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Line-Out ideas

  • 04-11-2008 10:36am
    #1
    Closed Accounts Posts: 7


    Looking for any ideas to spice up our line-outs. Played in Final last year and got thrashed didnt win one line out!!! problem has continued and this puts the team under pressure constantly. Have about 2 variations which we are extremly simple and most teams pick up on fairly lively. Any ideas?


Comments

  • Closed Accounts Posts: 6,939 ✭✭✭mikedragon32


    Sack your forwards coach.

    Playing a team which has poor lineouts makes the game very easy. Remember Thompson's horror show against Ireland a few years ago for England? It means you can kick for touch with confidence that you'll get the ball back anyway.

    There's no quick fix for it, your pack needs to work on it, change up your calls and maybe look to study video of another team for lineout moves you might be able to adopt.


  • Registered Users, Registered Users 2 Posts: 21,263 ✭✭✭✭Eoin


    Movement is probably a key thing to keep the opposition guessing. The most common calls are going to be 2 straight up, 2 going back and 4 straight up. Your hooker needs a good throw for 4 going back and 6 going straight up.

    Try and mix up the numbers in the lineout as well, reduced numbers means you can spread out more, which the opposition will have to do - making it harder for them to organise putting jumpers up. I think the scrumhalf can enter the lineout - so have a flanker / second row in at scrumhalf on a short lineout, which means an additional jumper then can slot in anywhere. Combine this with lots of movement from the jumpers already in the lineout, and it's very hard to compete against. Not 100% sure about the laws on this one.

    If your #2 jumper is getting rumbled a lot, have him go back as if to take a ball going back, then the hooker throws a short pass to the first in the lineout.

    It's very hard to take the ball of a number 2 jumper that's taking a very fast and low ball over the head of the first lifter. If his arms are reached over the lifter, then he will be taking the ball roughly at the start of the lineout, not at #2. Again, lots of movement going back and forth will make it hard to guess where it's going.


  • Closed Accounts Posts: 7 HarryOC8


    In a 3 man line out the 3rd player is the flanker or second row plays scrum half can run in and get lifted which gives and advantage of an extra player since the other team can only have 2 in the line-out. And plus they can't lift to rob the ball. Hence an almost unbeatable line out. Can the opposing teams scrum half be involved in the line out??


  • Registered Users, Registered Users 2 Posts: 6,924 ✭✭✭shoutman


    eoin_s wrote: »
    I think the scrumhalf can enter the lineout - so have a flanker / second row in at scrumhalf on a short lineout, which means an additional jumper then can slot in anywhere.

    New ELV's mean that this is now illegal.


  • Registered Users, Registered Users 2 Posts: 21,263 ✭✭✭✭Eoin


    shoutman wrote: »
    New ELV's mean that this is now illegal.

    Crap, that's a shame.


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  • Registered Users, Registered Users 2 Posts: 5,283 ✭✭✭Deedsie


    I dont think any advanced line-out ideas would suit ye. If you cant win a single lineout then the basics are what you have to look at. Get your Hooker to practice throwing long and fast with a good loft in his throw.

    You need three options in the lineout 2, 4 & 6. Have ye three lads that could compete if they had properly trained lifters?

    Have your calls right anyway. Any call beginning with a letter in Custard, Yellow & Pink for each position

    To a two jumper. Call C.U.S.T.A.R.D Two should have a going back and step forward call. UCD 99 for a step forward TCD 1000 for a step back. And CTD Tipperary for straight up. This will be your most important lineout.


    To a four jumper. Call Y.E.L.L.O.W and have a 4 going back option. Maybe YLX 1000 for 4 going back

    To a six jumper. Call P.I.N.K

    If you can get that right opposition rarely have defensive structures in place to deal with it.

    Its all about practice. You need a committed pack to get it right. Best of luck. Hope some of that helps.


  • Registered Users, Registered Users 2 Posts: 1,639 ✭✭✭LightningBolt


    ^^^^^^^

    Em that's a bit simplistic in fairness and really depends on what level the OP plays at. I'm guessing it's either underage or J3/J4 level perhaps? Any games I've watched or played in at lower levels the team who wins the lineout is whoever gets up quickest and highest (the same as every lineout really) however there's usually very few teams who use movement of jumpers/lifters at J3 or lower. Again this is all based on watching and playing diff levels.

    Easy teams to defend against are those with a hooker who can only throw accurately as far as 4 and the over reliance on 1 jumper in particular makes it easy to defend.


  • Registered Users, Registered Users 2 Posts: 155 ✭✭Sparky14


    ^^^^^^^

    Em that's a bit simplistic in fairness and really depends on what level the OP plays at. I'm guessing it's either underage or J3/J4 level perhaps? Any games I've watched or played in at lower levels the team who wins the lineout is whoever gets up quickest and highest (the same as every lineout really).

    Agree, with this wudn't get too complicated straight away. The main problem at J3/J4 level is that u rarely get the same players every week. This lack of consistency causes confusion in the lineout. If ur struggling to win lineouts the most effective way is to get a thrower with a quick accurate throw, far more important than being able to throw to the tail and a couple of light jumpers who the lifters can get up quickly. Seen too many teams automatically trying to lift the tallest player, who cud way around 18 stone, and taking an age to get him into the air. After u have that its all about timing, this is just practice, adding movement to the lineout is relatively straight forward ones everyone knows the basics.


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