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TA Events - 2010 heads up

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Comments

  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    Where I think the problem will be with grenades is with people not reading the rules (as usual). When the thrower and the target have different understandings of what device counts as what effect, that's when the poor marshals have to step in to mediate.

    Ian says that the default rule will be to assume it's a frag. If in doubt, take a hit ...which is what I intended doing anyway. B0ll0cks to standing still for 10 seconds to be riddled by some assault team who never heard of trigger control.


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    OzCam wrote: »
    Where I think the problem will be with grenades is with people not reading the rules (as usual). When the thrower and the target have different understandings of what device counts as what effect, that's when the poor marshals have to step in to mediate.

    Ian says that the default rule will be to assume it's a frag. If in doubt, take a hit ...which is what I intended doing anyway. B0ll0cks to standing still for 10 seconds to be riddled by some assault team who never heard of trigger control.

    people not reading the rules is a big problem with anything like this, was one of the reason i linked to them earlier on, as it can cause all kinds of arguments

    but i had the same thought, sod standing there for 10sec to get shot to pieces :) although i can see some interest application for hostage rescue and capturing targets if these types of missions are included or developed down the line within the story line


  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    Egg...zackly :)


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭gerrowadat


    Puding wrote: »
    people not reading the rules is a big problem with anything like this, was one of the reason i linked to them earlier on, as it can cause all kinds of arguments

    but i had the same thought, sod standing there for 10sec to get shot to pieces :) although i can see some interest application for hostage rescue and capturing targets if these types of missions are included or developed down the line within the story line

    I think it's a great addition. The one thing that annoyed me about senny events was you saw lads fragging rom after room and that's that, there was no actual skill involved apart from getting a nade in the window (which some people had issues with even). So, I could walk into a building with 2-3 nades hung on my vest and clear the bottom floor on my own all at once with 3 quick throws.

    This way you have to actually keep moving, get in, clear the room in 10 secs. It also gets rid of the lads appearing out of bushes, nading a room, then disappearing back in, to watch 2 or 3 lads exit the building.


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    gerrowadat wrote: »
    I think it's a great addition. The one thing that annoyed me about senny events was you saw lads fragging rom after room and that's that, there was no actual skill involved apart from getting a nade in the window (which some people had issues with even). So, I could walk into a building with 2-3 nades hung on my vest and clear the bottom floor on my own all at once with 3 quick throws.

    This way you have to actually keep moving, get in, clear the room in 10 secs. It also gets rid of the lads appearing out of bushes, nading a room, then disappearing back in, to watch 2 or 3 lads exit the building.

    not really going to stop that, and with the rules in regard to frags means its just as possible for a single person to clear a building if they had the skills to do so, can see most people running with frags tbh, personally don't see and issue with throwing them throw windows or into every room when clearing a bulding, both real world events so don;t see why they should not translate into airsoft


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  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭gerrowadat


    Puding wrote: »
    not really going to stop that, and with the rules in regard to frags means its just as possible for a single person to clear a building if they had the skills to do so, can see most people running with frags tbh, personally don't see and issue with throwing them throw windows or into every room when clearing a bulding, both real world events so don;t see why they should not translate into airsoft

    I reckon it'd only really work if you could only carry 2 frags with you or something. I actually only used thermos last time -- the frags/peas from the suppliers at the uprising were utter ****e, maybe 1 out of 5 worked.


  • Registered Users, Registered Users 2 Posts: 2,045 ✭✭✭OzCam


    I like the single thermobarics, but not the triple-bang ones. You can never be sure whether the damn things have finished going off. Maybe if the bangs were in rapid succession ;) but there's always someone shooting back... and then you lose count... and then you remember the cartoon with Dirty Harry meeting the Rain Man...


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    gerrowadat wrote: »
    I reckon it'd only really work if you could only carry 2 frags with you or something. I actually only used thermos last time -- the frags/peas from the suppliers at the uprising were utter ****e, maybe 1 out of 5 worked.

    maybe i had a good batch, i found the ball grenades very reliable and a lot easier to throw over a distance


  • Closed Accounts Posts: 216 ✭✭P.K


    Puding wrote: »
    maybe i had a good batch, i found the ball grenades very reliable and a lot easier to throw over a distance

    likewise, only problem i had was i hadnt enough of them


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    the only issue i found was that because they slit is half there is a join and that join is a weakness, i found some people where storing there ball grenades in pockets and stuffed in generally tight spaces, this seemed to put pressure on them and lead to a far few breaking in half early


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  • Registered Users, Registered Users 2, Paid Member Posts: 14,176 ✭✭✭✭Lemming


    Must remember to bring the tactical mortar with me. Perfect for ball-grenade d00m ;)


  • Registered Users, Registered Users 2 Posts: 3,230 ✭✭✭gerrowadat


    Lemming wrote: »
    Must remember to bring the tactical mortar with me. Perfect for ball-grenade d00m ;)

    I'll bring me tennis racket.


  • Registered Users, Registered Users 2 Posts: 1,332 ✭✭✭extremetaz


    dog ball thrower. ;)


  • Registered Users, Registered Users 2, Paid Member Posts: 14,176 ✭✭✭✭Lemming


    extremetaz wrote: »
    dog ball thrower. ;)

    You can get some seriously stupid range out of them, and they're the perfect size for ball grenades. Portable makeshift mortars at work :D


  • Registered Users, Registered Users 2 Posts: 1,332 ✭✭✭extremetaz


    Lemming wrote: »
    You can get some seriously stupid range out of them, and they're the perfect size for ball grenades. Portable makeshift mortars at work :D

    if I wasn't so terrified of nutting someone I might actually consider trying it. Reckon it would work insanely well!

    Accuracy of course would be a whole other thing. :rolleyes:


  • Registered Users, Registered Users 2, Paid Member Posts: 14,176 ✭✭✭✭Lemming


    extremetaz wrote: »
    if I wasn't so terrified of nutting someone I might actually consider trying it. Reckon it would work insanely well!

    Accuracy of course would be a whole other thing. :rolleyes:

    Accuracy isn't bad on them with a bit of practice. Only thing you have to watch for is someone going to to throw a grenade, not realising that they can roll off the back of the stick if tilted back at too steep an angle.

    Self-fraggin' since ... well ... <insert date here>


  • Registered Users, Registered Users 2 Posts: 303 ✭✭fleecymanager


    just got me multi cam gear....usa...usa....m16.....m16....:D..fleecy is goin'n marine.....hopefully if i can book me a place


  • Closed Accounts Posts: 95 ✭✭wormbyte


    Hi guys,

    Sorry Lemmin but projecting grenades through tubes is a no go mate. I know some games do it but I think its too much of a H&S risk.

    The minimum age is 16. But if you are under 18 then you need to be with a guardian and wearing a full face mask.

    Stun grenades could well be a contentious, but I pride myself on pushing the barriers for each game and if one does not give it a go then we will never know. But I will be covering it off during the safety briefing and giving an example of the sound of the two types of grenades.

    And as you have already read....booking will start on the 20th March. :)


  • Registered Users, Registered Users 2, Paid Member Posts: 14,176 ✭✭✭✭Lemming


    wormbyte wrote: »
    Hi guys,

    Sorry Lemmin but projecting grenades through tubes is a no go mate. I know some games do it but I think its too much of a H&S risk.

    It's a dogball thrower, no tubes or powder involved. Just some elbow-grease.

    To be honest, I wouldn't bring it to a TA-Events game because it is sort of taking the p*ss using it given the effort taken to create a themed scenario. Only used it at a Stirling event in Whinney Hill to wind Dave Manning up after he did a spot of bragging.


  • Closed Accounts Posts: 95 ✭✭wormbyte


    Fair play mate.

    Btw did it wind Dave up? :D


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  • Registered Users, Registered Users 2, Paid Member Posts: 14,176 ✭✭✭✭Lemming


    wormbyte wrote: »
    Fair play mate.

    Btw did it wind Dave up? :D

    Oh god yes .... but more on that at another time. I wont write what happened here ;)


  • Registered Users, Registered Users 2 Posts: 4,205 ✭✭✭Firekitten


    Hey now baby get it right... it was me that had the dogball thrower and bag of grenades and it wasn't just Manhole... but ALL of team stirling that had thier arse handed to them one fine summer day ;)


  • Registered Users, Registered Users 2 Posts: 3,643 ✭✭✭knifey_spoonie


    Hey all,

    Im just wondering is it worth starting a roll call for this event.Booking time is getting close and it may be worth it to get an idea of numbers, chosen teams and routes.It may push people off the fence either way, and i just want to know.


    Number of people: 3 confirmed (maybe upto 10)
    Team: Green
    Route: Rosslare


  • Banned (with Prison Access) Posts: 11,001 ✭✭✭✭Masada


    It'll probably be a better idea to do that when the tickets are released so people know for sure what team they are on ect., :)


  • Registered Users, Registered Users 2 Posts: 281 ✭✭delta-boy


    We pick our teams when booking, right?


  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    delta-boy wrote: »
    We pick our teams when booking, right?

    yes, you select a side when booking your ticket


  • Registered Users, Registered Users 2 Posts: 578 ✭✭✭Danin


    lads really quick what is the ammo limit for a rifleman in sennybridge is it 600 rounds per day


  • Registered Users, Registered Users 2 Posts: 941 ✭✭✭AlternateID


    Danin wrote: »
    lads really quick what is the ammo limit for a rifleman in sennybridge is it 600 rounds per day

    The game only lasts 24hrs.

    The rules:
    http://www.ta-events.co.uk/rules/


  • Registered Users, Registered Users 2 Posts: 578 ✭✭✭Danin


    thanks mate just had someone on the phone and could not remember of hand plus didn't want to misinform


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  • Registered Users, Registered Users 2 Posts: 6,261 ✭✭✭Puding


    as AlternateID linked the complete rules are on the ta events web site, as a rifleman you can only carry a total or 600 rounds at any one time and this is between your main and secondary pistol is you carry one, you can replace what you use when you repsawn or voluntarily going back to HQ
    Magazines and Ammunition Limits

    Your initial ammunition load-out depends on your role as follows:
    Rifleman: 600 rounds in Magazines only.
    Sniper: 100 rounds of sniper ammunition in magazines only.
    Plus they may carry a side arm with the same ammo limits as a rifleman.
    Support Gunner: Upto 3000 Rounds of Ammunition in one boxmag.
    Grenadier: as per rifleman, with 6 MOSCART shells fully loaded.
    Medic: as per rifleman.

    * You can reload at regen or return back to HQ at any time to reload again.
    * All roles may only carry a combination of 8 fragmentation grenades / smoke grenades at any one time!
    * There are no restrictions on the number of magazines you may carry.
    * If you have a weapon where lo-caps are unavailable, let us know. In general, we will ask you to block and/or mark your magazines and load no more than the limits above.

    ALL AMMO SHOULD BE IN LO-CAPS OR MID-CAPS, with exception to support guns which can use box mags!


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