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PS3 - Rumble's back

  • 19-09-2007 5:41pm
    #1
    Registered Users, Registered Users 2 Posts: 2,682 ✭✭✭


    http://ps3.ign.com/articles/821/821010p1.html
    Big shocker at today's Electronic Arts pre Tokyo Game Show press event. While playing a demo of Burnout Paradise, we felt something that we never thought we'd feel from a PS3 controller -- shake!

    That's right, Burnout Paradise is the first rumble-equipped PS3 game we've ever played. Which made us think at the time, if the game is making the controller shake, the controller must be a new version of the Sixaxis!

    In fact, the controller we were using to play the demo looked exactly like a standard Sixaxis, except that it had a sticker on the bottom that said "RUMBLE." It also felt notably heavier than the standard Sixaxis.

    We presume this is a prototype of the PlayStation 3's new rumble controller, whatever it's going to be called.

    Hopefully it's Immersion's "next-gen" rumble, touchsense or whatever it's called. I guess we'll find out for sure tomorrow.


Comments

  • Registered Users, Registered Users 2 Posts: 4,920 ✭✭✭AnCapaillMor


    Forked out 50 for a 2nd Joypad, ain't doing it anymore, then again PES is out soon so i'll probably be needing a new joypad a few days after its release.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,405 CMod ✭✭✭✭Retr0gamer


    Thought this was a 'last gen' feature and would interfere with the motion sensing so was impossible to implement :rolleyes: Or maybe it's to do with the fact Sony finally settled with immersion out of court a few months ago.

    I've been playing a few PS3 games since I got one recently and I have to say I do miss the rumble. Punches in fighting games feel flat and gun fire as well. Armoured Core feels a whole lot better on the 360 and eurogamer say it's why they would choose the 360 version of sega rally over the PS3 one. At least we will have it available for MGS4 and Silent Hill which were 2 series that always made the best use of the rumble feature.


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    Retr0gamer wrote:
    Thought this was a 'last gen' feature and would interfere with the motion sensing so was impossible to implement :rolleyes: Or maybe it's to do with the fact Sony finally settled with immersion out of court a few months ago.

    I've been playing a few PS3 games since I got one recently and I have to say I do miss the rumble. Punches in fighting games feel flat and gun fire as well. Armoured Core feels a whole lot better on the 360 and eurogamer say it's why they would choose the 360 version of sega rally over the PS3 one. At least we will have it available for MGS4 and Silent Hill which were 2 series that always made the best use of the rumble feature.

    anyone who believed it was an interference with the motion sensing was smoking some mad stuff...

    as for the rumble itself, i haven't really noticed much of a difference bar the weight of the device itself... but i put that down to being a PC "gamer" too.

    i am disappointed in it though. rumble? so what? where did "vibe" go? either way, as long as they don't charge €75 for a controller, i'll buy into it.


  • Registered Users, Registered Users 2 Posts: 52 ✭✭iBoards


    Everyone knows it was because they lost the law suit with Immersion Technologies and wanted to cut costs and no longer have to pay them royalties.

    But the bad press and consumer demand, added to the fact that third partys like Logitech are just about to release wireless six axis controlers with rumble has forced Sony to drop the BS and just release the controller they should have released in the first place.

    Lets hope they fix the sticky trigger buttons too.


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Sony are such idiots.

    As soon as the nintendo revolution was announced, "we dont believe that motion sensing technology has a future". Out comes the sixaxis motion sensing controller.

    As soon as they got into trouble over rumble rights, "we dont believe rumble is necessary". Now comes the sixaxis rumble!
    Comical


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  • Registered Users, Registered Users 2 Posts: 52 ✭✭iBoards


    Here's the bad news folks

    In light of its official announcement that rumble will be returning in the DualShock 3 next year, Sony Computer Entertainment has released a full compatibility list showing which titles (new and old) will be supporting the long-awaited feature.


    And then the good (well at least for USA & Europe, Japan seemingly left in the cold)


    Note: Pre-existing titles will be updated via software prior to the release of the new controller.

    Japanese Territory


    TITLE COMPANY
    Blast Factor Sony CE
    Bumpy Trot 2 Irem Software
    Burnout Paradise Electronic Arts
    Dark Sector D3 Publisher
    Devil May Cry 4 Capcom
    Dynasty Warriors 6 KOEI
    Echochrome Sony CE
    Fatal Inertia KOEI
    FIFA Soccer [untitled] Electronic Arts
    Folklore Sony CE
    Formula One CE Sony CE
    G1 Jockey 4 2007 KOEI
    Go! Sports Ski Sony CE
    Heavenly Sword Sony CE
    Imabikisou SEGA
    Metal Gear Online Konami
    Metal Gear Solid 4 Konami
    MotorStorm Sony CE
    Ratchet & Clank Future Sony CE
    Resident Evil 5 Capcom
    Resistance: Fall of Man Sony CE
    Super Stardust HD Sony CE
    Toy Home Sony CE
    Uncharted: Drake's Fortune Sony CE
    Vampire Rain -Altered Species- AQ Interactive
    Warhawk Sony CE




    North American/ European Territories


    TITLE COMPANY
    Assassin's Creed Ubisoft
    Beowulf Ubisoft
    BlackSite: Area 51 Midway
    Blast Factor Sony CE
    Burnout Paradise Electronic Arts
    Chronicles of Riddick Sierra
    The Club SEGA
    Condemned 2 SEGA
    Cops Pyro
    The Crucible SEGA
    Dark Sector D3 Publisher
    The Darkness 2K Games
    Devil May Cry 4 Capcom
    Echochrome Sony CE
    Elefunk Sony CE
    Enemy Territory: Quake Wars Activision
    Destroy All Humans! 3 THQ
    Dynasty Warriors 6 KOEI
    Fatal Inertia KOEI
    FIFA Soccer [untitled] Electronic Arts
    Folklore Sony CE
    Formula One CE Sony CE
    Ghost Recon AW2 Ubisoft
    Go! Sports Ski Sony CE
    GripShift DLX Sony Online
    Haze Ubisoft
    Heavenly Sword Sony CE
    Heroes Over Europe Red Mile
    High Velocity Bowling Sony CE
    Highlander Eidos
    The Incredible Hulk SEGA
    Iron Man SEGA
    Kane & Lynch Eidos
    Legendary: The Box Gamecock
    Metal Gear Solid 4 Konami
    MLB '08: The Show Sony CE
    MotorStorm Sony CE
    N-Cube Creat Studios
    NBA '08 Sony CE
    NBA 2K8 2K Sports
    Pain Sony CE
    Planet One Pyro
    Prototype Sierra
    Soldier of Fortune Activision
    Rainbow Six: Vegas Ubisoft
    Rage id Software
    Rat Race Sony CE
    Ratchet & Clank Future Sony CE
    Resident Evil 5 Capcom
    Resistance: Fall of Man Sony CE
    SOCOM: Confrontation Sony CE
    Snakeball Sony CE
    Stuntman: Ignition THQ
    Super Stardust HD Sony CE
    TNA iMPACT Midway
    To End All Wars Ghostlight
    Toy Home Sony CE
    Turok Disney Interactive
    Uncharted: Drake's Fortune Sony CE
    Unreal Tournament 3 Midway
    Warbit Creat Studios
    WarDevil Ignition
    Warhawk Sony CE
    The Wheelman Midway





    So basically everything right :)


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    animaX wrote:
    Sony are such idiots.

    As soon as the nintendo revolution was announced, "we dont believe that motion sensing technology has a future". Out comes the sixaxis motion sensing controller.

    As soon as they got into trouble over rumble rights, "we dont believe rumble is necessary". Now comes the sixaxis rumble!
    Comical

    it's called spin, welcome to big business.


  • Registered Users, Registered Users 2 Posts: 8,326 ✭✭✭Zapp Brannigan


    Yay! MGS woulda been weird without rumble!
    If the Japanese ones come out this year why not just buy them? Bluetooth isn't region locked, so there's no reason they wouldn't work!


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,405 CMod ✭✭✭✭Retr0gamer


    Sony weren't being stupid. They just know how stupid the majority of the public are and what they can get away with. For them they will take BS from Sony like 'Cell Processor' and no rumble as gospel while the minority on internet forums will vent and moan about being treated like idiots.


  • Registered Users, Registered Users 2 Posts: 2,985 ✭✭✭animaX


    Retr0gamer wrote:
    Sony weren't being stupid. They just know how stupid the majority of the public are and what they can get away with. For them they will take BS from Sony like 'Cell Processor' and no rumble as gospel while the minority on internet forums will vent and moan about being treated like idiots.

    True! I'm glad i'm in the minority!


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  • Posts: 0 [Deleted User]


    It's out in Japan in November and some time next year here. I bet they will launch it here around the same time as MGS 4.


  • Registered Users, Registered Users 2 Posts: 2,682 ✭✭✭LookingFor


    Retr0gamer wrote:
    Sony weren't being stupid. They just know how stupid the majority of the public are and what they can get away with. For them they will take BS from Sony like 'Cell Processor' and no rumble as gospel while the minority on internet forums will vent and moan about being treated like idiots.

    Want some bitter cake with that?

    Stop trying to broaden your arguments off topic also (i.e. "cell processor").

    Sony was very honest when confronted about the back-pedaling on rumble at GDC. Words to the effect of "We were in litigation, what did you expect us to say?"

    It could have been very easy for Sony to ignore rumble completely going forward and never offer it. Now that they are, that should be welcomed. It takes a bit of humility on their part to reverse their message on it in order to improve the product's quality, but they've been willing to do that.

    Back to the topic at hand, I read one report where the author said that in speaking to developers, it sounded like it was 'next-gen' rumble - in that the developer was saying that they had a lot more control over the strength of the rumble with DS3, and they could localise the rumble more (e.g. so that the rumble's location in the pad better corresponds to the location of an explosion for example).


  • Moderators, Category Moderators, Computer Games Moderators Posts: 52,405 CMod ✭✭✭✭Retr0gamer


    LookingFor wrote:
    Want some bitter cake with that?

    Stop trying to broaden your arguments off topic also (i.e. "cell processor").

    Sony was very honest when confronted about the back-pedaling on rumble at GDC. Words to the effect of "We were in litigation, what did you expect us to say?"

    It could have been very easy for Sony to ignore rumble completely going forward and never offer it. Now that they are, that should be welcomed. It takes a bit of humility on their part to reverse their message on it in order to improve the product's quality, but they've been willing to do that.

    Why didn't they just say they were in litigation in the first place instead of spouting more sony BS? It was their own fault anyway, they dragged on an expensive lawsuit they had no chance of winning while Nintendo and Microsoft did the sensible thing and settled out of court years beforehand.


  • Registered Users, Registered Users 2 Posts: 9,480 ✭✭✭projectmayhem


    Retr0gamer wrote:
    Why didn't they just say they were in litigation in the first place instead of spouting more sony BS? It was their own fault anyway, they dragged on an expensive lawsuit they had no chance of winning while Nintendo and Microsoft did the sensible thing and settled out of court years beforehand.

    nintendo wasn't part of the litigation, but didn't microsoft not just settle the case, but buy shares in the company and give people jobs for life? it meant they paid less for the litigation settlement and got technology first... which ended up falling through anyway.

    sony wanted to own the rumble technology they had. i'd say they saw nintendo's rumble and created their own, won patents on it and got a bit pissed off to see these guys wander in.

    if immersion won the case against microsoft they'd pay a huge payment on the controllers sold. if sony lost their case they would have to pay a huge payment on PS2's sold, and then pay for every one sold in the future. that's why sony fought harder then MS. they'd be forced to pay more then MS, because MS bought into immersion.


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