I think you just have to plan your moves better, you run a risk when you don't target a specific character with a spell so have to be very careful about the timing. The game is rock hard, you're going to fail a lot in it. It's also a game like FF5 and FF8 where it is easy to break the games battle system but in the case of FFT you really are required to do so. I didn't notice any scripting in any fights unless it's some sort of crappy balancing they put in the PSP version but I doubt they changed it that much. In the PS1 version if you lost it was your own fault and it took a hell of a lot of strategy and retries to beat many of the story battles.
Not sure how 90% of what I moaned about above could be solved by "planning my moves better!".
Its not very user friendly but I'm well into Chapter 2 now so I'll stick with it.
I take it we're talking about final fantasy tactics here and not tactics ogre?!
In that case I agree with what you're saying. The psp port needed to be "modernised" in some sense to make it more playable. The psp port is really only playable due to the legacy of the game.
I did manage to play though it all and ultimately I did enjoy it, but there were some stupid difficulty spikes. Also, about the HP thing, I think the game just shows 23 HP because that is all the HP that you have. Its not that the mage is doing 23 damage (he may be doing 30 damage), but its just showing 23 because that's all that was required to kill you. Though I could be wrong on that one.
Aye, obviously the PSP game is 5 years old at this stage but some of the stuff is lacking.
Just had a serious difficulty spike at the gallows. Followed by another one at the Castle Gate - had to google and apparently wearing one specific elemental piece of equipment for the battle in question negates all attacks. So the level was a cakewalk in the end.
I did note the FAQ said I was going to have to go through a series of battles now without being able to visit a shop or change my equipmen/ability settings (end of Chapter 2).
I don't think thats correct. I know for certain that if I use a 50hp spell to kill something thats only got 1hp left that 50hp shows up. I am 90% sure it works the other way too.
The biggest problem still is the spells. Some of the support classes are rendered completely ineffective as they're spells miss two times out of three.
ah now, give the man some credit lol at least was nicely done there.
considering the remake is done after he left, i am so curious how will this remake turn out if he was there to direct the team.
noodler yup i think most people will agree that FFT's psp version could use more improvement of the system for the port, at least they did it right for the later orge tactic. but generally i think they reduced the difficulty of the psp version, some of the stages are wayyy broken in ps1. they added quite some new stuffs for the psp version while i remember both my play time on psp or ps1 have exceeded 200hours respectively lol
the game is very simple if you chose the jobs right, ie the early-mid-late game balance of different classes is not very good. the general rule is pump Haste on your characters(get timemage), long CT spells/jobs like mages are useless, get ninja/dual hand asap, and equip that extra JP thing for some grinding before the mission stage (you only need 1/2 battles, use the attack+heal trick). Once you get Orlandu you will laugh til the end, may be except that duke+his 2 deadly assassins stage.....
i thought the control/camera angle is fine D: the reset thing is annoying tho (same as ps1).
oh and i forget, abuse Mustadio's ability lol
Another thing I had to use once was the speed up and strength up trick. It works if you are facing a boss battle alone.
Basically you run away, use the speed+1 ability. Next turn, run away and use the speed+1 ability. Keep doing this until the speed stat is maxed out. By then you will be so fast that you take 2/3 turns in the time that your opponent takes one. With these extra turns, continue to run away but this time use the strength+1 ability. Keep doing this until you max out the strength stat.
At the end of this painful half hour+, you will be so quick and powerful that you can defeat any boss with one or two attacks. Silly that it had to come to that but I didn't have much choice!
Train a knight up with Break Abilities, change class to Alchemist. You now have a unit that can break enemies weapons and armour with a pistol from over half the map away. Breaking FFT is even more fun than FF8 and doesn't exactly break the game considering how tough it is to begin with!
ah yes i forget the pistol+breaking weapon/armor is so damn broken LOL Mustadio is so abusive!
didnt bother much with str/def up, haste is broken enough plus my Ramza has insane speed gain by leveling up with ninja. and i remember Monk is so imbalanced in some aspect, probably the best stat gain i think. i remember Dragoon is very good in early to early-mid game, mage killer.
Getting slightly back on topic:
are there any other unmissable ps2 rpgs/turn-based-strategy games other than persona 3/4, dragon quest 8, FFX/12, disgaea?
Yeah, I think the last 20 posts could be hived off to a FFT thread.
Turn based strategy? look no further than Dynasty Tactics and it's more convoluted sequel. Lots of levels of strategy (especially in the sequel). Pacific Theatre of Operations (also by Koei) is another good one but quite hard to find.
My ps2 recommendations would be...
Shadow Hearts. All 3 of them. Really overlooked spiritual successors to Koudelka, fantastic games, I really enjoyed them.
Anything by Nippon Ichi - Phantom Brave, La Pucelle, Makai Kingdom, Soul Nomad.
Grandia 2 (A port so doesn't really count)
There's a few American ones also that weren't released over here but might be too much hassle to play.
Never played Dynasty Tactics so will keep my eye out for them!
I'd skip Shadow Hearts 1, didn't enjoy it at all. Also I'd play Grandia 2 on the Dreamcast, PS2 version is a crappy port.
If you liked Persona then check out Digital Devil Saga 1 and 2 and SMT Nocturne/Lucifers Call.
Posting on topic now The two JRPGs I'm currently playing are Gaudia Quest and Phantasy Star 2. Gaudia quest is an old school RPG that was made for the game Retrogame Challenge on the DS. If anyone has a DS you have to pick up this game. It's got a compliation of fake NES games that are good enough to be minor NES classics or even out and out classics if they were released back in the 80's. Gaudia Quest is a great RPG that's loads of fun and also isn't really all that long either.
I got about halfway through Phantasy Star 2 a few years ago before my laptop HD crashed and I lost my save game. It's really grind heavy with some awful dungeon design (tip, use a FAQ!) but I was enjoying it. There's some nice innovations like the great battle system and a decent story for its time.
could probably win the award for worst graphics on the Megadrive. Horrible looking game, totally scared me off at the time. Sword of Vermilion was my RPG of choice for the MD but I could never figure out what to do next in it. Must've gotten stuck dozens of times without ever finishing it. Probably made a bad call so (as a 14 year old graphics whore)