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Final Fantasy's grapics layout

  • 14-06-2007 10:56pm
    #1
    Registered Users, Registered Users 2 Posts: 891 ✭✭✭


    what are peoples opinions about the way the graphics have changed? was the graphic layout of ff7-ff9 i.e great looking graphics on the background with a top down view of the character OR the graphical layout of ff10-ff12,with the most advanced graphics they could do at the time and the camera being able to be positioned anywhere.And also the way the characters where done i.e. the characters in each game are either life-like or cartoonish

    Which had the best graphic layout? 15 votes

    ff7
    0% 0 votes
    ff8
    33% 5 votes
    ff9
    13% 2 votes
    ff10
    20% 3 votes
    ff10-2
    26% 4 votes
    ff11
    6% 1 vote
    ff12
    0% 0 votes


Comments

  • Registered Users, Registered Users 2 Posts: 5,836 ✭✭✭Vokes


    Can't recall VII - IX being a top-down view....? O_o
    And also the way the characters where done i.e. the characters in each game are either life-like or cartoonish
    I think you mean superdeformed vs. regular size models? Both have their merits.


  • Registered Users, Registered Users 2 Posts: 891 ✭✭✭rejkin


    well not really "top-down" but it never changed the view


  • Registered Users, Registered Users 2 Posts: 5,836 ✭✭✭Vokes


    Ahh, the static camera view, gotcha ;)


  • Registered Users, Registered Users 2 Posts: 7,792 ✭✭✭Mark Hamill


    I dont know which graphic layout i liked the best (VIIs background where really well done, while i liked the free moving camera in XII) i have to say i hated the character graphics in VIII. Either walking around or in battle your characters (and the monsters too) looked like cardboard cut outs, i think they where trying to put in too much detail and it didn't really pan out (it improved in IX though)


  • Registered Users, Registered Users 2 Posts: 2,751 ✭✭✭ec18


    i liked X...the whole world really...that you were on a more or less straight path between key points in the story and the temples. Also you could do a bit of movin around when you got the airship


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  • Registered Users, Registered Users 2 Posts: 2,327 ✭✭✭kawaii


    ec18 wrote:
    i liked X...the whole world really...that you were on a more or less straight path between key points in the story and the temples. Also you could do a bit of movin around when you got the airship

    Don't think that was what he meant, and that was the worst thing about final fantasy X! What good is a final fantasy game if you don't have to figure things out for yourself/get hopelessly lost and frustrated and quit the game for several months? No fun.


  • Registered Users, Registered Users 2 Posts: 2,420 ✭✭✭WellyJ


    kawaii wrote:
    Don't think that was what he meant, and that was the worst thing about final fantasy X! What good is a final fantasy game if you don't have to figure things out for yourself/get hopelessly lost and frustrated and quit the game for several months? No fun.

    Yeh I have to agree,

    I hated the Linear travel system, click and go airship crap.

    FF7 ruled the way you had to control the airship/buggy etc


  • Registered Users, Registered Users 2 Posts: 1,025 ✭✭✭muboop1


    or in 8 with the moving garden trying to find edea(i think was her name...) ship...god that took me so long...quit came back, quit came back...eventully got it do!!


  • Closed Accounts Posts: 1,504 ✭✭✭Nehpets


    Would have said 7 (Hated 8 and 10) but I just started playing 12 and I love how I can move the camera.


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