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Okami for Wii

Comments

  • Registered Users, Registered Users 2 Posts: 55,571 ✭✭✭✭Mr E


    KdjaCL wrote: »
    http://kotaku.com/gaming/rumor-confirmed/okami-wii-confirmed-312378.php

    Excellent game on ps2 should work very wellon wii altho some of the drawing may be too easy.
    Perfect game for the Wii.


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    Ah cool, this was pretty much the sole reason behind me wanting to buy a 60GB PS3 before they sold out...
    How about some more original Capcom games for the Wii though... first Resi4 and now this?


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    I think it be too easy tbh hope they alter it but the wii mote would make the painting fairly easy. maybe the combat could be redone to use the wii mote.


    Loved that game as good as Zelda tbh.


    kdjac


  • Registered Users, Registered Users 2 Posts: 741 ✭✭✭Chumpski


    Hmm, not too excited. Got it recently and im really disappointed by it. This and FF 12 were two over rated games i bought this year and was really looking forward to playing but got bored very fast.


  • Moderators, Category Moderators, Computer Games Moderators, Society & Culture Moderators Posts: 34,679 CMod ✭✭✭✭CiDeRmAn


    Wouldn't it fit better on the DS?


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  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    You'd need to optimise Okami for DS, as it probably pushed the PS2 to its limits.

    Which means a Wii port should look even better ;)


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    Chumpski wrote: »
    Hmm, not too excited. Got it recently and im really disappointed by it.

    Me too. I would have loved Okami it the game wasn't drowning in cutscenes. Thirty hours in and still, with every new room I entered, up pops that runny ****e Issun to tell me exactly how to solve some puzzle that was insultingly easy in the first place. That, and the number of whooshy screen wipes and loading pauses it incurred, killed any enjoyment I got from the lovely fightin' and explorin'. Cheers, scriptwriters!


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    Blame the PS2 & its low RAM -- at least Clover gave you something to do (mash X!) :D


  • Registered Users, Registered Users 2 Posts: 1,272 ✭✭✭i_am_dogboy


    Hmm, if I hadn't already gotten this on the ps2 I'd definitely be getting it on the wii. Good to see the game being pushed on a different platform, it seems ideal for the wii controls and and it's always good to see a game like this getting more potential for sales.

    Oh, and I don't think this could look better on the wii, it was hardly about technically looking good, it simply had wonderful artistic direction, and that's something you can't beat with spangly whatnots and a higher fill rate.


  • Registered Users, Registered Users 2 Posts: 741 ✭✭✭Chumpski


    Me too. I would have loved Okami it the game wasn't drowning in cutscenes. Thirty hours in and still, with every new room I entered, up pops that runny ****e Issun to tell me exactly how to solve some puzzle that was insultingly easy in the first place. That, and the number of whooshy screen wipes and loading pauses it incurred, killed any enjoyment I got from the lovely fightin' and explorin'. Cheers, scriptwriters!

    I've given it 4 hours now and the childish dialogue is my biggest complaint. You cant skip cutscenes either! If its an epic 30-40 hour long game and i want to skip cutscenes all the time then theres a serious problem.


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  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    Childish dialogue -- or high-pitched nonsense audio playing during one of the most lovely, innuendo-laden scripts of the last few years?

    No, it's not that full of cutscenes -- out of the 46hrs I played, conservatively I'm guessing no more than 3hrs cutscenes (this isn't MGS2!)


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    Hmm. That is conservative, since the opening alone lasts a good thirty to forty minutes. It's not so much the length of the cutscenes anyway, it's the frequency. Almost every room in a dungeon is introduced with some variation of "Hey Ammy! It's a thing you can use your latest brush technique on! Why not use your latest brush technique on it?"

    And I wouldn't call the script childish, but it is rambling, and full of things happening for no reason and various deus-ex machina.
    "There's a dragon gone mad under the sea! Ah, so it was full of foxes. And here's a hammer! That'll shrink you for some reason."
    As for Issun's boob jokes: they're funny the first few times, but he's so obsessed with them it just gets worrying.


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    Hmm. That is conservative, since the opening alone lasts a good thirty to forty minutes. It's not so much the length of the cutscenes anyway, it's the frequency. Almost every room in a dungeon is introduced with some variation of "Hey Ammy! It's a thing you can use your latest brush technique on! Why not use your latest brush technique on it?"
    I make this complaint against all Zelda games too -- except for the unhelpful times when they DON'T tell me what to do & I'm left, wanting Issun's guiding voice :(
    And I wouldn't call the script childish, but it is rambling, and full of things happening for no reason and various deus-ex machina.
    "There's a dragon gone mad under the sea! Ah, so it was full of foxes. And here's a hammer! That'll shrink you for some reason."
    I found these more self-referential (hey, we're playing an adventure game!) and so was laughing. Good point though.
    As for Issun's boob jokes: they're funny the first few times, but he's so obsessed with them it just gets worrying.
    TBH, you would be obsessed with boobs too, if they were the size of houses (warehouses in the priestess's case ;) )


  • Closed Accounts Posts: 760 ✭✭✭TheAlmightyArse


    K.O.Kiki wrote: »
    TBH, you would be obsessed with boobs too, if they were the size of houses (warehouses in the priestess's case ;) )

    Well, yes, but I'd at least have the courtesy not to bang on about them all the time, and just stare, silently, globs of drool hanging from my jowls. ;)


  • Registered Users, Registered Users 2 Posts: 3,762 ✭✭✭smokingman


    Surprise, surprise....it's an EXACT ps2 port... :(

    http://kotaku.com/gaming/wii_mote/okami-wii-exact-ps2-port-313844.php

    Lazy barstewards.....


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    smokingman wrote: »
    Surprise, surprise....it's an EXACT ps2 port... :(

    http://kotaku.com/gaming/wii_mote/okami-wii-exact-ps2-port-313844.php

    Lazy barstewards.....
    But it's a huge game -- what are they going to do? Add more quests? o_O

    As long as load times are reduced I'm happy.


  • Registered Users, Registered Users 2 Posts: 741 ✭✭✭Chumpski


    Dont know about an exact port either. The whole point of pausing the game for the celestial brush was to allow you plenty of time to draw with the PS2 controller. They should probably get rid of that here.


  • Registered Users, Registered Users 2 Posts: 18,823 ✭✭✭✭K.O.Kiki


    Chumpski wrote: »
    Dont know about an exact port either. The whole point of pausing the game for the celestial brush was to allow you plenty of time to draw with the PS2 controller. They should probably get rid of that here.
    No way -- I can't begin to imagine how hard some of the bosses (that spider with the flowers on her ass!) would be without the time to slo-mo turn the camera!


  • Registered Users, Registered Users 2 Posts: 997 ✭✭✭tread_softly


    And I wouldn't call the script childish, but it is rambling, and full of things happening for no reason and various deus-ex machina.
    "There's a dragon gone mad under the sea! Ah, so it was full of foxes. And here's a hammer! That'll shrink you for some reason."
    As for Issun's boob jokes: they're funny the first few times, but he's so obsessed with them it just gets worrying.

    really dragging this out of the woodwork! but i was looking for any threads about okami, just so i didn't repeat one myself.

    i loved the game. thought it looked beautiful and was something different. as for what you've written above,
    the reason behind many of the strange things, eg. when you acquire the rabbit god brush technique (can't remember what one that was) the the animation shows him and ammy kneading dough or something,that one is actually explained in the booklet, but as for the hammer and all, a lot of those are based on japanese myths. princess fuse is, the little boy with teh peach in sei-an, all the weapons are based on the imperial regalia of japan, the bamboo cutter's story is based on myth as is the story of the fisherman who visits the undersea city and the sparrow story

    so while some aspects of the game might seem downright weird, a lot of them have mythological backgrounds


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