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03-10-2008, 16:55   #61
gabigeist
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that would be pretty awesome, but how many hits to take down a z? usually bullets take about 5-6 hits, course a shottie would do it in less, if anyone has an airsoft shottie that is.
Yeah , the paintball place would get you in on the promise of shooting up some zombies then fleece you when you realise it takes 6 shots to actually take one down. Still something is needed... a friend of mine took a bullet to the face at Laois County Council's day-of-the-living-dead emergency evacuation rehearsal over the weekend. Ouch!
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13-10-2008, 12:21   #62
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thats true, paintball is on the expensive side, but at least you can see who you've hit.

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. a friend of mine took a bullet to the face at Laois County Council's day-of-the-living-dead emergency evacuation rehearsal over the weekend. Ouch!
so you're saying here that laois co. co. organized a zombie evacuation?
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22-10-2008, 19:55   #63
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O.K here is the Dublin Area 3 part Zombie Survival plan.

The plan is divided into teams and begin operations as soon as possible. This might mean springing into action at only a scare rather then the real thing, but I'd be happy to accept a few civilian fatalities rather then lose the entire city due to complacency.
Each team has a precise objective that will ensure survival and later defeat of the Zombie masses. Assuming the majority of zombies are shamblers with some runners, mutants and none of which can use weapons.

Team 1, Objective :Defense
So far I've identified Trinity College as the best main HQ, with thick high gates, many resources and supplies, central location, size and divisibility.
Team one's objective will be to immediately lock up trinity as best possible. First with quick measures such as locking gates, then ensuring no zombies are already inside and rounding up any survivors already in there and segregating them just in case. After it has been further locked down, a secondary objective is to start on the manufacture of explosives, traps improv. weapons etc etc

Team 2)Team 2 Objective Assault
Team Two will as quickly as possible get to the closest Fire station/Army barracks/construction yard/other place where there maybe heavy duty weapons, vehicles, body armor anything else they deal of use. I have the Civil Defense esplanade on the keys marked as a start point. From there their mission is to secure any buildings that may be of use later anything that can be quickly sealed up, build bridges between buildings, creating barricades, setting zombie traps securing vital locations, and whenever possible destroying zombies. Later on this team will be tasked with eradication and boarder patrol.

Team 3) Objective Survivor Rescue
This is the scout and recon team, remember any survivor rescued will not become a zombie and in turn will not infect more people. In the event of a pre zombie panic many people will head into the country side, it is team 3's job to rescue as many people as possible and make count on zombie population and movement, and make contact with other survivor cells either directly or by leaving signs around the city of who and where we are. Generally light transport, motorbikes with lights, sirens and loud horns and radios to main base. etc.

If enacted in a quick and well organized manner out chances of survival increase beyond 90% at least. What do you think
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23-10-2008, 10:53   #64
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that would be pretty awesome, but how many hits to take down a z? usually bullets take about 5-6 hits, course a shottie would do it in less, if anyone has an airsoft shottie that is.
You can get a cheapo shottie of any of the Irish sellers. But really you need something like this

Why do you say it would take 5-6 hits?
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23-10-2008, 14:20   #65
Kromdar
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most z-films have like a 5-6 body hits before one goes down. and in airsoft or paintball, you're not allowed shoot at the head [lets play safe now] so i dunno, unless you were to wear a post-it somewhere on you that if it got shot would count as a headshot, makes the accuracy factor kinda fair.
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23-10-2008, 14:34   #66
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Originally Posted by Kromdar View Post
most z-films have like a 5-6 body hits before one goes down. and in airsoft or paintball, you're not allowed shoot at the head [lets play safe now] so i dunno, unless you were to wear a post-it somewhere on you that if it got shot would count as a headshot, makes the accuracy factor kinda fair.
The only reason they take 5 or 6 shots in movies is Americans like to see guns being fired, accuracy isn't a priority. The fact is you could walk right up to a Zombie, put the gun to it's head and blow it's head off without being in all that much danger, so bang rule wins. I've been shot in the head many times play airsoft I don't think it's a rule that's enforced or one that should be (other than at close range).
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28-10-2008, 17:54   #67
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I know everybody is on about shinpads, welders gloves, shinpads for your arms??

Go down to your local motorbike store, you have your kevlar armoured gloves, leather jackets with elbow, forearm, shoulder and back protectors. Its readymade to withstand large impacts and is cut and abrasian resistant. Then of course you've got the leather trousers with pads in all the right places, boots that you'd be lucky to get an axe through (admitably hard to walk in though).
Plus for those looking for helmets its all there.

So no more mix and match, go to your your local bikestore and grab a dose of 3mm thick kangaroo leather. I know i will.
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06-11-2008, 12:15   #68
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Got my old hockey goalie gear to protect my body from zed bites. Own multiple swords, and a crossbow with plenty of bolts. Oh yeah, I live in America. Good luck with the outbreak
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01-12-2008, 00:12   #69
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this topic rocks

I agree there should be an airsoft day.the thing is you would have to get people to volunteer to try and bite people yet have no guns of themsleves so they will prob get shot ......alot....good luck trying to find enough planks.....
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01-12-2008, 13:25   #70
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numerical advantage: 4 lads armed, 20~ z's against them. everyone gets turns being the survivors. whoever lasts longest wins.
or, using sms, eveyone breaks into survivor groups of 4-6. one person from one group gets text: you're infected. then its infect as many people as possible. this group has to sneak up on other groups, infect them, etc.

in terms of 'oh no they've got guns' the zombie nerf days that run in america are similar, yet everyone ends up infected anyway. have you ever tried to [reload] wind an airsoft hi-cap mag, with 20 or so z's running at you?
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01-12-2008, 16:16   #71
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Any idiots with stupid ideas can form their own survivor group. In fact, any stupid ideas will be completly ignored, and if others agree with the idiot, they can leave with them and see how far they get.

You know, the usual - 'We have to leave this very safe and inaccessible place to a) find more survivors, b) collect something of personal value etc.' NO. That will get you killed. Now off you go.

AND, the moron who tries to escape and leaves the door open because he panics when he sees the running hoard will be used as an example to others. If you panic, you will be tied up in a safe place and only the hardest, most unyielding of us will have access to you so that you can't appeal to our emotional side.
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02-12-2008, 11:58   #72
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the question does arise as to what to do about emotionally 'unstable' people.

We are human after all, but do we have to sacrifice humanity to stay alive? I personally think so. i mean, looking for survivors should be done, but only if:

1) there's a well established base, and you have a means and plan to do so,

2) you're willing to accept that one of the members of the group of survivors you have found could be infected, untrustworthy or just a liability.

3) the survivors you 'rescue' won't agree to your morality of not helping infected people.

i mean everyone has skills, be it a chef, repairman, hell, even down to washing clothes. so survivors are welcome. but should one of them be like ''oh i have to rescue <person> even though they're a z, we could tie him up or something...'' then you'll have to show them the door.

Which raises the next question, do you let them go? say you're nearing the end of the outbreak. now you're just letting whatever few z's are left to reinfect the person and start the outbreak afresh.

should they be confined, as the above post says, with limited contact; do we let them go; or just take em out the back and shoot em [inhumane, but saves resources - we ain't running a prison here - but perhaps causing a mutiny from the people who were friends of that particular person?]

what do we do?
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06-01-2009, 17:09   #73
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i think the best idea is to stock up, get to the nearest port and steal a yacht..........and yes 'stock up' does include bringing girls!
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29-01-2009, 11:56   #74
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I'm gonna have to stop you there Dougal no reason just going to have to stop you
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24-02-2009, 13:11   #75
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I'm setting up a small, select group of young men and women that, should a zombie attack become a reality, can meet and increase our chances of survival. A knowledge of firearms and tactical combat is preferable. Pm me if your interested.
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