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Sony's PSP Revealed

  • 30-07-2003 1:45pm
    #1
    Registered Users, Registered Users 2 Posts: 4,225 ✭✭✭


    Still over a year away but its sound sweet!

    From Gamespy news
    At a press event in Japan today, Sony Computer Entertainment finally revealed some concrete specs on the new PlayStation Portable (PSP) device that it unveiled at E3 2003 in May. The PSP will be Sony's first foray into the extremely lucrative handheld video game market, which is currently dominated by Nintendo's Game Boy Advance.

    The specs that were announced today are stunning for a portable system. Sony claims the PSP will be almost as powerful as the PS2, and the machine'll rely on two MIPS R4000 processors for its main computing tasks. The second CPU is referred to as the "PSP Media Engine" -- no word on what that indicates yet. Perhaps it'll help handle functions like video playback?

    We also have to speculate as to what the dual CPUs will mean for the PSP's ease of development. Multi- processor consoles have been notoriously hard to program for in the past -- witness Jaguar, Saturn and even PlayStation 2. Hopefully Sony's made provision to avoid this problem in the PSP. It's quite possible that the second R4000, the "Media Engine", is of secondary importance to the first R4000, so perhaps they won't need to be carefully programmed in tandem.

    On the graphical side, Sony is claiming 33 million textured and lit polygons per second. It claimed the PS2 could do around 38 million, but the most graphically intense PS2 games currently sit at around 15 million. So, it'll be interesting to see what the PSP's "real world" numbers turn out to be. Whatever they might be, it'll still be a far cry beyond the GBA's feeble polygonal abilities.

    As was revealed in May, the new miniature disc format, Universal Media Disc (UMD) will hold about 1.8 gigabytes of data -- about three times the capacity of the average CD-ROM. According to today's info, it seems the discs will be region-encoded, which means PSP will be the first portable game system to restrict the playing of games from other regions of the world. Unfortunate, but probably inevitable.

    Perhaps the most interesting bit revealed today is that the PSP's controls will be based on the popular DualShock standard seen in Sony's regular consoles. In this case, that means X, Circle, Square, Triangle and two shoulder buttons will be present. Directional inputs will be done via a single analog stick -- goodbye, d-pad.

    In any case, you can see the full specs listed below. You'll doubtless agree that PSP looks to be an amazing step forward in portable hardware power. Unfortunately, Sony won't actually unveil the machine until E3 2004 (May), while the initial games won't be shown until the 2004 Tokyo Game Show (September). So, Nintendo has a fair amount of time to ready itself for the PSP's barrage. In fact, rumors abound of game-enhancing chips that Nintendo will be building into future GBA cartridges. Whatever might occur, it's definitely an exciting time for portable gaming.

    Announced PSP Specs (Preliminary)

    UMD(Universal Media Disc)
    60mm
    Laser Diode: 660nm
    Dual Layer: 1.8GB
    Transfer Rate: 11Mbps
    Shock Proof
    Secure ROM by AES
    Unique Disc ID

    PSP CPU CORE
    MIPS R4000 32-bit Core
    128-bit Bus
    1 - 333MHz @ 1.2V
    Main Memory: 8MB(eDRAM)
    Bus Bandwidth: 2.6GB/sec
    I-Cache, D-Cache
    FPU, VFPU (Vector Unit) @ 2.6GFlops
    3D-CG Extended Instructions

    PSP Media Engine
    MIPS R4000 32-bit Core
    128-bit Bus
    1 - 333MHz @ 1.2V
    Sub Memory: 2MB(eDRAM) @ 2.6GB/sec
    I-Cache, D-Cache
    90nm CMOS

    PSP Graphics Core 1
    3D Curved Surfaces + 3D Polygons
    Compressed Textures
    Hardware Clipping, Morphing, Bone(8)
    Hardware Tessellator
    Bezier, B-Spline(NURBS)
    ex. 4x4, 16x16, 64x64 sub-division

    PSP Graphics Core 2
    "Rendering Engine" & "Surface Engine"
    256-bit Bus, 1-166 MHz @ 1.2V
    VRAM: 2MB(eDRAM)
    Bus Bandwidth: 5.3GB/sec
    Pixel Fill Rate: 664 Mpixels/sec
    max 33M polygon/sec(T&L)
    24-bit Full Color: RGBA

    PSP Sound Core: VME
    Reconfigurable DSPs
    128-bit Bus
    166MHz @1.2V
    5 Giga Operations /sec
    CODEC
    3D Sound, Multi-Channel(7.1)
    Synthesizer, Effects Machine, etc.

    AVC Decoder
    AVC(H.264) Decoder
    Main Profile
    Baseline Profile
    @Level1, Level2, Level3
    2Hours(High Quality) - DVD movie
    4Hours(Standard Quality) - CS Digital

    I/O
    USB 2.0
    Memory Stick
    Extension Port(reserved)
    Stereo Headphone Out

    Communication
    Wireless LAN(i802.11)
    IrDA
    USB 2.0


Comments

  • Registered Users, Registered Users 2 Posts: 2,277 ✭✭✭DiscoStu


    batteries? a feckin nuclear reactor would struggle to power that thing.


  • Closed Accounts Posts: 118 ✭✭xen


    To BE Honest it sounds crap but what more would you expect from SONY or should I say SORNY!!!


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