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Registered User
Join Date: Feb 2003
Location: here, there and everywhere
Posts: 5,850
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So I decided to sit down and try Mass Effect 1 on the PC after a failed attempt on the Xbox 360 a few years ago that saw me get about 20 hours in before quitting frustratedly.
My thoughts:
The loading and frame-rate on the Xbox 360 were so bad I eventually gave up. Not only are there load screens on the Rapid Transit system, but in elevators AND momentarily in corridors. Awful stuff.
Anyway, with ME3 out I decided to give the franchise another shot and to get around the technical short-comings on the console by moving to my PC.
Frame-rate is better and although the load-times are much shorter they still appear, regularly.
1. Movement. Aggh. Running away during a firefight seems to be a mini-game of avoid the walls or risk moving into "cover" and succumbing to the Krogan beatdown. It's just not a fluid system, I'm not asking for FPS levels of smoothness but surely there must be something better than the clunky character movement?
2. Level design. There seems to be no flow. Dead-ends, blocked corridors. It's very difficult to figure out if you are going the right way most of the time which leads me onto the:
3. Map. Maybe I'm missing something. I can't seem to find how to browse various levels on the map. So if my destination isn't on the level I'm on, how do I find it? I'm told I need to go to the "Lower Wards". I can't see a door or elevator on the map that shows me how to get there.
4. The AI. Awful stuff. Lots of my battles have been won by finding a gap or peeping around a corner to get just enough of a view for a headshot in on the enemy. Rather than reposition themselves or attack me they quietly sit there taking hit after hit until dead.
5. The loot system is dumb. There are just too many weapons. It's lazy stuff too, Kessler I, II, III etc. Then I need to cycle through each weapon for each class for each character comparing the very minor differences between each. Why not have less weapons and larger gaps in damage etc between each.
6. The Mako. Let's not let this disaster escape a mention. The physics on the Mako movement is like something from a Flash game coded by a 12-year old. Honestly, how did the developers playtest this and say "yep, that feels right". The slightest touch on the throttle can see you shooting off the screen tumbling to your death. Ridiculous acrobatics are achievable, mostly unintentional. I never feel like I'm really in control, it's a case of: point in the general direction you want to go and hope of the best.
I haven't mentioned too much on the combat, mostly because I still haven't got my head around it. My party members seem to act in helpful way until they are lying dead leaving me to deal with the mess.
There are obviously a lot of fans of the game, these complaints are not an effort to troll but to understand how it's held in such high regard - a game that, to me, seems so disjointed and lacking in so many areas.
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