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Old 07-09-2009, 14:35   #1
TechnoFreek
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Optimum Screen Size for Retro Games...?

I recently purchased a 42" tv for my sitting room and while it's amazing for the xbox and ps3 it got me thinking.

I'm in the process of setting up a unit of retro console and tv in my office.
As i will need a other tv I started thinking about screen sizes. Obviously I will be going for a flat screen bit is a 32" flat screen too big for retro games.

Think about it. When the likes of the snes and mega drive dominated the markets in the 90s, the average tv size was probably 21", 24 max (Now I know some of you will say, "well I had a 32" in my gaff" - but to be fair that surely is in the minority. Some others of you might be saying, "whats a snes or mega drive?? ;-) )

The tv's back then were also nice and grainy CRTs.

Now we live in times were the average tv is flat screen, HD ready, and of minimum of 32".

Does this larger size and higher quality actaully impact retro games in a negative way? would playing a smaller CRT do the game more justice?

I havent really come to any conclusion on this myself, just thought I'd throw it out there for some discussion on the retro forum.

Perhaps I just have the rose tinted glasses and I'm talking complete tripe!!
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Old 07-09-2009, 14:43   #2
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CRT was what jumped into my mind first. but in fairness 16 bit games look great on LCD tv's. I was playing my snes on my tv in my bedroom which is 32" and it did look a bit pixelated. But then i just resized the screen to 4:3 and my good did it look great. It made everything look so crisp. Granted i did cut out the majority of the screen but it was worth it.
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Old 07-09-2009, 14:47   #3
o1s1n
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I've given this one a lot of consideration over the years.

For a start, it has to be 4:3. No widescreen here please. The games weren't designed for it.

Although my main tv when I was a kid was somewhere between 15-17 inches (Good oul Telefunken!) I've reached a happy medium at 28 inches.

It's not so big that everything looks incomprehensible, but not so small that everything looks super sharp. You don't want super sharp with these games. They're low res for a reason.

\edit - forgot to mention CRT over LCD. But I thought that would go without question
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Old 07-09-2009, 14:50   #4
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I'm playing my retro games on a 32" LG HD ready TV on my hacked Wii outputting in 480p on a screen that can handle 720p in compoment. It looks absolutely glorious. If anything it's better than a blurry CRT since you can make out all the detail in the pixel art. You don't get the native anti-aliasing effect from the CRT but you can emulate that with filters adding blur and rounding off the edges. However in many peoples eyes this is sacrilege since it blurs the pixel art detail.

Also you have to remember you used to play these old consoles with RF or composite output, more than likely not through true RGB scart. These outputs are by far the worst quality connections you can get and are horrendous on the new consoles are even worse for old 2D games. You'll get washed out colours, blur, jaggies, low definition and dancing pixels along edges of opposing colours. They looked horrible back in the day unless you got an RGB scart cable but many consoles didn't even support that. Through component the colours are brighter and much better defined. With the newest TV's we have it much better than we used to, you can play them the way they were meant to be played.

Also if you don't like the 4:3 image blown up to 16:9 all new TV's have a button that will reduce the display to 4:3.

My advise, the bigger the TV the better and don't use filters since the the art is still gorgeous on the better games.

Whatever you do don't use RF or AV cables. Go for RGB output or Component if you are using a hacked Wii, xbox or with PC go for HDMI/DVI or VGA. Everything will look awful on RF or AV composite.
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Old 07-09-2009, 14:59   #5
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HD Ready? Filter effects? Begone, heathen! Hiss!!

I suppose if you're forced to use a hacked Wii and not the original hardware....

If you can go CRT then to try make sure you get the right signal quality as Retro rightly pointed out.

I suppose it also depends what distance you'll be sitting from the television?

I sit very close due to the size of the room. So the image quality is almost similar to when I'm standing at the arcade cab. Pretty but you can see the pixel definition.
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Old 07-09-2009, 15:22   #6
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I completely agree, Retr0gamer. Bigger is definitely better!

Ha, lol. I had this conundrum a few weeks ago when I started playing through some beat-em-ups again

My advice is that you have a 42" TV, so use ALL 42" inches! So the screen is stretched? So what! The characters are animated sprites that are already on the 'roids, it doesn't make a difference!

The characters are already blocky, so having them as huge blocky characters isn't gonna be any worse. Here's my example :


Above is a screenshot of Captain Commando. Looks alright, right?



Here's the same screenshot, scaled down in size and 4:3. Not as great, is it?

I have a big TV aswell, and I love using the whole screen. It doesn't matter that the sprites look like crap, they still look awful on an iPod!!

Happy Gaming man!
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Old 07-09-2009, 15:41   #7
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If you are going for the traditional arcade look however you are going to have to get an arcade monitor. Nothing really looks quite like them and the scan line effect they create is impossible to replicate authentically.
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Old 07-09-2009, 15:43   #8
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hehe,

This turned out to be a more interesting discussion than i thought.

I won't actually be using my 42" tv for the most part. Thats set up in the sitting room. I am going to buy and stick andother tv in the office room and setup the retro consoles up permanently there.

I will be have to be an lcd tv due to space requiremnts. I can defo arrange getting scart cables for as many console as possible e.g. ps1 and saturn but as we go back in time scart becomes less and less of an option
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Old 07-09-2009, 15:47   #9
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Anything after and including SNES and megadrive support scart other than the N64 stupidly. The SNES scart lead requires a bit of a mod to get working but it's really very easy to do.
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Old 07-09-2009, 16:22   #10
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Another thing to take into account would be for NES games that use the zapper like Duck Hunt a CRT tv is a necessity. The NES zapper doesn't work on modern televisions.
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Old 07-09-2009, 16:39   #11
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Quote:
Originally Posted by abitofacomedian View Post
Another thing to take into account would be for NES games that use the zapper like Duck Hunt a CRT tv is a necessity. The NES zapper doesn't work on modern televisions.
Or any other light gun for that matter
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Old 07-09-2009, 17:11   #12
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I think you can get light guns that do work for modern TVs. Playasia definitely has one for the dreamcast.
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Old 07-09-2009, 17:32   #13
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Sorry, when I said 'any other light gun' I meant original retro ones. Recently there have been ones made for LCDs. They work like wiimotes as far as I know. Censor bars go around the edges of the screen and it picks it up like that rather than the old 'light' way.

I'm fairly sure there's one for the PS2 aswell. So you can play Time Crisis...

Still though, it's no Gcon45!
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Old 07-09-2009, 18:04   #14
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God darn I miss using my light guns...
Im going to have to buy a 21"< 60Hz
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Old 07-09-2009, 18:22   #15
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Quote:
Originally Posted by TechnoFreek View Post
I am going to buy and stick andother tv in the office room and setup the retro consoles up permanently there.
That, sir, is AWESOME!

Hey, anyone still play Time Crisis or has the game at home? Any good?
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