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14-03-2012, 09:17   #1501
Mr Freeze
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Getting a bit worried about this ending some of ye are complaining about.

I just a the bit now, which I think is near the end, will spoiler just in case people aint that far yet, Spoiler: The fall of the Theseia and now about to chase after Cerburus.

I have played no multiplayer and have my green war assets bar nearly full. Do I have to play multiplayer now to get a good ending or just plough on through and see what happens?
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14-03-2012, 09:31   #1502
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So did saving/killing the Rachni ever get referred to in this series? I've only played up until about half-way through ME2.
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14-03-2012, 09:38   #1503
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I have played no multiplayer and have my green war assets bar nearly full. Do I have to play multiplayer now to get a good ending or just plough on through and see what happens?
As far as i know, as long as you have a full green bar (over 4000 i think) you'll get the full ending. Not 100% sure on that though.

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So did saving/killing the Rachni ever get referred to in this series? I've only played up until about half-way through ME2.
Yes. In both games.
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14-03-2012, 09:43   #1504
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As far as i know, as long as you have a full green bar (over 4000 i think) you'll get the full ending. Not 100% sure on that though.
Class, thanks for that. I have 5000 I think. Not 100% sure.
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14-03-2012, 09:44   #1505
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Does the galactic readiness go down if you don't play continue playing the multiplayer? Got it up to 100% lastnight and continued on with the story, only to notice after a couple of hours my readiness was at 98%. That's bloody annoying if so
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14-03-2012, 10:01   #1506
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Does the galactic readiness go down if you don't play continue playing the multiplayer? Got it up to 100% lastnight and continued on with the story, only to notice after a couple of hours my readiness was at 98%. That's bloody annoying if so
Yeah it seems to. I generally play the multiplayer for a bit and then the main game after that but when I go back to the main menu afterwards it's dropped by a percent or two.
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14-03-2012, 10:02   #1507
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Does the galactic readiness go down if you don't play continue playing the multiplayer?
My Galactic Readiness is still on 50% cause I didn't play any online, so haven't got a clue.

Did you have to play tonnes of Multiplayer to get the readiness to 100%?
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14-03-2012, 10:11   #1508
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Did you have to play tonnes of Multiplayer to get the readiness to 100%?
Not really. It goes up between 3-5% every game. It's actually good fun, and i'd definitely recommend it.
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14-03-2012, 10:19   #1509
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Not really. It goes up between 3-5% every game. It's actually good fun, and i'd definitely recommend it.
Before heading for the endgame or after???

I think I am near the end of it now, and itching to complete it now.
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14-03-2012, 10:29   #1510
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My Galactic Readiness is still on 50% cause I didn't play any online, so haven't got a clue.

Did you have to play tonnes of Multiplayer to get the readiness to 100%?
Didn't take too long, and it is quite enjoyable. Well it was at the start, now finding it too repetitive!
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14-03-2012, 10:49   #1511
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The bioware forums quite clearly states that the multiplayer option is there only as an alternative to finding war assets and that you can simply concentrate on single player and war assets if you wish. Amazing how people get the wrong end of the stick.
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14-03-2012, 10:51   #1512
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I have played no multiplayer and have my green war assets bar nearly full. Do I have to play multiplayer now to get a good ending or just plough on through and see what happens?
AFAIK all Galactic Readiness does is let you accumulate War Assets more quickly. Stupid and confusing inclusion, but by all accounts all it affects is the speed with which you can finish the SP campaign.
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14-03-2012, 10:51   #1513
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That's great Mewso, I have been doing the War Assets stuff, so might try the multiplayer when I have the single player exhausted.
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14-03-2012, 11:13   #1514
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The bioware forums quite clearly states that the multiplayer option is there only as an alternative to finding war assets and that you can simply concentrate on single player and war assets if you wish. Amazing how people get the wrong end of the stick.
Its not particularly intuitive or well explained though, I was a good few hour in before i started to wonder why it wasn't going up at all.
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14-03-2012, 11:28   #1515
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So I decided to sit down and try Mass Effect 1 on the PC after a failed attempt on the Xbox 360 a few years ago that saw me get about 20 hours in before quitting frustratedly.

My thoughts:

The loading and frame-rate on the Xbox 360 were so bad I eventually gave up. Not only are there load screens on the Rapid Transit system, but in elevators AND momentarily in corridors. Awful stuff.

Anyway, with ME3 out I decided to give the franchise another shot and to get around the technical short-comings on the console by moving to my PC.

Frame-rate is better and although the load-times are much shorter they still appear, regularly.

1. Movement. Aggh. Running away during a firefight seems to be a mini-game of avoid the walls or risk moving into "cover" and succumbing to the Krogan beatdown. It's just not a fluid system, I'm not asking for FPS levels of smoothness but surely there must be something better than the clunky character movement?

2. Level design. There seems to be no flow. Dead-ends, blocked corridors. It's very difficult to figure out if you are going the right way most of the time which leads me onto the:

3. Map. Maybe I'm missing something. I can't seem to find how to browse various levels on the map. So if my destination isn't on the level I'm on, how do I find it? I'm told I need to go to the "Lower Wards". I can't see a door or elevator on the map that shows me how to get there.

4. The AI. Awful stuff. Lots of my battles have been won by finding a gap or peeping around a corner to get just enough of a view for a headshot in on the enemy. Rather than reposition themselves or attack me they quietly sit there taking hit after hit until dead.

5. The loot system is dumb. There are just too many weapons. It's lazy stuff too, Kessler I, II, III etc. Then I need to cycle through each weapon for each class for each character comparing the very minor differences between each. Why not have less weapons and larger gaps in damage etc between each.

6. The Mako. Let's not let this disaster escape a mention. The physics on the Mako movement is like something from a Flash game coded by a 12-year old. Honestly, how did the developers playtest this and say "yep, that feels right". The slightest touch on the throttle can see you shooting off the screen tumbling to your death. Ridiculous acrobatics are achievable, mostly unintentional. I never feel like I'm really in control, it's a case of: point in the general direction you want to go and hope of the best.

I haven't mentioned too much on the combat, mostly because I still haven't got my head around it. My party members seem to act in helpful way until they are lying dead leaving me to deal with the mess.

There are obviously a lot of fans of the game, these complaints are not an effort to troll but to understand how it's held in such high regard - a game that, to me, seems so disjointed and lacking in so many areas.
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