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26-05-2011, 20:20   #46
Seifer
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Originally Posted by RopeDrink View Post
Regarding Spell Usage (vs Characters I have and play)

Smite/Exhaust (Or Flash, depending) - Jungle WW
Flash/Exhaust (Or Ghost, recommended) - Malphite
Teleport/Exhaust - Laning WW
Teleport/Exhaust - Tristana
Teleport/Exhaust - Shaco

Warwick, Trist and Shaco make for extreme Turret killers late-game - Won many purely with a timed Teleport and a nuke on Turrets. If I see myself as the only one with the Teleport Spell (Very common) then it's most likely I'm the one who is forced to do all the solo work on buildings while everyone else is stuck defending, pushing or ganking somewhere irrelevant.

Exhaust is great offensively and defensively, can't see myself without it. Flash is nice but Shaco & Trist already have an equivelant in their talents so are of no benefit in the long run. Warwick can benefit from it at times given he has no slows, only movement increases, which aren't always enough, so it can be used aggressive or defensive.

If I see someone with Smite I assume that means they intend to jungle... But yeah, you do see laners take it from time to time. I don't mind it as it's a free minion kill if you have a character that can struggle to get LH's but it's such a wasted spell in a lane.

If you play a PuG Normal match you're guarantee'd 1-2 people have Heal and likely 2-3 people have Ignite, both horrible for anything other than the early game. Once saw an Ashe who had Heal and Revive - Poor thing went 0/20/0 - Spells aren't an indication of skill or knowledge (I could be completely wrong with my choices) but I do assume a lot about a player from their spells at the start seeing as most don't even talk beforehand or pick a team for unified benefits, just pick whatever character they want.

Seen so many people fighting over Vayne... "Omg let me play Vayne plz, plz omg u n00b" /quit

Thankfully there are plenty of good matches to counter the horrible moments.
Yeah your summoners are a bit off but they may still work for where you're at now.
You seem to be putting way too high a premium on teleport. You won't see it much except usually on a solo top Shen so he can ult and return before losing his tower. Personally I like to run it on Malz and Karthus for ganking.
Ghost works better on ww than exhaust. And lane ww isn't up to much either, kinda more a fun thing to do.
You're severely undervaluing ignite. Early - mid it's great for kills but all through the game it's the best healing debuff. So if they have a healer grab it, or a mundo, vlad etc.
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26-05-2011, 20:23   #47
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Flash is the most overpowered summoners spell in the game at the moment, because it can be used both offensively, defensively and is a get out of jail free card for so many situations its good on everything.

But pretty much required for any ranged champion, including tristana.
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26-05-2011, 20:27   #48
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Flash is the most overpowered summoners spell in the game at the moment, because it can be used both offensively, defensively and is a get out of jail free card for so many situations its good on everything.

But pretty much required for any ranged champion, including tristana.
Flash is a waste of a slot when you get the equivelant on a 20sec cooldown as a talent with Tristana - I'd much rather something else that isn't a long-CD duplicate of what she already has - Same goes with Ignite.

Quote:
You seem to be putting way too high a premium on teleport. You won't see it much except usually on a solo top Shen so he can ult and return before losing his tower. Personally I like to run it on Malz and Karthus for ganking.
Ghost works better on ww than exhaust. And lane ww isn't up to much either, kinda more a fun thing to do.
You're severely undervaluing ignite. Early - mid it's great for kills but all through the game it's the best healing debuff. So if they have a healer grab it, or a mundo, vlad etc.
I can only base my views purely on my experience with my limited character choices.

Trist already has an Ignite with Explosive Shot and I find WW, Shaco and likely Malphite have much better suited choices. I'm not neccessarily undervaluing them, I just feel that for general PuG'ing (With my own character choices anyways) in non-ranked matches that certain things are far superior for winning in the typically met 'unplanned' attitude versus the 'common' spellchoices made by the others, or that certain spells are absolutely 100% obsolete for my character by default.

Explosive Shot & Ignite stacked onto a 20% low level character was enough to finish them off over time no matter how much they ran away and was fun but she could do much better than that.

What would have been many losses turned to wins purely with me having Teleport and actually using it... It's a whole different ballgame in ranked, I've no doubt about it, but when you're playing with people who don't always see the bigger picture or what the true objective is, Teleport and a willing player can make the bigger difference than certain fight-assisting spells.

That's how I see it anyways.

Bah - Logged into the client and not only is chat down but so is the ability to play the game -.-

Last edited by RopeDrink; 26-05-2011 at 20:30.
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26-05-2011, 20:30   #49
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I can only base my views purely on my experience with my limited character choices.

Trist already has one with Explosive Shot and I find WW,Shaco and likely Malphite have much better suited choices. I'm not neccessarily undervaluing them, I just feel that for general PuG'ing (With my own character choices anyways) in non-ranked matches that certain things are far superior for winning in the typically met 'unplanned' attitude versus the 'common' spellchoices made by the others, or that certain spells are absolutely 100% obsolete for my character by default.

Explosive Shot & Ignite stacked onto a 20% low level character was enough to finish them off over time no matter how much they ran away and was fun but she could do much better than that.

What would have been many losses turned to wins purely with me having Teleport and actually using it... It's a whole different ballgame in ranked, I've no doubt about it, but when you're playing with people who don't always see the bigger picture or what the true objective is, Teleport and a willing player can make the bigger difference than certain fight-assisting spells.

That's how I see it anyways.

Bah - Logged into the client and not only is chat down but so is the ability to play the game -.-
Yeah the game is played completely differently at various level and elo ranges so go with what's working for you.
Companion box is right about flash though. Pretty much a must have on any AD carry.
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26-05-2011, 20:37   #50
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Again, as Trist, I don't see the logic in taking Flash when she already has one on 20sec CD - The only time Flash would be of ANY use is in cases where you'd rely on two Flashes back to back.

It sure makes for a hell of an escape or even some big aggressive opportunities but in general, having two of the same thing (one with short/long CD respectively) together doesn't mix well for me.

Of course I'm only new to this all and only have my experience in normal matches to go by so again, I could say completely different things if I was playing ranked.
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26-05-2011, 20:41   #51
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Again, as Trist, I don't see the logic in taking Flash when she already has one on 20sec CD - The only time Flash would be of ANY use is in cases where you'd rely on two Flashes back to back.

It sure makes for a hell of an escape or even some big aggressive opportunities but in general, having two of the same thing (one with short/long CD respectively) together doesn't mix well for me.

Of course I'm only new to this all and only have my experience in normal matches to go by so again, I could say completely different things if I was playing ranked.
The thinking about is generally a good carry ranged will probably take ghost and flash to make sure they NEVER get caught. Being caught on that CD could be a pain but to be honest it's a matter of personal preference.
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26-05-2011, 20:49   #52
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In alot of cases you are going to need a gap closer with a ranged carry, with tristana there is a slow component to her jump as well as range that you sometimes HAVE to use to offensively to secure kills, this leaves you with 20 seconds of nothing if anything goes wrong.

More importantly what if someone uses flash offensively against you to basically cancel your jump, you are dead, same goes for champions with ghost.

You might not see this yet, but as a ranged AD carry you need every single escape tool you can get your hands on, most people run with GHOST and FLASH just because against some champions who already have a stun, slow or speed boost who use their flash offensively you are dead otherwise.
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26-05-2011, 21:25   #53
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I stopped playing this game after having played for about 6 months. I got really tired of the the trolls and horrible match ups. Is the situation with that any better now? I see they finally released the tribunal feature aswell.

When I stopped playing Trundle was the last champion out and I had all but about 5 champions unlocked. I assume there is allot more champions now.
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26-05-2011, 23:11   #54
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God there must be, what, 20-30 Champions, most likely more.

Just had an extremely nice match, was solo-mid with Tristana vs Malhazar or whatever the purple guy with the crab-pets is, poor guy couldn't keep up with Tris' explosive shot on minions. Escaped his one single kill attempt (barely) via RJump and Flash so in that type of situation, both are definately helpful.

Killed him and a (Don't know the name, Blind Monk guy) player who made a piss poor gank attempt. Enemy team eventually surrendered shortly after surrenders where allowed, pressured too much, many turrets down, was really nice.

Makes up for the completely FAIL match I had beforehand trying to learn Malphite.
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27-05-2011, 03:40   #55
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Playing now as Sion, I like Sion, but I still need to learn a lot.
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27-05-2011, 09:00   #56
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Playing now as Sion, I like Sion, but I still need to learn a lot.
God AD. If the game goes beyond 30 minutes your unkillable.
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27-05-2011, 13:47   #57
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Yeah, I push it all into enrage so I start climbing health, but the thing is I then need a bitta time away from enemy champs to start killing creeps, its 1-5(I think) health per kill, so useless unless you kill a few hundred minions.

Summoner lvl 9 atm, waiting to get to 10 to buy any more ruins, tier 1 ones are shocking.
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27-05-2011, 14:16   #58
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Sion is a really great champion, dont waste your time on tier 1 or even tier 2 runes. Shoot straight for tier 3's and research the rune build carefully as it takes quite a bit of time to get a full page done.

I cant recommend the IP boosts enough though. If you want to give something back to such a well produced game and cut your grind time in half purchase a few of these.
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27-05-2011, 17:24   #59
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Just had my first 'Rock Solid' run as Malphite after 2-3 very embarassing matches trying to learn him.

I checked a few guides for general ideas but I never seemed to generate cash enough to fulfil it in the long run and always ended up 2-4 levels behind people and undergeared, making me a wasted slot on the team.

Followed a different path on the last game (involving 5xHeart of Gold) and shortly after that I could sell them off into whatever gear choice I wanted. Took note of Epitaph's helpful suggestions and info on what I should be doing (Initiating and, well, Tanking) and as long as the team are there to back you up, things got fun.

Malphite / Kennen / Vladimir / Vayne / Veigar

vs

Nidalee / Cho'gal / Kennen / LeBlanc / Karma


Ended up 7/3/10 and me pushing the Turrets - In one case I even tanked one of their base turrets alone from 80%-0% with me finishing on over 50% HP which is really nice (Including heavy minion damage) and pressured them so much into eventual victory after having a horrendous start where they even had nearly double the kills we did and 3 of our Turrets down before we even got one.

I still suck as him but it's not like I expect to be godlike with anyone until I've played them extensively. I could see Malphite being pretty nasty overall and he seems to get a lot of praise for being an extremely annoying tank for opposition.

Went toe to toe with Cho'Gal and the poor guy couldn't do anything unless he had support - Even then he limped away several times on 5-20% health 3vMe. Thornmail is fun!
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27-05-2011, 19:29   #60
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Sounds like fun. Hate it when Cho gets to a stage where he's massive and the idiots playing with you try to go 1v1 with him (Normally that really fails, as you probably know).


Do you guys play PVP or AI mostly/in what ratio?

Also, anyone wants to add me, Scratchling. Wouldnt mind teaming up with somebody who plays vayne or simiar(Minions for me, Champs for you).
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