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Zed Forum Survival Test: Werewolf

  • 23-07-2009 8:32pm
    #1
    Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭


    Phases_219.jpg

    Giles: I must admit, I-I-I am intrigued. Werewolves. It's-it's one of the classics. I-I'm sure my books and I are in for a fascinating afternoon

    Following on from this thread, lets all sit down and have a chat about werewolves.

    How best to defend against them? How best to attack them? And do you really know your enemy?

    sadness-werewolf.jpg

    Thanks will be given for clever,interesting etc facts and strategies by the zed survival forum mods. (Any stupid anti-other "monster" posts will be infracted.)

    Dont participate to thanks whore, participate for fun. The thanks whorage is just a bonus :p

    (lesser learned/experienced members feel free to ask advice etc here)


«1

Comments

  • Registered Users, Registered Users 2 Posts: 25,560 ✭✭✭✭Kess73


    Knowledge gotten from watching Dog Soldiers and reading Bestial: Werewolf Apocalypse will see me through.


    Werewolves are a bit easier to take than Zeds, as a Z can attack 24/7. Werewolves ain't a problem during the day. Hunt and kill them in the daytime while they are in human form. Fortify and defend against them at night.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    Knowledge gained from....
    Let's just say I'm an expert 'kay.
    Werewolves can be stopped by silver or wolfsbane. Decapitation also works.


  • Registered Users, Registered Users 2 Posts: 1,558 ✭✭✭SmileyPaul


    we have to look at this in the same way as a Z outbreak I think. so once we have our strong hold put together we're still going to have to deal with avoidance and hunting, like said before hunting during the day and the use of decapitation.

    a werewolfs agility is going to be our biggest enemy.


  • Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭Nerin


    Your main problem with a werewolf is speed,yes. Second problem is defense. They can take alot of damage unless you have the proper weaponry. Most beings like that take heavy damage from certain precious metals,whether its a magical reason or purely a species specific allergy is a different matter.

    Fair enough some of them you only have to worry about one or three times a month,but there are others that are dangerous the whole time.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    Nerin wrote: »
    Your main problem with a werewolf is speed,yes. Second problem is defense. They can take alot of damage unless you have the proper weaponry. Most beings like that take heavy damage from certain precious metals,whether its a magical reason or purely a species specific allergy is a different matter.

    Fair enough some of them you only have to worry about one or three times a month,but there are others that are dangerous the whole time.
    True certain precious metals offer an exceptional advantage against shapeshifters of various breeds, but in their default states (birth or breed form) just about anything will inflict the same damage as it would for a non-shifter. Also has anyone considered the regenerative qualities of many shifters?


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  • Registered Users, Registered Users 2 Posts: 25,560 ✭✭✭✭Kess73


    Knowledge gained from....
    Let's just say I'm an expert 'kay.
    Werewolves can be stopped by silver or wolfsbane. Decapitation also works.





    They can be injured by silver, but a hit with a silver bullet does not equal an instant kill. That big ball of fur and teeth is still well able to gnash and tear for a spell unless you get a head or heartshot.


    I would not like to rely on wolfsbane or any of the other myths, as most of them are generally linked either to one or two countries or have popped up through popular writings of the time.


    My line of thinking would be to treat them like an angry more agile version of a hungry grizzly bear. So I know straight away they are faster and stronger than I am, plus more durable. It is generally agreed that conventional frearms can kill them, accurate shooting needed with weapons with suitable penetration, and massive trauma can kill them also.


    Also unlike Zs, they will back off from fire, and have survival instincts so they will try to retreat if injured enough.


    They also have similar senses to canines, so they have impressive hearing and an impressive sense of smell. This knowledge would be to our advantage too, as we could exploit both senses. High pitched frequencies would cause them discomfort and could give precious seconds to get a killing shot off, while there is a large number of items that could be used to affect their sense of smell.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    To clarify folks wolfsbane(aconite) is strictly a deterrent measure for werewolves. Unless of course, you can think of a way to inject a purified form of it into a werewolf.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    You're forgetting important things about Garou here...

    1) They're not undead. They are very much alive. They will have motivations which are not brains. If it is not full moon, reason may help.

    2) Clever ones will know you'll be waiting for a slavering beast. Will you be watching every normal looking human? They can use any tools you can, and can plot like you.

    3) Alot of werewolves just want to be left alone. The same kind of respect for natural habitat as any wild animal may help.

    4) If you're lucky enough tom come accross the "eco warrior" type of werewolf, they're likely to ally with you on z day.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    SoDoM wrote: »
    You're forgetting important things about Garou here...

    1) They're not undead. They are very much alive. They will have motivations which are not brains. If it is not full moon, reason may help.

    2) Clever ones will know you'll be waiting for a slavering beast. Will you be watching every normal looking human? They can use any tools you can, and can plot like you.
    I knew that. I just wasn't going to give it away. I wanted to see someone trying to lock a werewolf in a burning building. I think you know what happens then.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    I knew that. I just wasn't going to give it away. I wanted to see someone trying to lock a werewolf in a burning building. I think you know what happens then.

    Indeed. I think werewolves are generally one of the most underrated supernatural creatures out there. Not least in the automatic supposition of evil. They're driven by instinct, as opposed to brain/bloodlust.


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  • Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭Nerin


    I think throwing a werewolf (even one) into a zombie siege really ups the anti.

    you could be lucky and have it slaughter much of the horde, or you could find yourself trapped in a safehouse with zeds outside and an angry wolf inside.

    ignoring the possibility (and im all for it) of teaming up with the wolf/wolves, if there were no zeds involved, would any of the monster hunters here be prepared to change tactics/weapons completely?

    also one big thing has been ignored (athough mentioned by cyber).
    Fire.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    SoDoM wrote: »
    Indeed. I think werewolves are generally one of the most underrated supernatural creatures out there. Not least in the automatic supposition of evil. They're driven by instinct, as opposed to brain/bloodlust.
    Couldn't agree more. I am still waiting for the true definitive werewolf character a la Dracula.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    Nerin wrote: »
    I think throwing a werewolf (even one) into a zombie siege really ups the anti.

    you could be lucky and have it slaughter much of the horde, or you could find yourself trapped in a safehouse with zeds outside and an angry wolf inside.

    ignoring the possibility (and im all for it) of teaming up with the wolf/wolves, if there were no zeds involved, would any of the monster hunters here be prepared to change tactics/weapons completely?

    also one big thing has been ignored (athough mentioned by cyber).
    Fire.
    No zeds involved whatsoever? Start running.


  • Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭Nerin


    No zeds involved whatsoever? Start running.
    Not necessarily.
    Humans have shown throughout time that they often luck out and kill the better opponent. its the power of their species to suddenly come out on top.
    so i wouldnt underestimate humans at all in a fight.

    personally i'd try draw a wolf into cramped territory instead of open ground. corridors instead of big rooms, forests instead of fields.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    Werewolves know how to use weapons and strategy you know.


  • Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭Nerin


    Werewolves know how to use weapons and strategy you know.
    i didnt say they didnt.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    Fair enough.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Nerin wrote: »
    so i wouldnt underestimate humans at all in a fight.

    True.

    Remember that werewolves are everything humans are though. A war against Garou will be won by removing their advantages (they're not always great with patience and manufacturing. A well armed team of humans can take down a lone werewolf, if they fight clever, disguise their scent, and have some serious artillery). Interestingly, I would say your average anti Z specialist will have alot of difficulty with a Garou- they fight in packs, not swarms, they plan, they're vulnerable to attack but regenerate. You have to change your way of thinking.


  • Closed Accounts Posts: 230 ✭✭dara95


    these werewolves are just as clever as we are!!

    they know our every move!!!

    i am the leader of a werewolf killing society ( the w.k.s )

    recently we have been tracking a werewolf by the name of 'NERIN' he is dangerous and should not be approached!! we have tracked him to this boards!! he has corrupted the minds of the higher authorities on boards and has worked his way up the ladder!! we believe he is trying to gather as much information from us boardsies and is going to weave a web of deceit to lull us in to a false sense of scurity!!

    then he shall STRIKE!!! lock your doors and windows arm up on silver bullets and kill that werewolf for once and fo all!!!!!


    URA!!!:D:D:D

    ( no offence intended ) sorry:):)


  • Registered Users, Registered Users 2 Posts: 25,560 ✭✭✭✭Kess73


    SoDoM wrote: »
    True.

    Remember that werewolves are everything humans are though. A war against Garou will be won by removing their advantages (they're not always great with patience and manufacturing. A well armed team of humans can take down a lone werewolf, if they fight clever, disguise their scent, and have some serious artillery). Interestingly, I would say your average anti Z specialist will have alot of difficulty with a Garou- they fight in packs, not swarms, they plan, they're vulnerable to attack but regenerate. You have to change your way of thinking.




    So pretty much what I was saying earlier about them not liking fire and using their sense of smell and hearing against them.

    I am still going to treat them like a faster agile griz when in were mode, as a griz is quite a smart animal and changes it's approach when hunting/fighting/retreating. You would not try to take a bear on in an open space, so the same will apply to a WW for me.

    Get them into an enclosed space and have the right weapons, plus sufficient armour between you and them. Then take out, and when "dead" dismember and behead them.


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  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Kess73 wrote: »

    Get them into an enclosed space and have the right weapons, plus sufficient armour between you and them. Then take out, and when "dead" dismember and behead them.

    What if the werewolf is armed in human form? Or is a weapons expert themselves?

    Or simply shifts shape and fades into the background as a random person, waiting for you to sleep?


    These are the things you have to watch out for. Don't start thinking of "animal like a grizzly". That is what a Garou will want you to think.


    These are a werewolves real strength. They don't have the mental deficiencies of a Z and don't have the weaknesses of a vamp.

    Personally I would consider carrying a silver weapon a must. Of course, silver bullets are possible but unreliable.

    The werewolves second greatest weakness, as already mentioned, is that they regenerate in their supernatural form. Hurt him enough to make him retreat and you remove his ability to shift and hide.


  • Registered Users, Registered Users 2 Posts: 25,560 ✭✭✭✭Kess73


    SoDoM wrote: »
    What if the werewolf is armed in human form? Or is a weapons expert themselves?

    Or simply shifts shape and fades into the background as a random person, waiting for you to sleep?


    These are the things you have to watch out for. Don't start thinking of "animal like a grizzly". That is what a Garou will want you to think.


    These are a werewolves real strength. They don't have the mental deficiencies of a Z and don't have the weaknesses of a vamp.

    Personally I would consider carrying a silver weapon a must. Of course, silver bullets are possible but unreliable.

    The werewolves second greatest weakness, as already mentioned, is that they regenerate in their supernatural form. Hurt him enough to make him retreat and you remove his ability to shift and hide.





    You keep using the term "Garou" for werwolves. The only place where that term is used on a regular basis for werewolves and where they match the abilities that you claim for them is in the game Werewolf: The Apocalypse, which is loosely based upon some of the folklore about werewolves and has added far more of it's own take to the mix. The traditional werewolf does not have the ability to shapeshift at will and remain lucid and calculating whilst in it's lupine form.



    http://en.wikipedia.org/wiki/Black_Spiral_Dancer#Black_Spiral_Dancers





    http://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Kess73 wrote: »
    You keep using the term "Garou" for werwolves. The only place where that term is used on a regular basis for werewolves and where they match the abilities that you claim for them is in the game Werewolf: The Apocalypse, which is loosely based upon some of the folklore about werewolves and has added far more of it's own take to the mix. The traditional werewolf does not have the ability to shapeshift at will and remain lucid and calculating whilst in it's lupine form.



    http://en.wikipedia.org/wiki/Black_Spiral_Dancer#Black_Spiral_Dancers





    http://en.wikipedia.org/wiki/Werewolf:_The_Apocalypse


    Actually it's French for werewolf and has been used in real world werewolf literature for years, I actually have one written by an 18th century priest about it, but don't let me stop you.

    Of course, if you do not wish to use ANY fictional material in reference to supernatural creatures, I do hope you also apply these strenuous rules to other creatures such as zombies...

    EDIT: All that that said, you're still missing the point that expecting werewolves to fight like non sentient creatures is a recipe for disaster.


  • Registered Users, Registered Users 2 Posts: 25,560 ✭✭✭✭Kess73


    SoDoM wrote: »
    Actually it's French for werewolf and has been used in real world werewolf literature for years, I actually have one written by an 18th century priest about it, but don't let me stop you.

    Of course, if you do not wish to use ANY fictional material in reference to supernatural creatures, I do hope you also apply these strenuous rules to other creatures such as zombies...

    EDIT: All that that said, you're still missing the point that expecting werewolves to fight like non sentient creatures is a recipe for disaster.





    Actually it is Frankish not French, but don't let that stop you. The French version is taken from the Frankish version which predates it, and that again is predated by other Eastern European countries.


    Of course all the stuff spoken about in here is fictional, but you will find that most in this Zombie forum use the traditional versions of what they are talking about and not a modern game where the werewolves have clans and use weapons etc.


    If you think werewolf clans are a problem for those prepared for Zs, then maybe the Z hunters all prepared by getting ready for the Zs in the remake of Day Of The Dead (awful film). In that the Zs were intelligent, with super human speed, strength, senses, durability, could use weapons, did not fear fire, had no weaknesses like wolfsbane or silver, and could climb along walls/ceilings and jump from 20 feet and not be injured.

    Oh and they could hunt in swarms, as individuals, or in organised packs. So by being prepped for them we could go after the game version werewolves.


  • Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭Nerin


    Fanboy arguements in our forum? Its more likely than you'd think.

    Lads seriously,theres plenty of different sources we can all use,getting uppity over traditional mythology or pop culture is silly.

    I'm also shocked someone thinks this is fiction :p


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    Nerin wrote: »
    Fanboy arguements in our forum? Its more likely than you'd think.

    Lads seriously,theres plenty of different sources we can all use,getting uppity over traditional mythology or pop culture is silly.

    I'm also shocked someone thinks this is fiction :p
    I would like to second Nerin's shock at people thinking this fiction. :p


  • Registered Users, Registered Users 2 Posts: 44,080 ✭✭✭✭Micky Dolenz


    I a bit confused, I'm going to learn abit more about this enemy because they seem scary.

    A few questions if I may.

    1 Do they only turn at a full moon?
    2 in human form are they normal humans I.E possess no super strenght etc?
    3 Are they mentally aware while in WW form or are they more animal?
    4 when in human form can they plot and plan and carry out these plans in werewolf form?

    Thanks


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    I a bit confused, I'm going to learn abit more about this enemy because they seem scary.

    A few questions if I may.

    1 Do they only turn at a full moon?
    2 in human form are they normal humans I.E possess no super strenght etc?
    3 Are they mentally aware while in WW form or are they more animal?
    4 when in human form can they plot and plan and carry out these plans in werewolf form?

    Thanks
    1.No
    2.Differs on case by case basis
    3.Blend of animal and man
    4. Yes
    Now my question:
    How would you identify a werewolf in human form?


  • Registered Users, Registered Users 2 Posts: 44,080 ✭✭✭✭Micky Dolenz



    How would you identify a werewolf in human form?

    Hairy palms and bad breath? :p

    Can they turn at will?


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  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    Hairy palms and bad breath? :p

    Can they turn at will?
    My palms are hairless, and my breath is minty fresh.
    Of course they can turn at will.


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    Anyways as Sir Nerin says, OT. The real point is, as with zombies, there's different breeds and strands of the loup-Garou. It is the assumption that you are fighting a wild animal (and yes, they may be in the grip of a wild frenzy at the time) which may get you killed.

    Are we to assume a lone werewolf or a pack?


  • Moderators, Music Moderators Posts: 25,872 Mod ✭✭✭✭Doctor DooM


    dara95 wrote: »
    these werewolves are just as clever as we are!!

    they know our every move!!!

    i am the leader of a werewolf killing society ( the w.k.s )

    recently we have been tracking a werewolf by the name of 'NERIN' he is dangerous and should not be approached!! we have tracked him to this boards!! he has corrupted the minds of the higher authorities on boards and has worked his way up the ladder!! we believe he is trying to gather as much information from us boardsies and is going to weave a web of deceit to lull us in to a false sense of scurity!!

    then he shall STRIKE!!! lock your doors and windows arm up on silver bullets and kill that werewolf for once and fo all!!!!!


    URA!!!:D:D:D

    ( no offence intended ) sorry:):)

    I have my suspicions about Nerin but he is no werewolf. I have met him several times and the telltale tearing-out-of-a-throat has not occured.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    I'm thinking loner could be more dangerous actually. While still human it wouldn't take much for him to infiltrate a hunting party then destroy them from within.


  • Registered Users, Registered Users 2 Posts: 25,560 ✭✭✭✭Kess73


    1.No
    2.Differs on case by case basis
    3.Blend of animal and man
    4. Yes
    Now my question:
    How would you identify a werewolf in human form
    ?






    By his skin, and maybe by odor.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    Kess73 wrote: »
    By his skin, and maybe by odor.
    How exactly would his skin give him away? My odor by the way is the same as any other person's.


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  • Registered Users, Registered Users 2 Posts: 25,560 ✭✭✭✭Kess73


    How exactly would his skin give him away? My odor by the way is the same as any other person's.



    I would imagine the skin would be either quite pale or unusually worn.


    I cannot see how the odor would be the same as a regular person, given that pretty much all strains of werewolf have a canine makeup and as such would have a scent for establishing dominance/marking, which in any animal with canine dna will also come through the fur and skin pores as well as the obvious route, so in human form they should carry a scent that is slightly muskier than a regular person.


  • Registered Users, Registered Users 2 Posts: 1,558 ✭✭✭SmileyPaul


    I find it marvelous that that we've finally got a topic which is truly as lively as this :)

    after reading all of this it seems we have to concentrate on several aspects of the werewolves

    1. the fact that they CAN and WILL be as intelligent and devious as any run of the mill human giving them a much greater chance of actually succeeding in the hunt.
    2. using the above intelligence will make them a lot harder to track while they are in human form. dont forget that most werewolves will be able to learn the art of hunting rather quickly. and so will be able to hide any signs of themselves while passing through an area (lone or in pack)
    3. they DO have weaknesses. fire seems to be the reoccurring element that will ultimately lead to humans achieving the greatest advantage. also their senses of smell and hearing can be manipulated to make them feel uncomfortable in their surroundings.

    we just need a way to be able to avoid and destroy all known garou while also not allowing infiltration from them as well.

    alliances with werewolves would be completely welcome in my eyes when the zombie apocolypse comes around but the question needs to be asked.
    will werewolves want to be involved with a race they may find to be inferior to their own? the only reason a werewolf may want to team up with us is if he/she had a mortal family and wanted to keep it safe. or if one of them felt pity towards us. or needed us for some reason


  • Registered Users, Registered Users 2 Posts: 5,857 ✭✭✭Valmont


    Well considering I'm living in a wolf pack's territory right now, I already have my plan prepared.

    It is to sit in the loft in my cabin with my shotgun full of slugs and to simply blast anything that comes through the door. It may not be silver but it will punch a large whole through anything.


  • Closed Accounts Posts: 1 werewolfkid95


    do werewolves usually have dreamless nights?


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    do werewolves usually have dreamless nights?
    I do not dream.


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  • Registered Users, Registered Users 2 Posts: 5,857 ✭✭✭Valmont


    I do not dream.

    :eek: Quick, set the captive zombies on him! No! Then we'll have a zombie werewolf on our hands! What to do?


  • Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭Nerin


    Valmont wrote: »
    :eek: Quick, set the captive zombies on him! No! Then we'll have a zombie werewolf on our hands! What to do?

    cyberwolfs on our side.


  • Moderators, Science, Health & Environment Moderators, Social & Fun Moderators Posts: 47,854 Mod ✭✭✭✭cyberwolf77


    I personally have no desire to have to fight the zombie hordes with only my fellow werewolves for support. Therfore in response to the posters who wondered which side werewolves will likely be on come Z-Day here's your answer:
    The Living.


  • Closed Accounts Posts: 2,457 ✭✭✭Cactus Col


    Sorry if I seem a bit ignorant of werewolf ways ... but aren't they traditionally solitary creatures, operating alone, trying to live normal lives?

    As they are as intelligent as people, why do we all seem to think that we can treat them all the same. Just because we may have to hunt one, does not mean we can't form alliances with another.

    And lets face it, during a z breakout, I'm sure several different factions of humans could form, some with very aggressive attitudes to others. Why would it be any different to werewolves? They are as smart or dumb as the rest of us.

    The trick would be the first to strike up an alliance with a werewolf / pack. This would give a distinct advantage over any other factions that may be competing (rather than co-operating) for survival. Also with it's heightened senses a werewolf would be perfect for sniffing out any z's when out scavenging.


  • Closed Accounts Posts: 106 ✭✭VIPERSQUAD-Andy


    if you want to shoot zombies lads,check out fingal airsoft!
    dark mist 3 is on this sunday night and i promise you its not to be missed:D:D:D
    scary as hell!!!


  • Registered Users, Registered Users 2 Posts: 5,857 ✭✭✭Valmont


    dark mist 3

    What is dark mist 3?


  • Registered Users, Registered Users 2 Posts: 1,558 ✭✭✭SmileyPaul


    sounds like an airsoft game where the fill the place with dry ice.... maybe its the third game of its kind?
    maybe its dark.... who knows :O



    :eek:


  • Closed Accounts Posts: 2,325 ✭✭✭Frankiestylee


    Excellent thread!

    I just spent the last year or more writing a werewolf novel. Set in the real world I spent quite a lot of time trying to tie up all the loose ends and different myths etc, ultimately I just had to attack it with reasoning that made sense to me.

    I can't link the novel as that'd seriously fudge up any potential publishing, but maybe you can give me feedback on some concepts I used?

    1. Werewolves are not always good or bad. It depends completely on the person who is infected/gifted and how they deal with the transition.

    2. Werewolves can be killed by any means, but in their werewolf form they have hyper healing. Certain metals such as silver cause a reaction that prevents this supernatural healing and leaves them at a human/sub-human rate.

    3. There are different strands of werewolves. I have a chapter where a character explains the many families to the protagonist. These range from feral humans that can communicate with wolves, right up to monsterous wolf-beasts that have nearly no human left in them.

    4. Lycanthropism (dunno if that's the word, strangely due to perspective I never had to use it) is seen as either an infection or a "gift". If you're bitten by a werewolf (or mix blood etc) then you are infected. This does not always result in you becoming a werewolf, quite frequently it results in death.


    Funnily enough one of the elements of the story is a forum similar to this where real werewolf hunters lurk amongst kids theorising etc. :)


  • Registered Users, Registered Users 2 Posts: 2,111 ✭✭✭Jesus Juice


    No.


  • Registered Users, Registered Users 2 Posts: 10,523 ✭✭✭✭Nerin


    No.

    Is that :

    No,i've nothing useful,funny or interesting to add,

    No,i don't understand,

    No,i don't want access,

    Or all the above?


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