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An Introduction to C# Development in Unity (Dublin, May 30th))

  • 23-05-2012 10:25am
    #1
    Registered Users Posts: 85 ✭✭


    Unity3d is a fantastic game development tool, with a wealth of features to take advantage of.

    C# is an excellent development language which gives you the greatest degree of control and extensibility within Unity. With C# you can make your games more stable (with less bugs, especially cross-platform on moble devices) and make them easier to manage, modify and extend.

    This event, An Introduction to C# Development in Unity, will introduce you to the basics of C# and how to use it within Unity. By the end of the event, complete beginners should have a better understanding of C# and know how to create and use C# scripts within Unity.

    The event is taking place on Wednesday 30th of May, from 6:30pm, at TCube (Castle St., Dublin 2). There is an entry fee of €2 to cover expenses.

    You can book a place now on Eventbrite: http://dublinunity3d.eventbrite.ie/


    Topics Covered

    C#
      * Classes and objects. * Fields, properties and methods. * Types.

    Unity
      * Creating a C# script. * Using a C# script to manipulate a GameObject. * Instantiating GameObject prefabs using C#.

    If there is time, we will also cover some (slightly) more advanced use cases.


Comments

  • Registered Users Posts: 8,405 ✭✭✭RedXIV


    Would love to get to one of these but I always seem to have stuff on the nights you do it! That and I need to get my laptop sorted :)

    Best of luck with it!


  • Registered Users Posts: 85 ✭✭Faerdan


    Thanks man!

    It's due to be recorded too, I'll post a link to the video when it's up.


  • Registered Users Posts: 85 ✭✭Faerdan


    Hi all,

    I'm working on upping my game (pun intended) and part of that is higher quality teaching.

    So, from now on I'm going to release notes and commented source for each workshop/presentation.

    I have added comments to all of the scripts that I created at the intro last night, and fleshed out those scripts with some extra features.

    Download the full project source: http://wiredgaming.eu/workshop/Workshop_20120531.zip

    There are a lot of assets in the project, but if you'd like to get to the juicy parts all you need to check out are the scripts in the Assets/Scripts folder. I've linked directly to them here, for reference:

    http://wiredgaming.eu/workshop/PlayerComponent.cs http://wiredgaming.eu/workshop/DamageGiverComponent.cs http://wiredgaming.eu/workshop/DamageReceiverComponent.cs http://wiredgaming.eu/workshop/LifetimeComponent.cs

    These scripts are attached to the PlayerPrefab, FrigatePrefab and Bullet#Prefab prefabs, all of which can be found in the Resources/Prefabs folder.

    Sean Nicholls kindly recorded the full session, this should be available within the next week. I'll post out a notice when it's online. Also, if you want to know what's happening in the Dublin startup scene, follow him on Twitter: https://twitter.com/#!/sean_nicholls

    I'll be doing follow on events over the coming months.

    I'll also be teaching a game development evening course (covering developing/programming a game from start to finish) in Ballyfermot College (www.bcfe.ie) from September. More information on this in the next week (when it's officially announced by the college).

    All the best,

    Mark

    @WiredMark


  • Registered Users Posts: 143 ✭✭Conba


    Faerdan wrote: »
    It's due to be recorded too, I'll post a link to the video when it's up.

    Did that ever get published?


  • Registered Users Posts: 38 Kyotokid


    I'd be interested in attending another one of these, it would be nice to be in touch with local Unity coders :)


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  • Registered Users Posts: 1,968 ✭✭✭aindriu80


    Kyotokid wrote: »
    I'd be interested in attending another one of these, it would be nice to be in touch with local Unity coders :)

    I just seen this section of games. Is there further events planned in the future ?


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