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23-05-2012, 10:25   #1
Faerdan
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An Introduction to C# Development in Unity (Dublin, May 30th))

Unity3d is a fantastic game development tool, with a wealth of features to take advantage of.

C# is an excellent development language which gives you the greatest degree of control and extensibility within Unity. With C# you can make your games more stable (with less bugs, especially cross-platform on moble devices) and make them easier to manage, modify and extend.

This event, An Introduction to C# Development in Unity, will introduce you to the basics of C# and how to use it within Unity. By the end of the event, complete beginners should have a better understanding of C# and know how to create and use C# scripts within Unity.

The event is taking place on Wednesday 30th of May, from 6:30pm, at TCube (Castle St., Dublin 2). There is an entry fee of €2 to cover expenses.

You can book a place now on Eventbrite: http://dublinunity3d.eventbrite.ie/


Topics Covered

C#
  • * Classes and objects.
    * Fields, properties and methods.
    * Types.

Unity
  • * Creating a C# script.
    * Using a C# script to manipulate a GameObject.
    * Instantiating GameObject prefabs using C#.

If there is time, we will also cover some (slightly) more advanced use cases.
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23-05-2012, 13:09   #2
RedXIV
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Would love to get to one of these but I always seem to have stuff on the nights you do it! That and I need to get my laptop sorted

Best of luck with it!
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23-05-2012, 17:56   #3
Faerdan
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Thanks man!

It's due to be recorded too, I'll post a link to the video when it's up.
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31-05-2012, 08:40   #4
Faerdan
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Hi all,

I'm working on upping my game (pun intended) and part of that is higher quality teaching.

So, from now on I'm going to release notes and commented source for each workshop/presentation.

I have added comments to all of the scripts that I created at the intro last night, and fleshed out those scripts with some extra features.

Download the full project source: http://wiredgaming.eu/workshop/Workshop_20120531.zip

There are a lot of assets in the project, but if you'd like to get to the juicy parts all you need to check out are the scripts in the Assets/Scripts folder. I've linked directly to them here, for reference:

http://wiredgaming.eu/workshop/PlayerComponent.cs http://wiredgaming.eu/workshop/DamageGiverComponent.cs http://wiredgaming.eu/workshop/Damag...erComponent.cs http://wiredgaming.eu/workshop/LifetimeComponent.cs

These scripts are attached to the PlayerPrefab, FrigatePrefab and Bullet#Prefab prefabs, all of which can be found in the Resources/Prefabs folder.

Sean Nicholls kindly recorded the full session, this should be available within the next week. I'll post out a notice when it's online. Also, if you want to know what's happening in the Dublin startup scene, follow him on Twitter: https://twitter.com/#!/sean_nicholls

I'll be doing follow on events over the coming months.

I'll also be teaching a game development evening course (covering developing/programming a game from start to finish) in Ballyfermot College (www.bcfe.ie) from September. More information on this in the next week (when it's officially announced by the college).

All the best,

Mark

@WiredMark
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