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Carlos Poker Users

  • 12-01-2008 7:39pm
    #1
    Registered Users, Registered Users 2 Posts: 2,513 ✭✭✭


    Any carlos poker users able to get the bet pot script working?

    I can get it to auto reload to work, but bet pot doesnt.

    Im using mini view btw?


Comments

  • Closed Accounts Posts: 49 t r a k


    i too use carlos mini view and the bet pot script works fine

    any chance u could email me the auto reload script and ill forward you my bet pot script?


  • Registered Users, Registered Users 2 Posts: 2,513 ✭✭✭RoadSweeper


    ; ========================================
    ; AHK Bet Pot Script for iPoker by butcha
    ; ----------------------------------------
    ; Includes mouse wheel functionality
    ; Supports both full view and mini view
    ; ----------------------------------------
    ; Latest version is available at:
    ; http://hem.passagen.se/perg/iPokerBetPot.txt
    ; ========================================
    ;
    ; INSTRUCTIONS:
    ; ----------------------------------------
    ; 1. Check the 'User Settings'-section below,
    ;    so that all 3 options (WheelUnit,
    ;    WhiteBetBox and ButtonsOnLeft) are ok.
    ;    (Defaults should be working for most.)
    ; 2. Rename the script file so that it has the
    ;    file extension .ahk.
    ; 3. Start the script.
    ; 4. Right click the mouse button anywhere on a
    ;    iPoker table, where it's your turn to act,
    ;    to set the betting box to a pot bet.
    ; 5. Scroll the mouse wheel up or down to change
    ;    the betting amount.
    ;
    ;
    ; CONFIRMED SUPPORTED SKINS:
    ; ----------------------------------------
    ; - CD Poker
    ; - Expekt Poker
    ; - Noble Poker
    ; - Paddy Power Poker
    ; - Titan Poker
    ; Feel free to add to this list by contacting me.
    ;
    ;
    ; HOW DOES THE SCRIPT WORK?
    ; ----------------------------------------
    ; The short version is that it reads the pot size
    ; from the text on the table and it reads the call-
    ; and raise sizes from the text on the Call- and
    ; Raise-button respectively.
    ; If you are interested in a more technical 
    ; explanation go to line 520 in this script.
    ; 
    ;
    ; TROUBLESHOOTING:
    ; ----------------------------------------
    ; Since the script reads the text off the screen
    ; it is extremely important that the table you
    ; want to act on has both the pot size-text and
    ; the Call- and Raise-buttons fully visible.
    ; This includes overlay statistics programs like
    ; PokerAce Hud and GameTime+.
    ;
    ; The next thing to note is that I haven't tested
    ; this script with every iPoker skin out there.
    ; It should work with all skins that writes out
    ; the pot size, call size and raise size with one
    ; color only (although possibly a different one for
    ; each), no anti-aliasing and with the font
    ; Tahoma 11 pts.
    ; It also works on skins that use Tahoma, 12 pts
    ; bold to write out the call or raise size on the
    ; buttons in full view, which I believe most skins
    ; do.
    ;
    ; If you have changed the appearance of your iPoker
    ; table by modding the graphics-files the script
    ; should still be in effect, but this is not 100%.
    ;
    ; If you still have no success the best thing you
    ; can do is take a screenshot of the table in a
    ; situation where you would expect it to work.
    ; Save the image in a format without compression,
    ; like BMP or PNG. Then upload the screenshot 
    ; somewhere and give me the link. I will not accept
    ; file transfers over Msn, but you can contact me
    ; for help.
    ;
    ; One last note. If the iPoker client ever gets
    ; redesigned, this script will stop working.
    ;
    ;
    ; KNOWN BUGS:
    ; ----------------------------------------
    ; - If you move the mouse wheel very fast
    ;   there might be strange behavior
    ;
    ;
    ; CONTACT ME:
    ; ----------------------------------------
    ; 2+2 Forums Name: butcha
    ; All comments are welcome.
    ;
    ;
    ; ----------------------------------------
    ; ========================================
    ;
    ;
    ; ====================
    ; SCRIPT SETTINGS 1
    ; ====================
    #NoEnv
    #Persistent
    #SingleInstance, Force
    ; ====================
    ; USER SETTINGS
    ; ====================
    ; Mouse Wheel Unit
    ; --------------------
    ; The amount your bet changes up or down
    ; when you scroll the wheel. This value
    ; can be either the words sb or bb, or a 
    ; number, e.g. 0.50 or 10
    WheelUnit = bb
    ; --------------------
    ; White Betting Box
    ; --------------------
    ; Set this value to 1 if the background of the
    ; box where you type in your bets is white.
    ; Change this to 0 if the background is NOT white.
    ; If you don't have a white background the script
    ; may send the betting amount to the chat-box if
    ; you act out of turn, no matter of this setting.
    ; (Note 1: White means the exact color 0xFFFFFF.)
    ; (Note 2: This setting has no effect if the area
    ; behind the betting box is always white.)
    WhiteBetBox := 1
    ; --------------------
    ; Buttons On Left
    ; --------------------
    ; This option is only for those of you playing
    ; at a skin where the Action-buttons (Fold, Call,
    ; Raise) and the box where you type in your bets
    ; is more to the left than most skins.
    ; If you do, set this option to 1.
    ; The only skin I know so far that this applies
    ; to is BetFred Poker.
    ; The default is 0 (zero).
    ; This setting ONLY effects full view.
    ButtonsOnLeft := 0
    ; ====================
    ; ERROR CHECK USER SETTINGS
    ; ====================
    If (WheelUnit != "sb" AND WheelUnit != "bb")
      If WheelUnit Is Not Number
      {
        MsgBox, 16, Configuration error,
          (LTrim
          Check the 'User settings'-section at the top of the script.
          The variable WheelUnit must be either the words sb or bb or a number.
          )
        ExitApp
      }
    ; --------------------
    If (WhiteBetBox != 0 AND WhiteBetBox != 1)
    {
      MsgBox, 16, Configuration error,
        (LTrim
        Check the 'User settings'-section at the top of the script.
        The variable WhiteBetBox must be 1 for a white betting
        box background and 0 for a non-white betting box background.
        )
      ExitApp
    }
    ; --------------------
    If (ButtonsOnLeft != 0 AND ButtonsOnLeft != 1)
    {
      MsgBox, 16, Configuration error,
        (LTrim
        Check the 'User settings'-section at the top of the script.
        The variable ButtonsOnLeft must be 0 for most skins and 1
        ONLY for those skins that have Action buttons more to the
        left, like for example BetFred Poker.
        )
      ExitApp
    }
    ; --------------------
    ; ====================
    ; SCRIPT SETTINGS 2
    ; ====================
    SetBatchLines, -1
    SetKeyDelay, -1
    SetMouseDelay, -1
    SetWinDelay, -1
    SetTitleMatchMode, 2
    SendMode, Input
    CoordMode, Mouse, Screen
    CoordMode, Pixel, Screen
    ; ====================
    ; GLOBAL VARIABLES
    ; ====================
    SysGet, Sb, 7
    SysGet, Sc, 4
    TableSize := 0  
    PotTextColor := 0x0
    CallTextColor := 0x0
    RaiseTextColor := 0x0 
    MouseX := 0
    MouseY := 0 
    BetSize := 0
    ButtonOffset := -18*ButtonsOnLeft
    ; ====================
    Return
    ; HOT KEYS
    ; ====================
    ; Right Mouse Button
    ; --------------------
    ~RButton::
      BetPot()
    Return
    ; --------------------
    ; Mouse Wheel Up
    ; --------------------
    ~WheelUp::
      ChangeBet(1)
    Return
    ; --------------------
    ; Mouse Wheel Down
    ; --------------------
    ~WheelDown::
      ChangeBet(-1)
    Return
    ; --------------------
    ; ====================
    ; MAIN FUNCTIONS
    ; ====================
    ; Bet Pot
    ; --------------------
    ; Sets the betting box to a pot size bet.
    BetPot()
    {
      global
      Id := GetTableId()
      If (NOT Id)
        Return
        
      TableSize := GetTableSize(Id)
      If (NOT TableSize)
        Return
        
      If (WhiteBetBox AND NOT WhiteBetBoxVisible())
        Return
      
      PotTextColor := GetPotTextColor() 
      PotLocationFound := GetPotLocation()
      If (NOT PotLocationFound)
        Return
        
      PotSize := GetPotSize()
      If (NOT PotSize)
        Return
          
      CallTextColor := GetCallTextColor()
      
      CallLocationFound := GetCallLocation()
      If (CallLocationFound)
        CallSize := GetCallSize()
      Else
        CallSize := 0
                    
      BetSize := FormatBet(PotSize + 2*CallSize)
          
      SaveMousePos()
      SetBet(BetSize)
      RestoreMousePos()
    }
    ; --------------------
    ; Change Bet
    ; --------------------
    ; Changes the bet by the parameter unit multiplied
    ; by WheelUnit, as specified at the top of the script
    ChangeBet(unit)
    {
      global
      Id := GetTableId()
      If (NOT Id)
        Return
        
      TableSize := GetTableSize(Id)
      If (NOT TableSize)
        Return
        
      If (WhiteBetBox AND NOT WhiteBetBoxVisible())
        Return
      
      RaiseTextColor := GetRaiseTextColor()
      
      RaiseLocationFound := GetRaiseLocation()
      If (NOT RaiseLocationFound)
        Return
        
      RaiseSize := GetRaiseSize()
      If (NOT RaiseSize)
        Return
      
        
      If WheelUnit Is Number
      {
        BetSize := FormatBet(RaiseSize + unit*WheelUnit)
      } Else
      {
        Blind := GetBlind(Id,WheelUnit)
        BetSize := FormatBet(RaiseSize + unit*Blind)
      }
      
      SaveMousePos()
      SetBet(BetSize) 
      RestoreMousePos()
    }
    ; --------------------
    ; ====================
    ; HELP FUNCTIONS
    ; ====================
    ; Get Table Id
    ; --------------------
    ; Returns the unique ID number of the window under
    ; the mouse if it is a iPoker table. If it is not
    ; the return value is zero.
    GetTableId()
    {
      MouseGetPos, ,,id
      WinGet, id, ID, - ahk_id %id% ahk_class PTIODEVICE
      Return id
    }
    ; --------------------
    ; Get Table Size
    ; --------------------
    ; Returns the position and size of a iPoker table.
    ; The size can take on one of three values, 1 for
    ; a full view table, 2 for a mini view table and
    ; 0 if the table size could not be determined.
    ; The parameter is the unique ID number of a table-
    ; window.
    GetTableSize(id)
    { 
      global Vx,Vy,Sb,Sc
      WinGetPos, Vx,Vy,Width,Height, ahk_id %id%
      Vx += Sb
      Vy += Sb+Sc
      Width -= (2*Sb)
      Height -= (2*Sb+Sc)
      
      If Width Between 798 And 802
        If Height Between 598 And 602
          Return 1
      
      If Width Between 510 And 514
        If Height Between 322 And 326
          Return 2
                
      Return 0
    }
    ; --------------------
    ; White Bet Box Visible
    ; --------------------
    ; Self-explanatory.
    ; Returns True if a White Betting Box is visible,
    ; otherwise it returns False.
    WhiteBetBoxVisible()
    {
      global TableSize,Vx,Vy
      If (TableSize = 1)
      {
        PixelSearch, ,,Vx+557,Vy+462,Vx+601,Vy+472, 0xFFFFFF, 0, RGB
        If (ErrorLevel = 0)
          Return True
        Else
          Return False
      }
      If (TableSize = 2)
      {
        PixelSearch, ,,Vx+401,Vy+266,Vx+436,Vy+272, 0xFFFFFF, 0, RGB
        If (ErrorLevel = 0)
          Return True
        Else
          Return False    
      }
      Return False
    }
    ; --------------------
    ; Get Pot Text Color
    ; --------------------
    ; Self-explanatory.
    GetPotTextColor()
    {
      global
      If (TableSize = 1)
      {
        Return % GetOddColor(Vx+359,Vy+131,40,8)
      }
      If (TableSize = 2)
      {
        Return % GetOddColor(Vx+51,Vy+28,24,12)
      }
      Return 0
    }
    ; --------------------
    ; Get Call Text Color
    ; --------------------
    ; Self-explanatory.
    GetCallTextColor()
    {
      global
      If (TableSize = 1)
      {
        Return % GetOddColor(Vx+414+ButtonOffset,Vy+513,24,12)
      }
      If (TableSize = 2)
      {
        Return % GetOddColor(Vx+296,Vy+293,24,12)
      }
      Return 0
    }
    ; --------------------
    ; Get Raise Text Color
    ; --------------------
    ; Self-explanatory.
    GetRaiseTextColor()
    {
      global
      If (TableSize = 1)
      {
        Return % GetOddColor(Vx+541+ButtonOffset,Vy+513,24,12)
      }
      If (TableSize = 2)
      {
        Return % GetOddColor(Vx+386,Vy+293,24,10)
      }
      Return 0
    }
    ; --------------------
    ; Get Pot Size
    ; --------------------
    ; Self-explanatory.
    GetPotSize()
    { 
      global Px,Py,Pw,Ph,PotTextColor
      If (Ph = 10)
      {
        GetTextMatrix("st",Px,Py,Pw,Ph,PotTextColor)
        Return % ParseSmallTextMatrix()
      }
      Return 0
    }
    ; --------------------
    ; Get Call Size
    ; --------------------
    ; Self-explanatory.
    GetCallSize()
    {
      global Cx,Cy,Cw,Ch,CallTextColor
      If (Ch = 11)
      {
        GetTextMatrix("lt",Cx,Cy,Cw,Ch,CallTextColor)
        Return % ParseLargeTextMatrix()
      } Else If (Ch = 10)
      {
        GetTextMatrix("st",Cx,Cy,Cw,Ch,CallTextColor)
        Return % ParseSmallTextMatrix()
      }
      Return 0
    }
    ; --------------------
    ; Get Raise Size
    ; --------------------
    ; Self-explanatory.
    GetRaiseSize()
    {
      global Rx,Ry,Rw,Rh,RaiseTextColor
      If (Rh = 11)
      {
        GetTextMatrix("lt",Rx,Ry,Rw,Rh,RaiseTextColor)
        Return % ParseLargeTextMatrix()
      } Else If (Rh = 10)
      {
        GetTextMatrix("st",Rx,Ry,Rw,Rh,RaiseTextColor)
        Return % ParseSmallTextMatrix()
      }
      Return 0
    }
    ; --------------------
    ; Get Blind
    ; --------------------
    ; Returns the big or small blind.
    ; The type parameter can be "bb" or "sb".
    GetBlind(id,type)
    {
      WinGetTitle, title, ahk_id %id%
      If InStr(title, "/$") {
        StringGetPos, s1, title, $
        StringGetPos, s2, title, $,, s1+1
        StringGetPos, s3, title, %A_Space%,, s2
        If (s3 = -1) {
          StringLen, s3, title
        }
        StringMid, sb, title, s1+2,s2-s1-2
        StringMid, bb, title, s2+2,s3-s2-1
      } Else {
        StringLen, len, title
        StringGetPos, s1, title, /
        StringGetPos, s2, title, %A_Space%, R, len-s1
        StringGetPos, s3, title, %A_Space%,, s1
        If (s3 = -1) {
          s3 := len
        }
        StringMid, sb, title, s2+2,s1-s2-1
        StringMid, bb, title, s1+2,s3-s1-1
      }
      StringReplace, sb, sb, `,, 
      StringReplace, bb, bb, `,, 
      
      val := %type%
      If val Is Not Number
      	Return 0
      	
      Return val
    }
    ; --------------------
    ; Format Bet
    ; --------------------
    ; Returns 0 if the parameter is less than 0,
    ; otherwise it formats the input so that it has
    ; 2 decimals if it is a floating point.
    ; Integers are not altered.
    FormatBet(bet)
    {
      If (bet < 0)
        Return 0
        
      If bet Is Float
      {
        OldFormat := A_FormatFloat
        SetFormat, Float, 0.2
        bet += 0.0
        SetFormat, Float, %OldFormat%
      }
      Return bet
    }
    ; --------------------
    ; Set Bet
    ; --------------------
    ; Sets the betting box at the iPoker table
    ; to be the specified parameter.
    SetBet(bet)
    {
      global TableSize,Vx,Vy,ButtonOffset
      If (TableSize = 1)
        MouseMove, Vx+597+ButtonOffset,Vy+472
      Else If (TableSize = 2)
        MouseMove, Vx+432,Vy+270
      Else
        Return
      
      Click, Left 2
      Send, %bet%
    }
    ; --------------------
    ; Save Mouse Position
    ; --------------------
    SaveMousePos()
    {
      global MouseX,MouseY
      MouseGetPos, MouseX,MouseY
    }
    ; --------------------
    ; Restore Mouse Position
    ; --------------------
    RestoreMousePos()
    {
      global MouseX,MouseY
      MouseMove, MouseX,MouseY
    }
    ; --------------------
    ; ====================
    ; COLOR & PIXEL FUNCTIONS
    ; ====================
    ; Here follows a more detailed explanation of how this script works. I have chosen to write
    ; this section mostly because I am more interested in the technical aspects of this script
    ; than its functionality. Also, if someone out there tries to modify this script it will
    ; be a lot easier if I provide comments here.
    ;
    ; Basically what this script does is read the color of each pixel in a specific area and
    ; match the result to a known color, thus extracting only wanted pixels.
    ; These pixels can then be matched to a known pattern to produce numbers.
    ;
    ; STEP 1:
    ; Identify the color of the text.
    ; This is done by the help of the GetOddColor-method. What this method does is extract
    ; the color in a specified area, which differs the MOST from the average color in that
    ; area. If the area only consist of 2 colors it will yield the one with the least amount
    ; of pixels.
    ;
    ; STEP 2:
    ; Locate the pot-, call- and/or raise-text on screen.
    ; Here we use the GetColorBounds-method. This method gives us the bounding rectangle of
    ; a specific color within a specific area. In other words, it gives us the smallest
    ; possible rectangle that contains ALL the pixels of the input-color within the input-area.
    ;
    ; STEP 3:
    ; Retrieve the pot/call/raise text
    ; This is done in two steps:
    ; Step 3.A) Read the pixel color of every pixel within the area from Step 2.
    ;   Getting the pixel information is a piece of cake. Storing it in a way that makes sense
    ;   is somewhat harder. What I have chosen to do is to store each pixel that corresponds to
    ;   my text color as a 1 and each pixel that doesn't as a 0.
    ;   I store the information in a numbered variable for each pixel column in the area.
    ;   This variable is made to 0 before start and then I use bitwise-or to change the
    ;   corresponding bit in the variable to a 1.
    ;   The method GetTextMatrix is used for this step.
    ; Step 3.B) Transform this pixel information into numbers
    ;   This is the step that probably makes the least sense when looking at the code, but once
    ;   you know what bits are and how they are used it's pretty easy.
    ;   From the last step we have all the information needed stored as arrays of 1's and 0's,
    ;   but how? Well, the information is really not interpreted as an array of 1's and 0's,
    ;   but instead as an integer. If you are familiar with computer arithmetic you know that!
    ;   We can then simply figure out what value each column must take to match a certain number
    ;   and Tada!, we have our number!
    ;   Let's take the number 4 as an example:
    ;   Here is how it is stored in step 3.A (assuming Tahoma 11pts):
    ;       Column 1:   00011000
    ;       Column 2:   00101000
    ;       Column 3:   01001000
    ;       Column 4:   11111111
    ;       Column 5:   00001000
    ;   If this makes no sense, let's turn it, flip it and change the 1's and 0's to something pretty:
    ;       Column:   54321
    ;                 ---M-
    ;                 --MM-
    ;                 -M-M-
    ;                 M--M-
    ;                 MMMMM
    ;                 ---M-
    ;                 ---M-
    ;   It's a freaking four!!
    ;   If we now go back to the columns we note that each column is a binary number. Some simple
    ;   binary arithmetic gives us:
    ;       00011000 = 24,
    ;       00101000 = 40,
    ;       01001000 = 72,
    ;       11111111 = 255,
    ;       00001000 = 8
    ;   And these are the numbers we use to match the columns in the ParseSmallText.
    ;   The ParseLargeText-method works exactly the same, but for use with Tahoma, 12pts bold.
    ;
    GetOddColor(X,Y,Width,Height)
    {
      odd_color := 0
      colors := ""
      reds := 0x0
      greens := 0x0
      blues := 0x0
      count := 0
      Loop, %Width%
      {
        sx := X+A_Index-1
        Loop, %Height%
        {
          sy := Y+A_Index-1
          PixelGetColor, px_color, sx,sy, RGB
          
          If (NOT InStr(colors,px_color))
          {
            px_r := SubStr(px_color, 1, 4)
            px_g := "0x" . SubStr(px_color, 5, 2)
            px_b := "0x" . SubStr(px_color, 7, 2)
              
            reds += px_r
            greens += px_g
            blues += px_b
            
            colors := colors . "`n" . px_color
            count++
          }
          c%px_color%++
        }
      }
      red_avg := reds / count
      green_avg := greens / count
      blue_avg := blues / count   
        
      StringTrimLeft, colors, colors, 1
      
      If (StrLen(colors) < 20)
      {
        min_px_count := 99999
        Loop, Parse, colors, `n
        {
          If (A_LoopField != "")
          {
            If (c%A_LoopField% < min_px_count)
            {
              min_px_count := c%A_LoopField%
              odd_color := A_LoopField
            }
          }
        }
        Return odd_color
      }
      
      max_variation := 0
            
      Loop, Parse, colors, `n
      {
        If (A_LoopField != "")
        {
          px_r := SubStr(A_LoopField, 1, 4)
          px_g := "0x" . SubStr(A_LoopField, 5, 2)
          px_b := "0x" . SubStr(A_LoopField, 7, 2)
            
          SetFormat, Integer, D
          px_r += 0
          px_g += 0
          px_b += 0
          
          red_var := Sqrt( (red_avg - px_r)**2 )
          green_var := Sqrt( (green_avg - px_r)**2 )
          blue_var := Sqrt( (blue_avg - px_r)**2 )      
          
          variation := (red_var + green_var + blue_var) / 3
          If (variation > max_variation)
          {
            max_variation := variation
            odd_color := A_LoopField
          }
          c%A_LoopField% := 0
        }
      }
      Return odd_color
    }
    ; --------------------
    ; Get Pot Location
    ; --------------------
    ; Returns the boundaries for the rectangle
    ; around the Pot size-text
    GetPotLocation()
    {
      global TableSize,Vx,Vy,PotTextColor,Px,Py,Pw,Ph
      If (TableSize = 1)
      {
        PotFound := GetColorBounds("P",Vx+403,Vy+127,90,16,PotTextColor)
        If (NOT PotFound)
          Return False
          
        Pw++
        If (Ph = 11)
          Ph--
        Else If (Ph = 10)
          Py--
        Else If (Ph = 9)
          Ph++
        Else If (Ph = 8)
        {
          Ph += 2
          Py--
        } Else
          Return False
          
        Return True   
      }
      If (TableSize = 2)
      {
        PotFound := GetColorBounds("P",Vx+45,Vy+28,58,12,PotTextColor)
        If (NOT PotFound)
          Return False
              
        Pw++
        If (Ph = 11)
          Ph--
        Else If (Ph = 10)
          Py--
        Else If (Ph = 9)
          Ph++
        Else If (Ph = 8)
        {
          Ph += 2
          Py--
        } Else
        {
          Px := 0
          Py := 0
          Pw := 0
          Ph := 0
          Return False
        }
          
        Return True   
      }
      Return False
    }
    ; --------------------
    ; Get Call Location
    ; --------------------
    ; Returns the boundaries for the rectangle
    ; around the Call size-text
    GetCallLocation()
    {
      global TableSize,Vx,Vy,ButtonOffset,CallTextColor,Cx,Cy,Cw,Ch
      If (TableSize = 1)
      {
        CallFound := GetColorBounds("C",Vx+386+ButtonOffset,Vy+510,80,18,CallTextColor)
        If (NOT CallFound)
          Return False
        
        Cx--        
        Cw += 2
        
        If (Ch = 13)
        {
        	Cy++
          Ch -= 2
        } Else If (Ch = 12 OR Ch = 11)
        {
          Ch--
        } Else If (Ch = 9 OR Ch = 8)
        {
          Cy--
          Ch += 2
        } Else
        {
          Cx := 0
          Cy := 0
          Cw := 0
          Ch := 0
          Return False
        }
          
        Return True   
      }
      If (TableSize = 2)
      {
        CallFound := GetColorBounds("C",Vx+270,Vy+292,77,18,CallTextColor)
        If (NOT CallFound)
          Return False
          
        Cx--        
        Cw += 2
        If (Ch = 11)
          Ch--
        Else If (Ch = 10)
          Cy--
        Else If (Ch = 9)
          Ch++
        Else If (Ch = 8)
        {
          Ch += 2
          Cy--
        } Else
        {
          Cx := 0
          Cy := 0
          Cw := 0
          Ch := 0
          Return False
        }   
          
        Return True   
      }
      Return False
    }
    ; --------------------
    ; Get Raise Location
    ; --------------------
    ; Returns the boundaries for the rectangle
    ; around the Raise size-text
    GetRaiseLocation()
    {
      global TableSize,Vx,Vy,ButtonOffset,RaiseTextColor,Rx,Ry,Rw,Rh
      If (TableSize = 1)
      {
        RaiseFound := GetColorBounds("R",Vx+513+ButtonOffset,Vy+510,80,18,RaiseTextColor)
        If (NOT RaiseFound)
          Return False
          
        Rx--        
        Rw += 2
        If (Rh = 13)
        {
        	Ry++
          Rh -= 2
        } Else If (Rh = 12 OR Rh = 11)
        {
          Rh--
        } Else If (Rh = 9 OR Rh = 8)
        {
          Rh += 2
          Ry--
        } Else
        {
          Rx := 0
          Ry := 0
          Rw := 0
          Rh := 0
          Return False
        }
          
        Return True   
      }
      If (TableSize = 2)
      {
        RaiseFound := GetColorBounds("R",Vx+360,Vy+292,77,12,RaiseTextColor)
        If (NOT RaiseFound)
          Return False
              
        Rx--        
        Rw += 2
        If (Rh = 11)
          Rh--
        Else If (Rh = 10)
          Ry--
        Else If (Rh = 9)
          Rh++
        Else If (Rh = 8)
        {
          Rh += 2
          Ry--
        } Else
        {
          Rx := 0
          Ry := 0
          Rw := 0
          Rh := 0
          Return False
        }
          
        Return True   
      }
      Return False
    }
    ; --------------------
    ; Get Color Bounds
    ; --------------------
    ; Calculates the smallest possible rectangle
    ; that encloses all the pixels within the
    ; provided area of the provided color.
    ; The result is stored in variables with the
    ; provided prefix.
    GetColorBounds(prefix,X,Y,Width,Height,Color)
    {
      global
      local min_x,max_x,min_y,max_y,i
      min_x := 9999
      max_x := 0
      min_y := 9999
      max_y := 0
      Loop, %Width%
      {
        i := A_Index - 1
        PixelSearch, ,, X+i,Y,X+i,Y+Height-1, %Color%, 0, RGB
        If (ErrorLevel = 0)
        {
          If (i < min_x)
            min_x := i          
          If (i > max_x)
            max_x := i
        }
      }
      If (min_x >= max_x OR max_x = 9999)
      {
        %prefix%x := 0
        %prefix%y := 0
        %prefix%w := 0
        %prefix%h := 0
        Return False
      }
      %prefix%x := X + min_x
      %prefix%w := max_x - min_x + 1
        
      Loop, %Height%
      {
        i := A_Index - 1
        PixelSearch, ,, %prefix%x,Y+i,%prefix%x+%prefix%w,Y+i, %Color%, 0, RGB
        If (ErrorLevel = 0)
        {
          If (i < min_y)
            min_y := i          
          If (i > max_y)
            max_y := i
        }
      }
      If (min_y >= max_y OR max_y = 9999)
      {
        %prefix%x := 0
        %prefix%y := 0
        %prefix%w := 0
        %prefix%h := 0
        Return False
      }
      %prefix%y := Y + min_y
      %prefix%h := max_y - min_y + 1
            
      Return True
      
    }
    ; --------------------
    ; Get Text Matrix
    ; --------------------
    ; Returns a matrix where each element is a 1
    ; if the corresponding pixel in the provided
    ; area is the provided color. If it is not
    ; the element is 0.
    ; The result is stored in separate variables
    ; for each column of the matrix.
    ; The col-variable contains the number of 
    ; columns and the sep-variable contains a string
    ; with each column number in the matrix that
    ; is only zeros.
    ; The variables begin with the provided prefix.
    GetTextMatrix(prefix,X,Y,Width,Height,Color)
    {
      global
      local col,i,j,px_color
      col := 0
      %prefix%_sep := 0
      Loop, %Width%
      {
        col++
        %prefix%_col%col% := 0
        i := A_Index - 1
        Loop, %Height%
        {
          j := A_Index - 1
          PixelGetColor, px_color, X+i,Y+j, RGB
          If (px_color = Color)
          {
            %prefix%_col%col% := %prefix%_col%col% | 2**(Height-j-1)
          }
        }
        If (%prefix%_col%col% = 0)
        {
          %prefix%_sep := %prefix%_sep . "`n" . col
        }
      }
      %prefix%_col := col
    }
    ; --------------------
    ; Parse Small Text Matrix
    ; --------------------
    ; Parses a text matrix with pixel information.
    ; The font is Tahoma, 11 pts.
    ParseSmallTextMatrix()
    {
      global
      local number,this,next,a,b,c,d,e
      number := ""
      StringSplit, st_sep, st_sep, `n
      If (st_sep0 > 1)
      {
        Loop, %st_sep0%
        {
          If (A_Index = %st_sep0%)
            Break
            
          this := st_sep%A_Index%
          next := A_Index + 1
          next := st_sep%next%
          If (this = next)
            Continue
            
          If (this + 2 = next)
          {
            a := this + 1
            a := st_col%a%
            If (a = 6)
              number := number . "."
          }
          If (this + 4 = next)
          {
            a := this + 1
            a := st_col%a% >> 1
            b := this + 2
            b := st_col%b% >> 1
            c := this + 3
            c := st_col%c% >> 1
            If (a = 65 AND b = 255 AND c = 1)
              number := number . "1"
          }
          If (this + 6 = next)
          {
            a := this + 1
            a := st_col%a% >> 1
            b := this + 2
            b := st_col%b% >> 1
            c := this + 3
            c := st_col%c% >> 1
            d := this + 4
            d := st_col%d% >> 1
            e := this + 5
            e := st_col%e% >> 1
            If (a = 67 AND b = 133 AND c = 137 AND d = 145 AND e = 97)
              number := number . "2"
            If (a = 66 AND b = 129 AND c = 145 AND d = 145 AND e = 110)
              number := number . "3"
            If (a = 24 AND b = 40 AND c = 72 AND d = 255 AND e = 8)
              number := number . "4"
            If (a = 242 AND b = 145 AND c = 145 AND d = 145 AND e = 142)
              number := number . "5"
            If (a = 62 AND b = 81 AND c = 145 AND d = 145 AND e = 14)
              number := number . "6"
            If (a = 128 AND b = 131 AND c = 140 AND d = 176 AND e = 192)
              number := number . "7"
            If (a = 110 AND b = 145 AND c = 145 AND d = 145 AND e = 110)
              number := number . "8"
            If (a = 112 AND b = 137 AND c = 137 AND d = 138 AND e = 124)
              number := number . "9"
            If (a = 126 AND b = 129 AND c = 129 AND d = 129 AND e = 126)
              number := number . "0"
          }
        }
      }
      Loop, %st_col%
      {
        st_col%A_Index% := 0
      }
      If number is Number
        Return number
        
      Return 0
    }
    ; --------------------
    ; Parse Large Text Matrix
    ; --------------------
    ; Parses a text matrix with pixel information.
    ; The font is Tahoma, 12 pts bold. Although
    ; the digit 2 is missing 1 pixel. Don't ask me
    ; why.
    ParseLargeTextMatrix()
    {
      global
      local number,this,next,a,b,c,d,e,f,g
      number := ""
      StringSplit, lt_sep, lt_sep, `n
      If (lt_sep0 > 1)
      {
        Loop, %lt_sep0%
        {
          If (A_Index = %lt_sep0%)
            Break
            
          this := lt_sep%A_Index%
          next := A_Index + 1
          next := lt_sep%next%
          If (this = next)
            Continue
            
          If (this + 3 = next)
          {
            a := this + 1
            a := lt_col%a%
            b := this + 2
            b := lt_col%b%
            If (a = 6 AND b = 6)
              number := number . "."
          }
          If (this + 7 = next)
          {
            a := this + 1
            a := lt_col%a% >> 1
            b := this + 2
            b := lt_col%b% >> 1
            c := this + 3
            c := lt_col%c% >> 1
            d := this + 4
            d := lt_col%d% >> 1
            e := this + 5
            e := lt_col%e% >> 1
            f := this + 6
            f := lt_col%f% >> 1
            If (a = 129 AND b = 129 AND c = 511 AND d = 511 AND e = 1 AND f = 1)
              number := number . "1"
          }
          If (this + 8 = next)
          {
            a := this + 1
            a := lt_col%a% >> 1
            b := this + 2
            b := lt_col%b% >> 1
            c := this + 3
            c := lt_col%c% >> 1
            d := this + 4
            d := lt_col%d% >> 1
            e := this + 5
            e := lt_col%e% >> 1
            f := this + 6
            f := lt_col%f% >> 1
            g := this + 7
            g := lt_col%g% >> 1
            If (a = 193 AND b = 259 AND c = 263 AND d = 269 AND e = 281 AND f = 497 AND g = 225)
              number := number . "2"
            If (a = 130 AND b = 257 AND c = 273 AND d = 273 AND e = 273 AND f = 511 AND g = 238)
              number := number . "3"
            If (a = 24 AND b = 40 AND c = 72 AND d = 136 AND e = 511 AND f = 511 AND g = 8)
              number := number . "4"
            If (a = 2 AND b = 481 AND c = 481 AND d = 289 AND e = 289 AND f = 319 AND g = 286)
              number := number . "5"
            If (a = 126 AND b = 255 AND c = 417 AND d = 289 AND e = 289 AND f = 319 AND g = 30)
              number := number . "6"
            If (a = 256 AND b = 256 AND c = 263 AND d = 287 AND e = 376 AND f = 480 AND g = 384)
              number := number . "7"
            If (a = 238 AND b = 511 AND c = 273 AND d = 273 AND e = 273 AND f = 511 AND g = 238)
              number := number . "8"
            If (a = 240 AND b = 505 AND c = 265 AND d = 265 AND e = 267 AND f = 510 AND g = 252)
              number := number . "9"
            If (a = 254 AND b = 511 AND c = 257 AND d = 257 AND e = 257 AND f = 511 AND g = 254)
              number := number . "0"
          }
        }
      }
      Loop, %lt_col%
      {
        lt_col%A_Index% := 0
      }
      If number is Number
        Return number
        
      Return 0
    }
    ; --------------------
    ; ====================
    ; END OF SCRIPT
    ; ====================
    
    
    ;;;;;;;;;;;;;;;;;;;;;;;;;;
    F2::
    Reload()
    Return
    
    Reload()
    {
    ReloadX := 490
    ReloadY := 40
    
    ReloadX2 := 460
    ReloadY2 := 85
    
    ReloadOKX := 165
    ReloadOKY := 245
    
    CheckBoxX := 471
    CheckBoxY := 346
    
    id := GetTableId()
    If (NOT id)
    Return
    
    TableSize := GetTableSize(id)
    If (NOT TableSize)
    Return
    
    SaveMousePos()
    
    WinGetPos, WindowX, WindowY, , , ahk_id %id%
    
    MouseMove, WindowX + ReloadX, WindowY + ReloadY
    
    Click
    
    Sleep, 250
    
    MouseMove, WindowX + ReloadX2, WindowY + ReloadY2
    
    Click
    
    Sleep, 250
    
    WinGetPos, PopupX, PopupY, Width, Height, A
    
    if (Width = 402 AND height = 265)
    {
    MouseMove, PopupX + ReloadOKX, PopupY + ReloadOKY
    
    Click
    
    Sleep, 1000
    
    CheckBoxX += WindowX
    CheckBoxY += WindowY
    
    PixelGetColor, checkcolor, %CheckBoxX%, %CheckBoxY%
    
    if (checkcolor = "0xFCFAFF")
    {
    MouseMove, CheckBoxX, CheckBoxY
    
    Click
    }
    }
    
    RestoreMousePos()
    
    return
    }
    ;;;;;;;;;;;;;;;;;;;;;;;;;;
    


  • Closed Accounts Posts: 49 t r a k


    ttt


  • Registered Users, Registered Users 2 Posts: 2,513 ✭✭✭RoadSweeper


    Dam, still dont work. Thanks t r a k. anyone got idea?


  • Registered Users, Registered Users 2 Posts: 2,953 ✭✭✭dvdfan


    Try updatiing AHK to newest version maybe , dont know really


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  • Registered Users, Registered Users 2 Posts: 6,854 ✭✭✭zuutroy


    Works perfect for me also....


  • Registered Users, Registered Users 2 Posts: 3,201 ✭✭✭Macspower


    come across this problem with vista/xp... works on xp not on vista


  • Registered Users, Registered Users 2 Posts: 2,513 ✭✭✭RoadSweeper


    any solution made?

    Oh macs that porn you reccommended. A1+


  • Registered Users, Registered Users 2 Posts: 3,615 ✭✭✭Mr.Plough


    can someone put up the reload script here or pm it to me? thanks


  • Registered Users, Registered Users 2 Posts: 2,513 ✭✭✭RoadSweeper


    Thats it above that i posted.
    Betpot and reload script.
    F2 reloads.


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  • Closed Accounts Posts: 834 ✭✭✭peeko


    Could be a Vista problem?

    Certainly not working for me on Vista anyways, and when I read 2+2's thread on the matter it seemed like a load of peeps could not get it working on Vista either.


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