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Getting 3d support from 9600 pro under RH9

  • 26-03-2004 2:30pm
    #1
    Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭


    Ok, I've looked all over the place, and found loads of solutions, but none seem to get 3d support working.

    Redhat 9
    2.4.20-8 kernel
    Abit NF7-M
    Sapphire ATI Radeon 9600pro

    Here's what I've tried.

    I downloaded the Fglrx RPM from ATI for XFree86 4.3 (which I have installed)

    I forced an install over the MESA drivers using -Uh --force.

    Then did "sh make.sh" in the build_mod folder, and that worked fine, I then did "sh make_install.sh" in the fglrx folder and that worked fine. I then ran the fglrxconfig tool. I set everything up, and set xfree-dga to yes, and i tried internal agpgart to both yes and no, and then wrote to the XFree86Config-4 file.

    Each time I restarted, 2D support was functional, but 3d wasn't. It still said I had the MESA driver.

    I tired the agpgart nforce fix, but that had no effect.

    I've been using Redhat for about 1 day now, so I'm not great at compiling kernels or anything.

    People have got it working using my Kernel, but some people say use the 2.4.25 one, which I have no clue how to install.

    Oh and I have one more thing to try, but I'm such a noob, how the HELL do I quit the Xwindow server to get into the console.

    I'm supposed to do this in it.

    modprobe agpgart
    modprobe fglrx
    startx

    I've tried them in the terminal, and agpgart gives an error, and fglrx says nothing. I have a feeling that quitting the Xwindow server won't change anything, but I'd like to know how to do it anyway :D


Comments

  • Registered Users, Registered Users 2 Posts: 188 ✭✭slartibardfast


    In a xterm session, su and type 'init 3' that will kill x for you. you'd be surprised loading modules on locked hardware(used by x etc.) isn't such a great idea!


  • Registered Users, Registered Users 2 Posts: 11,987 ✭✭✭✭zAbbo


    Might be some help here - http://www.quake.ie/comments.asp?item=1779

    You got nForce2 drivers working?

    kernel sources installed?


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    I got nvnet working and the sound.
    I tried that kernel source, but it needs all these dependencies, most of which I got, but one eluded me.

    I don't know if I should try -nodep yet.

    Anyway, lots of people having this problem with redhat, so I'm getting Mandrake 9.2 soon. Hopefully it works!


  • Registered Users, Registered Users 2 Posts: 188 ✭✭slartibardfast


    as far as I can remember the driver was just a diff against the stock 2.4.20 kernel. The best solution would be to upgrade to 2.4.25 which includes the agpgart driver.

    Read a few howtos, and you'll be fine!

    Although the mandrake idea is cool too, however it's a shame not to get a 2.6 based distro, maybe consider for fedora2(out soon) or mandrake10.


  • Registered Users, Registered Users 2 Posts: 11,987 ✭✭✭✭zAbbo


    Getting nForce + Radeon + 3d in 2.6 doesnt seem easy, I`ll have a go at it at somestage


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  • Registered Users, Registered Users 2 Posts: 188 ✭✭slartibardfast


    Giblet here is a very nice howto:
    http://www.rage3d.com/content/articles/atilinuxhowto/Linux_ATI.html#SECTION00041000000000000000

    even covers the kernel stuff, which is nice!

    baz did you try any of these ati patches?
    http://www.rage3d.com/board/showthread.php?s=&threadid=33737573


  • Registered Users, Registered Users 2 Posts: 11,987 ✭✭✭✭zAbbo


    I`ve reverte to 2.4.22 for Quakelan, will attempt 2.6x later on


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    Got it working under Mandrake 10 community edition with 2.6 kernel.

    What I did was, install Mandrake 10, and played Quake 3. The end :D


  • Registered Users, Registered Users 2 Posts: 11,987 ✭✭✭✭zAbbo


    Did you not have to install ati drivers

    what are you getting in glx_gears (fgl_glxgears)


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    I only get 360 in glxgears, but I get constant 125 fps in Quake3


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  • Registered Users, Registered Users 2 Posts: 1,419 ✭✭✭nadir


    now that ius wierd, I have a radeon 7000 in this machine here and it gives
    3876 frames in 5.0 seconds = 775.200 FPS
    3960 frames in 5.0 seconds = 792.000 FPS
    3957 frames in 5.0 seconds = 791.400 FPS
    I get around 3000 I think with my geforce ti4200 in the other box. I had terrible trouble trying to get fglrx working with any ati card. I tried 2 different types of mobility, and no joy, only open source drivers worked.
    As a matter of interest, does it say DRI is on or off in glxinfo?


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    DRI is off.

    I think it's wierd all right. The games seem to be running off the ATI card, but when you run simple things like glxgears for glxinfo, says the MESA drivers are loaded. Strange.

    All my display options say that ATI(fglrx) is my card, just not glxinfo.


  • Registered Users, Registered Users 2 Posts: 1,419 ✭✭✭nadir


    maybe you need to tell red hat to use the ati drivers, like in gentoo, you just say opengl-update ati
    or opengl-update nvidia
    opengl-update xfree
    maybe there is something similar in redhat, to tell it to use the appropriate libs. Maybe X apps are using software mode. but quake is automatically configed to use the correct hardware libs.


  • Registered Users, Registered Users 2 Posts: 11,989 ✭✭✭✭Giblet


    Hehe, got xgears working properly.

    ~4000 fps in a window, ~250 fullscreen.

    I have everything sorted now, except, for some annoying reason, sound won't work in fuhquake, but it does everywhere else.

    Sound DID work in fuhquake before though, but I don't know whats changed!


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