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13-12-2011, 18:25   #1
Twilightning
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Alan Wake Coming to PC

Well isn't this excellent news!

Granted I've already played it and completed it on the 360 but I'm guessing they'll probably pull out a game of the year edition and throw in all of the DLC along with it to make up for the fact PC gamers never got to experience it. It'll look fantastic!
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13-12-2011, 18:27   #2
tuxy
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It was originally coming to the PC when it was announced in 2005
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13-12-2011, 18:36   #3
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13-12-2011, 18:40   #4
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I remember playing it when I got a 360, the makers of the game clearly had the same taste in music as me because I was playing David Bowie in the background and then the same song came on in-game. But overall i'm not if I was a major fan of it. It was interesting but I think it failed to deliver, although I never finished so I make give it another during the holidays.
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13-12-2011, 18:41   #5
PogMoThoin
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Originally Posted by tuxy View Post
It was originally coming to the PC when it was announced in 2005
If only the'd make the game they originally intended, before it got consolitis
http://gamevideos.1up.com/video/id/6523
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13-12-2011, 19:07   #6
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will look into this when its out on pc. so is it like a silent hill type game?
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13-12-2011, 19:16   #7
gizmo
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If only the'd make the game they originally intended, before it got consolitis
http://gamevideos.1up.com/video/id/6523
Yes, consolitis. Because the 360 doesn't have multiple cores, can't handle real time streaming of data, doesn't use the CPU to prepare data for the GPU and has never had one of its cores used exclusively for physics in a game.

Oh...wait, none of that is true.

The main thing Alan Wake suffered from was a turbulent development which saw their original design for an open world game changed to a more linear experience. If you had played the game, which I can only assume you haven't after the above comment since everything shown in the above video actually made it into the released game, you'd know that an open world game wouldn't have really suited it. Sure you could have opened up some free form travelling between key areas but in terms of creating the type of experience they were looking for, it would have been largely redundant.

If you want to really talk about consolitis, you could mention the fact that the game runs at a sub-HD resolution, the fact that their lighting solution doesn't work well indoors and the fact it runs at 30fps. None of these really affect the enjoyment of the game though.

All that being said, despite having played through the game and its DLC on the 360, I'll definitely pick it up on the PC for a second playthrough. ****ing love Remedy and hopefully the increased sales for the PC version will do them some good.
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13-12-2011, 20:23   #8
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I thought it was a pretty good game tbh ! Nothing out of this world, but one of the best xbox exclusives anyway.
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13-12-2011, 21:10   #9
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This is great news, assuming (and this may be a big assumption) they don't give us a ****ty console port. And i'm not saying that in a 'consoles are **** way' (which i don't agree with btw). But i'd hope for higer resolutions, properly designed pc controls etc...

I'd been meaning to pick it up recently, but will wait and see what they do with this.
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13-12-2011, 21:59   #10
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to late, why do companies expect to see a profit from these games when there released so late after the console versions, anyone who wanted to play that game probably has by now, what makes it worse is they will still try to charge full price for it....and then moan about how pc games dont sell
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13-12-2011, 22:15   #11
gizmo
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to late, why do companies expect to see a profit from these games when there released so late after the console versions, anyone who wanted to play that game probably has by now, what makes it worse is they will still try to charge full price for it....and then moan about how pc games dont sell
In this case the game was published by Microsoft who probably insisted on the game remaining exclusive to 360 for a period of time. Since its release their relatively small team has had two DLC packs, a remake of their first game Death Rally for iOS devices and the recently announced Alan Wake American Nightmare to work on so, between said deal and the time it would take to port the game over, it would certainly take this long for any kind of news to appear.

As for the price to charge, the game is only out 18 months, still looks and plays great and will cost a decent amount to port over so it certainly doesn't deserve a budget release. Also something to bear in mind, the game only sold a little over a million copies, the majority of which, I'd imagine from looking at the price drops, came in at a considerably lower price point. Given this I think it's fair to assume they're not rolling around in royalties. I'd imagine it'll come in at the £29.99 mark on Steam, a perfectly fair price imo.
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13-12-2011, 22:17   #12
Fnz
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to late, why do companies expect to see a profit from these games when there released so late after the console versions, anyone who wanted to play that game probably has by now, what makes it worse is they will still try to charge full price for it....and then moan about how pc games dont sell
Yeah, I hope they manage their expectations. The fear is they will jump to the wrong conclusions if the game doesn't perform well.

"People wanted it on PC. We spent the money to make it. It didn't sell. We were right not to bother with PC a year and a half ago."
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13-12-2011, 22:22   #13
pixelburp
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Alan Wake. Huh; in it's time it was another little Duke Nuken Forever, floating around the halls of gaming like the vaporware it seemed to be.

Was the final game actually any good? I can't recall it at all, and certainly too lazy to check out reviews. All I can remember is Yahtzee giving it a paddling in one of his video reviews, that's about it.
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13-12-2011, 22:24   #14
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it wasn't amazing, but it was a pretty damn good game and a very good "experience".

also has the honour of being one of the few games with a truly ****ing hilarious sidekick
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13-12-2011, 22:26   #15
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Alan Wake. Huh; in it's time it was another little Duke Nuken Forever, floating around the halls of gaming like the vaporware it seemed to be.

Was the final game actually any good? I can't recall it at all, and certainly too lazy to check out reviews. All I can remember is Yahtzee giving it a paddling in one of his video reviews, that's about it.
Yahtzee will give anything a paddling, he'snot someone you should base what you buy on

It's a decent enough game from what I played. Main problems was it got repetitive and thought it was far cleverer than it really was.
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