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Madcatz fightpads in stock at play.com

  • 08-06-2009 9:02am
    #1
    Registered Users, Registered Users 2 Posts: 27,349 ✭✭✭✭


    Just ordered a second one (along with Mortal Kombat v DC for €20) there. Unlike gameseek, when they say they have them in stock, they actually do.


Comments

  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,407 CMod ✭✭✭✭Retr0gamer


    They aren't really worth it. I'd say for a mortal kombat games they are excellent but then again the playstation d-pad is more than adequate for it. The extra money spent on a stick is well worth it if you plan on playing SFIV.


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    IIRC, MK vs DC doesn't even recognize the Madcatz pad.


  • Registered Users, Registered Users 2 Posts: 660 ✭✭✭NeoKubrick


    I got one from Gameseek, no problem.

    They're very good for any game that requires one input for direction. However you have to break the d-pad in because at first it was very stiff but a few sessions with 1080 (requiring a lot of 360 movements) has made it more fluid.


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    K.O.Kiki wrote: »
    IIRC, MK vs DC doesn't even recognize the Madcatz pad.
    It should do since you can use the pad with any other non fighting game (there's even a switch that lets you choose which function the dpad will take, left analogue, right analogue etc).


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    Just remember reading a thread on SRK complaining about the pad not working with MKvsDC; maybe they fixed it (or it was a user error).


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  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Yeah, I remember hearing that too. Luckily MKvsDC is a pile of **** that you shouldn't be wasting time with anyway. :pac:


  • Registered Users, Registered Users 2 Posts: 836 ✭✭✭Leprekaun


    Dreddybajs wrote: »
    a pile of ****


    I've noticed sir that you've used the term "****" to refer as a bad thing. Since when is **** a bad thing? Its SOO good!!!


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    A "pile of ****" would be a useless byproduct.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,407 CMod ✭✭✭✭Retr0gamer


    That **** gets everywhere.

    .
    ..
    ...

    Usually ur ma's face!


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    Retr0gamer wrote: »
    That **** gets everywhere.

    .
    ..
    ...

    Usually ur ma's face!
    She jumped in the way of the kitten.


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  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Nice one, just ordered a fightstick.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Got my se fightstick today. The A button feels and sounds different to the rest of the buttons. Is this normal?


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    Got mine today as well but wont be able to play with it till tonight. I'll let you know about that button.


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    bush wrote: »
    Got my se fightstick today. The A button feels and sounds different to the rest of the buttons. Is this normal?

    Doesn't happen on mine.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Ye it was a dodgy button, swapped it with one of the end ones.


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    Got to play with mine tonight. Square gate is v hard to get used to after using the analogue stick for so long, might look into getting it changed. Initial use I was ****e but I can see the potential in it.

    All buttons seem fine btw, but a good bit of surface scratching on the face of the stick. Not impressed.


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Got my TE in the post there yesterday from scan.co.uk. It arrived in at my job so I got to try it out with some Third Strike on my break. Tried it out for a bit also at home and it's like I'm reinventing the wheel, I'm having to throw all the muscle memory I'd built up from using the pad out the window and start again.

    I'm thinking I might pick up an octo gate, as simple things like qcf have become a pain. I'll have to do some reading to see if there are shortcuts around this with a quad gate, like there are for srk motions.


  • Moderators, Computer Games Moderators Posts: 15,239 Mod ✭✭✭✭FutureGuy


    L31mr0d wrote: »
    I'm thinking I might pick up an octo gate, as simple things like qcf have become a pain. I'll have to do some reading to see if there are shortcuts around this with a quad gate, like there are for srk motions.

    Mine is on the way...couldnt play with the square gate. Even doing charge moves was tough!


  • Registered Users, Registered Users 2 Posts: 1,103 ✭✭✭CodeMonkey


    The transition from joypad to stick with square/octo gates takes time. I think you guys might just be a little premature in blaming square gates.


  • Registered Users, Registered Users 2 Posts: 1,170 ✭✭✭Sagat06


    FutureGuy wrote: »
    Even doing charge moves was tough!

    I used a pad for HD remix and found the shoto's easier, but since the switch to a stick with a square gate I think the charge characters are much easier.


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  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,407 CMod ✭✭✭✭Retr0gamer


    I think it says something that the majority of pro's use squares and all the japanese fighting arcade machines have square gates.


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    Yes, it does.
    It says they're all wrong; Korean sticks FTW!! :P


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Retr0gamer wrote: »
    I think it says something that the majority of pro's use squares and all the japanese fighting arcade machines have square gates.

    Well, most of them grew up used to square gates BECAUSE they were what was in arcades, so that argument could go either way. I find qcf spamming slightly easier to do on an octo gate, but I can't use charge characters well at all on one, and I'm happy on the square gate.


  • Registered Users, Registered Users 2 Posts: 8,067 ✭✭✭L31mr0d


    Figured out what my problem was. It's nothing to do with the square gate, I've actually gotten used to it pretty quick, my issue is my timing. The buttons on the TE are a lot more sensitive than the ones on my Saturn pad, the game reads an input even if I've only begun to depress the button (i'm having to watch where my fingers are, just slightly rubbing off one of the buttons causes it to read an input)

    Due to this I'm out of sync with my muscle memory from using the pad (the input readout is a godsend in training). When I do the motion for a fireball the punch comes out when I'm df rather f. Same with my ultras and supers, the lk is coming out before I've pressed b or f. To pull them off it actually feels like I'm waiting now.

    It just needs practice though, but at least I know what I'm doing wrong.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,407 CMod ✭✭✭✭Retr0gamer


    I had the same problem as well. Say for a hadouken, you have to press the button slightly after you have made the motion and not before it like you would on a pad. Takes some getting use dto though and you have to be very good with your timeing for combos.


  • Moderators, Computer Games Moderators Posts: 15,239 Mod ✭✭✭✭FutureGuy


    I'm going to give the square gate another chance this weekend. At least I will have the option to change when I get my octagonal gate.

    BTW, I posted a sealed Ryu 360 pad on adverts. I know there a few people still looking. if you are a fan of the charge characters, maybe avoid it, but using it for the Shotos is brilliant.


  • Registered Users, Registered Users 2 Posts: 1,103 ✭✭✭CodeMonkey


    FutureGuy wrote: »
    BTW, I posted a sealed Ryu 360 pad on adverts. I know there a few people still looking. if you are a fan of the charge characters, maybe avoid it, but using it for the Shotos is brilliant.
    I find the fightpad works best for charged characters and that it limits what I can do with a shoto character. For example, it's hard to do the ultras quickly without ending up as an ex dragon punch.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Well my stick has the probem with the washer too, along with the dodgy button. Madcatz really are a bunch of gimps. Luckily ive already got better buttons and stick on the way.


  • Registered Users, Registered Users 2 Posts: 1,103 ✭✭✭CodeMonkey


    That's unfortunate, where did you get your stick bush? It sounds suspiciously like you got a refurbished or a second hand stick from the original bad bunch. New sticks shouldn't have dodgy buttons, it sounds used.


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  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    L31mr0d wrote: »
    Figured out what my problem was. It's nothing to do with the square gate, I've actually gotten used to it pretty quick, my issue is my timing. The buttons on the TE are a lot more sensitive than the ones on my Saturn pad, the game reads an input even if I've only begun to depress the button (i'm having to watch where my fingers are, just slightly rubbing off one of the buttons causes it to read an input)

    This is the problem with people using Sanwas at first - if you end up finding it difficult to get used to, you could consider buying Seimitsu buttons and swapping them in. They're arcade-quality too, just not as ridiculously sensitive.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    CodeMonkey wrote: »
    That's unfortunate, where did you get your stick bush? It sounds suspiciously like you got a refurbished or a second hand stick from the original bad bunch. New sticks shouldn't have dodgy buttons, it sounds used.


    Got it from play.com. Its not really a big deal cos I was changing the stick and buttons anyway. It would be a sickner if I wasnt though.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    How much are the replacement buttons and stick costing you?

    good games today btw. blanka jump in mixup is such a head-wreck online. :p


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Probably around 30-40 quid I'd say. Might be doing the same myself soon.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Kirby wrote: »
    How much are the replacement buttons and stick costing you?

    good games today btw. blanka jump in mixup is such a head-wreck online. :p


    Ye ggs. Really annoying dhalsim, take that as a compliment :)

    I think they cost 44 including postage.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    hmm. So it would work out much cheaper to get the original stick instead of the TE and order parts.

    Whats the general consensus around here about how easy it is? Marketing blurb aside, I'm wondering If i could do it without ruining it :)

    Any tips btw? I normally stuff jump ins against blanka with back roundhouse or back Medium punch.... but his jump is SO damn fast I struggle to react to it online. Jumping medium punch works well but if i miss it leaves me way open.

    Tbh the the bit im struggling with is definately the fast jump ins. I can counter 3 or 4 moves against you and do a bit of damage but you are getting in eventually and taking half my health :D


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  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    Madcatz SE/TE can be modded in an hour using 1 flat- & 1 Phillips-head screwdriver.
    All you have to ensure is that you get a stick with a 5-pin connector, and snap-in buttons (Seimitsu screw-ins will work, too).


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Kirby wrote: »

    Any tips btw?

    I dunno if I have any good tips to be honest, its one of blankas hardest matches.
    I wouldnt jump too much cos if im close and you try jumping back to get away I can slide under and hit you on the way down and then im back in close again. If your not close and jumping back I can hit you with upball.
    You seem to do the ultra the second you get it and I could see it coming a mile off on the last few matches. I wouldnt use that slide to attack either cos it leaves you wide open, blanka can link ultra off cr.mk and ya dont want that. Blocking that slide leaves it perfect for blanka to do that, im not that good at pulling it off though so I didnt attempt but I will next time:D
    The slide seems good for getting out of crossups though.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    I generally jump to bait a ball...because jump followed by quick teleport means the ball misses and i get a free fierce. Problem is, if im not quick enough i get hit. for alot :D

    The slide thing is something thats useful for getting out of crossups true. I use it vs alot of characters. In attack, i admit im too fond of it. Im going to have to get out of the habit against blanka. To be frank though, all your big damage came from jump ins...i think offline I can keep blanka away alot better. The risk / reward is just heavily in blankas favour. You can plop out balls from mid screen and what would be easily punishable offline becomes a tight window online....one that i miss. alot.


  • Closed Accounts Posts: 2,878 ✭✭✭bush


    Kirby wrote: »
    I generally jump to bait a ball...because jump followed by quick teleport means the ball misses and i get a free fierce. Problem is, if im not quick enough i get hit. for alot :D

    The slide thing is something thats useful for getting out of crossups true. I use it vs alot of characters. In attack, i admit im too fond of it. Im going to have to get out of the habit against blanka. To be frank though, all your big damage came from jump ins...i think offline I can keep blanka away alot better. The risk / reward is just heavily in blankas favour. You can plop out balls from mid screen and what would be easily punishable offline becomes a tight window online....one that i miss. alot.


    We need to have a match at an xgc meet sometime to test your theory :D


  • Registered Users, Registered Users 2 Posts: 4,229 ✭✭✭Dreddybajs


    Kirby wrote: »
    Whats the general consensus around here about how easy it is? Marketing blurb aside, I'm wondering If i could do it without ruining it :)

    Unscrew case, unscrew stick, replace stick. Remove quick disconnects on buttons, pop out button tabs, push in new buttons, replace quick disconnects, put case back on. :pac:


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  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    grand job. might get one for ****s and giggles....even if i dont think itll replace the ole pad.


  • Registered Users, Registered Users 2 Posts: 1,498 ✭✭✭wayne040576


    Is it easy to get the madcatz gamepads to work on a pc? I want to get SFIV for my brother's birthday next week and he only has a pc. I was planning to get a wired 360 pad but they really are crap for fighting games.

    I was assuming a 360 madcatz pad should work on the pc with the 360 drivers. I know that there is madcatz bundle on the way with the game and a pc pad (can only see it on US sites) but not sure if they are slightly different pads.


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    It'll work straight away afaik. Especially with Street Fighter as its running in the "Games For Windows" service which requires all Xbox pads to work with it straight away.


  • Registered Users, Registered Users 2 Posts: 13,084 ✭✭✭✭Kirby


    im sure it would work. I use the regular 360 pad on the pc all the time....they work off the same technology.


  • Registered Users, Registered Users 2 Posts: 1,170 ✭✭✭Sagat06


    To get my TE to work I had to download the 'Mictosoft Common Controller for Windows' the driver that auto-loaded did not work with my Vista 32.


  • Registered Users, Registered Users 2 Posts: 1,498 ✭✭✭wayne040576


    Thought it should work as a standard 360 controller. I use mine with the pc all the time. But just wanted to make sure.


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