Advertisement
If you have a new account but are having problems posting or verifying your account, please email us on hello@boards.ie for help. Thanks :)
Hello all! Please ensure that you are posting a new thread or question in the appropriate forum. The Feedback forum is overwhelmed with questions that are having to be moved elsewhere. If you need help to verify your account contact hello@boards.ie
Hi there,
There is an issue with role permissions that is being worked on at the moment.
If you are having trouble with access or permissions on regional forums please post here to get access: https://www.boards.ie/discussion/2058365403/you-do-not-have-permission-for-that#latest

Priest Preview

  • 04-02-2006 12:10pm
    #1
    Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭


    Taken from here.
    As has been stated many times in recent posts, a number of improvements are being made to several priest talents and core abilities for the next content patch. Several of these changes are still in the testing process, and in some cases, under discussion - especially those relating to talents. What this means to the players is, the following details pertaining to upcoming change is not comprehensive, and intended primarily to serve as a sneak preview, and in a perfect world, satisfy some of your curiosity.

    Too bad this world isn't perfect...

    Greater Heal (and Heal starting from rank2) will receive a reduction to its casting time. Currently the spell is a 4 second cast. However, once patch 1.10 releases, the spell, from start to finish will cast in 3 seconds - (2.5 with talent improvement). This spell, along with the Druid's Healing Touch and the Shaman's Healing Wave will all receive an approximate 10% improvement to mana efficiency.

    Holy Fire will no longer be a talent required ability. All priests, upon reaching the appropriate level will receive this spell as a core ability. In addition, this spell's casting time has been reduced from 4 seconds to 3.5. The appropriate talent improvement would bring this spell to a 3 second cast. This spell will also be considered holy damage, meaning, effects which improve holy damage will increase the damage of this spell.

    Inner Fire is another core ability we're reworking. With the prevalence of wand-use amongst casters, we're not very pleased with the increase of attack power this spell provides and are looking to change Inner Fire so that it is more in line with the original concept behind the ability, i.e. a defensive/soloing spell.

    Power Word: Shield is still undergoing testing. Basically, we're running the numbers of the final spell ranks and will likely make changes to its damage mitigation scaling.

    Talents are where we're making the most significant changes, however, until the changes have been finalized there is little I'm going to be able to reveal. What I will state is that we're reorganizing and streamlining all three trees, with a particular emphasis on Holy and Discipline. Each tree will have anywhere from 1 to 4 brand new talents available. The focus of Holy will be in providing throughput improvement, such as offering benefits to healing and spell damage. Discipline will focus on staying-power, such as what you see from abilities that improve mana and mana regeneration. Shadow of course, will focus primarily on damage.

    Priest class racial improvements are for the most part, complete yet undergoing testing. Until all of them are ready to be unveiled, I'm going to avoid providing specifics. I will try very hard to push out concrete details late next week, if possible.

    A number of minor improvements and tweaks continue to be made as well, such as the increase we're making to Prayer of Fortitude's range and radius, the overall reduction to Smite's mana cost, the addition of group buff versions for Divine Spirit and Shadow Protection, and much more. In addition, I can promise that I'll push for the talents to go live on the talent calculator the moment that they've been finalized, which hopefully won't be long now.

    Other notable things that have come up in numerous threads:
    - Dwarves will not be losing Fear Ward, nor will other races be gaining it.
    - Possibility of Inner Fire becoming a short term 'powerful' protection buff.

    Discuss.


Comments

  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    saw it last night on the general forum. Looks nice enough (if a LITTLE underwhelming). I guess the talents and racials will have to make or break it.

    So far, its not the OMFGIZ BIG NEWS SOON that i was hoping for,


  • Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭BKtje


    How much more short term can inner fire become? Its already only 3 mins long :p

    Its all about the talent chages really tho the greater heals mana effeciency and shorter cast times are nice.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    Yea I didn't think it was anything big either, very vague with little real info. I'm pretty much reserving my judgement till they release the talent info, then its time to decide whether my priest'll be retired or not =(


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    I'm happy that no one else gets fear ward :D


  • Closed Accounts Posts: 20,759 ✭✭✭✭dlofnep


    Who needs fear ward when you have the almighty insignia of alliance! Anyways, if everyone had fear ward, it would render fear useless. And nonobdy would make these faces :eek:


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 2,494 ✭✭✭kayos


    DRakE wrote:
    I'm happy that no one else gets fear ward :D


    You mean Allience PvE easy mode?


  • Moderators, Computer Games Moderators Posts: 23,282 Mod ✭✭✭✭Kiith


    well all horde priests and rogues have a small version of it...since all horde rogues and priests are undead, and have wotf (still the most imba racial)


  • Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭BKtje


    resist fear (vs ony anyway) = no loss of agro. Being feared and breaking it = loss of agro.

    Having your MT immune to fear makes it very easy to control ony phase 3 while those who dont have fear ward gotta work on it. That said horde get totems etc for razor so i personally dont care much about the big fear ward debate. Its not like its undoable one way or the other.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    If your main tank can't stance dance you suck anyway, so fear ward is a moot point.


  • Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭BKtje


    umm stance dancing is all well and good but you loose rage (unless ya got the talents) and while your "dancing" you cant do other things. Stance dancing can be misstimed either by lag or whatever so its not a sure fire method.
    I didnt say it was impossible but its not easier. ;)


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    cry more noob


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    dlofnep wrote:
    Anyways, if everyone had fear ward, it would render fear useless.

    Fear is useful?


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    also onyxia's easy anyway ;D


  • Registered Users, Registered Users 2 Posts: 9,046 ✭✭✭Dustaz


    http://forums.worldofwarcraft.com/thread.aspx?FN=wow-general&T=7041929&P=1

    Racials improvment.

    Summary: UD and Dorf still kings. Blizz hate mages.


  • Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭BKtje


    Ah yeah Drake i know she is..now but while we were learning, phase 3 was very hit and miss cos our tanks were all over the place due to loosing aggro with fear.
    Just makes a lesser learning curve.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    Interesting racial changes, providing the numbers are decent I'd probably even prefer that new feedback to fear ward...

    The new troll racial is excellent too imo.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Yay!, a lightning shield for Troll priests, yippy!

    Still doesnt beat WoTF, Cannabalize and Devouring Plague, imho.

    Granted not all class racial but in any case...


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    We have received some feedback from the developers regarding the upcoming Priest changes in the 1.10 patch and we thought that we would like to share this information with you.


    * Greater Heal (and Heal rank2 and up) will have their casting time reduced to 3 seconds. (2.5 with talents)

    * Smite: mana cost reduced

    * Greater Heal/Healing Wave/Healing Touch will be approximately 10% more mana efficient

    * Holy Fire will be a core ability with a casting time of 3.5 seconds (3.0 with talents) This means that this is no longer an ability that requires talent points, but a spell all priests will get at a certain level.

    * Prayer of Fortitude: Range and Radius increased


    In addition to these changes, you should expect further changes such as improvement to Power Word: Shield and Inner Fire. Power Word: Shield will be improved so that it will be more efficient at higher ranks in regards to damage mitigation scaling, and Inner Fire is going to be reworked so that it will fit better with the original concepts of this spell, which is for defensive and soloing purposes.

    Furthermore the developers are looking at the Priest racial spells, along with all three talent trees, with an emphasis on Discipline and Holy. Not much info is available yet regarding the revamped talent trees, but what can be said is that they will be reorganized and streamlined. The developers will primarily focus on the holy and discipline tree, but there will be some changes in the shadow tree as well. The holy tree will focus on improved healing and spell damage; the discipline tree will focus on improving the Priests staying-power, which means abilities such as improved mana and mana regeneration. The shadow tree will of course focus primarily on damage. What may interest many is that all talent trees will receive 1 to 4 completely new talents.

    The revamped Priest racial spells is still undergoing testing, and unfortunately there is not any information available on this yet. Hopefully we will have more information about this soon.

    Finally we have received information about a number of minor improvements and tweaks. Prayer of Fortitude's range and radius will be increased, Smite will have reduced mana cost and there will be additional group buff versions of Divine Spirit and Shadow Protection.

    - Group Divine Spi and Shadow Prot <o/
    - Smite still rubbish as you'll get pounded as soon as other players see you cast a holy spell. and it's still too long as a cast time
    - Holy Fire is too long at 3 secs
    - It's fire dmg, hello to resists.
    - it's an OMGLOOKATME spell

    Here's hoping for the talents :-o


  • Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭BKtje


    reduced smite time is nice for soloing for those of us that aint shadow specced.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Yeah, all 2 of ye :o

    Why do I get the impression they are going to completely nerf the shadow spec priests amongst us, under the guise of "balancing the class"

    The only reason I started a dumb priest is to be a mage that can heal ;)


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭BKtje


    Yeah, all 2 of ye

    2? :)
    Quite a few more than 2 in my guild. Think theres 3 shadow priests outta 8 or 9.


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    DRakE wrote:
    -
    - Holy Fire is too long at 3 secs
    - It's fire dmg, hello to resists.
    - it's an OMGLOOKATME spell

    Holy Fire will be holy damage in 1.10

    Still sucks as anything other than a solo PvE opener though.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Correct me if I'm wrong but isnt holy fire an AoE spell? Now, can someone explain to me how you are expected to get an AoE spell off with a casting time of 3 seconds with (presumably) 2+ mobs attacking you. Oh, thats right, you can use your shield, cast it once no problems. Then be unable to cast it again and not be able to shield again so basically die. Who designs these things? :o

    Oh and B-K-DzR, I was being incredibly sarcastic while at the same time making a subtle point. L2p noob :p

    Oh wow, I did it again! ;)


  • Registered Users, Registered Users 2 Posts: 8,081 ✭✭✭BKtje


    sorry ivan :p

    Regarding holy fire... just stick on focussed casting first ;)


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    holy nova is the AoE spell isnt it?


  • Registered Users, Registered Users 2 Posts: 2,798 ✭✭✭Funky


    Holy Nova is an insta cast AE spell.

    Holy Fire is a DD spell with a DOT, it's weak as hell though and cause it has the dot +dmg gear is messed up with it like pyroblast used to be.


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Oh, my bad. Shows how much I know about the Holy Tree ;)

    On a completely unrelated topic. Silence or Vampiric aura first?
    For PvP, for PvE and for both? Which do you think or just go straight for Shadow form?


  • Registered Users, Registered Users 2 Posts: 6,810 ✭✭✭DRakE


    Mindflay, Silence, Vampiric Embrace then Shadowform :)


  • Registered Users, Registered Users 2 Posts: 1,823 ✭✭✭Horsefumbler


    least youz priests donthave to rely on wrath and starfire as your dd spellz :eek:


  • Advertisement
  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    I still have to laugh at druids using wrath and moonfire as DD spells.

    Wrath is there to get you to level 10 when you get bear form and moonfire is woefully mana-efficient but ridiculously high dps. I.e. for finishing people off.

    Personally, with my druid, I take it that I am a melee class with no damage spells what-so-ever. Works better that way, imho.

    That said, at least druids can actually do melee damage, not to mention ambush, backstab, feral charge, stealth, track humanoids, feral regeneration, swipe, maul, etc. etc.


  • Registered Users, Registered Users 2 Posts: 400 ✭✭Dubhthamlacht


    Some NE moonkin druid critted me for 1.7k with Starfire. Didn't even think that was possible
    Ivan wrote:
    I still have to laugh at druids using wrath and moonfire as DD spells.

    Wrath is there to get you to level 10 when you get bear form and moonfire is woefully mana-efficient but ridiculously high dps. I.e. for finishing people off.

    Personally, with my druid, I take it that I am a melee class with no damage spells what-so-ever. Works better that way, imho.

    That said, at least druids can actually do melee damage, not to mention ambush, backstab, feral charge, stealth, track humanoids, feral regeneration, swipe, maul, etc. etc.


  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    that should be fairly managable with any decent gear imo. starfire base is around 500 say. with 10% more dmg from talents so regular crits should be around 1000-1100 (again with talents). if the druid had any type of +dmg gear and perhaps a teop or zhc then it should be happy days


  • Registered Users, Registered Users 2 Posts: 2,494 ✭✭✭kayos


    Dataisgod wrote:
    that should be fairly managable with any decent gear imo. starfire base is around 500 say. with 10% more dmg from talents so regular crits should be around 1000-1100 (again with talents). if the druid had any type of +dmg gear and perhaps a teop or zhc then it should be happy days


    Huh I didnt know druids had a 100% spell crit dmg bonus ala warlocks/shaman...if that is the case wtf are you doing as a feral druid? Get into moonkin form and stay there you mana sponge!!!1!11!!

    Something like a 1.7K crit off a 500 base dmg spell is easily possible...

    Chain Ligthning has a max base dmg of around 550 on a 2.5second cast, with talents a you can add 10% dmg to CL, 100% crit dmg to spells. From items I run about +240dmg and also have ToEP and ZHC. Add a zerking buff onto of all that and I can crit in and around the 3K mark. So yes a 1.7K starfire would be possible if the druid is well equiped in +dmg and/or wielding the trinkets of doom!!!


  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim


    e-penis big enough now kayos?


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden




  • Advertisement
  • Registered Users, Registered Users 2 Posts: 14,181 ✭✭✭✭Jim




  • Registered Users, Registered Users 2 Posts: 1,531 ✭✭✭Drakar


    Also quite a nice interface.


  • Registered Users, Registered Users 2 Posts: 400 ✭✭Dubhthamlacht


    Caliden wrote:

    I've seen Cal one shot himself with when I used Hyper Radient Flame Reflector against him. you're too imba Cal :)


  • Moderators, Computer Games Moderators Posts: 4,569 Mod ✭✭✭✭Ivan


    Caliden wrote:
    Congratulations Caliden, you like every other mage, can choose to spend hours upon hours of time, collecting obscene gear and spec'ing in a specific way so you can one shot warriors once every 3 minutes and be a relatively gimped class the rest of the time.

    Your award is in the mail.


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    i wouldnt get rank 10 if i could only kill something every 3 minutes.

    1k regular fireballs prove my point.


  • Advertisement
  • Registered Users, Registered Users 2 Posts: 6,560 ✭✭✭Woden


    be a fairly crap geared warrior if you could one shot him with a 4.2k crit. think one of our mages did 4450 on a similar set up with pyroblast. he couldn't stand the spec though and went back frost fairly quickly.


  • Registered Users, Registered Users 2 Posts: 5,982 ✭✭✭Caliden


    can't remember but it was probably a shaman.

    even if it was a warrior the ignite would have killed him

    40% of 4200 is ~1700 add to that the pyroblast dot which works out at about 1k
    so in total it would have hit for 6900


Advertisement