No need to get angry, we're all friends here!
Although Episode 1 is an apt comparison. A film that, over the course of 13 years or so, was derided and ripped apart by critic and audience alike. The consensus was that it wasn't very good at all. Then the re-release (in redundant 3D!) came along and made 50 million dollars theatrically.
To me, you can't polish a turd, and that's all this re-release is attempting IMO, just like Episode 1. If you're looking forward to it, who am I too deny you that? But it would take more than a makeover to make Doom 3 sing - it would take an entirely new game.
Even if it wasn't hyped as much as it was, it'd still have been a boring game. It's not that it had production issues or bugged out or even looked crap, it's just dull. Jump scares are cheap and boring. The weapons were boring. It's just boring really.
I can remember upgrading my PC to play that along with Half Life 2 and FarCry. Doom 3 didn't get much of a look in after playing the two of them.
For anyone giving out about the sounds, the Trent Reznor sound pack helps a bit.
Jar Jar did look very like the imps... Just Saiyan.
Count me as another D3 hater, it was linear and unimaginative, had a pretty engine but the environment was bland and finally the horror was utterly predictable. Total bleh.
A lot of the complaints at the time were that Doom 3 was too linear and not interactive enough, i.e., didn't have objectives and puzzles like in Half-Life 2, CoD, etc.
I say screw that - it was brill. A good old-fashioned, straight-up, balls-out, alien shooter with great graphics. I loved it! The number of times I jumped playing that game, I laugh to think of it now.
Yep. There's a lot to be said about not having your game be one giant physics tech demo
"oh look! *another* see-saw puzzle!"
Great game imo.
Can't wait to get this.
I played until I got the shotgun. I judge a FPS purely on how satisfying the shotgun weapon is, and so far I have not been disappointed. Half Life, Serious Sam, COD4, Deus Ex 3 even, they all had delightful shotties with a shoulder-smashing kick, gloriously satisfying damage output and a roar like the hounds of Hell.
Doom 3's shotgun handled, sounded and looked like a budget airsoft knockoff. I couldn't do it. I just couldn't play any further.
The shotgun is a big factor for me too and id usually deliver in spades with a good boomstick.
This, however, sounded like I was firing bits of tins of beans at people.
I thought the game was ok, not a Doom game at all and was incredibly bland in terms of monsters and level designs.
I got bored and decided to play around with the engine and posting these pics up on the Picture Of The Day thing on FileFront:
"Where's the usual receptionist? Oh........eh.....he's..........sick today."
"Hey Joe, watcha doin? What's that? What would happen if I pressed this?"
Ah, here. Even Wolf3D had a way better level design than Doom3.
You know a monster will come from the corner. You throw a grenade into the corner. It goes bang. You move forward. The monster comes from the corner. It's too close by now, so you have to waste bullets on it.
And this happens every single time, in every single small corner. And there's heaps of these small corners. And you have to go by the corners.
And if you killed them and went back to collect the health? Yes, you guessed it; the monster would again spawn into the corner!
much prefered the following years Quake 4
Doom 3 was ok, but suffered from the the 'extended tech demo' feel of alot of ID games imo. Really felt like it was game made to sell the engine
Just spotted on gamespot that this one is apparently gonna be 40quid as opposed to 50. Still seems a bit steep for a 10year old game. It's got expansions and the first to games too. Do these additions really even out the price though?
As in the levels from the first two games?? That would be awesome..!