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Originally Posted by Retr0gamer
I'm the zealot when you go about preaching Hideo Kojima to be a genius? Also I'm probably older than you as well. I never said Kojima was a bad director or producer either, it's obvious he is and really does get the most out of his team. Kojima taking credit for other peoples ideas also isn't just confined to him, Miyamoto as an example gets a lot of credit but you can be sure that his team is the one coming up with a lot of the ideas as well. Those documentaries you are talking about are all produced by Konami so are bound to show their superstar producer in a good light. I also never said the notebook method was a bad method of game design, I have a similar system with actors whenever I direct an amateur play. I'm also not basing anything onthe HG101 article but the excellent pushtotalk podcast that featured Jeremy Blaustein and other reports I heard. Harry Gregson Williams does talk at length about videogame music and how it should change but all he really does is talk. There's also reports of Norihiko Hibino complaining that HGW got top billing in the MGS games as composer when he did the majority of the music and he only did some of the main themes. Also have you actually looked at those wiki links? It pretty much shows that HGW only composed the main themes with the majority of the other music by different composers. Also those official soundtracks don't even have half of the total music in the games.
Don't be taking what the videogame industry says at face value particularly notany japanese publishers and developers who are notoriously secretive.
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I stated Kojima was a great director, not a genius, and this is substantiated by the games he has created, and how they were designed. I cited Miyamoto to illustrate that though other designers at EAD create the games, it is through Miyamoto's influence, nurturing, and management that they are able to, and if you were to ask any of designers at EAD whom they respect as a game designer the most, it doesn't take a genius to predict the answer. Kojima is much more involved in the production of his games (usually one at a time) than Miyamoto who generally oversees various projects.
You originally stated that Kojima provides the story and the team provides the gameplay; there's a difference between that and claiming he takes credit for other people's ideas. Firstly, what does the latter mean in a collaborative environment? If you cannot cite an instance where Kojima specifically takes credit or ownership for an idea that was not his, then that's an empty claim made by you. If it were the case that Kojima was taking credit for other people's ideas and Konami protect their "Superstar Producer" (difference between 'protect' and 'hype'), then the existence of the material relating to the idea notebooks is a contradiction. If you're going to use the documentaries as evidence then it's hypocritical and contradictory to discredit them when others use them as evidence.
Secondly, there is absolutely no indication that Kojima only provides the story and his team, the gameplay, other than what you've read/heard from a bitter Blaustein, and there are various interviews and keynotes from Kojima in which support that he has a major influence on the game design. I'm not going by at face-value the industry's comments, but by the large amount of material (interviews, keynotes and docs). However, you're taking at face-value Blaustein's comments (which read: bitterness) and anonymous reports.
You claimed that Harry Gregson-Williams only composed the main theme for the games, and I corrected you, because he composed more than just the main theme for all three games. I know who composed the music for the series, and cited the appropriate links for you; therefore, it's silly to ask me have I looked at them after I linked the correct information.
Yes, you're older than me, but I seldom understand what relevance that has to your devotion to HG101 articles or devotion to whichever games they decide to push.