Odd tonight multiplayer.
Tis wicked laggy for team against me. I pumped a load of bullets into a fella only to see that he captured the treasure whilst I was shooting him from a metre away haha.
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| 11-11-2011, 20:23 | #663 |
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| 11-11-2011, 20:52 | #664 |
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| 12-11-2011, 15:10 | #665 |
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Finally finished it today (after picking it up on release and playing an hour before going to Limerick for 4 days and coming home to MW3!). Like the previous installments, an absolute masterpiece of a game. Really makes use of the term interactive media. It's like playing a film.
I got extremely frustrated at times though, some crazy hard set-pieces, like the main hall in the ship. However, with the crazy hard set pieces came the fantastic scenes. My stand out moment came when Spoiler: the cruise shop overturned, and you're back in the main hall and look to the wall (previously the ceiling) and the ocean is half way up along it. That blew me away for some reason. But the game is jam packed with moments like that. |
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| 12-11-2011, 15:30 | #666 | |
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Production Model EVA-02
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Sure, you have limited control in some respects (in combat particularly) but you are simply experiencing what Naughty Dog has determined you will experience. Heck, it's possible you might even miss it, because try as they may with nifty camera angles, you're not always going to be looking the way you're 'supposed' to be.There are few truly interactive games - Minecraft being the main one that springs to mind - but most give the player considerable control over how the experience will play out within predefined limits. Uncharted is certainly at the lower end of the scale in that regard. It's no harm having a few of these types of games when they do it well, but it would be a shame it it became the dominant type. |
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| 12-11-2011, 17:11 | #667 |
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well said. There's a lot of cutscenes that the game tries to trick you into thinking actually aren't Spoiler: wandering in the desert, the hallucinating scene for example but all you're really doing is pressing up on the left stick
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| 12-11-2011, 17:38 | #669 |
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I think one of the problems is that it has a lot of contemporary settings in it. For me, part of the joy of Uncharted is exploring unseen, unknown locations, not something you've seen a million times in films and games. I'm at the airport now and can't wait to get into the desert, where I'm hoping it'll be more like the Tibetan levels in U2.
I'd compare it to Vice City - a very good game in its own right, but at the end of the day it's just a variation on the previous, revolutionary game in the series. |
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| 13-11-2011, 22:30 | #670 |
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truth is the ending caught me out; was still waiting for it to start. And this was never going to live up to U2 in which I was determined anyhow.. but hey it's all geographical.
Also it ears the gizzards ourra me to see this score in the high 90s, seems most 'professional' revievers are kids caught in a tide of hype. |
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| 13-11-2011, 22:48 | #671 |
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I really enjoyed it, the opening levels and the Spoiler: airport/plane parts were the highlights.
However, I thought the Spoiler: Sully death hallucination was a bit of a cop out. Spoiler: Much as I like Sully, his death would've added a serious sense of danger to the series! |
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| 13-11-2011, 23:12 | #672 | |
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| 13-11-2011, 23:16 | #674 |
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| 13-11-2011, 23:24 | #675 | |
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Spoiler: I did, briefly. I wanted to murder Talbot. But then I thought about the whole hallucination possibility! Actually, Talbot was a pretty good villain; dapper and smug. It was cool seeing Nate and Sully double-teaming him!
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I don't think it was as good as 2 overall. The lack of a Spoiler: final boss was better, but I don't think the set pieces were as good. Also, as stated by others previously, Spoiler: Chloe and Cutter were underused. I loved the Chloe/Nate interactions in 2; she's probably my favourite Uncharted character. |
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