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Wii mortal kombat Vid

Comments

  • Moderators, Society & Culture Moderators Posts: 10,247 Mod ✭✭✭✭flogen


    hmmmm.... not too sure if I can see the wiimote working on a beat em up... some parts of it did look interesting though - however the video didn't really give you much information on how you perform the normal moves (like moving, blocking, punching etc.).

    Also, is it not a bit pointless to make special moves and fatalities that easy? Kinda ruins the fun of the game (even though, to me, beat em ups are pretty limited in their enjoyment anyway)


  • Registered Users, Registered Users 2 Posts: 55,571 ✭✭✭✭Mr E


    Moving will be the nunchuck. Blocking is (probably) pointing wiimote vertically. Punching/kicking?? A/B/C/Z probably.

    Looks interesting though...... Does it show that they don't have too much faith in the control system by allowing traditional controls too?


  • Closed Accounts Posts: 214 ✭✭gokgok


    i like the look of it.


  • Registered Users, Registered Users 2 Posts: 30,123 ✭✭✭✭Star Lord


    TmB wrote:
    Does it show that they don't have too much faith in the control system by allowing traditional controls too?

    I think it's a matter of accomodation. There are people who have played Zelda on the Wii and say they would rather play it with a regular controller.


    ...


    The rest of us call those people mad...;)


  • Closed Accounts Posts: 163 ✭✭Darnell13


    I must say that looks very interesting. I'm in work, though so i couldn't hear what he was saying about the classic controller. Can anyone fill me in?

    It looks like Zelda in as far as a certain action button has been replaced by flicks of the remote.

    I'm really eager to have a shot of it though.

    For the first time in years I'm excited by a Mortal Kombat game (although, it must be said, not quite ecstatic).


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  • Registered Users, Registered Users 2 Posts: 30,123 ✭✭✭✭Star Lord


    I'm a fan of Mortal Kombat myself, and am at work, unable to view the video at all, so dying to go home so I can see it!


  • Closed Accounts Posts: 10,012 ✭✭✭✭thebman


    You have to take into account that the Wii's remote is not really designed as a one stop solution to all current gaming control scheme problems. Its just a knew way to play and some genres just won't work very well with it and will require the classic controller.

    Nintendo said themselves that the reason they ended up in a situation with loads of buttons on controllers was to accomodate Street Fighter on SNES. Basically Wii Remote is trying to reverse that so they have sacrificed the fighting genre in the hope to make playing other genres (new and traditional) more fun to play and more intuitive so more people can enjoy them. Motion Sensing doesn't work for fighting games because you have to move too fast and it becomes akward.


  • Registered Users, Registered Users 2 Posts: 404 ✭✭Antamojo


    That looks great
    Button mashers beware!


  • Registered Users, Registered Users 2 Posts: 10,485 ✭✭✭✭Banjo


    I dunno, it looks like a button masher's paradise or some sort of control system for epileptics. Just swing the remote around a bit and it'll punch the **** out of the other guy. Also, he's not doing big motions there so if you move your hands sharply by accident during a fight you might end up throwing spears when you were just trying to get more comfy on the couch. Shame the motions have so little to do with the actions they perform.... Wii Sports Boxing showed that you could use for a variety of punches effectively, throw in the stick for movement forward and back, with Z- or B- triggers to multiply your possibilities for each chuck and wand movement or to trigger kicks, you could have a hell of an exhausting fighting game...


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