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25-12-2011, 22:52   #16
richymcdermott
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Busting my balls here retr0 once again but i agree , still love sonic though
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25-12-2011, 22:53   #17
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Busting my balls here retr0 once again but i agree , still love sonic though
I love it too, o1s1n & Retr0 will testify to that, but there's no denying that almost everything since Knuckles has been utter bollocks
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25-12-2011, 23:06   #18
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I love it too, o1s1n & Retr0 will testify to that, but there's no denying that almost everything since Knuckles has been utter bollocks
Compared to the megadrive titles yes but i think i just learnt to accept the new direction it went bear in mind after sonic 3 i didnt touch a sonic game till somic heroes and it was adverge to below par , skipped unleashed the two ****ty wii titles and heard a uproar that colours was the best game a long while and enjoyed it , wasant perfect but for the first time since m.g days it was enjoyable , got generations today and im blowing away how nostalgia it is , sonic does need a new direction or go back to what it was i think the problem is cause sonic was made for speed , and as of now there are more modern sonic fans than classic sonic fans who moved on ..
If they mixed 2d elements with 3ds elements nicely i cant argue , better that than running in a straight line in a scripted level design
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25-12-2011, 23:26   #19
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Compared to the megadrive titles yes but i think i just learnt to accept the new direction it went bear in mind after sonic 3 i didnt touch a sonic game till somic heroes and it was adverge to below par , skipped unleashed the two ****ty wii titles and heard a uproar that colours was the best game a long while and enjoyed it , wasant perfect but for the first time since m.g days it was enjoyable , got generations today and im blowing away how nostalgia it is , sonic does need a new direction or go back to what it was i think the problem is cause sonic was made for speed , and as of now there are more modern sonic fans than classic sonic fans who moved on ..
If they mixed 2d elements with 3ds elements nicely i cant argue , better that than running in a straight line in a scripted level design
That's the misconception the new devs have today. As Retr0 rightly points out, Sonic 1 through Knuckles had some fast bits, but the majority of the game is slow & steady, with a strong focus on intuitive level design & signature soundtracks.

Sonic does need a new direction, because the one they've taken is all wrong. It's all about pointless speed, deathfalls & zomm-out levels when your going-fast which is rubbish. Generations is very polished, & admittedly it is nice to see the likes of Chemical Plant Zone revisited in HD, yet retaining the same feeling it had to it years ago. The 3d levels are back to rubbish speed fests though. But they're getting there. The jump & movement physics are still off though, even in the classic levels
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25-12-2011, 23:40   #20
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Absolutly agreed with every point , sometimes with the 3d aspect cheap deaths often do happen and with 3d games become more of a time trial than a platformer for what it was orinigally suppose to be , i think though its easier for me to look past all the same flaws it has over the years cause of the impact he had on me as a kid , sonic was the very first game i played but i
M all for change , generations classic sonic was the closest thing to controls , but at the same time whatever physics engine their using needs to be abandoned.
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