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Hated sections in games

12467

Comments

  • Registered Users Posts: 3,614 ✭✭✭The Sparrow


    Couple of things...

    Firstly the last part in God of War 1. You have to protect your family from hordes of attackers. Absolute nightmare on Hard. As others have said, I can butcher tonnes of enemies but I can't protect lifeless characters who stand still and refuse to run and hide from the murderous rampagers.

    Also, in an open world game when you can only do missions at a certain time. Nothing wrecks my head then going to do a mission only to be told to come back later to do it :mad:


  • Registered Users Posts: 4,345 ✭✭✭landsleaving


    Also, in an open world game when you can only do missions at a certain time. Nothing wrecks my head then going to do a mission only to be told to come back later to do it :mad:

    Red Dead Redemption really ticks a lot of the 'hated section' boxes. I forgot about that. Such a slow clock in that game, and milesm of nothing to keep me entertained while I wait for some parody of a mexican to finish his siesta.


  • Closed Accounts Posts: 16,339 ✭✭✭✭tman


    Red Dead Redemption really ticks a lot of the 'hated section' boxes. I forgot about that. Such a slow clock in that game, and milesm of nothing to keep me entertained while I wait for some parody of a mexican to finish his siesta.

    That was pretty annoying, but it only takes a few seconds to set up camp and save the game, which moves the clock forward by 8 hours iirc.
    GTA on the other hand has no excuse for it!!!


  • Moderators, Computer Games Moderators Posts: 23,055 Mod ✭✭✭✭Kiith


    tman wrote: »
    That was pretty annoying, but it only takes a few seconds to set up camp and save the game, which moves the clock forward by 8 hours iirc.
    GTA on the other hand has no excuse for it!!!

    Come back at 8am. Current time is 9am.

    3215824731_f75051f1ce.jpg


  • Moderators, Computer Games Moderators Posts: 23,055 Mod ✭✭✭✭Kiith


    Any game where the first level you have loads of gadgets and powers or whatever, then after learning the controls, you lose them all and have to get them all back gradually later in the game.

    Darksiders did this, but you didnt mind it, as you were still badass even without all your powers.


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  • Registered Users Posts: 4,881 ✭✭✭TimeToShine


    The Countryside missions in SA really got on EVERYONE'S títs...

    Far Cry2. All of it.

    CoD...compared to those glorious stealthy sniping missions I hated everything :)

    Heavy Rain...Anything to do with that Bítch Madison...especially the bit in the club that was fúcking annoying and I spent an hour trying to get on the dance yolk before i realised I didn't put the mascara on...


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    Kiith wrote: »
    Darksiders did this, but you didnt mind it, as you were still badass even without all your powers.

    But that's fun and is part of the story. You find in a dungeon to get a new weapon/item to progress. It's a bit annoying. But in a game like Prototype or something you don't need to have a reason to get your powers taken away.

    Darksiders is like Metroid or Zelda; items = needed to get further in the game.

    Imagine having a sword that can kill guys in one hit for the first dungeon; get's taken away till 9 dungeons later when you finally need it for the last boss. It makes no sense.

    Now if the quest was that you had to discover how to get the sword or something; yeah that's cool. Maybe you can see a cutscene of how powerful it is but being given the damn weapons and having them taken off you for no reason beyond "well this is what you COULD have if you played long enough" is a complete joke.
    tman wrote: »
    That was pretty annoying, but it only takes a few seconds to set up camp and save the game, which moves the clock forward by 8 hours iirc.
    GTA on the other hand has no excuse for it!!!

    I believe if you save at the safe houses you can do it. At least in SA, haven't a clue about GTA 4.


  • Registered Users Posts: 33,219 ✭✭✭✭Penn


    But that's fun and is part of the story. You find in a dungeon to get a new weapon/item to progress. It's a bit annoying. But in a game like Prototype or something you don't need to have a reason to get your powers taken away.

    Darksiders is like Metroid or Zelda; items = needed to get further in the game.

    Imagine having a sword that can kill guys in one hit for the first dungeon; get's taken away till 9 dungeons later when you finally need it for the last boss. It makes no sense.

    Now if the quest was that you had to discover how to get the sword or something; yeah that's cool. Maybe you can see a cutscene of how powerful it is but being given the damn weapons and having them taken off you for no reason beyond "well this is what you COULD have if you played long enough" is a complete joke.



    I believe if you save at the safe houses you can do it. At least in SA, haven't a clue about GTA 4.

    Yeah, saving at the safehouses advances the clock by 6 hours. Trouble is, at least in RDR you can set up camp anywhere. GTA:IV you have to travel all the way to a safehouse, then back to where you get the mission from


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    Yeah, saving at the safehouses advances the clock by 6 hours. Trouble is, at least in RDR you can set up camp anywhere. GTA:IV you have to travel all the way to a safehouse, then back to where you get the mission from

    That's the problem? :eek:

    For me it was the bad driving, the slow driving, the bad (meant to be realistic) physics, the fact they wanted a realistic sandbox game done GTA style which is tying to make a film about Bareny the Dinosaur into a serial killer; it's too idiotic. :D

    But yeah; it's annoying you can't just zoom to a safe house via some sort of fast travel.

    Can you use a cab?


  • Registered Users Posts: 3,614 ✭✭✭The Sparrow


    The Countryside missions in SA really got on EVERYONE'S títs...

    I liked it :)


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  • Registered Users Posts: 33,219 ✭✭✭✭Penn


    That's the problem? :eek:

    For me it was the bad driving, the slow driving, the bad (meant to be realistic) physics, the fact they wanted a realistic sandbox game done GTA style which is tying to make a film about Bareny the Dinosaur into a serial killer; it's too idiotic. :D

    But yeah; it's annoying you can't just zoom to a safe house via some sort of fast travel.

    Can you use a cab?

    Yeah I think so, but its not always the easiest to hail a cab.

    With regards all your other points, I tried playing Vice City again a few months ago. You'd be surprised how good GTA:IV was when the rose tinted glasses of the old games are removed. The driving in those games was very jerky, the physics were pretty ridiculous, and while the game did lose some of its charms, I think its a good step in the right direction if they manage to combine the fun of the PS2 era with the technological advances of GTA:IV. Just my opinion though


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    Yeah I think so, but its not always the easiest to hail a cab.

    With regards all your other points, I tried playing Vice City again a few months ago. You'd be surprised how good GTA:IV was when the rose tinted glasses of the old games are removed. The driving in those games was very jerky, the physics were pretty ridiculous, and while the game did lose some of its charms, I think its a good step in the right direction if they manage to combine the fun of the PS2 era with the technological advances of GTA:IV. Just my opinion though

    It's not even that VC was the best and I'm looking like a fanboy at all. I think it was good since it was kind of the only one that didn't have a particular gimmick to it. I mean VC was basically: oh it's the 80s again. SA was clearly designed to appeal to teenagers with the whole ghetto thing since it's what's popular now.

    GTA IV... It was just too real. I liked how it took a more realistic approach to things but there is a limit.

    To add to that: Part of the GTA series is being able to do things that would get a normal person killed; like jumping 60 ft in the air, falling and just getting up and eating some food to heal yourself.

    GTA shouldn't have been made too real; it really screwed the series up.
    They did it good with RDR since they had a new drawing board to go from (well there was a first one but it wasn't a defined series).

    I meant that I thought you could call a cab in the game.


  • Closed Accounts Posts: 401 ✭✭steel_spine


    I don't do escort missions.

    Also any timed mission in a game for me is just fffffffffuuuuuuuuuuuuu!

    And the fade in Dragon Age wouldn't be so bad if it wasn't a horrible grey vaseline-smeared lens headache-inducing looking bit of crap. I've not yet made it through the Deep Roads. I've read so many people complaining about what a drag it is that I've just never had the heart. One day I'll complete the game. One day.

    I had to stop playing Oblivion because of the horrible level scaling :(. Every time I'm tempted to pick it back up, I remember that, and just....can't.

    I also hate deep dark dank dungeon/cave levels. I'm looking at you, every fantasy RPG ever.


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    I don't do escort missions.

    Also any timed mission in a game for me is just fffffffffuuuuuuuuuuuuu!

    And the fade in Dragon Age wouldn't be so bad if it wasn't a horrible grey vaseline-smeared lens headache-inducing looking bit of crap. I've not yet made it through the Deep Roads. I've read so many people complaining about what a drag it is that I've just never had the heart. One day I'll complete the game. One day.

    I had to stop playing Oblivion because of the horrible level scaling :(. Every time I'm tempted to pick it back up, I remember that, and just....can't.

    I also hate deep dark dank dungeon/cave levels. I'm looking at you, every fantasy RPG ever.

    The Fade? I haven't played much (gotten to the end of the dwarf noble origin story and a human mage story) but you have to go through the fade again?

    If you have Oblivion on the pc you can get mods that really make the game better; inculding the level system and scaling.
    If you do have a pc you might also grab Morrowind GOTY (Game of the Year edition) for the PC off of steam (think it's in game for 15 euro). If you can't run Oblivion you'll more than likely run Morrowind.

    Morrowind is not scaled in the slightest I believe, the leveling system is the same but again, mods can change it.

    Although both games have dungeons but really in Morrowind it's different to Oblivion; in Morrowind you have much more variety AND (this is my favourite thing) I think personally that the quality and quanity of mods together beats out the ones for Oblivion.

    But be prepared to get frustrated alot in the start: you get... I believe it's an introduction on how to pick a lock and how to cast a spell and that's it :)


  • Registered Users Posts: 6,710 ✭✭✭Monotype


    Morrowind is not scaled in the slightest I believe, the leveling system is the same but again, mods can change it.

    Although both games have dungeons but really in Morrowind it's different to Oblivion; in Morrowind you have much more variety AND (this is my favourite thing) I think personally that the quality and quanity of mods together beats out the ones for Oblivion.

    But be prepared to get frustrated alot in the start: you get... I believe it's an introduction on how to pick a lock and how to cast a spell and that's it :)

    Ah it is. You don't see golden saints at level 1. It's done much better than oblivion though. Morrowind you start of crap and have to build yourself to defeat the bad guys (or the good guys, depending on how you're playing!). Some places will always be dangerous unless you're very strong.

    In oblivion, it's ridiculous with people levelling up with you and worst of all items. I really liked in morrowind where you work hard to get a weapon - it lasts you a long time and you have good memories with it. In oblivion there's something incrementally better just around the corner. It's also preposterous on the later levels when everyone is running around with the best armours!


  • Closed Accounts Posts: 7,752 ✭✭✭pablomakaveli


    Monotype wrote: »
    Ah it is. You don't see golden saints at level 1. It's done much better than oblivion though. Morrowind you start of crap and have to build yourself to defeat the bad guys (or the good guys, depending on how you're playing!). Some places will always be dangerous unless you're very strong.

    In oblivion, it's ridiculous with people levelling up with you and worst of all items. I really liked in morrowind where you work hard to get a weapon - it lasts you a long time and you have good memories with it. In oblivion there's something incrementally better just around the corner. It's also preposterous on the later levels when everyone is running around with the best armours!

    Whats more ridiculous about it is that common bandits who only have fur armour at the start of the game have elven or daemon armour later in the game. It just does'nt make sense at all really. I suppose the advantage is that at the start of the game you can go wherever you want without fear of meeting really difficult enemies.


  • Registered Users Posts: 12,471 ✭✭✭✭Sand


    The last mission of GTA IV - Oh right, I'll chase a car, storm a warehouse full of heavily armed men, fall from a helicopter, jump into a boat, chase after the first helicopter whilst dodging missiles, jump into another helicoper passing overhead, and try to regain control of the helicopter before

    A) Crashing into the sky scrapers thoughtfully placed right in your immediate flightpath

    B) and/or, the first helicopter gets more than 50 feet away, failing the mission.

    All the time shouting some barely comprehensible outbursts of rage

    :rolleyes:

    I actually hated the friendship/dating sub games for how they competed for attention with the main event. The game progressed you further and further west as new areas unlocked, but your "friends" always demanded you head back to the starting area. Plus 1 hour deadlines, that means practically racing all the way back. Plus the griefing you got when you said "No". Just a constant source of irritation. Lousy game design.

    HL 2 - The annoying indestructable helicopter chasing you for 3 or 4 levels. Another source of constant irritation. Lousy game design. Plus the physics puzzles.

    Metro 2033 - Library level. Dunno who came up with this gem of a level. Ruined an otherwise very fun game.


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    Monotype wrote: »
    Ah it is. You don't see golden saints at level 1. It's done much better than oblivion though. Morrowind you start of crap and have to build yourself to defeat the bad guys (or the good guys, depending on how you're playing!). Some places will always be dangerous unless you're very strong.

    In oblivion, it's ridiculous with people levelling up with you and worst of all items. I really liked in morrowind where you work hard to get a weapon - it lasts you a long time and you have good memories with it. In oblivion there's something incrementally better just around the corner. It's also preposterous on the later levels when everyone is running around with the best armours!

    Really? The spells says otherwise. :D

    It is leveled just not in the way of "oh I remember you; you're the bandit I killed with six sword swings. Well now my skill is higher and my strength is soaring, now I shall strike thee with a blow of my sword ending thine life"
    *strikes 10 times*
    "Ah yes, thou have upon thee some glass armour I see, perhaps my weapon wasn't stronger than the one I had at level 1".


  • Registered Users Posts: 1,065 ✭✭✭thewheel2.0


    Sand wrote: »
    HL 2 - The annoying indestructable helicopter chasing you for 3 or 4 levels. Another source of constant irritation. Lousy game design. Plus the physics puzzles..

    Finished it last night...it was more the enemies that suck you up to the roof that annoyed/freaked out me! Also the enemies that you have to plug their hole.

    Also the squad is super irritating always getting in your way and annoying you, as well as pushing you into enemy gun fire....other than that I liked it though:pac:


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    Finished it last night...it was more the enemies that suck you up to the roof that annoyed/freaked out me! Also the enemies that you have to plug their hole.

    Also the squad is super irritating always getting in your way and pushing you, as well as knowing you into enemy gun fire....other than that I liked it though:pac:

    Do they actually have to survive? I've never gotten that far in the game but I figured that you could use them as meatshields. :D


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  • Registered Users Posts: 125 ✭✭Firehen


    I know its not a playable section of the game, but the inventory in Mass Effect was head wrecking. Glad they scrapped it in the 2nd game.

    The horse bits of Assassin's Creed were also dreadful as were a few other aspects of it, like the combat and repetitive nature of the missions. Is the sequal worth checking out? I really liked the atmosphere and concept of the game, just not the gameplay.


  • Registered Users Posts: 14,964 ✭✭✭✭Kintarō Hattori


    Firehen wrote: »
    I know its not a playable section of the game, but the inventory in Mass Effect was head wrecking. Glad they scrapped it in the 2nd game.

    The horse bits of Assassin's Creed were also dreadful as were a few other aspects of it, like the combat and repetitive nature of the missions. Is the sequal worth checking out? I really liked the atmosphere and concept of the game, just not the gameplay.

    Assassins Creed was brilliant for 20 minutes and then a complete snoozefest. Thankfully the sequel is a lot better with much more to do and more variety.


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Aye Assassin's Creed II is an excellent game.


  • Registered Users Posts: 1,268 ✭✭✭Zapho


    jonnybadd wrote: »
    Any game that has an underwater section, Tomb Raider 2, Zelda OoT, God of war, Sonic. Its not that their particularly hard, I just can't stand underwater sections.

    Damn straight! Many of the Tomb Raider series were plagued with them - hate it! Sonic as well, especially sonic one. It really took away from the point of the game - a fast moving hedgehog.


    In Final Fantasy 10 I hated the Blitzball bit. Having it as part of the story was fine, but actually playing Blitzball was rubbish. But you had to do it or you couldn't get the decent weapons. I also hate the Chocobo racing bit in it.

    In Final Fantasy 9 I hated having to dig with the Chocobos to find items.

    In GTA SA - I hated that you had to feed and exercise your character. I thought it was pointless! Those aren't the kind of things people buy games for - especially GTA! Why would I bother making my character do weights when I could be spending my time doing them myself.....


  • Closed Accounts Posts: 2,659 ✭✭✭Chaotic_Forces


    Zapho wrote: »
    Damn straight! Many of the Tomb Raider series were plagued with them - hate it! Sonic as well, especially sonic one. It really took away from the point of the game - a fast moving hedgehog.


    In Final Fantasy 10 I hated the Blitzball bit. Having it as part of the story was fine, but actually playing Blitzball was rubbish. But you had to do it or you couldn't get the decent weapons. I also hate the Chocobo racing bit in it.

    In Final Fantasy 9 I hated having to dig with the Chocobos to find items.

    In GTA SA - I hated that you had to feed and exercise your character. I thought it was pointless! Those aren't the kind of things people buy games for - especially GTA! Why would I bother making my character do weights when I could be spending my time doing them myself.....

    The chocographs bit or the Hot and Cold minigame? The minigame was cool. The hunting bit was a bit hard... till you find a game guide.:cool:


  • Registered Users Posts: 14,685 ✭✭✭✭BlitzKrieg


    this isnt one I hated but I cant believe this little hate session completely pass me over.

    I present the most nightmarish section for sonic fans before he went 3D




    google barrel of doom and you get
    buy barrel of doom mugs, tshirts and magnets
    The most overrated video game obstacle ever. In Sonic 3's Carnival Night Zone, there is a barrel that blocks off access to the passage below. Virtually everyone in the world has gotten stuck here for a long period of time, but the truth is, it's extremely easy to get past (just press up and down!)
    The Barrel of Doom is so ****ing easy to figure out! I don't know why you all are so ****ing retarded!

    And that bit at the end sums up my opinion. I never had this problem with sonic 3.


  • Closed Accounts Posts: 4,199 ✭✭✭Shryke


    I never knew that that was a problem. The controller didn't have that many buttons man.


  • Closed Accounts Posts: 2,494 ✭✭✭citizen_p


    i think san andreas was the best in gta series,
    if the next one has the mechanics of IV (physics, ability to shoot up cars properly, and the countless other improvments etc...) with a san andreas crazy story would be good,

    also, i want bloody planes back
    in SA they had jetpacks, parachutes, boeing 747s at the airports etc....
    and you could get instantly rich as soon as you reached vegas by saving it outside the casino and repeatdly betting everything on black or red.



    and at the mention of safehouses and long periods of driving, far cry 2 :(
    ffs a map jump system would of made the game bearable


  • Hosted Moderators Posts: 18,115 ✭✭✭✭ShiverinEskimo


    Mousey- wrote: »
    and at the mention of safehouses and long periods of driving, far cry 2 :(
    ffs a map jump system would of made the game bearable

    Having to stop and fix the cars in FC2 was a real ball breaker.

    I actually enjoyed the game overall but it could have been a classic with a little more thought.


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  • Registered Users Posts: 10,673 ✭✭✭✭senordingdong


    Any bit within a shooter that suddenly shifts into a vehicle.

    RE5 comes to mind.
    Very annoying.


This discussion has been closed.
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