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Loadout Presets

  • 08-04-2014 8:56am
    #1
    Registered Users Posts: 397 ✭✭


    Hi all, just wondering if some of you would share your presets? I know I for one would benefit from some of your setup ideas. It might be good for us with limited knowledge of other soldier playstyles.

    Thanks.

    Sirinava.


Comments

  • Registered Users Posts: 2,213 ✭✭✭MajesticDonkey


    Listed in order of personal preference:

    Assault:
    M416 - Coyote / Laser / Flash Hider / Stubby Grip
    SCAR-H - Coyote / Laser / Compensator / Angled Grip
    AEK - Coyote / Laser / Muzzle Break / Angled Grip

    Engineer:
    AK5C - Coyote / Laser / Flash Hider / Stubby Grip
    ACE 52 CQB - Coyote / Laser / Muzzle Break / Ergo Grip
    ACW-R - Coyote / Laser / Flash Hider / Angled Grip

    Support:
    AWS - Coyote / Laser / Flash Hider / Stubby Grip


  • Registered Users Posts: 397 ✭✭The Red


    Nice, would you consider the SCAR-H loadout to be your long range set? I would like to set up a long range assault for some big maps.


  • Registered Users Posts: 13,407 ✭✭✭✭gimli2112


    I really have to have the supressor on any carbine/AR or PDW. Took it off this weekend and didn't really notice any greatly improved performance. Played a couple of hours yesterday and got a few killstreaks I definately wouldn't have had without it.

    I'm very unimaginative most of my loadouts would include Suppressor, Angled Grip, laser and probably the Coyote.
    Assault Medic - Soldier
    Anti-tank - Engineer
    Whichever one gives you extra ammo packs - Support


  • Registered Users Posts: 2,213 ✭✭✭MajesticDonkey


    The Red wrote: »
    Nice, would you consider the SCAR-H loadout to be your long range set? I would like to set up a long range assault for some big maps.

    Yes, exactly. It has a low rate of fire which means it's easy to control the recoil, but the SCAR-H is one of the highest damaging weapons in the game. Up close I think it does 33 or 34 damage per bullet and I think double to the head, which means you can kill a guy in two shots up close.

    At range, the minimum damage the SCAR will do is 25, so with the headshot multiplier you can still kill a guy in two shots.

    It's a great weapon to kill head-glitchers from long ranges if you tap fire.


  • Registered Users Posts: 397 ✭✭The Red


    Since the new ''presets' were added today, I am trying to be smart as to the loadouts I make, but in reality, I would need to try them out in-game to know if they work. I dont have the experience to know what will work from memory so I reckon it will be a slow polishing process.. I could probably load out the engineer right now though... the rest, not a clue.


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  • Registered Users Posts: 2,213 ✭✭✭MajesticDonkey


    All I do is look for what attachments will give me the combined best accuracy and stability together.


  • Registered Users Posts: 397 ✭✭The Red


    Yep, but Im more thinking about full loadouts, including gadgets, sidearms etc...

    Ninja class... silenced PDW with INRV, silenced 1191 w/ scope, smoke grenades and EOD? Hmmm ...


  • Registered Users Posts: 40,055 ✭✭✭✭Sparks


    Don't forget to save a slot for the pistols-only setup, because you'll want to take out the C4 and frag grenades along with picking your pistol...


  • Registered Users Posts: 16 DGThread


    Engineer:
    AK5C - Coyote / Laser / Flash Hider / Stubby Grip
    ACE 52 CQB - Coyote / Laser / Muzzle Break / Ergo Grip
    ACW-R - Coyote / Laser / Flash Hider / Angled Grip
    Same as posted above but I also switch it up for a AEK once and a while.


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