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Alan Wake Coming to PC

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Comments

  • Moderators, Category Moderators, Entertainment Moderators Posts: 35,724 CMod ✭✭✭✭pixelburp


    Maybe instead of the term 'consolitis' we should be talking about gaming hipsterism. I think what people (not necessarily in this thread) are claiming is a dumbing-down, or a lowering of standards, is in fact a case of gaming hipsters getting uppity about the medium not being quite the same as it used to be.

    Case in point & apt because the two games were already mentioned: in other forums, I've seen clear cases of people knocking Skyrim with comments such as "oh, well, Morrowind was much better. Far more complex and YOU probably didn't play it" and the like. The overriding theory being not so much Skyrim is dumbed down, but the idea that Morrowind was what the cooler kids played back in the day.


  • Moderators, Science, Health & Environment Moderators Posts: 10,076 Mod ✭✭✭✭marco_polo


    But DA 2 is better than it's predecessor, so.....
    The PC version of the original had a substantially different tactical combat system, that was removed from the Dragons Age 2. Not removed because of consoles of course (after all the original was multiplatform), but it is an example of a lack of thought put into how the PC version plays out (ie. not very well in the case of DA 2 as the game had no controller support and the new combat system was 'clunky' with a K/M to put it kindly). Playing Dead space 2 with a K/M was a similiarly unplesant experience, but the sequel a massive improvement in this regard.

    Most PC gamers would be more than are satisfied with a decent level of graphics / keybinding custom settings, more polished textures,unobtrusive DRM, and a UI / gameplay that plays nice with the platform primary control devices. Why the hell is that so unreasonable about that exactly?

    Sure you do get will get some that make absolutely ridiculous demands of developer (like as 25 sq KM Skyrim be cover in Ultra HD textures), but to try and portray that as some sort of norm is very disingenuous of you.#
    pixelburp wrote: »
    Maybe instead of the term 'consolitis' we should be talking about gaming hipsterism. I think what people (not necessarily in this thread) are claiming is a dumbing-down, or a lowering of standards, is in fact a case of gaming hipsters getting uppity about the medium not being quite the same as it used to be.

    Case in point & apt because the two games were already mentioned: in other forums, I've seen clear cases of people knocking Skyrim with comments such as "oh, well, Morrowind was much better. Far more complex and YOU probably didn't play it" and the like. The overriding theory being not so much Skyrim is dumbed down, but the idea that Morrowind was what the cooler kids played back in the day.

    Probably mostly true, although I think with any RPG where the sequel changes aspects of stats /eveling/gameplay you will find an almost equal number of people who love / hate the changes. Mass effect being a great example of this. The one exception appears to be the lthe level scaling in Oblivion, now everyone hated that :)


  • Registered Users Posts: 7,408 ✭✭✭Icyseanfitz


    But DA 2 is better than it's predecessor, so.....

    But leaving that subjective nonsense aside, all I get from this is it's less got to do with a simple "I did not care for this game/trend/genre" and more perpetuating a myth that people who self-identify as 'gamers' or 'hardcore' rather than 'casual' are some kind of downtrodden underclass, fighting the good fight or something other persecution fantasy.

    It's bizarre.



    They owe you nothing, don't be absurd.

    good god no


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    I love the way you fixated on the utterly subjective part (DA 2 is better than Origins) and ignored everything else.

    Well done.
    Most PC gamers would be more than are satisfied with a decent level of graphics / keybinding custom settings, more polished textures,unobtrusive DRM, and a UI / gameplay that plays nice with the platform primary control devices. Why the hell is that so unreasonable about that exactly?

    And what, exactly, does this have to do with this mythological phenomenon of 'consolitis'?
    And more to the point since when have any of these been a problem? Did I miss something? Am I just getting special versions of these games in comparison to everyone else?
    I certainly haven't experienced anything to suggest the above are an issue.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,702 CMod ✭✭✭✭Retr0gamer


    I'm all for developers simplifying systems and removing stuff that was overblown or needless. However when it's at the expense of complexity then I don't like it. It's when games are simplified and lose the complexity that people call it consolitis. An example of this is Bioshock which lost the excellent RPG mechanics of System Shock 2 meaning there was no choice in how your character developed. However some of the streamlining did work like getting rid of the controversial weapon degradation. I wouldn't really call that consolitis more a failed experiment. I do miss more complex games though, currently playing through the first system shock and loving all the little systems and tweaking you can do. Streamlining and simplifiaction is a good thing though just some times it goes too far.

    There's also the problems of games compromising becasue of the hardware they are on, which would definitely constitute consolitis. An example would be Thief deadly shadows and Deus Ex 2. By no means bad games but both suffered form a console being the host platform. Gone were the sprawling non-linear levels of the originals and are replaced with tiny linear levels separated with loading screens. Still you don't see this anymore since the current generation are more than capable of these type of games without compromises. If anyone really believes that games don't get compromised because the host platform is a console then check out warren spectres lectures with the lead designer of Deus Ex 2. However as I said you don't really see it anymore. I think that the lack of complexity in games these days is a budget thing. It's too risk to risk complexity and alienate players due to the huge financial risks involved. However we've still got stuff like what Obsidian and Bethesda are doing and Dark Souls, so it's not like it's gone for good.

    tl;dr, it's a stupid term foran industry that is trying to streamline complexity rather than remove it.


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  • Registered Users Posts: 8,405 ✭✭✭ gizmo


    One of my biggest gripes with the consolitis term is how misused it is by so many people. Not only when it simply doesn't apply, such as the current context of Alan Wake, but when it is used as an excuse for simply poor design. Take the first reports of Counter-Strike: GO for example, the ones where it was claimed the game would feature no recoil. This triggered outraged amongst many gamers, all of them screaming bloody murder about how it was a "dumbed down console game", a "****ty console port" and how it suffered from "consolitis". It boggles my mind how people can actually think this. How many major console FPS games feature no recoil? The UI in Skyrim is another example, this was also criticised for being consolised but again, outside of a cross aspect used which worked with a d-pad, the most of the issues with it appear to be simply down to poor design rather than an subversive consolisation.
    I personally blame the devs and not the consoles for trying to cater to the ever growing casual crowd and forgetting who supported them and made them what they are today
    And I blame gamers for not supporting the games they want to see. You often hear of people saying "vote with your wallet" but that only ever seems to come up when they're saying they're not going to buy something. Where was the voting when it came to fantastic titles such as Rayman Origins? Only 200k sales so far there. The 1m sales for Bulletstorm, a game which despite featuring some of the nastier features prevalent in current console games, was still an incredibly fun old skool shooter at heart. Then there's more recent examples such as Hard Reset, Serious Sam 3 and The Witcher 2. How many people haven't bought the former two yet complain about consolitis? Too busy playing Skyrim? Waiting for it to reach the bargin bin? Picking it up for a fraction of the RRP from some .ru key site? Waiting on the end of year Steam sales? Short on cash so going to pirate it instead? Fair enough, just don't be surprised when a publisher announces there won't be a sequel or is changing the followup to appeal to a wider audience. At the end of the day, support works both ways.
    ScumLord wrote: »
    I don't know why Microsoft don't find some way of making the PC their more powerful xbox. With games for windows and steam it's getting harder to pirate games on PC, I'd say it's not worse than consoles anyway, I don't really pirate games though, for some reason their the only thing I have no problems paying for, well I might if I was paying console prices for games.
    Despite the increase in piracy on consoles it is still dwarfed by PC piracy.
    ScumLord wrote: »
    Microsoft more or less own gaming on PC, if they could put some sort of xbox emulator in windows I think it could kill the Playstation altogether. Micrsoft would have it's customers on a purchasing track that could go xbox>windows which opens them up customers to the entire suit of Microsoft products.
    I reckon they're moving in this direction for Windows 8 and beyond. The Live service will be tightly integrated into the gaming hub and there'll be a proper MS App Store which may also feature titles in there, all of which is a good start. Unfortunately you'll still have the same subset of PC gamers who will scoff at such moves and refuse to buy games that are on Steam but at the end of day, they'll remain the minority, albeit a vocal one.


  • Moderators, Science, Health & Environment Moderators Posts: 10,076 Mod ✭✭✭✭marco_polo


    I love the way you fixated on the utterly subjective part (DA 2 is better than Origins) and ignored everything else.

    Well done.



    And what, exactly, does this have to do with this mythological phenomenon of 'consolitis'?
    And more to the point since when have any of these been a problem? Did I miss something? Am I just getting special versions of these games in comparison to everyone else?
    I certainly haven't experienced anything to suggest the above are an issue.

    Cranky much try?, try reading my posts more closely, focusing on the bit where I pretty well state that I don't believe in 'consolities', but firmly believe in existance of sub optimal PC versions of games. It has everything to do with the discussion because it is exactly those kinds of issues that are the reason that certain games tend labeled as such.

    And plenty of people have complained both about the Dead Space controls and that the simplification of Dragons Age 2 combat system did not translate especially well to a K/M.

    As to whether or not you got a special versions, I don't know, perhaps you did, or perhaps some people are less easily pleased than yourself.


  • Registered Users Posts: 3,923 ✭✭✭kearneybobs


    Since I dont have an Xbox360 I'll be picking this up. Hopeful the deluxe edition thing happens. Would love it.


  • Closed Accounts Posts: 13,874 ✭✭✭✭PogMoThoin




  • Moderators, Science, Health & Environment Moderators Posts: 10,076 Mod ✭✭✭✭marco_polo


    What is the included DLC like good/bad/indifferent?


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  • Registered Users Posts: 7,408 ✭✭✭Icyseanfitz


    jesus some people really get their knickers in a twist with the whole console/pc debate, of course consoles are holding back game development on pc (at least multiplatform development) they have 6 year old hardware how couldnt they be.

    Also dont put something up about DA2 being better than DAO if you dont want people to call you up on it, im a life long bioware fan and that game was a big steaming pile of horse ****, they took a decent rpg (origins) and turned it into a weird hack and slash coolade hybrid where awesome stuff happened in the same dungeon a hundred times over


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    marco_polo wrote: »
    Cranky much try?, try reading my posts more closely, focusing on the bit where I pretty well state that I don't believe in 'consolities', but firmly believe in existance of sub optimal PC versions of games. It has everything to do with the discussion because it is exactly those kinds of issues that are the reason that certain games tend labeled as such.

    Then i'd put forward that people really do just use it as a catch all term for "things i don't like", given that we've got about five different definitions of what it is.
    Which goes back to it just being something that exists in peoples heads and not a real, quantifiable phenomenon.

    marco_polo wrote: »
    And plenty of people have complained both about the Dead Space controls and that the simplification of Dragons Age 2 combat system did not translate especially well to a K/M.

    And to that I'd say "buy a joypad". There are plenty of USB ones, the 360 ones springs to mind straight away.
    If people see no problem is using a joystick for flying aircraft in games like Battlefield then I refuse to listen to people complain that KB&M is suboptimal for some multiformat titles.
    This is supposed to be one of those things that is a PC strength, play to it.
    marco_polo wrote: »
    As to whether or not you got a special versions, I don't know, perhaps you did, or perhaps some people are less easily pleased than yourself.

    Or the "minority" you claim are making ridiculous demands of the developer aren't as small as you'd have me believe.
    j
    Also dont put something up about DA2 being better than DAO if you dont want people to call you up on it,

    Yes, you've called me on the my entirely subjective opinion on a video game, well done.
    I'm sure your "life long" status as a fan of bioware served you well in this pointless endeavour.


  • Closed Accounts Posts: 33,733 ✭✭✭✭Myrddin


    Then i'd put forward that people really do just use it as a catch all term for "things i don't like", given that we've got about five different definitions of what it is.
    Which goes back to it just being something that exists in peoples heads and not a real, quantifiable phenomenon.




    And to that I'd say "buy a joypad". There are plenty of USB ones, the 360 ones springs to mind straight away.
    If people see no problem is using a joystick for flying aircraft in games like Battlefield then I refuse to listen to people complain that KB&M is suboptimal for some multiformat titles.
    This is supposed to be one of those things that is a PC strength, play to it.



    Or the "minority" you claim are making ridiculous demands of the developer aren't as small as you'd have me believe.



    Yes, you've called me on the my entirely subjective opinion on a video game, well done.
    I'm sure your "life long" status as a fan of bioware served you well in this pointless endeavour.

    What is it your trying to say here exactly? That a games quality remains the same regardless of the platform? I generally don't understand your confusion.

    Yes, a finished game, gameplay wise will likely be as playable on a console as it would be on pc. For me, the term means the games is designed in such a way that it removes either some graphical grunt, or general scope/complexity to allow it to run on console hardware.

    But it only really applies if a games coding direction changes during coding, such as Alan Wake - & such examples are few & far between. Does it apply to Crysis 1? Not really for me, it's just an example of a console doing a damned decent job at running a high end pc game. Sure it doesn't look the same, but who cares? The gameplay is intact


  • Moderators, Science, Health & Environment Moderators Posts: 10,076 Mod ✭✭✭✭marco_polo


    Then i'd put forward that people really do just use it as a catch all term for "things i don't like", given that we've got about five different definitions of what it is.
    Which goes back to it just being something that exists in peoples heads and not a real, quantifiable phenomenon.

    I am not really disagreeing with you on that score though, as that is essentially what I have been saying all along. Most disquiet is caused by developers not fufilling the basic expectations of the functionality a PC game should have, such as a reasonable degree of customisation ability or have had controls simplfied (Which can be percieved as 'consolised' although it is usually for one of two reasons, either because not enough time was spent properly optimizing the PC controls, or it the developers intention was to make the game more accessible/improve playability, neither of whiich have anything to do with nothing to do with console hardware itself).

    And to that I'd say "buy a joypad". There are plenty of USB ones, the 360 ones springs to mind straight away.
    If people see no problem is using a joystick for flying aircraft in games like Battlefield then I refuse to listen to people complain that KB&M is suboptimal for some multiformat titles.
    This is supposed to be one of those things that is a PC strength, play to it.

    Absolutely it is one of the strengths of PC gaming, but the two games I specifically mentioned are a third person shooter and RPG genres have typically lent themselves very well to K/M play, so you shouldn't have to buy another peripheral to play them at their best. Obviously certain genres such as driving game are never going to be as good without specialised peripherals. Tell me how do you think versions Fifa or Batman AC that played best on a Kinect or Move would be recieved?
    Or the "minority" you claim are making ridiculous demands of the developer aren't as small as you'd have me believe.

    There are many silly demands made of developers, however some such as making Dead Space play better with a K/M (which they did for the sequel) or PC gaming staples such as adding advanced configuration options etc are not.


  • Registered Users Posts: 1,903 ✭✭✭Napper Hawkins


    it wasn't amazing, but it was a pretty damn good game and a very good "experience".

    also has the honour of being one of the few games with a truly ****ing hilarious sidekick

    He was the only good thing about that game.

    Thought it was ****e personally.

    Holding the torch on the enemy for what felt like an eternity before you could even shoot them got old quick.


  • Banned (with Prison Access) Posts: 23,556 ✭✭✭✭Sir Digby Chicken Caesar


    indeed, who wants new or interesting mechanics into an otherwise stale genre

    NOT ME


  • Closed Accounts Posts: 4,940 ✭✭✭Corkfeen


    indeed, who wants new or interesting mechanics into an otherwise stale genre

    NOT ME

    It would have been far better if it was an fps. Alan Wake could be a Marine turned writer fighting off hoards of super soldier. Sounds innovative. :pac:
    To return to serious chat on the game, I remember when I got it and think I didn't give it enough enough of a chance as I was sick and stoned off painkillers when I was playing it.:D Was it just me or was it notoriously easly to run out of ammunition? Now that's a true survival horror...

    Edit: Why does it seem as if there's going to be a random PC vs Console argument? People relax and stop all this sniping.....


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    EnterNow wrote: »
    What is it your trying to say here exactly? That a games quality remains the same regardless of the platform? I generally don't understand your confusion.

    My confusion mostly stems from the existence of people, with a straight face, saying "such and such was ruined by consolitis". I think it's a short hand for "I did not care for that game", dressed up in a persecution fantasy.

    I mean, since when was "I didn't like that game" insufficient? At what point did people need to find a new word that lays the blame for whatever they don't like about a certain game at the feet of some unseen and sinister force is actively tainting and corrupting?
    Or am I just mental for going "whelp, that's not for me"?

    Absolutely it is one of the strengths of PC gaming, but the two games I specifically mentioned are a third person shooter and RPG genres have typically lent themselves very well to K/M play, so you shouldn't have to buy another peripheral to play them at their best.

    Right tool for the job, really. I mean, a USB 360 pad is pretty cheap why not use it if it'll do the job better?
    Also, 3rd person shooter and RPG games have also lent themselves very well to Joypad play too, I don't think claiming precedent is going to do much

    And while I'm remembering, wasn't the KB&M thing on the original Dead Space got to do with the mouse being artificially and intentionally hobbled so as to match the console experience?
    If they've gone and done it on purpose then I'm not sure it constitutes a lack of proper care and attention being given
    Tell me how do you think versions Fifa or Batman AC that played best on a Kinect or Move would be recieved?

    If that were possible, I'm not going to lie to you. I'd be all over that.

    There are many silly demands made of developers, however some such as making Dead Space play better with a K/M (which they did for the sequel) or PC gaming staples such as adding advanced configuration options etc are not.

    You know, I've never bothered with any of the advanced configuration options in any PC game I've played.
    If it's running sluggish and I can just pick a simple drop down and go "Medium" and not have to worry about rejiggering twenty options then fine by me.
    The less dicking about I have to do to get to the part where I actually play the game, the better.


  • Registered Users Posts: 1,903 ✭✭✭Napper Hawkins


    indeed, who wants new or interesting mechanics into an otherwise stale genre

    NOT ME

    I do. But new and interesting should also be good.

    Alan Wake was ****. Sorry.

    Hammy acting from the main character, story that didn't really go anywhere and the action was beyond predictable.

    Played through the whole damn thing just to see if it would get better. It didn't.

    Got it free with my Xbox, ****ing glad I didn't waste money on it.

    Also, that's just my opinion. I'm sure there are games I like that you don't, so relax.


  • Registered Users Posts: 979 ✭✭✭Hercule


    I haven't seen a good xbox360 to PC port (or at least I can't think of one) Especially from microsoft game studios - who improve cripple any ports with "games for windows live" bull**** and black bars.

    As with LA Noire delayed release, this is a last ditch attempt to bleed the wallets of the gaming population.

    I expect to see it in the Steam summer sale for 12 quid - might pick it up then if I am bored and havent heard bad things about it


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  • Registered Users Posts: 5,732 ✭✭✭Magill


    I do. But new and interesting should also be good.

    Alan Wake was ****. Sorry.

    Hammy acting from the main character, story that didn't really go anywhere and the action was beyond predictable.

    Played through the whole damn thing just to see if it would get better. It didn't.

    Got it free with my Xbox, ****ing glad I didn't waste money on it.

    Also, that's just my opinion. I'm sure there are games I like that you don't, so relax.

    Exactly !! Stop stating your opinion likes its fact !!! Jesus.


  • Registered Users Posts: 8,405 ✭✭✭ gizmo


    Hercule wrote: »
    I haven't seen a good xbox360 to PC port (or at least I can't think of one) Especially from microsoft game studios - who improve cripple any ports with "games for windows live" bull**** and black bars.
    In what game?

    I'd also wager that none of the games you had trouble with were developed by an MGS studio.
    Hercule wrote: »
    As with LA Noire delayed release, this is a last ditch attempt to bleed the wallets of the gaming population.
    Or perhaps to bring the game to a wider audience?

    As for why it didn't get a simultaneous release, well you're aware of the development process of the game, right? It was in the gaming news a wee bit over the last few months.

    EDIT: Here's an interview with Aki Järvilehto, EVP at Remedy. Nice bit of info with regard to the Steamworks integration but there's already been some negative comments with regard the lack of DLC being bundled in. At the end of the day it'll all come down to price of the game itself I guess.


  • Registered Users Posts: 6,933 ✭✭✭SuprSi


    I just finished this about a week ago and absolutely loved it. I found the story interesting, the graphics excellent, the sound effects superb, and I thought it was very original. The enemies were varied and in some cases very spooky, and the fact that most of it is done in the woods at night makes it a very involving story.

    Excellent game and highly recommended.


  • Closed Accounts Posts: 4,447 ✭✭✭richymcdermott


    i wonder would my pc be able to run alan wake , couldnt care less if it wont run on max settings


  • Registered Users Posts: 7,719 ✭✭✭Grumpypants


    Alan Wake is a good game, i really enjoyed it for about 75% of it but then it started to become a bit boring, you knew the second it got dark the enemies are coming, you kill them and the darkness pulls back and you move on.

    But overall the idea was good, i played to the end to see how it finished and it had some interesting concepts with the light sources.

    On the PC V Console thing i was talking to a developer of an upcoming massive RPG and i asked him was there much difference between making the Xbox version and the PC version he just laughed and said an Xbox is a PC you can stick in a new graphics card and improve the look but that's about it, the only difference in the process is there is a much higher standard imposed by Microsoft & sony to get game through the quality control on the consoles.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,702 CMod ✭✭✭✭Retr0gamer


    And while I'm remembering, wasn't the KB&M thing on the original Dead Space got to do with the mouse being artificially and intentionally hobbled so as to match the console experience?
    If they've gone and done it on purpose then I'm not sure it constitutes a lack of proper care and attention being given

    That was the excuse. Any amount of playtesting would have told them that they had made a big mistake and had made the game unplayable on the PC. However more than likely they just did a lazy rush job port and didn't bother to even configure the controls to work well with a mouse.

    Either way it was down to a lazy port, which is a genuine grievance for people when it affects how a game plays so dramatically.
    You know, I've never bothered with any of the advanced configuration options in any PC game I've played.
    If it's running sluggish and I can just pick a simple drop down and go "Medium" and not have to worry about rejiggering twenty options then fine by me.
    The less dicking about I have to do to get to the part where I actually play the game, the better.

    Well then that's just you. A lot of other people like to mess around with advanced graphics options to get a game to run better. I've found that games that only off the low, medium and high options to be stupidly optimised. High would have ridiculously high system requirements while medium drops texture resolution to silly levels while keeping anti aliasing on. I know myself I can run the game with full texture resolution if I turn AA off since I don't need it when I'm running games in 1600x1200.

    If a game is ported well then it will give you the lazy option of low medium and high settings while also having advanced graphical options. It's really not that much effort to add in.


  • Closed Accounts Posts: 3,922 ✭✭✭hooradiation


    Retr0gamer wrote: »
    That was the excuse. Any amount of playtesting would have told them that they had made a big mistake and had made the game unplayable on the PC. However more than likely they just did a lazy rush job port and didn't bother to even configure the controls to work well with a mouse.

    I do love how you pretend to know the inner workings of games companies and present your theories as fact.
    Amuses me no end.

    I'm certain you're correct and the game simply fell out the door without anyone ever looking at it, or thinking about what they were doing.
    That's exactly what happened.

    Retr0gamer wrote: »
    Well then that's just you. A lot of other people like to mess around with advanced graphics options to get a game to run better.

    Playing games and not wasting time fiddling with settings for a few more frames a second, is what I'd rather spend my time doing.
    Astounding, I know.
    Not that it'd make the slightest bit of difference in how the game plays if I did spend all that time toggling settings.


  • Moderators, Category Moderators, Computer Games Moderators Posts: 50,702 CMod ✭✭✭✭Retr0gamer


    I do love how you pretend to know the inner workings of games companies and present your theories as fact.
    Amuses me no end.

    I'm certain you're correct and the game simply fell out the door without anyone ever looking at it, or thinking about what they were doing.
    That's exactly what happened.

    I'm not a sheep, I don't believe the PR BS that the companies give to the press and expect to be presented as news verbatim. I'd rather come to my own conclusions and theories. I think it's a but of healthy skepticism is healthier and I'm pretty sure you've no better explanation how such a glaring design flaw got through QA.


  • Moderators, Category Moderators, Arts Moderators, Computer Games Moderators, Entertainment Moderators Posts: 29,031 CMod ✭✭✭✭johnny_ultimate


    In fairness, while optimal settings are certainly a nice bonus, there are plenty of people guilty of overobsessing with tweaking. Looking at the Batman Arkham City thread, there's at least a few posters who have posted about various DX11 settings or whatever several times while barely mentioning the game itself. It's great if you can get a game running nicely, but there comes a point when you have to step back and just play the ****ing thing.

    It's kind of like arguing that you should never watch a DVD because the quality is lower than it would be in the cinema. The best is nicest if at all possible, but ultimately the content will be pretty much identical either way. It's only when one version is crippled - whether it be Dead Space on PC, or the crappily ported Oshima films on DVD - that it's worth getting a little worked up over. But it's not a personal insult - just business.


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  • Registered Users Posts: 28,789 ✭✭✭✭ScumLord


    In fairness, while optimal settings are certainly a nice bonus, there are plenty of people guilty of overobsessing with tweaking. Looking at the Batman Arkham City thread, there's at least a few posters who have posted about various DX11 settings or whatever several times while barely mentioning the game itself. It's great if you can get a game running nicely, but there comes a point when you have to step back and just play the ****ing thing.
    It was a problem with the game so of course it's going to come up. I paid a lot of money for my PC and I'll be damned if games are going to play in anything other than the maximum. To be honest I noticed no difference between the two settings, it was more of a niggling problem that wasn't really a problem.


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