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Ray traced q3

  • 15-06-2004 4:16pm
    #1
    Closed Accounts Posts: 2,918 ✭✭✭


    Dont know if this has been posted before, but i thought id link to it anyway.
    www.gamershell.com has a video a bunch of college students from germany (i think) made of quake 3, only completely ray traced instead of rasterised. Its pretty damn impressive, makes q3a look more like doom3. Its a big file, (28mb) but damn nice :)


Comments

  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    Shoulda linked directly to it, can't find it anywhere! :confused:


  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing




  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    I like how they rip off the Unreal 3 engine video.. nice


  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    Looks crap :confused: Still looks like quake only shinier.

    kdjac


  • Registered Users, Registered Users 2 Posts: 4,317 ✭✭✭CombatCow


    Yeah that was probably the most boring tech demos i have ever seen.....an it wasn't evan good looking...Omg Q3 can do shadows and colored lighting :rolleyes:

    CombatCow


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  • Closed Accounts Posts: 20,346 ✭✭✭✭KdjaCL


    the new MOH game is using a heavily modified Q3 engine ,jebus it looks great. Took me a while to believe it was the q3 engine.


    Kdjac


  • Registered Users, Registered Users 2 Posts: 11,987 ✭✭✭✭zAbbo


    seen this last week, to run q3 ray traced, you'd need some serious power(about 20 fps@36 GHz in 512x512 with 4xFSAA)

    interesting, but useless


  • Registered Users, Registered Users 2 Posts: 5,111 ✭✭✭tba


    Originally posted by bazH
    seen this last week, to run q3 ray traced, you'd need some serious power(about 20 fps@36 GHz in 512x512 with 4xFSAA)

    interesting, but useless

    surely they didnt do it in real time?


  • Registered Users, Registered Users 2 Posts: 771 ✭✭✭Sir Random


    Anyone remember Tenebrae Quake? It added stencil shadows and per pixel lighting to the original Quake code. Not perfect, but very impressive for what it is. Bump mapped textures everywhere brings a real 3D feel to it, well worth the download if you're interested in this stuff.

    http://tenebrae.sourceforge.net/

    btw, it's not a movie, you can actually play it (the Quake demo levels)


  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing


    Woah that tenebrae quake looks impressive. You used it, sir random? Just wondering if its hard to run/install etc. *will be downloading it when i get home*


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  • Registered Users, Registered Users 2 Posts: 771 ✭✭✭Sir Random


    Originally posted by Deadwing
    Woah that tenebrae quake looks impressive. You used it, sir random? Just wondering if its hard to run/install etc. *will be downloading it when i get home*
    It's simple to install (requires Quake full/demo). I got it from PCGamer last year and it's very impressive. Screenshots don't do it justice, you need to be moving to see the dynamic lighting in action.


  • Closed Accounts Posts: 2,918 ✭✭✭Deadwing


    Sweet, ill give it a try. i already tried fuhquake, that was cool, ill see how this runs, cheers :D

    :EDIT:
    just installed it, and wow! i mean its not perfect, theres some fps and clipping issues, but damn it looks good. now ive another excuse not to study for my hardware exam :dunno:


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