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Next Total War Game May Be Shogun 2?

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Comments

  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,956 Mod ✭✭✭✭Sephiroth_dude


    Have stopped playing for the moment , i have lost most of my trade in the middle of a huge war because of a bug
    An event comes up saying you have lost insence or cotten or whatever and when you go look all your trade ships are still there but you cant move them you have to scupper the lot and replace all the ships this has happened on every trade post within the last 10 turns every time it happens im down thousands every go and need to disband huge amounts of units its ridiculous .

    That happened me too,was it late game?what yr?


  • Registered Users Posts: 7,515 ✭✭✭Outkast_IRE


    That happened me too,was it late game?what yr?
    without checking around the year 79/80 on a long campaign so thats still mid game really , im the chokosabe this time round and have controlled this trade since near start of game and the problem is just getting worse and worse . if you have a save game just before it happens you can go back but i dont save game often and the auto never works out and the problem reoccurs later on anyway :-(


  • Registered Users Posts: 747 ✭✭✭uglyjohn


    played an hour of this last night and in know its a bit early to say but im really enjoying it so far. A lot more fun than empire. I cant believe i've spent the last 10 years playing total war games and now im back to shogun.


  • Registered Users Posts: 1,700 ✭✭✭Dillonb3


    Good news is the next patch is supposed to fix 500 bugs in the game.


  • Registered Users Posts: 100 ✭✭Conmc88


    Love every Total War........but I have to say I hate in empire when you are seigein a city ............its just awful...I mean what happened from the romes and medevils attacking cities and sacking them were the high light of my campain then sitting infront of my laptop attacking Denmark for the first time I was sweden I was med witth this square box with one building inside.I mean where was the bloody effort in that ...for me it was a def step back.

    Havent played Shogun 2 yet so dont no what its like attacking cities please some one tell me its better than empire.

    There I feel better after that rant


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  • Registered Users Posts: 3,891 ✭✭✭Sudden Valley


    Apologies if this has been asked before but what are the campagin options in Shogun 2? and do they offer prestige victory?


  • Moderators, Music Moderators Posts: 4,723 Mod ✭✭✭✭Gonzovision


    Update released
    Updates to Total War: SHOGUN 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

    Additions

    DirectX 11 support, including
    Advanced Shadows
    Support for MSAA 2x,4x,8x.
    Enhanced Depth of Field
    Tessellation Support
    Anti-aliasing support

    Note: Enabling Anisotropic Texture Filtering on DirectX9 is not working in this update. This will be fixed in the next patch.


    General fixes (includes single player and multiplayer fixes)
    Fixed firing-arc overlay for blinding grenades to show minimum range
    Slight changes to the intercept for igniting buildings
    Fix for battlefield dominance being awarded to both players
    Fixed triggers for the Elusive Strikeforce and Inspiring Counterattack achievements
    Legendary force achievable in single player
    Fix for stacking effects
    Ninja hiding tweaks
    Change to how victory types are assigned so that Heroic victories are a bit rarer (they're the most common now) and decisive / close are more common. Pyrrhic can be more common than before
    Fixed entities floating outside castle wall when they get knocked down or knocked flying while climbing off the top of walls
    Fixed bug with looping transition animation due to move orders with invalid path locations being spammed by the squad repeatedly
    Capture buildings cache if the building was captured from held before telling the Aide de camp
    Improved torch caching
    Fix for crash in battlefield zone cursor intersection
    Adjustment to AI to make it more difficult for the AI to use cavalry against spearmen
    Fix for drop-in ambushes not starting if the player under ambush presses 'Start Battle' first
    Ship banners are now appearing correctly in replays
    Fix for men staying at the bottom of the walls when they are attacked whilst climbing
    In naval replays, some ships’ flags were appearing in the wrong colours, now fixed
    Order to burn down a building now finishes if the building is destroyed by other means
    Fix to rare crash when placing mines in naval battles
    Experience system revision: experience-level thresholds rebalanced to allow for faster overall level-progression. Per-unit-type threshold multiplier introduced that scales the thresholds to compensate for differences in the damage output of different unit types. AI experience levels now fully derived from combat (the AI experience boosting mechanism has been removed).
    Updated pre-battle speeches to take greater advantage of available situational information
    Grass and scrub no longer gets in the way of the camera during pre-battle speeches
    Armies sharing the same deployment zone are no longer deployed on top of each other by default
    Fixed bug in tracking-camera caused by restricted camera behaviour activated by Legendary difficulty mode
    Improved first-person camera and projectile camera: time dilation effect is now relative to projectile speed. Artillery engine crew now trigger the projectile camera when their engine fires. Projectile camera remains stationary at the projectile's terminus to allow the player to see the results
    Pre-battle speeches now distinguish between multiple causes of the gates being forced open at the start of the battle
    Adjustments to morale calculations, dependent on who is in control of an army and in what context. Allows for fine-tuning of morale calculations separately for single-player humans, multiplayer humans and AI armies
    Improved the calculation of unit combat status. This corrects errors in the reporting of a unit's tooltip win/loss state, and also fixes some issues in the unit morale calculations that use this status information
    New weather gameplay effects added: Fog now causes a range penalty to all missile units, and causes non-commanding units to be hidden at a distance of 600m or more, even if they are out of cover
    Fixed issue where the Total War camera sometimes snaps downwards when switching the camera type and/or starting a transition. (This was particularly evident at the end of the pre-battle cinematic)
    Fixed issue in reinforcements system that allows multiple armies to feed more units into one army than is allowed on the battlefield
    Fixed crash-bug caused by placing Yari Ashigaru into pike wall formation, then incrementing/decrementing their formation width and moving the unit before ending the deployment phase
    Fixed issue that allowed siege defenders in ‘fight to the death’ mode to continue fighting in the end phase of battle after their fort was successfully captured by the attacking force
    Pre-battle speeches are now disabled in custom battles if the player does not field a General
    Fixed crash bug where the Stand and Fight special ability was used in a custom battle on a general unit that had been removed and re-added to the battle setup
    Fixed crash bug resulting from construction of an RTS camera with specified position
    Fixed crash bug that could sometimes occur when the FPS camera's context-entity died
    Cinematic camera movement speed is no longer height-relative. This allows for greater control and adjustment of camera positions in the cinematic editor
    Fixed flaw in unit logic that could cause a crash in the multiplayer lobby when interacting with a veteran unit that has zero men.
    Pre-battle speeches now allow for minor clans to be playable.

    Naval combat
    Fixed intercepting with surrendered ships
    Fixed ships getting stuck on the edge of the battlefield
    Fixed sail-configuration not fully working when using speed-up
    Fixed enemy naval mines being visible in deployment
    Hull-damage indicators now consistent across campaign and naval battles

    Audio
    Audio rebalancing
    Added projectile injury sounds
    Added special ability UI sounds
    Added new unit melee sounds (male/female units, swords/spears, mixed)
    UI sound when unit ordered to climb wall
    Naval mines trigger launch sound
    Front-end seasonal sounds to match scene
    Fixed problem with music not playing on custom battle screen
    Music volume now defaults to 75%
    Fixed rare issue with sounds not triggering after extended gameplay
    Separate sounds for female units
    Added reverb for distance sounds
    Fix for host being able to hear UI sounds for units that have been gifted to another player
    Fixed move-UI sound being played instead of attack-UI sound when choosing artillery bombardment location
    Added new sound when buildings selected in campaign map
    Aide de camp now supported during pre-battle speech

    User interface
    Fix for some effect-bundle tooltips being cut off
    Fixed finance summary profit totals
    Fixed radar map image not updating when new clan discovered, and fixed rebel-owned region tooltip
    Fixed front-end camera transition
    Fixed mpc win movies showing same faction for both allies
    Fixed radar flee- icon crash bug
    Changed public-order display on finance panel to show current factors (rather than predicted)
    Re-enabled slider for mission-event text
    Fix to block co-op tax exemption exploit
    Fixed assassination-movie location bug with garrisoned generals
    Fixed bribe/move options panel text
    Fixed mpc multi-turn move diplomacy panel exploit
    Added extra update for diplomacy 3D model view
    Fixed avatar snapshot uploading so that it only occurs when avatar changes
    Made regions with imminent rebellion flash red on public order maps
    Changed ‘become shogun’ event message into a movie popup
    Mousing-over factions in diplomatic relations now previews faction details
    Fixed avatars with bow-skill not loading customised model into battles
    Added display of convalescing characters into radar list
    Fixed agent options crash bug
    Customised avatar of opposing player in MP battles now loading correctly
    Fix for saving replays in results screen
    Battle-regroup flag now has tooltip and is shown on radar
    Fix for cards getting stuck to cursor
    Enabled right-click on multiplayer units to show encyclopedia
    Made selected cards more recognisable
    Minor chat fixes and polish
    Fixed toggling of group-behaviour
    Text input improvements
    Added timer to special-ability buttons to display cooldown in minutes/seconds when mousing over
    Morale and charge bonus icons now show correct images on unit-information panel, and now show in campaign
    Weather/Waiting panel in battle now gives details on effects current weather will have on battle
    Added extra guarding for accessing model to prevent potential crashes
    Modified drag-out behaviour so if user holds CTRL while dragging out units, they will walk to destination

    Battle camera
    Fixed bug in historic battles where the camera would be left in cinematic mode after the end of the intro cutscene (particularly in Okehazama where it never returned to normal)
    Sekigahara and Okehazama historic battle in-game cutscenes are now skippable
    Heat haze in Nagashino historic battle reduced

    Campaign map
    Katana cavalry is no longer immune to attrition
    Wako trade ships upkeep cost reduced (to match other trade ships)
    Various fixes in general's retainers
    Increased chance of critical success for successful actions
    Slightly increased the value of resources not traded away
    Changed general skill ‘strategist’ to award the movement extension instantly (not just in the beginning of a new turn)
    Fixed issue where rebellion in regions could happen without prior warning of unrest
    Fixed issue where rebellion could happen in region on the turn after it was captured
    Finances map now shows regions that will rebel next turn as flashing. Tax-exempt regions with negative public-order value also flash
    Movement-distance display now updated when skills applied
    Random first-level art picked for research in first turn if researching nothing
    Accuracy mod bonus applied correctly
    Fix for issue where double-click on character skills could make skill points get lost
    Added preferences variable to control campaign-camera edge-scroll delay
    Re-added ‘trade route raided’ messages
    Fixed navies being deregistered from trade nodes when the commander dies
    Trade-route raiding now updates when war declared
    Fixed predicted number of turns for replenishment
    Fixed issue that wouldn't always allow navy-merging very close to trade nodes.
    Fixed rare lockup with agent acting against garrisoned settlement
    Fixed Namban trade port not updating number of available trade routes correctly
    Fixed path-finding state bug which could leave armies unable to move for a turn.
    Fixed inability to disembark army from navy in port which is under blockade.
    Fixed negative bonus-value modifiers for looting
    Fixed instance of trade route removal not cancelling existing raids
    Fixed rare disembark-at-port problem
    Reordered code on becoming Shogun to prevent inappropriate messages being issued
    In Diplomacy, probability of acceptance is now reported as high for gifts
    Fixed crash in family-system after adopting uncle back into family
    Workaround for bad path-finding data in starting position
    Fixed rare lockup where army disembarks from navy into zone-of-control in player settlement, the navy is too close to a third party neutral navy, and the player declines to attack the disembarking army
    Fixed rare load-crash when loading a pre-battle save game during an AI turn when that AI had previously issued a multi-turn order that involved an army disembarking from the navy in a future turn
    Agents will no longer play multi-turn action animations if the player cannot afford the action
    Autoresolve battle visual fix: army cannot drop to zero soldiers before the last round
    Night battle support for pending battle power-bar. Will update if night battle is selected (and if the UI queries the value again)
    Autoresolver will destroy or capture ships that are too weak to be used in battle
    Repairing a ship in a port no longer invalidates its hull panel information.
    Fixed a glow under the shroud when a castle is under siege
    Kyoto has an additional defence bonus in the autoresolver
    Improved defensive behaviour of single-region clans when building up forces to attack
    Improved force conglomeration when pulling in defensive forces from distant regions
    Fixed Bribe and Demoralise action-usage
    Fixed naval-repair behaviour
    Fixed minor clan alliance-breaking behaviour
    Fixed a number of issues that may lead to corrupted save games
    Fixed a number of AI-recoverable lockup issues
    Fixed number of AI/model positional inconsistencies
    Some efficiency improvements
    Fixed case where ninjas could end up standing on top of each other
    Fixed issue with not being able to back out of a sally-out attack
    Fixed issue with not being able to withdraw from an attack against an army that is standing very close to a castle (but not besieging) when the attacking army is inside that castle
    Fixed various issues with agents remaining in castles or armies they shouldn't be in after creating a vassal or bribing an army or castle
    Fixed AI lockup involving agents attempting to join a force that already contains three characters
    Fixed not being able to issue an order to blockade a port when the cursor was over a navy inside that port
    Fixed rare crash in recruitment system where armies could end up with the wrong unit leading the force
    Fixed issue with being unable to issue orders to agents inside a castle
    Improved recruit-to-general performance, especially when clan has a very large number of regions
    Sabotage Building action now applies a varying amount of damage linked to the ninja’s skill
    Fixed rare bug of a new Daimyo spawning a castle where a battle had just occurred, forcing the battle to be fought again
    Fixed spawned Ashikaga clan armies appearing on top of Ninjas
    Agents can no longer be recruited within besieged settlements
    Reinstated missing realm-divide event-log entry
    Fixed generals defecting to Wako or European Traders
    Fixed issue with AI not correctly issuing Demoralise and Bribe orders
    Fixed rare crash bug where merge-cursor would appear when the cursor was over a farm or special building, when the user had a navy with an agent onboard selected
    Fixed night battles being able to exclude a human player from participating in a battle
    Fixed lockup when carrying out a bribe action when another character is moving
    Building Sabotage events now show region name
    Fixed rare crash involving ambushers standing on top of each other
    Fixed Generals enlisted statistic so it takes into account generals acquired via dilemmas
    All newly recruited Geishas will be between 18 and 25 years of age
    Agent options dialogue no longer appears if the target army is in the same clan but already contains the maximum number of agents
    Removed gap in Agent Indicator flag on enemy army which signified Ninja presence
    Fixed bribed armies not ending their siege
    Fixed armies created via Incite Revolt appearing on top of the monk that incited the revolt
    Fixed rare crash in matched animations on campaign map

    Units
    Removed passive ‘encourage friendly morale’ bonus from General’s units
    Increased flanking morale-penalties
    Changed casualty morale-penalties to be smaller at low casualty levels, and higher at large casualty levels
    Reduced siege-unit accuracy
    Increased detonation-radius on fire rockets
    Inspire ability bonus to morale reduced to 10 from 12
    Inspire ability bonus to accuracy reduced to 15 from 40
    Inspire ability bonus to reload reduced from 50 to 20
    Inspire ability bonus to melee attack reduced from 7 to 3
    Rapid Volley reload-rate bonus reduced from 70 to 30
    Whistling Arrow penalties to units reduced
    Fixed Hattori Daimyo's portrait in campaign
    Tweaked AI recruitment-priorities so more clan-specific units are recruited
    Added in missing bridge map from Iwami province
    Fixed errors with some Yari Ashigaru unit morale values, so clan specific versions now always have higher morale than generic versions

    Multiplayer-specific fixes

    Unit costs
    Increased multiplayer costs of Cannon bune and Nihon Maru to 4000 and 5000
    Morale for Warrior Monks reduced by 2
    Naginata Warrior Monks melee attack reduced by 3
    Bow Cavalry cost reduced to 650
    Katana Cavalry cost reduced to 800
    Yari Cavalry cost increased to 850
    Fire Projecting Mangonels cost increased to 1500
    Fire Rockets cost increased to 1800
    European Cannons cost increased to 1500

    Gameplay
    14k is now the maximum fund bracket for matchmade battles
    Reduced siege unit accuracy
    Inspire ability bonus to morale reduced to 10 from 12
    Inspire ability bonus to accuracy reduced to 15 from 40
    Inspire ability bonus to reload reduced from 50 to 20
    Inspire ability bonus to melee attack reduced from 7 to 3
    Whistling Arrow penalties to units reduced
    All siege maps: Defender has 60% of funds instead of 50%

    General
    Removed passive encourage friendly morale bonus from generals units
    Increased flanking morale penalties
    Changed casualty morale penalties to be smaller at low casualty levels and higher at large casualty levels
    Increased detonation radius on fire rockets
    Rapid volley reload rate bonus reduced from 70 to 30

    Bugs
    Alt-F4 problem fixed. When any player disconnects from a matchmade battle, they will accrue a loss regardless of whether they are the host, or not. The player disconnecting will also suffer a 5% penalty on their ELO rating. The player not disconnecting will receive a win. It is, however, possible that wins accrued in this way will not update correctly on the leaderboard and avatar stats. All other gains from the win do work (eg unlocking of units, clan points, ELO skill rating etc)
    Enemy avatar customisations are now viewable in battle
    Bug where team matchmade battles always use small funds has been fixed
    Veteran unit speed upgrades are now working
    The ‘Hold firm’ clan speciality has been fixed
    The ‘Scares enemies’ clan speciality has been fixed
    Bug where matchmade battles sometimes result in incorrect battle type has been fixed
    Occasional soft lock in ‘opponent found, arranging battle’ has been fixed
    Various fixes to the matchmaking system and networking code
    Ability to delete hero units has been removed.
    Ability to clone veteran units has been fixed
    Bug where players randomly drop ELO points has been fixed

    4 new multiplayer maps:
    Aki
    Hida Mountain
    Flood Plains
    Sanriku Ria


  • Registered Users Posts: 7,515 ✭✭✭Outkast_IRE


    tried to read the list but couldnt seem to spot a fix for my problem with the trade ships becoming useless and having to scuttle them . Might start a new game at the weekend so :-)


  • Registered Users Posts: 1,700 ✭✭✭Dillonb3


    Ikko Ikki to be added as a DLC in the game. Their clan is already added in the encylopedia and new units.


  • Registered Users Posts: 2,789 ✭✭✭grizzly


    Conmc88 wrote: »
    Love every Total War........but I have to say I hate in empire when you are seigein a city ............its just awful...I mean what happened from the romes and medevils attacking cities and sacking them were the high light of my campain then sitting infront of my laptop attacking Denmark for the first time I was sweden I was med witth this square box with one building inside.I mean where was the bloody effort in that ...for me it was a def step back.

    Havent played Shogun 2 yet so dont no what its like attacking cities please some one tell me its better than empire.

    There I feel better after that rant

    Attacking settlements is better than Empire, as in much less frustrating, but not as epic as the early games.
    Apologies if this has been asked before but what are the campagin options in Shogun 2? and do they offer prestige victory?

    AFAIK there is only the domination type victory. Although the way you achieve that can be tailored by marital prowess or economic/culturial ability.


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  • Registered Users Posts: 747 ✭✭✭uglyjohn


    my favourite siege battles ever were in medieval 2. the settlements looked fantastic and the millitia units ( free upkeep while in a city) meant every settlement had a decent garisson so you were gaurenteed a good battle.
    siege battles were such a step backwards in empire. possible the worst part of the game. i used to avoid them like the plague.

    loving the sieges in shogun. the units are able to man fortifications properly and the AI sees to be pretty smart about how to attack or defend.


  • Registered Users Posts: 7,515 ✭✭✭Outkast_IRE


    shogun has now broken itself for me, wont go past the copyright screen at the start. Plenty of others with the same issues apparently.
    tried verifing cache etc no joy might have to resort to a full reinstall over the weekend :mad:


  • Registered Users Posts: 1,700 ✭✭✭Dillonb3


    shogun has now broken itself for me, wont go past the copyright screen at the start. Plenty of others with the same issues apparently.
    tried verifing cache etc no joy might have to resort to a full reinstall over the weekend :mad:

    Did you have any mods of shogun 2 installed because thats a problem I've been hearing since the new DLC/patch was released


  • Registered Users Posts: 7,515 ✭✭✭Outkast_IRE


    Dillonb3 wrote: »
    Did you have any mods of shogun 2 installed because thats a problem I've been hearing since the new DLC/patch was released
    I had a realm divide mod since a few days after release no problem at all even with patches since etc, i did the full reinstall and its back working now.


  • Registered Users Posts: 2,779 ✭✭✭Spunge


    lol i can't even beat the advanced tutorial :(


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,956 Mod ✭✭✭✭Sephiroth_dude


    I'm getting random crashes where it just freezes and I have to restart,also getting slowdowns during battle after a long period of play,also the smoke that comes off buildings after setting them on fire or attacking them with seige weapons does not look realistic,Instead of being a smokey black colour its more white and hard to see if you know what I mean :o,:odoes anyone know how to change this?


  • Registered Users Posts: 2,789 ✭✭✭grizzly


    Post your specs and settings.


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,956 Mod ✭✭✭✭Sephiroth_dude


    Specs are

    GTX 260
    4gigs ram
    Q9330 quad core @2.15 ghz


  • Registered Users Posts: 2,789 ✭✭✭grizzly


    Specs are

    GTX 260
    4gigs ram
    Q9330 quad core @2.15 ghz

    Have you tried playing on high/med settings to see if that helps?

    You could also check over here;

    http://www.twcenter.net/forums/index.php


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,956 Mod ✭✭✭✭Sephiroth_dude


    grizzly wrote: »
    Have you tried playing on high/med settings to see if that helps?

    You could also check over here;

    http://www.twcenter.net/forums/index.php

    Posted on that forum,they pretty much sugguested the same thing so I'm gonna try that :).........now I just hope my gaming pc will start up :-/


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  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,956 Mod ✭✭✭✭Sephiroth_dude


    Realm divide is a pain,everyone has turned against me and when I try to bride them they take the money and next turn there against me again :'(


  • Registered Users Posts: 2,779 ✭✭✭Spunge


    Realm divide is a pain,everyone has turned against me and when I try to bride them they take the money and next turn there against me again :'(

    Is it even possible to keep alliances after the realm divide ?
    Even my best friends turned on me :(


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,956 Mod ✭✭✭✭Sephiroth_dude


    Spunge wrote: »
    Is it even possible to keep alliances after the realm divide ?
    Even my best friends turned on me :(

    Dont think so,all my friends stabbed me in the back too :'(


  • Registered Users Posts: 2,779 ✭✭✭Spunge


    Man hard mode is a big step up from normal.
    I beat 2 campaigns on normal, easy enough.

    But i've lost 2 campaigns on hard already, one in about 10 turns, one in 2 :o

    EDIT: lol make that 3 campaigns


  • Registered Users Posts: 7,515 ✭✭✭Outkast_IRE


    Anyone else get the ikko ikki add on , well worth it imo , they play a bit different to other clans best value add on in a while


  • Moderators, Computer Games Moderators, Social & Fun Moderators Posts: 79,956 Mod ✭✭✭✭Sephiroth_dude


    Anyone else get the ikko ikki add on , well worth it imo , they play a bit different to other clans best value add on in a while

    how much is it?


  • Registered Users Posts: 7,515 ✭✭✭Outkast_IRE


    3.50


  • Registered Users Posts: 133 ✭✭coldpaw


    hey i bought total war 2 in thailand. i have loaded it up but it is in thai i think, or maybe even japenese. does anyone know how to change the language. i dont understand anything so dont know how to get to any menus even if they are there....


  • Registered Users Posts: 710 ✭✭✭TheReverend


    coldpaw wrote: »
    hey i bought total war 2 in thailand. i have loaded it up but it is in thai i think, or maybe even japenese. does anyone know how to change the language. i dont understand anything so dont know how to get to any menus even if they are there....

    Did you install from disk?, If you did uninstall it and downloaded it as it should be on your steam account.


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  • Registered Users Posts: 2,789 ✭✭✭grizzly


    For anyone that may have missed this elsewhere;

    Total War: Shogun 2 – Fall of the Samurai
    An expansion scheduled for a March 2012 release



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