrote: »
    ok this is a very noob question, but how do i add mods to arma2 i have the arma2 launcher

    Place the folder into the Arma DIR ie

    Isla Duala would look like this

    /program files/bohemia/arma/@isla duala

    inside that would be an addon folder.

    when you reopen the launcher it will detect the mod and allow you to check it for use.


    If you download them in bulk via kelly heroes you would ahve a lot of mods to check if you wanted.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    The @mod1 folder contains an Addons folder which contains the mod .pbo's and .bisign's, it should be placed in the Arma 2 directory. You can use a launcher to start them or add -mod=@mod1;@mod2 to the shortcut parameter by right clicking the shortcut, selecting properties and adding after the target. Easier to just use the launcher


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin




    Beta is out today for testing


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  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Been waiting for ages for this. No muzzle flash just yet as its still work in progress

    http://www.armaholic.com/page.php?id=8183




    I'll be online this evening trying this out if anyone fancys it


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Muzzle flash is in WarFX, its deadly, really helps


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    PogMoThoin wrote: »
    Muzzle flash is in WarFX, its deadly, really helps

    I have it turned off must be in ACE too :|


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin




  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    New CBA out, should we get it?


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    dreamers75 wrote: »
    New CBA out, should we get it?

    Not sure, I'm not playin for a day or 2 (Metro) so I'm staying put.


  • Registered Users, Registered Users 2 Posts: 97 ✭✭M03


    IceBreakr is releasing an update to panthera today - forums.bistudio.com

    The server fell over last night during a TKOTH mission with 3 people connected.


  • Registered Users, Registered Users 2 Posts: 97 ✭✭M03


    IceBreakr has released Panthera v2.5 - forums.bistudio.com


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    M03 wrote: »
    IceBreakr has released Panthera v2.5 - forums.bistudio.com

    You install it now Your missions won't work, You need to open the mission .pbo's in the editor and save them again with the latest version of the map running or else wait for the mission maker to do it.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    think we cleared all teh JW missions on panthera and the crab one.


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  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    dreamers75 wrote: »
    think we cleared all teh JW missions on panthera and the crab one.

    Bet JW is the first one to have a new mission out for this new map, in fact bet he's the first one to update his missions


  • Registered Users, Registered Users 2 Posts: 97 ✭✭M03


    Seems there were a few bugs in Panthera 2.5 including a dependency on Isla Duala.

    IceBreakr will be releasing 2.51 before the end of the weekend - forums.bistudio.com


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Is this on the server?


    gonna have a game later ;)


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Its on there now


  • Registered Users, Registered Users 2 Posts: 97 ✭✭M03


    Mark XIII has updated the A-10 GAU8 sounds. No bisign though.

    forums.bistudio.com


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Remember to get the Hifi mods to work You need to disable Ace-SM

    Icebreaker is releasing Panthera v2.6 later and said there's a "nice suprise" in it
    http://forums.bistudio.com/showpost.php?p=1600737&postcount=397


  • Registered Users, Registered Users 2 Posts: 97 ✭✭M03


    The new GAU sounds and the bisign file are now on the Kelly's Heroes Community Repository.


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Havent seen an A10 in weeks :(


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    New Pantera v2.6 out, lots of new towns and Skooma a city

    Changelog v2.6:
    - removed dependency to Isla Duala
    - added new sector: Asabana Desert (South of Fishers Corner)
    - 5 new desert towns (Zappada, Cato, Foxhill, Belley and Rockburn)
    - added road Koritnica-Fishers Corner
    - texture and clutter optimizations
    - added civilian spawn markers for Silvie/Alice modules along with AI routes to travel between towns.
    - couple of new FOBs (bases)
    - smoother roads

    http://forums.bistudio.com/showpost.php?p=1604908&postcount=432

    I'm trying it out here but its not on the server yet, I'll add it when the missions start to appear. Maybe dreamers could port that mission for us to try on Monday :D


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  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    PogMoThoin wrote: »

    I'm trying it out here but its not on the server yet, I'll add it when the missions start to appear. Maybe dreamers could port that mission for us to try on Monday :D

    Do it in morning, on holidays :)


  • Registered Users, Registered Users 2 Posts: 20,558 ✭✭✭✭dreamers75


    Opinions suggestions ???


    its quite hard but once you get by the inital wave its fairly handy, tho that initial wave is 20 tanks 4 choppers and 2 planes and 200 men.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin


    Maybe some mortars or something to blow the shít out of the groups of enemies when we've taken out the tanks. Missions great btw, great job.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin




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